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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • STL: writing "where" operator for a vector.

    - by Arman
    Hello, I need to find the indexes in the vector based on several boolean predicates. ex: vector<float> v; vector<int> idx; idx=where( bool_func1(v), bool_func2(v), ... ); What is the way to declare **where** function, in order to use the several user defined boolean functions over the vector? thanks Arman.

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  • how can i get rotation vector from matrix4x4 in xna?

    - by mr.Smyle
    i want to get rotation vector from matrix to realize some parent-children system for models. Matrix bonePos = link.Bone.Transform * World; Matrix m = Matrix.CreateTranslation(link.Offset) * Matrix.CreateScale(link.gameObj.Scale.X, link.gameObj.Scale.Y, link.gameObj.Scale.Z) * Matrix.CreateFromYawPitchRoll(MathHelper.ToRadians(link.gameObj.Rotation.Y), MathHelper.ToRadians(link.gameObj.Rotation.X), MathHelper.ToRadians(link.gameObj.Rotation.Z)) //need rotation vector from bone matrix here (now it's global model rotation vector) * Matrix.CreateFromYawPitchRoll(MathHelper.ToRadians(Rotation.Y), MathHelper.ToRadians(Rotation.X), MathHelper.ToRadians(Rotation.Z)) * Matrix.CreateTranslation(bonePos.Translation); link.gameObj.World = m; where : link - struct with children model settings, like position, rotation etc. And link.Bone - Parent Bone

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  • What Java class should I use to represent a Vector?

    - by user8363
    Does Java have a built-in Vector class suitable for handling collision detection / response? It should have methods like subtract(Vector v), normalize(), dotProduct(Vector v), ... It seems logical to use java.awt.Rectangle and java.awt.Polygon to calculate collisions. Would I be right to use these classes for this purpose? I understand collision detection; I'm only wondering what approach to it is idiomatic in Java. I'm new to the language and to application development in general.

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  • How do I find a unit vector of another in Java?

    - by Shijima
    I'm writing a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". Part of step 1 says: Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n. My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector). int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; I am unsure what the tutorial means by dividing the magnitude of n to get the un. What is un? How can I calculate it with my Java array?

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  • boost fusion: strange problem depending on number of elements on a vector

    - by ChAoS
    I am trying to use Boost::Fusion (Boost v1.42.0) in a personal project. I get an interesting error with this code: #include "boost/fusion/include/sequence.hpp" #include "boost/fusion/include/make_vector.hpp" #include "boost/fusion/include/insert.hpp" #include "boost/fusion/include/invoke_procedure.hpp" #include "boost/fusion/include/make_vector.hpp" #include <iostream> class Class1 { public: typedef boost::fusion::vector<int,float,float,char,int,int> SequenceType; SequenceType s; Class1(SequenceType v):s(v){} }; class Class2 { public: Class2(){} void met(int a,float b ,float c ,char d ,int e,int f) { std::cout << a << " " << b << " " << c << " " << d << " " << e << std::endl; } }; int main(int argn, char**) { Class2 p; Class1 t(boost::fusion::make_vector(9,7.66f,8.99f,'s',7,6)); boost::fusion::begin(t.s); //OK boost::fusion::insert(t.s, boost::fusion::begin(t.s), &p); //OK boost::fusion::invoke_procedure(&Class2::met,boost::fusion::insert(t.s, boost::fusion::begin(t.s), &p)); //FAILS } It fails to compile (gcc 4.4.1): In file included from /home/thechaos/Escriptori/of_preRelease_v0061_linux_FAT/addons/ofxTableGestures/ext/boost/fusion/include/invoke_procedur e.hpp:10, from problema concepte.cpp:11: /home/thechaos/Escriptori/of_preRelease_v0061_linux_FAT/addons/ofxTableGestures/ext/boost/fusion/functional/invocation/invoke_procedure.hpp: I n function ‘void boost::fusion::invoke_procedure(Function, const Sequence&) [with Function = void (Class2::*)(int, float, float, char, int, in t), Sequence = boost::fusion::joint_view<boost::fusion::joint_view<boost::fusion::iterator_range<boost::fusion::vector_iterator<const boost::f usion::vector<int, float, float, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, 0>, boost::fusion::vector_iterator<boost::fusion::vector<int, float, float, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fus ion::void_, boost::fusion::void_>, 0> >, const boost::fusion::single_view<Class2*> >, boost::fusion::iterator_range<boost::fusion::vector_iter ator<boost::fusion::vector<int, float, float, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion: :void_>, 0>, boost::fusion::vector_iterator<const boost::fusion::vector<int, float, float, char, int, int, boost::fusion::void_, boost::fusion ::void_, boost::fusion::void_, boost::fusion::void_>, 6> > >]’: problema concepte.cpp:39: instantiated from here /home/thechaos/Escriptori/of_preRelease_v0061_linux_FAT/addons/ofxTableGestures/ext/boost/fusion/functional/invocation/invoke_procedure.hpp:88 : error: incomplete type ‘boost::fusion::detail::invoke_procedure_impl<void (Class2::*)(int, float, float, char, int, int), const boost::fusio n::joint_view<boost::fusion::joint_view<boost::fusion::iterator_range<boost::fusion::vector_iterator<const boost::fusion::vector<int, float, f loat, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, 0>, boost::fusion::vector_itera tor<boost::fusion::vector<int, float, float, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion:: void_>, 0> >, const boost::fusion::single_view<Class2*> >, boost::fusion::iterator_range<boost::fusion::vector_iterator<boost::fusion::vector< int, float, float, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, 0>, boost::fusion: :vector_iterator<const boost::fusion::vector<int, float, float, char, int, int, boost::fusion::void_, boost::fusion::void_, boost::fusion::voi d_, boost::fusion::void_>, 6> > >, 7, true, false>’ used in nested name specifier However, if I change the number of arguments in the vectors and the method from 6 to 5 from int,float,float,char,int,int to int,float,float,char,int,I can compile it without problems. I suspected about the maximum number of arguments being a limitation, but I tried to change it through defining FUSION_MAX_VECTOR_SIZE without success. I am unable to see what am I doing wrong. Can you reproduce this? Can it be a boost bug (i doubt it but is not impossible)?

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  • Problems reviving old pc including graphics card issue.

    - by Mick
    I have a PC that seemed to have died years ago that I am trying to revive. It has a dual core athlon processor and a gigabyte motherboard. It had two dual output graphics cards, and I have long since forgotten which output would print out the diagnostic information as the PC starts up. Also I suspect that the resolution set on all the monitors was probably higher than my current single monitor is capable of displaying. The motherboard also has a built in graphics card, so I thought it may be simplest to remove both the graphics cards and plug my monitor into the onboard graphics just while I get things going. Does that seem sensible? Now the other problem: The PC has two hard drives. I have no idea which one is the primary one it is attempting to boot from. When I power up, the fan comes on and I hear some chuga-chuga-pause chuga-chuga-pause repeat indefinitely. I'm not sure which device is making the noise. There are no-beeps at any time. I see nothing on the screen at any time, not even for a second. Any suggestions? EDIT: If T start up the PC without the power connected to the CDrom there is no chuga-chugan noise.

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  • Pushing a variable onto a vector, value at that point in vector changes when the variable does.

    - by David Andrews
    I have a programming problem =) std::vector<char*> Names; if(MyPacket.ID == 3) {Names.push_back(MyPacket.Buffer);} I push the recieved buffer onto a vector like so, but when the buffer changes so does the value of the variable at that point in the vector. So say I sent and pushed a buffer containing 'Simon' onto the vector that would be fine so at point [0] on the vector would be the word Simon. but then when I recieve a new buffer it overwrites position [0] even though the packets ID is different, a breakpoint within the if statement is not reached with this new buffer. I really hope i'm explaining this well enough, I tried asking a friends advice and he pointed me towards this site. Any help appreciated David Andrews

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  • Extract co-ordinates from a vector of co-ordinates and save to file

    - by barsil sil
    I have a vector which contains a list co-ordinates ...x1,y1 ; x2,y2....xn,yn I am trying to extract each individual element which is a co-ordinate and then save them to file as a nice delineated co-ord pair which can be easily read. Or what would be nice i to save them so I can plot something in excel e.t.c (as cols of x and y values). My original vector size is 31, and was originally constructed as vector<vector<Point> > myvector( previous vector.size() ); Thanks !

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  • Extracting a reference from a c++ vector

    - by Archanimus
    Hello folks, I have a vector< vector< vector< int and I would like to extract from it a vector< vector< int to process it individually. The problem is that when I write : myMatrix = myCube[anIndex]; the matrix is copied but I only want a reference in order to save memory. Can you please help me out ? Thanks a lot!

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  • STL: how to overload operator= for <vector> ?

    - by MBes
    There's simple example: #include <vector> int main() { vector<int> veci; vector<double> vecd; for(int i = 0;i<10;++i){ veci.push_back(i); vecd.push_back(i); } vecd = veci; // <- THE PROBLEM } The thing I need to know is how to overload operator = so that I could make assignment like this: vector<double> = vector<int>; I've just tried a lot of ways, but always compiler has been returning errors... Is there any option to make this code work without changing it? I can write some additional lines, but can't edit or delete the existing ones. Ty.

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  • creating a vector with references to some of the elements of another vector

    - by memC
    hi, I have stored instances of class A in a std:vector, vec_A as vec_A.push_back(A(i)). The code is shown below. Now, I want to store references some of the instances of class A (in vec_A) in another vector or another array. For example, if the A.getNumber() returns 4, 7, 2 , I want to put a reference to that instance of A in another vector, say std:vector<A*> filtered_A or an array. Can someone sow me how to do this?? Thanks! class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • Pushing an array into a vector.

    - by Sunil
    I've a 2d array, say A[2][3]={{1,2,3},{4,5,6}}; and I want to push it into a 2D vector(vector of vectors). I know you can use two for loops to push the elements one by on on to the first vector and then push that into the another vector which makes it 2d vector but I was wondering if there is any way in C++ to do this in a single loop. For example I want to do something like this: myvector.pushback(A[1]+3); // where 3 is the size or number of columns in the array. I understand this is not a correct code but I put this just for understanding purpose. Thanks

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  • C++ Reference of vector

    - by void
    Hello, class Refvect { public: vector<int> &refv; Refvect(int t, vector<int> &refv = vector<int>()) : refv(refv) { }; void operator()() { refv.clear(); } }; int main () { Refvect r(0); r(); } With Visual Studio 2010, this gives me an error : "vector iterators incompatible" at the execution, but I don't understand why (but I can insert elements in refv without any problem). The temporary object vector() lives as long as the reference, no?

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  • How to update a vector in method

    - by gurpinars
    I'm new to C++ and trying to understand vectors. My goal is to update a vector in method: #include <vector> #include <iostream> using namespace std; void test(vector<int>& array){ for(int i=0;i<10;i++){ array.push_back(i); } } int main(){ // some integer value vector<int> array(10); test(array); for(int i=0;i<array.size();++i) cout<<array.at(i)<<endl; cout<<"array size:"<<array.size()<<endl; return 0; } output: 0 0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 array size:20 I haven't figure out why 10 zeros add vector at first?

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  • Graphics Driver problem, ATI Radeon HD 3200, small screen size and slows everything down.

    - by Arvind Jangid
    Regards. I am using a: 2009 Compaq Presario CQ40-415AU Notebook AMD Athlon X2 Dual core Processor 2.1 GHz 1024 MB L2 cache 3GB DDR2 RAM ATI Radeon + HD 3200 Graphics 256 MB, screen is 14 inch widescreen with resolution of 1280*800. I installed Ubuntu 12.04 LTS 32bit on my laptop. It works brilliantly until I installed graphics driver. When I installed the driver, the graphics became slow. Everything slowed down. Even the splash screen resolution changed to something like 640*480. I have liked Ubuntu since 9.10 and for the freedom it provides and its versatility, but graphics problem remains the same. I even installed Ubuntu on a 50 GB partition with 6 GB swap partition. My HDD is 320 GB. Please tell me what is wrong.

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  • Does running Nexuiz gives extra pressure on Processor if you dont have external Graphics card?

    - by Curious Apprentice
    Its a rather stupid question, though I want to be sure. Does having a external graphics card can lower the stress over the processor? what kind of graphics card Ubuntu supports ? Well I'm planning to buy a graphics card for Windows 7 as I have started learning Adobe Premiere Pro. Which G card should I buy? Do i consider the card or the availability of the card drivers for Ubuntu Linux ? If I install a Graphics card and does not install its drivers can I left it unused on Ubuntu ? I don't think theres a much need for G card on Ubuntu Though.

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • Is Ubuntu recognizing and/or using my NVIDIA graphics card?

    - by user212860
    This is my first post here, and I'm pretty new to Ubuntu/Linux. I currently have no other OS except for Ubuntu 13.10. (I used to have Win7 until i got a new terabyte hard drive). My current PC build, if any of this helps: CPU: Intel i5 quad-core Graphics: NVIDIA GeForce GTX 650 RAM: 8 GB HDD: 1 TB SATA 3 Motherboard: MSi Z77 A-G41 OS Ubuntu 13.10 So I recently installed Ubuntu 13.10 and put Steam on it, and I'm seeing that my games run a lot slower than they did when I had Win7. I figured it was a graphics problem, so I checked System Settings Details Overview. It says in "Graphics" that I have "Gallium 0.4 on NVE7" (don't really know what that is). Does this mean that Ubuntu is not using my graphics card? In System Settings Software & Updates Additional Drivers, it clearly shows like this: NVIDIA Corporation: GK107 [GeForce GTX 650] -This device is using an alternative driver (And then it shows a list of drivers that I can switch back and forth to) So this is a bit confusing. In Software and Updates, it clearly shows that I have my NVIDIA card installed, and that I have a driver selected for it. But in System Settings, it shows I have some Gallium 0.4 thing. I had done a bit of research, and ended up typing command: "lspci|grep VGA" in the Terminal. It showed this in response: VGA compatible controller: NVIDIA Corporation GK107 [GeForce GTX 650] (rev a1) The Terminal seems to recognize my graphics card. What it looks like to me, is that I don't have the proper driver, and I might be using my CPU's integrated graphics. When I switch around which driver I am using in that list, it still does not see my card in System Settings. Some of the drivers in the list give me some sort of OpenGL error when I try to run a game. It might just be that my games are running slow because the game developers have not optimized it for Ubuntu that well. However, that still doesn't take away from the fact that System Settings is not showing my NVIDIA card. TL;DR Version: How do I know if my video card is being recognized/used? If my video card is not being used, what is the best way fix that? Please make your answers easy to understand. I do not mind wordy responses, as long as I can follow what you're saying. Any help would be greatly appreciated! Thanks, Jabber5

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  • Fried graphics card, how to proceed ?

    - by user19496
    Motherboard: Biostar TPower I45 I fried my graphics card (white smoke), by removing the cable marked PCI-E from the card, and then booting. Removed the graphics card, and now the machine is booting, and I can ping it. However I have no possibility to see what is actually happening, because I can't attach a monitor. Can I workaround the lack of monitor in some way, just to see if the motherboard is fine, attach a cable and telnet in or any other way ? Or, do I have to buy and install a new graphics card to be sure ?

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  • Linux Programs for pulling measurements from graphics

    - by Zack
    As a front-end developer, I'm often given graphics of web sites and told pretty much, "Make it work." I've recently started working on Linux 100% of the time and was wondering if there's any programs out there that're good for "digesting" graphics. All I do, pretty much, is draw little selection boxes and takes notes on their dimensions; I also slice out a piece of the graphic (i.e. copy out just the part of the graphic I need for to make the same effect in CSS). Before now I've been very happy with Fireworks, but I need something for Linux, any suggestions? As a note, I mainly deal with pixel based graphics, so the program being vector based isn't a necessity.

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  • Upgrade the Graphics Card for a Dell Dimension 3100

    - by Pat Foran
    Hi, I have a Dell Dimension 3100 Desktop with a 128MB Graphics Card Integrated into the Mother Board. I need to upgrade this 128MB to at least 256MB or 512MB if the system will support same. I am told by Dell that all I have is a PCIx1 slot and that they do not stock a Graphics Card for this. I was told to shop around at Amazon and ebay etc and I would find one there. I have shopped around for some time now and do not know exactly what I am looking for. There are several PCI Graphics Card out there but which one would be the correct one for a Dell Dimension 3100. Can you help me resolve this problem. If you know of a PCIx1 card that will sort out my problem you might please let me have all the details for to purchase it. Regards, Pat,

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  • Windows Experience Index Dropped After Adding Dedicated Graphics Card

    - by Ludo
    I purchased a new PC with a Gigabye Z68X-UD3H-B3. I had a Radeon HD 5450 graphics card spare, so I've added that instead of using the onboard graphics as I just presumed it would be better. But, my windows experience index has gone down. From 5.4 to 5. Dekstop Performance has dropped from 5.4 to 5, although gaming graphics has gone up from 5.9 to 6.2. I'm not actually going to be using the machine for gaming, just audio production, but I added the card as I'll possibly be doing video editing in future too. Why would this be? Can I trust windows experience index scores? Or is it possible the onboard stuff is just better for general desktop stuff? Thanks! Ludo.

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  • Integrated Graphics and Audio as Media Center?

    - by Will
    I'm considering setting up a PC as a Media Center. Mainly to watch movies (ideally HD quality) and listening to music, but also to perform tasks like e-mail, web browsing, ... I quite like the looks and the price of this barebone: http://www.asus.de/Barebone_PC/S_Series_7L/S2P8H61E However it comes with integrated graphics and audio and only has one free PCI-Express slot. Which would mean in the worst case, where both integrated graphics and audio turn out to be insufficient, I could only upgrade one. So is integrated graphics and audio sufficient for a media center solution? Cheers, Will

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