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  • Struts 2 security

    - by Dewfy
    Does Struts 2 has complete solution for simple login task? I have simple declaration in struts.xml: <package namespace="/protected" name="manager" extends="struts-default" > <interceptors> <interceptor-stack name="secure"> <interceptor-ref name="roles"> <param name="allowedRoles">registered</param> </interceptor-ref> </interceptor-stack> </interceptors> <default-action-ref name="pindex"/> <action name="pindex" > <interceptor-ref name="completeStack"/> <interceptor-ref name="secure"/> <result>protected/index.html</result> </action> </package> Accessing to this resource shows only (Forbidden 403). So what should I do on the next step to: Add login page (standart Tomcat declaration on web.xml with <login-config> not works) ? Provide security round trip. Do I need write my own servlet or exists struts2 solutions? Thanks in advance!

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • Better way to implement custom views in a listview with simpleadapter?

    - by jonaz
    I have a value called tags which is a comma separated list of words. I want to put this into nicely designed "tag-buttons". The below works. However the line ((LinearLayout) view).removeAllViews(); seems like an ugly fix for not adding the tags multiple times every time adapter.notifyDataSetChanged(); is called after i load more rows with a setOnScrollListener() Any suggestion to "best practice" here, or at least a more good looking solution? adapter = new SimpleAdapter(activity,data, R.layout.list_transactions, new String[] {"comment", "amount","date","tags","category"}, new int[] { R.id.comment, R.id.amount,R.id.date,R.id.tags_container,R.id.category } ); SimpleAdapter.ViewBinder binder = new SimpleAdapter.ViewBinder() { @Override public boolean setViewValue(View view, Object object, String value) { //Log.d(TAG,"view.toString()= "+ view.toString()); if (view.getId() == R.id.tags_container) { String[] tags = value.split(","); ((LinearLayout) view).removeAllViews(); for (String tag : tags) { View v = createTagView(activity.getLayoutInflater(),tag); ((LinearLayout) view).addView(v); } return true; } return false; } };

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  • How can i mock or test my deferred execution functionality?

    - by cottsak
    I have what could be seen as a bizarre hybrid of IQueryable<T> and IList<T> collections of domain objects passed up my application stack. I'm trying to maintain as much of the 'late querying' or 'lazy loading' as possible. I do this in two ways: By using a LinqToSql data layer and passing IQueryable<T>s through by repositories and to my app layer. Then after my app layer passing IList<T>s but where certain elements in the object/aggregate graph are 'chained' with delegates so as to defer their loading. Sometimes even the delegate contents rely on IQueryable<T> sources and the DataContext are injected. This works for me so far. What is blindingly difficult is proving that this design actually works. Ie. If i defeat the 'lazy' part somewhere and my execution happens early then the whole thing is a waste of time. I'd like to be able to TDD this somehow. I don't know a lot about delegates or thread safety as it applies to delegates acting on the same source. I'd like to be able to mock the DataContext and somehow trace both methods of deferring (IQueryable<T>'s SQL and the delegates) the loading so that i can have tests that prove that both functions are working at different levels/layers of the app/stack. As it's crucial that the deferring works for the design to be of any value, i'd like to see tests fail when i break the design at a given level (separate from the live implementation). Is this possible?

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  • How to putExtra() in Searchable Dictionary Example

    - by sirlunchalot
    Hi, based on the Searchable Dictionary sample I tried to put extra data to a different activity. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner distance = (Spinner) findViewById(R.id.distanceSpinner); ArrayAdapter<CharSequence> adapterDistance = ArrayAdapter.createFromResource( this, R.array.distance, android.R.layout.simple_spinner_item); adapterDistance.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); distance.setAdapter(adapterDistance); Intent intent = getIntent(); if (Intent.ACTION_VIEW.equals(intent.getAction())) { // handles a click on a search suggestion; launches activity to show word mapIntent = new Intent(this, Map.class); mapIntent.setData(intent.getData()); mapIntent.putExtra("Distance", distance.getSelectedItemPosition()); startActivity(mapIntent); finish(); } } In my Map Class Distance is always zero because distance.getSelectedItemPostion() gets the initialized value. How can I putExtra data with a click on a search suggestion? Thanks

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

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  • Compilation problem in the standard x86_64 libraries

    - by user350282
    Hi everyone, I am having trouble compiling a program I have written. I have two different files with the same includes but only one generates the following error when compiled with g++ /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/crt1.o: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/x86_64/elf/start.S:109: undefined reference to `main' collect2: ld returned 1 exit status The files I am including in my header are as follows: #include <google/sparse_hash_map> using google::sparse_hash_map; #include <ext/hash_map> #include <math.h> #include <iostream> #include <queue> #include <vector> #include <stack> using std::priority_queue; using std::stack; using std::vector; using __gnu_cxx::hash_map; using __gnu_cxx::hash; using namespace std; Searching the internet for those two lines hasn't resulted in anything to help me. I would be very grateful for any advice. Thank you

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  • What's the meaning of the angle brackets on LINQ methods in Intellisense? (Contains<>, Count<>, Dis

    - by user312758
    They usually involve generics. But some methods with generics don't have them, and not all extension methods have them. They've just "been there" since day one, we've all seen them; but I realized I still don't know what they mean, and I can't find the answer anywhere. Now it's really bugging me. Google just turns up results that are about XML, etc. Is this officially documented anywhere? Thanks. EDIT: Well that's just great. Since I just created an account to make my first Stack Overflow post, to get an answer for this burning question; I'm not allowed to post my pretty Intellisense picture, or create a new tag "angle-brackets". I love Stack Overflow, but... what a welcome! Maybe my problem is that they aren't actually called "angle brackets"... ?? Anyway, I guess if you really want to see my beautiful screenshot you could manually go to: http://www.freeimagehosting.net/uploads/6a6c2f3268.png Bump me up please so I can include it in the post, thanks. ;)

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  • Can't get node.js built on cygwin

    - by mwt
    Following the instructions here: https://github.com/ry/node/wiki/Building-node.js-on-Cygwin-(Windows) I've tried installing on two machines, either of which I'd be happy to get up and running. WinXP On 'make', I get: Build failed: -> task failed <err #2>: {task: libv8.a SConstruct -> libv8.a} According to the instructions, this is caused by having $SHELL set to a Windows style path, but I've set it to /bin/bash and get the same error. Win7 On './configure', I get: $ ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc 0 [main] python 1092 C:\bin\python.exe: *** fatal error - unable to remap \\?\C:\lib\python2.6\lib-dynload\_functools.dll to same address as parent: 0x360000 != 0x3E0000 Stack trace: Frame Function Args 002891E8 6102749B (002891E8, 00000000, 00000000, 00000000) 002894D8 6102749B (61177B80, 00008000, 00000000, 61179977) 0028A508 61004AFB (611A136C, 61241CF4, 00360000, 003E0000) End of stack trace 0 [main] python 3536 fork: child 1092 - died waiting for dll loading, errno 11 /Users/Michael/Desktop/node/wscript:177: error: could not configure a c compiler! I've run 'rebaseall' and restarted the machine but still get that error. Edit: Ok, rebaseall was apparently erroring on some mingw stuff, so I edited the rebaseall script to fix that, and now it configures on Win7. The new problem is that it emits the exact same error as my XP machine now when I try to make. This is on tag v0.3.5.

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • Android Development-cannot download an image outside of onCreate

    - by murad
    hi everyone...... im new to android development........and i am stuck with a problem...... i am trying to develop an android application that shows the user the location of atms,hotels etc on a google map....i havent started working on the gps yet.as of now the app works something like this....first of all a map loads on which i intend to show the users current location......on clicking on the menu button there are 3 options..... -services -about us -quit on selecting services option the following options are available...... -atm -hospital -hotel etc on selecting the atm option we will be shown a screen displaying some text........ on using the menu for this screen we get the following menu items..... -sbi -canara -hdfc -icici etc my intention is that when the user selects the sbi option a map should load showing the various places where there are sbi atms near where the user is currently...... ......i started out with the google map api but i had to quit because when i select one of the menu options, such as "sbi",the map doesnt load......instead i am getting the error "application failed to load"...basically i was trying to load a map activity from my first map activity......after googling a bit without any results i tried another approach.......i tried to download and view the static map of the location i wanted..it worked.......but when i tried to download the static map when i select an option like before i get the same error..."application failed to load"...then i tried downloading 2 images from inside onCreate....that worked.......i cannot do the same thing outside the onCreate.....for eg.inside the function for the selected option... i have given the link to my code below..... if someone can please look into this it would be of great help to me.........i have been sitting with this problem for days now......and its urgent too.......i have done the project in eclipse....... httpDownload.java --- http://dpaste.com/195981/

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  • How to Implement Backbone Java Logic Code into Android

    - by lord_sneed
    I wrote a program to work from the console in Eclipse and the terminal window in Linux. I am now transforming it into an Android app and I have the basic functionality of the Android UI done up until the point where it needs to use the logic from the Java file of the program I wrote. All of my inputs from the Java file are currently from the keyboard (from Scanners). My question is: how do I transform this to get it work with the user interaction of the app? The only input would be from the built in NumberPicker. Should I copy and paste the code from the Java program to the activity file in the onCreate method and change all of the input methods (Scanners) to work with the Android input? Or do I create variables in the activity file and pass them to the Java program (in the separate class)? (If so, how would I do that? the Java file starts from the main method: public static void main(String[] args) {) Also, will the print statements I have, System.out.println(...);, translate directly into the Android UI and print on the screen or do I have to modify those?

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  • Android Dev: The constructor Intent(new View.OnClickListener(){}, Class<DrinksTwitter>) is undefined

    - by Malcolm Woods Spark
    package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); // Set Click Listener btnLogin.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Check Login String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); if(username.equals("test") && password.equals("test")){ final Intent i = new Intent(this, DrinksTwitter.class); //error on this line startActivity(i); // lblResult.setText("Login successful."); } else { lblResult.setText("Invalid username or password."); } } }); final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); } }); } }

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  • Launch app with specific locale

    - by hermo
    Changing the locale for a device is done in the settings, and can't be done by an app AFAIK. I know how to force my own app to a specific locale, described e.g. here: http://www.tutorialforandroid.com/2009/01/force-localize-application-on-android.html So now to my question. Can I force, programatically, the local of an activity that isn't mine? I can imagine 2 ways this could be possible: Specifying the locale in an Intent used to start the activity. Access and manipulate the configuration of running activities (in the same way as I can modify my own activities' configurations). Any thoughts? Is it possible? Is it reasonable? I guess 2. would be more direct, but require some kind of permission (e.g. the modified atcitiy must allow it in the manifest file). But I'd settle for 1. or similar. What I want is to be able to see certain apps in a different language, but rather not change the system locale. E.g. the Android Market, that only displays comments in one language. Can't think of other things right now. Can't find much written on Locale in the documentation, what is and isn't possible. But hoping some undocumented feature might enable this :)

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  • Android ACTION_BOOT_COMPLETED called everytime?

    - by user3976029
    I am trying to write a code in Android , to create a condition during booting but my condition satisfies everytime ( during booting as well as during running of the device also). I am trying to do is , to execute the condition during the booting only. My Code : MainActivity.java package com.example.bootingtest; import android.os.Bundle; import android.widget.Toast; import android.app.Activity; import android.content.Intent; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); if (Intent.ACTION_BOOT_COMPLETED!=null) { Toast.makeText(getApplicationContext(), "Device is booting ...", Toast.LENGTH_LONG).show(); } } } I have given manifest permission . <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> I want to execute this condition only during booting or device start-up but this condition satisfies every time , whenever i open the app. Please suggest me , how can i run the condition only during the device booting or start-up. Please help me out.

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  • Trouble parsing self closing XML tags using SAX parser

    - by sandesh
    Hi, I am having trouble parsing self closing XML tags using SAX. I am trying to extract the link tag from the Google Base API.I am having reasonable success in parsing regular tags. Here is a snippet of the xml <entry> <id>http://www.google.com/base/feeds/snippets/15802191394735287303</id> <published>2010-04-05T11:00:00.000Z</published> <updated>2010-04-24T19:00:07.000Z</updated> <category scheme='http://base.google.com/categories/itemtypes' term='Products'/> <title type='text'>En-el1 Li-ion Battery+charger For Nikon Digital Camera</title> <link rel='alternate' type='text/html' href='http://rover.ebay.com/rover/1/711-67261-24966-0/2?ipn=psmain&amp;icep_vectorid=263602&amp;kwid=1&amp;mtid=691&amp;crlp=1_263602&amp;icep_item_id=170468125748&amp;itemid=170468125748'/> . . and so on I can parse the updates and published tags, but not the link and category tag. Here is my startElement and endElement overrides public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { if (qName.equals("title") && xmlTags.peek().equals("entry")) { insideEntryTitle = true; } xmlTags.push(qName); } public void endElement(String uri, String localName, String qName) throws SAXException { // If a "title" element is closed, we start a new line, to prepare // printing the new title. xmlTags.pop(); if (insideEntryTitle) { insideEntryTitle = false; System.out.println(); } } declaration for xmltags.. private Stack<String> xmlTags = new Stack<String>(); Any help guys? this is my first post here.. I hope I have followed posting rules! thanks a ton guys..

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  • Showing Loading screen during REST service request in android app ?

    - by sat
    Currently here is what I am following, As soon as my app is launched, I have to send a request for REST service, It will take little time , so I thought of showing loading screen, In onCreate() of my Activity , first thing will be to show loading screen(progress dialog) , And I kick off the background Activity using AsyncTask , i.e. requesting for REST service and onPostexecute() I close the dialog and then I do setContentView(myxml); and update the UI . Can this approach be improved ? Problem which I faced was , Sometimes , Garbage collector may start(due to various reasons) and my app hangs at loading screen forever , because of Garbage collector , even request for REST service is not sent and because of it some wake up call comes and rest is disaster and Force close. But sometimes even ForceClose doesnot come fast , may be because of GC. so I cannot even go back and stuck in loading screen. Only thing which I can do at that point is to come back HOME. After that If I come back to my app its still loading , so definitely this approach seems to be a bad design. Whats the right approach ?

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  • Cast base class object to derived class

    - by Popgalop
    Lets say I have two classes, animal and dog like this. class Animal { }; class Dog : public Animal { }; And I have an animal object named animal, that is actually an instance of dog, how would I cast it back to dog? This may seem like an odd question, but I need it because I am writing a programming language interpreter, and on the stack everything is stored as a BaseObject, and all the other datatypes extend BaseObject. How would I cast the base object from the stack, to a specific data type? I have tried something like this Dog dog = static_cast<Dog>(animal); But it gives me an error 1>------ Build started: Project: StackTests, Configuration: Debug Win32 ------ 1> StackTests.cpp 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2440: 'static_cast' : cannot convert from 'Animal' to 'Dog' 1> No constructor could take the source type, or constructor overload resolution was ambiguous 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2512: 'Dog' : no appropriate default constructor available ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Windows 7 taskbar icon grouping with multiple similar windows

    - by user1266104
    When I have a number of similar windows opens, for example, multiple explorer windows, they are all grouped into the same icon on the taskbar. When I hover over this I get a thumbnail of the window, and a piece of truncated text which is supposed to help me work out what that window is. However I also like to have the full path shown in explorer windows, so the truncated text is usually C:\CommonPathToEveryWind... I have noticed that if I have over 14 explorer windows open, then Windows gives up trying to display these useless thumbnails, and instead gives me a nicely formatted list of paths. My question is how can I customise this behaviour, to either disable thumbnails all together for a subset of applications where a thumbnail is inappropriate (explorer, 'Everything'); or to lower the max number of thumbnails per grouped taskbar icon to 2; or just to disable thumbnails all together, (without loosing the entire windows theme) Edit: Just to make it clear what I currently get, and what I actually want. I do still want to keep the grouping behaviour, so that multiple instances of the same program, Explorer for example, only take one slot on the taskbar. What I want is to alter what is displayed when I hover over the grouped icon: What I actually see - useless thumbnails:- http://i.stack.imgur.com/8bTxX.png The style I want for any number of instances:- http://i.stack.imgur.com/zv6Si.png

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  • The best way to write a jQuery plugin - If there is such a way?

    - by Nick Lowman
    There are quite a few ways to write plugins i.e. here's a nice example and what I've seen quite a lot of lately is the following code pattern and it's used by Doug Neiner here; (function($){ $.formatLink = function(el, options){ var base = this; base.$el = $(el); base.el = el; base.$el.data("formatLink", base); base.init = function(){ base.options = $.extend({}, $.formatLink.defaultOptions, options); //code here } base.init(); }; $.formatLink.defaultOptions = { }; $.fn.formatLink = function(options){ return this.each(function(){ (new $.formatLink(this, options)); }); }; })(jQuery); So, can anyone tell me the benefits of using the pattern above rather than the one below. I can't see the point in calling the $.extend function for every element in the jQuery stack (above), where the example below only does this once and then works on the stack. To test it I created two plugins, using both patterns, which applied styles to about 5000 li elements and the code below took about 1 second whereas the pattern above took about 1.3 seconds. (function($){ $.fn.formatLink = function(options){ var options = $.extend({}, $.fn.formatLink.defaultOptions, options || {}); return this.each(function(){ //code here }); }); $.fn.formatLink.defaultOptions ={} })(jQuery);

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  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

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  • uploading database file in assets not returning a record

    - by Alexander
    I have a problem with a database file not being read I have added the database file in assets called mydb but when i run my code it says its not being located. It is calling this toast Toast.makeText(this, "No contact found", Toast.LENGTH_LONG).show(); This is being called because no records are being returned. This is an example form Android Application Development book. public class DatabaseActivity extends Activity { /** Called when the activity is first created. */ TextView quest, response1, response2; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView quest = (TextView) findViewById(R.id.quest); try { String destPath = "/data/data/" + getPackageName() + "/databases/MyDB"; File f = new File(destPath); if (!f.exists()) { CopyDB( getBaseContext().getAssets().open("mydb"), new FileOutputStream(destPath)); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } DBAdapter db = new DBAdapter(this); //---get a contact--- db.open(); Cursor c = db.getContact(2); if (c.moveToFirst()) DisplayContact(c); else Toast.makeText(this, "No contact found", Toast.LENGTH_LONG).show(); db.close(); } public void CopyDB(InputStream inputStream, OutputStream outputStream) throws IOException { //---copy 1K bytes at a time--- byte[] buffer = new byte[1024]; int length; while ((length = inputStream.read(buffer)) > 0) { outputStream.write(buffer, 0, length); } inputStream.close(); outputStream.close(); } public void DisplayContact(Cursor c) { quest.setText(String.valueOf(c.getString(1))); //quest.setText(String.valueOf("this is a text string")); } }

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  • How to configure an index.htm file in IIS?

    - by salvationishere
    I am running IIS 6.0 on an XP OS using VS 2008 and SQL Server 2008 (Full install). I developed two web apps. Both of these I can run from IIS by setting them to the default website. However, now I tried adding an index.htm file. Real simple; all it has is two hyperlinks to these web apps. But now only the first web app works. The first web app is pure VS. The second web app modifies an Adventureworks database table. But now when I click the hyperlink for the second web app, it gives me the error below. However this error doesn't make sense to me cause I have the two web apps configured as two virtual directories beneath C:\inetpub\ and the index.htm file is also beneath C:\inetpub. And the default website is set to home directory C:\inetpub\ with Document index.htm on top. Also, why does the first web app work and not the second now? Server Error in '/AddFileToSQL' Application. The path '/AddFileToSQL/App_GlobalResources/' maps to a directory outside this application, which is not supported. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Web.HttpException: The path '/AddFileToSQL/App_GlobalResources/' maps to a directory outside this application, which is not supported. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

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  • FileSystemWatcher Work is Done?

    - by Snowy
    I setup a FsWatcher on a local filesystem directory. I only want to know when files are added to the directory so they can be moved to another filesystem. I seem to be able to detect when the first file is in, but actually I want to know when all files from a given copy operation are done. If I used Windows Explorer to copy files from one directory to another, Explorer would tell me that there are n seconds left in the transfer, so while there is some activity for the begin-transfer and end-transfer for each file, it appears that there is something for the begin-transfer and end-transfer for all files. I wonder if there is something similar that I can do just with the .NET Framework. I would like to know when "all" files are in and not just a single file in a "transaction". If there is nothing baked in, maybe I should come up with some kind of waiting/countering in order to only do my activity when a job is "done". Not sure if I'm making 100% sense on this one, please anyone comment. Thanks.

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