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  • How to refactor a method which breaks "The law of Demeter" principle?

    - by dreza
    I often find myself breaking this principle (not intentially, just through bad design). However recently I've seen a bit of code that I'm not sure of the best approach. I have a number of classes. For simplicity I've taken out the bulk of the classes methods etc public class Paddock { public SoilType Soil { get; private set; } // a whole bunch of other properties around paddock information } public class SoilType { public SoilDrainageType Drainage { get; private set; } // a whole bunch of other properties around soil types } public class SoilDrainageType { // a whole bunch of public properties that expose soil drainage values public double GetProportionOfDrainage(SoilType soil, double blockRatio) { // This method does a number of calculations using public properties // exposed off SoilType as well as the blockRatio value in some conditions } } In the code I have seen in a number of places calls like so paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); or within the block object itself in places it's Soil.Drainage.GetProportionOfDrainage(this.Soil, this.GetBlockRatio()); Upon reading this seems to break "The Law of Demeter" in that I'm chaining together these properties to access the method I want. So my thought in order to adjust this was to create public methods on SoilType and Paddock that contains wrappers i.e. on paddock it would be public class Paddock { public double GetProportionOfDrainage() { return Soil.GetProportionOfDrainage(this.GetBlockRatio()); } } on the SoilType it would be public class SoilType { public double GetProportionOfDrainage(double blockRatio) { return Drainage.GetProportionOfDrainage(this, blockRatio); } } so now calls where it used would be simply // used outside of paddock class where we can access instances of Paddock paddock.GetProportionofDrainage() or this.GetProportionOfDrainage(); // if used within Paddock class This seemed like a nice alternative. However now I have a concern over how would I enforce this usage and stop anyone else from writing code such as paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); rather than just paddock.GetProportionOfDrainage(); I need the properties to remain public at this stage as they are too ingrained in usage throughout the code block. However I don't really want a mixture of accessing the method on DrainageType directly as that seems to defeat the purpose altogether. What would be the appropiate design approach in this situation? I can provide more information as required to better help in answers. Is my thoughts on refactoring this even appropiate or should is it best to leave it as is and use the property chaining to access the method as and when required?

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  • Lag compensation with networked 2D games

    - by Milo
    I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should only be about every 100ms. I can see how this works for a player since they can just concurrently simulate physics and do lag compensation through interpolation. What I do not understand is how this works for updates from other players. If clients only get notified of player positions every 100ms, I do not see how that works because a lot can happen in 100ms. The player could have changed direction twice or so in that time. I was wondering if anyone would have some insight on this issue. Basically how does this work for shooting and stuff like that? Thanks

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  • Chapter 7–Enforced Data Protection

    - by drsql
    As the book progresses, I find myself veering from the original stated outline quite a bit, because as I teach about this more (and I am teaching a daylong db design class in August at http://www.sqlsolstice.com/ … shameless plug, but it is on topic :) I start to find that a given order works better. Originally I had slated myself to talk more about modeling here for three chapters, then get back to the more implementation topics to finish out the book, but now I am going to keep plugging through...(read more)

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  • Speaking at SQL Saturday #39 in NYC!

    - by andyleonard
    I am honored to present Applied SSIS Design Patterns and Introduction to Incremental Loads at SQL Saturday #39 in New York City! If you're there and you read this blog, be sure to stop by and introduce yourself! :{> Andy Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Should I use multiple column primary keys or add a new column?

    - by Covar
    My current database design makes use of a multiple column primary key to use existing data (that would be unique anyway) instead of creating an additional column assigning each entry an arbitrary key. I know that this is allowed, but was wondering if this is a practice that I might want to use cautiously and possibly avoid (much like goto in C). So what are some of the disadvantages I might see in this approach or reasons I might want a single column key?

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  • What norms/standards should I follow when writing a functional spec?

    - by user970696
    I would like to know what documents (ISO?) should I follow when I write a functional specification. Or what should designers follow when creating the system design? I was told that there was a progress in last years but was not told what the progress was in (college professor). Thank you EDIT: I do not speak about document content etc. but about standards for capturing requirements, for business analysis.

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  • Designing for visually impaired gamers

    - by Aku
    Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind. — World Health Organisation, 2010. (That's 4.2% and 0.6% of the world population.) Most videogames put a strong emphasis on visuals in their content delivery. Visually impaired gamers are largely left out. How do I design a game to be accessible to visually impaired gamers?

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  • Recommended readings for a sofware construction mini-course [on hold]

    - by Aivar
    I'm going to organize a mini-course for CS students who have completed CS1 (Python) and CS2 (Java). I'd like to show them more principled approach to programming practice and design, something along the lines of McConnel's Code Complete. If I had enough copies of Code Complete, I would assign some readings from that book. Can you recommend some freely available material (books, blog posts, articles, essays) for such a course? (I'd prefer to avoid topics specific to OOP and focus on more universal principles.)

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  • Why does Evolution give me multiple reminders for the same event?

    - by Dylan McCall
    I have a bunch of calendars on my Google Calendar account (school & work, personal, etc.), so I have Evolution subscribed to each one of those calendars. When I get a notification for an upcoming (recurring) event, I actually get many notifications for the same event, all at the same time. For example, just now I got 21 notifications for one event. I am using Gnome Shell, where the message tray displays event notifications in its own way. I get the same behaviour on my other computer, also running Ubuntu 11.10 with Gnome Shell. (And it has happened running Unity where Evolution only shows its dialog window with event reminders, but I'm not sure if it has happened quite as intensely). Does someone know why this is happening, and maybe how to fix it? It would be cool to get slightly less panic-inducing event reminders :)

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  • Overused or abused programming techniques

    - by Anto
    Are there any techniques in programming that you find to be overused (IE used way more excessively than what they should be) or abused, or used a bit for everything, while not being a really good solution to many of the problems which people attempt to solve with it. It could be regular expressions, some kind of design pattern or maybe an algorithm, or something completely different. Maybe you think people abuse multiple inheritance etc.

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  • flash cs4 file reference. Event.COMPLETE not called on a MAC,

    - by jobbie jones
    Hi, I am working with a fileReference, however I'm having issues running on Safari on a MAC... EDIT The below example also doesnt work on Safari on a MAC... http://www.permadi.com/blog/2010/06/flash-as3-using-filereference-to-load-files-example-for-flash-cs4-and-above/ # The workflow on a PC runs as such: 1) Create file reference 2) attach addEventListener's for Event.SELECT and Event.COMPLETE 3) call the browse() method On a PC, Event.SELECT is fired when a file has been selected. Event.COMPLETE is fired when the file data is available to flash. If I select an 500meg file, it takes a few seconds before Event.COMPLETE is fired. If I attempt to access the file data properties (such as reading the data stream) before Event.COMPLETE is fired, I receive null reference errors... So far so good. However, on a MAC (speficially Safari, not tested other browsers), the Event.COMPLETE is not fired. I have checked the Adobe docs, which say Event.COMPLETE is fired when the upload is completed. So why does it get fired on windows when the fileReference has parsed the file, but the upload method has not yet been called... Can anyone help? Here's snippets of the code I am working on: public function browseFile(target:Object):void { var imagesFilter:FileFilter = new FileFilter("Allowed files", "*.jpg;*.bmp;*.flv;"); fileReference.browse([imagesFilter]); fileReference.addEventListener(Event.SELECT, fileSelect); fileReference.addEventListener(Event.COMPLETE, fileSelectComplete); } private function fileSelect(event:Event):void { // update label - IMPORTANT for large files as there's a delay while flash parses file, before control is handed back to this script... setStatusLabel("...loading file"); var fileReference:FileReference = event.target as FileReference; fileReference.addEventListener(Event.COMPLETE, fileSelectComplete); // load the file into the fileReference object fileReference.load(); } // Called when upload file has been processed by flash (a few secs for large files, or fileRef.data is null...) private function fileSelectComplete(event:Event):void { var fileReference:FileReference=event.target as FileReference; trace("ready to do things - but not fired on Safari on a MAC "); }

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  • System Event ID 11 Disk

    - by Guy Thomas
    Upon starting Windows Server 2008 R2 I get this error message: Event ID 11 Disk The driver detected a controller error on \Device\Harddisk3\DR3. There are also also 3 more similar messages for Harddisk 2, 4, and 5, but not zero or 1. Checking the event viewer reveals it's been going on for 3 months. I ran chkdsk - no bad sectors. Any advice on the cause, better still, a solution?

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  • Format Change Event for Excel VBA

    - by The_Third
    I'm trying to prevent people from modifying (most) of my spreadsheet while still alowing them to use the sort function of the AutoFilter. What I've done so far is used the Worksheet_Change event and Application.Undo to automatically undo any values entered into cells that I don't want to be modified. This works great, except that it can't detect changes in formatting. Does anyone know of a means to trigger an event when the format (text/background color) of a cell is changed? Thanks!

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  • Event Log time when Computer Start up / boot up

    - by Param
    Client OS - Window XP Domain Controller:- Window server 2008 Standard R2 I had one Window XP system, i want to find out when the system has started or boot ( at what time and at which date ). I don't know which parameter / word should i search in Event Log. For finding out shutdown time, i simply find the word "Shutdown" in Event Log. Can you guide me which word should i find for finding Start up or boot time

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Learning WPF GUI design

    - by Jon
    GUI's written using WPF seem to be closer to a Web 2.0 feel than older Winforms development has been; do you know of any good quality references online or books which give a general overview of how to design nice WPF applications? I saw this StackOverflow question where some GUI design books are mentioned, but am interested in information specifically for WPF. http://stackoverflow.com/questions/1193001/is-wpf-silverlight-design-worth-learning Thanks!

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  • Checking if a RoutedEvent has any handlers

    - by AK
    I've got a custom Button class, that always performs the same action when it gets clicked (opening a specific window). I'm adding a Click event that can be assigned in the button's XAML, like a regular button. When it gets clicked, I want to execute the Click event handler if one has been assigned, otherwise I want to execute the default action. The problem is that there's apparently no way to check if any handlers have been added to an event. I thought a null check on the event would do it: if (Click == null) { DefaultClickAction(); } else { RaiseEvent(new RoutedEventArgs(ClickEvent, this));; } ...but that doesn't compile. The compiler tells me that I can't do anything other than += or -= to an event outside of the defining class, event though I'm trying to do this check INSIDE the defining class. I've implemented the correct behavior myself, but it's ugly and verbose and I can't believe there isn't a built-in way to do this. I must be missing something. Here's the relevant code: public class MyButtonClass : Control { //... public static readonly RoutedEvent ClickEvent = EventManager.RegisterRoutedEvent("Click", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(MyButtonClass)); public event RoutedEventHandler Click { add { ClickHandlerCount++; AddHandler(ClickEvent, value); } remove { ClickHandlerCount--; RemoveHandler(ClickEvent, value); } } private int ClickHandlerCount = 0; private Boolean ClickHandlerExists { get { return ClickHandlerCount > 0; } } //... }

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  • while loop ignore the event listener

    - by Tamer
    so when i run this code to try to change the background the GUI crashes and gets stuck in a infinite while loop ignoring the event listeners. here is the code: `private Panel getPanel1() { if (panel1 == null) { panel1 = new Panel(); panel1.setLayout(new GridBagLayout()); while(frame.isVisible()){ panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { frame.setVisible(false); } }); int r = (int) (Math.random()*255); int g = (int) (Math.random()*255); int b = (int) (Math.random()*255); Color c = new Color(r, g, b); panel1.setBackground(c); try { Thread.sleep(4000); } catch (InterruptedException e1) { e1.printStackTrace(); } panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { /*panel1.setVisible(false); frame.setVisible(false);*/ System.exit(0); } }); } } return panel1; }` instead of exiting the loop of terminating the program or event changing the background it just displays the panel and does nothing else and i have to force it to quit. what should i do?

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  • Message Driven Bean with Java Message Queue down

    - by Rafa de Castro
    I have the following problem deploying my application. It uses JMS and a remote openMQ for communication between servers. The problem is that the connection is not fully reliable so it can be up or down. For reconnecting I set the jms reconnect glassfish property so it reconnects if at some moment the connection gets lost. The problem arises when i try to deploy the application and there is no connection. It looks like it keeps retrying the connection but the application does not finish deployment until connection is available. Is it possible to configure it in any way that the deployment continues even if there is no connection and keeps retrying until there is connection available? Thanks a lot.

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  • Should an Event that has no arguments define its own custom EventArgs or simply use System.EventArgs

    - by Mike Rosenblum
    I have an event that is currently defined with no event arguments. That is, the EventArgs it sends is EventArgs.Empty. In this case, it is simplest to declare my Event handler as: EventHandler<System.EventArgs> MyCustomEvent; I do not plan on adding any event arguments to this event, but it is possible that any code could need to change in the future. Therefore, I am leaning towards having all my events always create an empty event args type that inheretis from System.EventArgs, even if there are no event args currently needed. Something like this: public class MyCustomEventArgs : EventArgs { } And then my event definition becomes the following: EventHandler<MyCustomEventArgs> MyCustomEvent; So my question is this: is it better to define my own MyCustomEventArgs, even if it does not add anything beyond inheriting from System.EventArgs, so that event arguments could be added in the future more easily? Or is it better to explicitly define my event as returning System.EventArgs, so that it is clearer to the user that there are no extra event args? I am leaning towards creating custom event arguments for all my events, even if the event arguments are empty. But I was wondering if others thought that making it clearer to the user that the event arguments are empty would be better? Much thanks in advance, Mike

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  • Non-Relational Database Design

    - by Ian Varley
    I'm interested in hearing about design strategies you have used with non-relational "nosql" databases - that is, the (mostly new) class of data stores that don't use traditional relational design or SQL (such as Hypertable, CouchDB, SimpleDB, Google App Engine datastore, Voldemort, Cassandra, SQL Data Services, etc.). They're also often referred to as "key/value stores", and at base they act like giant distributed persistent hash tables. Specifically, I want to learn about the differences in conceptual data design with these new databases. What's easier, what's harder, what can't be done at all? Have you come up with alternate designs that work much better in the non-relational world? Have you hit your head against anything that seems impossible? Have you bridged the gap with any design patterns, e.g. to translate from one to the other? Do you even do explicit data models at all now (e.g. in UML) or have you chucked them entirely in favor of semi-structured / document-oriented data blobs? Do you miss any of the major extra services that RDBMSes provide, like relational integrity, arbitrarily complex transaction support, triggers, etc? I come from a SQL relational DB background, so normalization is in my blood. That said, I get the advantages of non-relational databases for simplicity and scaling, and my gut tells me that there has to be a richer overlap of design capabilities. What have you done? FYI, there have been StackOverflow discussions on similar topics here: the next generation of databases changing schemas to work with Google App Engine choosing a document-oriented database

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