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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • Exception thrown in a referenced .dll how do I debug?

    - by Sara Chipps
    I'm using watermark extenders on textboxes and an exception is being thrown from the AJAX Control Toolkit .dll. It's strange because this just started happening. I tried debugging from the Ajax solution and Ajax examples (but with my code), but no dice. Is there a way to step into the Ajax .dll from my solution to see where this is happening?

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  • Best pageable table implementation in GWT

    - by Steve Buikhuizen
    I need to add a paging, sortable table to my GWT application. I see lots of these out there so I'm looking for your experience to save me time by choosing the best one. So far I'm looking at... http://code.google.com/p/gwt-advanced-table/ http://code.google.com/p/google-web-toolkit-incubator/wiki/PagingScrollTableOld I like the second one best. Any stories to tell?

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  • Java Swing: JWindow appears behind all other process windows, and will not disappear

    - by Kim Jong Woo
    I am using JWindow to display my splash screen during the application start up. however it will not appear in front of all windows as it should, and it will not disappear as well. import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Toolkit; import javax.swing.BorderFactory; import javax.swing.ImageIcon; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JWindow; public class MySplash { public static MySplash INSTANCE; private static JWindow jw; public MySplash(){ createSplash(); } private void createSplash() { jw = new JWindow(); JPanel content = (JPanel) jw.getContentPane(); content.setBackground(Color.white); // Set the window's bounds, centering the window int width = 328; int height = 131; Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); int x = (screen.width - width) / 2; int y = (screen.height - height) / 2; jw.setBounds(x, y, width, height); // Build the splash screen JLabel label = new JLabel(new ImageIcon("splash.jpg")); JLabel copyrt = new JLabel("SplashScreen Test", JLabel.CENTER); copyrt.setFont(new Font("Sans-Serif", Font.BOLD, 12)); content.add(label, BorderLayout.CENTER); content.add(copyrt, BorderLayout.SOUTH); Color oraRed = new Color(156, 20, 20, 255); content.setBorder(BorderFactory.createLineBorder(oraRed, 0)); } public synchronized static MySplash getInstance(){ if(INSTANCE==null){ INSTANCE = new MySplash(); } return INSTANCE; } public void showSplash(){ jw.setAlwaysOnTop(true); jw.toFront(); jw.setVisible(true); return; } public void hideSplash(){ jw.setAlwaysOnTop(false); jw.toBack(); jw.setVisible(false); return; } } So in my main class which extends JFrame, I call my splash screen by SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { MySplash.getInstance().showSplash(); } }); However, the JWindow appears behind the all open instances of windows on my computer. Hiding the JWindow also doesn't work. SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { MySplash.getInstance().hideSplash(); } });

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  • Conditional row coloring in a PocketPyGUI table (PythonCE)

    - by PabloG
    I'm working on a an PythonCE application, using the PocketPyGUI toolkit. I'm using the gui.Table control to display a large list of choices (addresses, codes and data associated), and I want to assign a different color to the rows that have been completed. Is there any way to colorize the rows given certain conditions? TIA, Pablo

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  • Numpy Matrix keeps giving me an Error,

    - by uberjumper
    Okay this is werid, i keep getting the error, randomly. ValueError: matrix must be 2-dimensional So i tracked it down, and cornered it to basically something like this: a_list = [[(1,100) for _ in range(32)] for _ in range(32)] numpy.matrix(a_list) Whats wrong with this? If i print a_list it is clearly a 2d matrix of tuples, however numpy does not believe so.

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  • Customized combobox text in HTML / JavaScript

    - by rybz
    Hi, I wonder if it is possible to create combo box as in the picture below. The aim is that the actual text of the combo (select in HTML) would be different that items' texts that are displayed while the combo is opened. The application is written using Google Web Toolkit so any solution in gwt or HTML/JavaScript would be great. Thanks for any hints.

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  • Create a Color Picker, similar to Photoshop's, using Javascript and HTML Canvas

    - by André Alçada Padez
    I am not at all versed in Computer Graphics and am in need of creating a color picker as a javascript tool to embed in an HTML page. First, and looking at Photoshop's one, i thought of the RGB palette as a three-dimensional matrix. My first attempt envolved: <script type="text/javascript"> var rgCanvas = document.createElement('canvas'); rgCanvas.width = 256; rgCanvas.height = 256; rgCanvas.style.border = '3px solid black'; for (g = 0; g < 256; g++){ for (r = 0; r < 256; r++){ var context = rgCanvas.getContext('2d'); context.beginPath(); context.moveTo(r,g); context.strokeStyle = 'rgb(' + r + ', ' + g + ', 0)'; context.lineTo(r+1,g+1); context.stroke(); context.closePath(); } } var bCanvas = document.createElement('canvas'); bCanvas.width = 20; bCanvas.height = 256; bCanvas.style.border = '3px solid black'; for (b = 0; b < 256; b++){ var context = bCanvas.getContext('2d'); context.beginPath(); context.moveTo(0,b); context.strokeStyle = 'rgb(' + 0 + ', ' + 0 + ', ' + b + ')'; context.lineTo(20, b); context.stroke(); context.closePath(); } document.body.appendChild(rgCanvas); document.body.appendChild(bCanvas); </script> this results in something like My thought is this is too linear, comparing to the ones i see in Photoshop and on the web. I would like to know the logic behind the color mapping in a picker like this: I don't really need the algorythms itself, i'm mainly trying to understand the logic. Thanks

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • error in creating my own Robot class in android..

    - by manju
    Hi All, I have decided to create my own Java's Robot class in android to take screen capture..i have written the source code of the robot class by my own but the problem is here, the following line in the code is throwing compilation error..saying "The method createRobot(Robot, GraphicsDevice) in the type ComponentFactory is not applicable for the arguments (Robot, GraphicsDevice)" peer = ((ComponentFactory)toolkit).createRobot(this, screen); Can anyone suggest me what would be the solution.... thanks..

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  • How to draw a filled envelop like a cone on OpenGL (using GLUT)?

    - by ashishsony
    Hi, I am relatively new to OpenGL programming...currently involved in a project that uses freeglut for opengl rendering... I need to draw an envelop looking like a cone (2D) that has to be filled with some color and some transparency applied. Is the freeglut toolkit equipped with such an inbuilt functionality to draw filled geometries(or some trick)?? or is there some other api that has an inbuilt support for filled up geometries.. Thanks. Best Regards. Edit1: just to clarify the 2D cone thing... the envelop is the graphical interpretation of the coverage area of an aircraft during interception(of an enemy aircraft)...that resembles a sector of a circle..i should have mentioned sector instead.. and glutSolidCone doesnot help me as i want to draw a filled sector of a circle...which i have already done...what remains to do is to fill it with some color... how to fill geometries with color in opengl?? Thanks. Edit2: Ok thanks for replying...all the answers posted to this questions can work for my problem in a way.. But i would definitely would want to know a way how to fill a geometry with some color. Say if i want to draw an envelop which is a parabola...in that case there would be no default glut function to actually draw a filled parabola(or is there any??).. So to generalise this question...how to draw a custom geometry in some solid color?? Thanks. Edit3: The answer that mstrobl posted works for GL_TRIANGLES but for such a code: glBegin(GL_LINE_STRIP); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.0, 0.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(200.0, 0.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(200.0, 200.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.0, 200.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.0, 0.0, 0.0); glEnd(); which draws a square...only a wired square is drawn...i need to fill it with blue color. anyway to do it? if i put some drawing commands for a closed curve..like a pie..and i need to fill it with a color is there a way to make it possible... i dont know how its possible for GL_TRIANGLES... but how to do it for any closed curve?? Thanks.

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  • What language to use for developing a tiled map editor?

    - by Tamir
    Hello. I'm working on a 2D tiles-based games mixing 3D models, which I achieved using OpenGL and C++. I would like to know what language should I use for creating a map editor, it needs to be easy-to-use and with a form designer or something alike, and with an easily embedded rendering engine.

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  • Flip <canvas> (rotate 180deg) after being published on page.

    - by smallmeans
    I'm trying to rotate a canvas element AFTER it's been appended to the DOM. Canvas is 600x50 and this is the code at hand: var canvas = document.getElementsByTagName('canvas')[2]; var ctx = canvas.getContext('2d'); ctx.translate(300, 25); // rotate @ center ctx.rotate(angle * Math.PI/180); which isn't accomplishing the task. Am I missing something? Thanks

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  • Unable to download trace file

    - by Firas Assaad
    Whenever I switch to DDMS view and start method profiling, I get the following error message when I stop profiling: Method Profiling Error: Unable to download trace file: Remote object doesn't exist! This only happens with 1.6 and 2.1 AVDs, 2.2 and 2.3 work fine. I've been having this problem ever since the latest update to the Eclipse Android plugin. I'm using Eclipse 3.5.2 on Ubuntu 10.04 with Android Development Toolkit version 8.0.0.v201011171904-77661. Let me know if you need any more information.

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • dotted stroke in <canvas>

    - by Sam
    I guess it is not possible to set stroke property such as CSS which is quite easy. With CSS we have dashed, dotted, solid but on canvas when drawing lines/or strokes this doesn't seem to be an option. How have you implemented this? I've seen some examples but they are really long for such a silly function. For example: http://groups.google.com/group/javascript-information-visualization-toolkit/browse_thread/thread/22000c0d0a1c54f9?pli=1

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