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  • Group arrival steering

    - by ltjax
    I've got group movement implemented pretty much like this: http://www.red3d.com/cwr/steer/CrowdPath.html Basically, that's combining path following and separation. It works nicely as long as units are in transit, but arrival does not work very well at all. Right now, units just cease to use the path following component once the "exit" the path, i.e. when their closest point on the path is on or past the end. This leads to those units bumping into each other and also overshooting the point the player clicked. Ideally, I'd have the units arrive scattered around the finish point (and reasonable close to each other), not all clumped up past the finish line. I'd imagine that some kind of arrival steering might work here, but based on other units and a "fuzzy" classification of the end of the path. Is there any proven way to do this?

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  • "Updating VMware Tools for Linux" spins forever

    - by Nicolas Raoul
    I installed Ubuntu 11.04 inside VMware Player 3.1.4 inside Ubuntu 10.10 When first booting on the ISO image I was asked if I wanted to download the VMware Tools for Linux and I accepted. It downloaded for a few minutes, and then it has been "updating" for an hour already. Even shutting down the VM does not stop it. If I try to exit VMware, I am told "Cannot exit while still downloading. Cancel all downloads and try again." but the dialog's Cancel button is greyed out. Nothing special in vmware.log I ended up killink VMware. A few days after I restarted it, it asked about the VMware Tools again, I accepted again, and same problem...

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  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

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  • Audiobooks for programmers?

    - by Zoot
    I'm a programmer with a two-hour round trip commute to work each day. I'd like to fill some of that time with audiobooks about software development. Any audiobooks that would help me become a better programmer would be appreciated. I'm thinking that books about design patterns and non-fiction about computing history might be good here, but I'm open to anything. Keeping in mind that I will be listening to this in a car, what are the best audiobooks that I can listen to? EDIT: Many people have also suggested podcasts. This is appreciated, but since podcasts arrive in a constantly arriving stream of data rather than as a finite amount of data, ways to juggle all of these different content streams would also be appreciated. To be more specific to my situation, my commuting vehicle has an MP3 CD player, USB input for MP3 files, and AUX input. I own Android and webOS devices that can be plugged into the AUX input.

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  • Moving around/avoiding obstacles

    - by János Harsányi
    I would like to write a "game", where you can place an obstacle (red), and then the black dot tries to avoid it, and get to the green target. I'm using a very easy way to avoid it, if the black dot is close to the red, it changes its direction, and moves for a while, then it moves forward to the green point. How could I create a "smooth" path for the computer controlled "player"? Edit: Not the smoothness is the main point, but to avoid the red blocking "wall" and not to crash into it and then avoid it. How could I implement some path finding algorithm if I just have basically 3 points? (And what would it make the things much more complicated, if you could place multiple obstacles?)

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • Ipod scrobbling to last.fm?

    - by Crud Mucosa
    The Amarok 1.4 series scrobbled the songs I played via ipod (and also had great ipod song transfer functionality). I've not been able to scrobble songs played via my ipod then synced to a media player since my upgrade to 11.10 (and the subsequent total loss of Amarok 1.4). I see various media players (clementine, banshee) have requests in for this feature but I'd like to believe that something, somewhere has ipod scrobbling in Ubuntu! Was the 1.4 series of Amarok the only thing that had it? Good music management is one of the main reasons I've used Linux (besides stability, clean interfaces, ease of development, etc). The lack of ipod scrobbling to last.fm makes me a very sad panda.

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  • Charles Barkley syndrome

    - by dacracot
    Charles Barkley was an excellent basketball player, a hall of fame, and a dream team member. He played for the 76ers, Suns, and Rockets. Yet he never won an NBA championship. Some might argue this was because he was never surrounded by other players of his caliber, and in the NBA, you can't win on your own. So what does this have to do with programming? How many of you out there feel like Sir Charles? Leading your team in every category, KLOCs, bugs fixed, systems configured... Always the one pushing for improvements, upgrading systems, negotiating with customers... Feeling like you are carrying the team. Anger just under the surface. Only to retire eventually, without "the ring"1. 1: Keep in mind, Charles never blamed his team. He just performed at his best.

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  • What's a good 2D animation program for Linux (an alternative for e.g. Flash CS)?

    - by Martin Zeltin
    I don't mean the flash player here, I'm talking about the flash program that i can make animations with. Like Adoble Flash CS (formerly known as Macromedia flash). Is there a program on linux that i can make animations? I want to make a movie like animator vs animation. I used easy gif animator on windows lol it was a bit harder than flash but i'm on linux and I'd like to know what it has to offer. Worse case scenario, what gif animators are there on linux. :) Thanks!

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • Which data structure you will use to for a witness list?

    - by mateen
    I'm making a game where the plot is a bank robbery. Lots of people witness that robbery. The game will load a list of suspects, while the players (witnesses) will have to identify the suspects of this robbery. The game should load a list of suspects to identify the one as quickly as possible. Admin can add/remove suspects in the lists and two or more lists of suspects can also be merged into one (to show it to the player). The question is which data structure will be suitable to develop the lists?

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  • Speed up Banshee's indexing of files on a device

    - by Stefano Palazzo
    I've got an external hard drive with music on it, around 250 albums. To make it work nicely with Banshee, I've created an .is_audio_player file on the device, containing audio_folders=Music. Every time I plug it in, Banshee takes around two minutes to index the thing, slowly building up the library - and being unusably sluggish while doing that. Is there, per chance, any way to speed it up? Should I not mount the hard disk as a music player, but add it's contents to my library? And, if I do, won't that give me lots of annoying X symbols next to the titles, as they can't be found sometimes? What's the best way to have my library on an external HDD?

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  • Flutter Enabled Hand Gesture Control of Your Music and Movies

    - by Jason Fitzpatrick
    You’ve got a dozen windows open, your media player is buried underneath somewhere, and the phone rings. Do you reach for the speaker power button, dig through the windows, or simply wave your hand to pause the music? With Flutter, a simple gesture is all it takes. Flutter is a free application for Windows and Mac OS X that turns your webcam into a gesture-recognition tool and your hand into a remote for your media applications. By lifting your your hand palm out, making a fist, or using other simple gestures, you can pause or otherwise interact with your media players. Hit up the link below to grab a free copy of Flutter. FlutterApp [via MakeUseOf] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • How to stop camera from rotating in 2.5d platformer

    - by Artem Suchkov
    I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, while player being the parent of object. Also, I've tried using few scripts from web, that did not help. Right now I'm bad with using JS in Unity (can handle JS on website, but I dont know how to integrate it for now) and practicing the basics, making easy 2.5d platformer with basic features, so I can not write code for now.

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  • Playing repeated sound in Java

    - by Diogo Schneider
    I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an InputStream to the resource. By the first time this code is called, the sound is played as expected, but by the second time the program just hangs, not even an exception is thrown. I don't know what's going on or how to prevent this. If I try closing either stream or audioStream after the above code, the program doesn't hang, but no sound is ever played at all. Any tips are welcome, thanks.

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  • Corona SDK (Lua) vs Native Obj-C for iPhone only word puzzle type game [closed]

    - by dodgy_coder
    I am trying to decide on whether to use the Corona SDK & Lua versus native Objective-C to develop an iOS app. This will be the first game on any smartphone I have developed and so its not that ambitious - a single player word puzzle type game - something sort of like scrabble. The advantages of Corona I can see are: Lua is probably easier to learn than Obj-C (shorter learning curve) meaning a possibly quicker development time Possibility to port to Android once its finished Advantages of native Obj-C are: Access to all and latest features of iOS More / faster available libraries Has anyone made this decision before? Are there any major advantages or disadvantages I've missed or got wrong here? Thanks.

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  • Imaginet Resources acquires Notion Solutions

    - by Aaron Kowall
    Huge news for my company and me especially. http://www.imaginets.com/news--events/imaginet_acquisition_notion.html With the acquisition we become a very significant player in the Microsoft ALM space.  This increases our scale significantly and also our knowledgebase.  We now have a 2 Regional Directors and a pile of MS MVP’s. The timing couldn’t be more perfect since the launch of Visual Studio 2010 and Team Foundation Server 2010 is TODAY!! Oh, and we aren’t done with announcements today… More later. Technorati Tags: VS 2010,TFS 2010,Notion,Imaginet

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  • Rotation based on x coordinate and x velocity?

    - by Lewis
    -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150; // adjust velocity based on current accelerometer acceleration playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity; // we must limit the maximum velocity of the player sprite, in both directions (positive & negative values) playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity); } Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so: <--------- sprite ----------- But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right. I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all. Any ideas? Regards, Lewis.

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  • How to Set Background for Racing Game

    - by Nathiya
    I am new to game development and AndEngine. I have small query about racing game. I am going to develop a bike racing game. For bike racing game we will move the background or the player. I am tried with andengine autoparallax background. But I didn't got the correct answer. I need to do a background like these screenshots in SpeedMoto. Can anyone help me to set the background.

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  • Game development: Pre-production stage

    - by piers
    I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know everything about your game by the time you start writing the first lines of code? I mean should you know all the details, all the things the player can and can not do? Basically: should you be done writing down new ideas before you begin coding? I understand the pre-production process is about documenting, doing research etc. What does that mean? Does it mean I should open up Word and write down everything about the game? For example what should happen when you click on different things etc. Thanks for your help!

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  • Best practices for implementing collectible virtual item "packs"?

    - by Glenn Barnett
    I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions. Looking at an existing example like Duels.com's item packs, it looks like a lot of thought went into their implementation, including: Setting clear player expectations as to what can be obtained in the pack Limiting pack supply to increase demand and control inflation Are there other considerations that should be taken into account? For example, should the contents of the packs be pre-generated to guarantee the advertised drop rates, or is each drop rate just a random chance, and you could end up with higher or lower supply?

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  • Game World Design [on hold]

    - by GameDev
    I have one doubt about world game developing. I want to do a kind of platform game mixed with RPG (Side Scroll). What's the best to draw the world, - Draw everything than use the camera to move around the world - Draw just what you see as the player moves draw the new stuff. I'm new at this and didn't had any course for it. So if anyone can help me thanks :) PS: Any recommendation to learning game concept, like drawing world theory, play etc.. (not code and i want to 2D and i only see books for 3D stuff)

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  • Windows Azure: Server and Cloud Division

    - by kaleidoscope
    On 8th Dec 2009 Microsoft announced the formation of a new organization within the Server & Tools Business that combines the Windows Server & Solutions group and the Windows Azure group, into a single organization called the Server & Cloud Division (SCD). SCD will deliver solutions that help our customers realize even greater benefits from Microsoft’s investments in on-premises and cloud technologies.  And the new division will help strengthen an already solid and extensive partner ecosystem. Together, Windows Server, Windows Azure, SQL Server, SQL Azure, Visual Studio and System Center help customers extend existing investments to include a future that will combine both on-premises and cloud solutions, and SCD is now a key player in that effort. http://blogs.technet.com/windowsserver/archive/2009/12/08/windows-server-and-windows-azure-come-together-in-a-new-stb-organization-the-server-cloud-division.aspx   Tinu, O

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  • FlasCC requirements and limitations?

    - by Arthur Wulf White
    It is now available for download. It says you need twice* as many bits as I have. Why would you need more bits to compile code? Does that mean you need more bits to run flash games writtes with flasCC Did anyone try it out and happens to know the answers? http://gaming.adobe.com/technologies/flascc/ Minimum system requirements Flash Player 11 or higher Flex SDK 4.6 or higher Java Virtual Machine (64-bit) Windows Microsoft® Windows® 7 (64-bit edition) Cygwin (included) *This is meant as a joke. however I do own a 32-bit laptop and I am wondering why you need 64-bit. Afaik - You only need 64-bit if you want to run a system that has more than 4gigs of memory. Why would any flash game require more than 4 gigs of memory. The only system that is 64-bits and does not have 4gigs of memory that I can quickly recall is that hilarious Nintendo that came ages ago with a Motorola CPU.

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