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  • uint8_t and unsigned char linking error

    - by mnn
    I'm using template function: template<typename T> void func(const T& value) { obj->func(value); } where obj is object of class: void my_object::func(int64_t value) { ... } void my_object::func(uint64_t value) { ... } void my_object::func(uint32_t value) { ... } void my_object::func(uint16_t value) { ... } void my_object::func(uint8_t value) { ... } The problem is with uint8_t overload of my_object::func() override. Linker complains about unresolved external symbols to overloads, which should have unsigned char parameter. Should I replace uint8_t overload with unsigned char overload? Edit: Just now noticed, that linker complains about uint64_t and int64_t too. I compile on Windows using MSVC++ 2008 Express.

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  • preg_replace pass match through function before replacing

    - by Martin
    This is what i want to do: $line = 'blabla translate("test") blabla'; $line = preg_replace("/(.*?)translate\((.*?)\)(.*?)/","$1".translate("$2")."$3",$line); So the result should be that translate("test") is replaced with the translation of "test". The problem is that translate("$2") passes the string "$2" to the translate function. So translate() tries to translate "$2" instead of "test". Is there some way to pass the value of the match to a function before replacing?

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  • How to pass an xpath into an xquery function declaration

    - by topmulch
    Hi all, I use Apache Tomcat's Exist DB as an XML database and am trying to construct a sequence by passing the following xpath, defined in FLWOR's 'let' clause: $xpath := $root/second/third into a locally defined function declaration, like so: declare function local:someFunction($uuid as xs:string?, $xpath as xs:anyAtomicType?) { let $varOne := $xpath/fourth[@uuid = $uuid]/fifthRight let $varTwo := $xpath/fourth[@uuid = $uuid]/fifthLeft let $combined := ($varOne,$varTwo) return $combined }; Of course, when entering this in the exist xquery sandbox, I get Type: xs:anyAtomicType is not defined. What should I use in place of it, or should I do this a different way? Thanks in advance for any suggestions.

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  • Force external function to be const

    - by vanna
    Here is my problem. I made a class with a member function declared as const that uses an external function that I cannot modify (declared in someone else's code) and that is not declared const. More precisely Someone else's code class B { public: void foo(); }; My code class A : public B { public: void bar() const { this->foo(); } }; I know that for member data we can force const-correctness by using mutable or const_cast. How can I 'hack' foo such that my compiler understands that I would like to use it as if it was const even if it is not declared in someone else's code ?

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  • JS 2 minute countdown then execute a function?

    - by Cyprus106
    I'm not that great at Javascript, for the record! I DO know how to use ajax. I just need a bit of help. I'm having a hard time figuring out how to display a 5 minute countdown, and once the countdown hits zero, to run a function. I need to pass a variable to the function that needs to run. I tried SetInterval but this isn't exactly my strong suit. Does anyone have any suggestions? I can post the code I've got, but I would equate it to a gorilla fumbling in the dark at a typewriter!

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  • Function testing on Netbeans 6.8

    - by ron
    While not a torrent, but some articles can be found on the net about function testing (particularly http://blogs.sun.com/geertjan/entry/gui_testing_on_the_netbeans). However the tools mentioned by them do not seem to be maintained, or don't have a plugin working with the most recent version of Netbeans (6.8). Do you have any function test setup for GUI? What is your level of integration into the development process (IDE integration, ant, etc). Additional candy is that Netbeans is not only the IDE, but the GUI app is also developed for Netbeans 6.8 Platform (so I'm mainly interested in GUI testing NB-platform apps, but tips for any Swing apps in general would be a help too).

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  • accing a fortran 'module' in a 'function defined in some other file

    - by cppb
    hello, I am using fortran 90 I have defined a fortran module in fileA.f as: module getArr double precision a(100) end module getArr The same fileA.f contains a subroutine that uses this module subroutine my_sub use getArr implicit none getArr%a(1) = 10.5 end subroutine In fileB.f, I have a fortrtan function. I am trying to access the value of getArr%a(1) as: double precision function my_func(R) use getArr double precision x x = getArr%a(1) return end But I am getting errors at the compile time. It says it is unable to access the module getArr. How should I declare it?? Thanks

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  • jQuery, my function is return a FUNCTION and not an integer?

    - by AnApprentice
    Hello, i have the following func: viewModel.unreadCount = ko.dependentObservable(function() { var unreadCount = 0; for (var i = 0; i x< xxxxxxxxxxxx.length; i++) { if (xxxxxx == false) { unreadCount++; } } return unreadCount; }, viewModel); When I use this in knockout JS, I can't do a simple if (viewModel.unreadCount()==0), like this: <div data-bind="visible: viewModel.unreadCount()==0"> It turns out because when I run: <p>${ (typeof viewModel.unreadCount) }</p> I get "function" Any ideas why that is and how I can get it to return an INT so I can do an if statement? Thanks

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  • AutoIt simulate new script line

    - by Renato Böhler
    I need some way to loop in a single line. Is there a way to simulate new lines in AutoIt? Because if I try While 1 MsgBox (0,1,2) Wend It will not work. So I was wondering if there is a way to simulate a new line, something like While 1 - MsgBox (0,1,2) - Wend Or some function to do this. I also already tried to make this: Func repeat($func, $limit) $i = 0 While $i <= $limit Execute($func) $i = $i + 1 WEnd EndFunc But it only executes Execute($func) once, even if I change While $i <= $limit for While 1. I have tried Execute("While $i <= 5" & @LF & "MsgBox(0, 1, 24)" & @LF & "$i = $i + 1" & @LF & "WEnd") too, it doesn't work even if I change @LF for @CRLF, @CR, Chr(13), \n, \r... Any ideas?

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  • Setting asp:Image URL using Javascript function

    - by Anil
    Hi all I have a series of asp:ImageButtons and one asp:Image(Big). Clicking on each ImageButton should change the ImageUrl of asp:Image to a new ImageUrl. How can we handle this using one Javascript function. Because I dont wanna code ImageButton_Click for each and every asp:ImageButton. This makes my application run very slow and also pass too many server requests. Any ideas ????How to design one powerful Javascript function. By the way when the user clicks on ImageButton...the ImageUrl that has to be set to asp:Image(Big) is same as that of ImageButton. This might help a bit. Thanks in advance

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  • Using JQuery Ajax to call a php function

    - by Stevie Jenowski
    Hello! First and foremost thank you for checking out my problem, and for any help you may give! Okay, so like the title says I'm in need of calling a php function from my index page, which adds a new record in my database as a vote, using JQuery Ajax. This function will return one integer, which will then be printed inside the form button in which it was called from. Anyone have an idea on how I would accomplish this? Any guidance is appreciated!

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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  • Naming suggestions for a function returning parent prototype

    - by hevalbaranov
    I'm having a naming trouble with a function which returns parent prototype of specified object. It's being used like this: # Pseudo Code MyClass { super(MyClass,this).constructor.call(.... The problem is that I want to use a word which is as superior as "super", but "super" is reserved even it's undefined. Now I'm using "parent", but the window object has a property named parent. I hate Javascript. What should I name this function? Names have to start with lowercase and have to be short.

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  • Why use event listeners over function calls?

    - by Organiccat
    I've been studying event listeners lately and I think I've finally gotten them down. Basically, they are functions that are called on another object's method. My question is, why create an event listener when calling the function will work just fine? Example, I want to call player.display_health(), and when this is fired, the method player.get_health() should be fired and stored so that display_health() has access to it. Why should I use an event listener over simply calling the function? Even if display_health() were in another object, this still doesn't appear to be a problem to me. If you have another example that fits the usage better, please let me know. Perhaps particular languages don't benefit from it as much? (Javascript, PHP, ASP?)

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  • Simple question about C++ constant syntax

    - by WilliamLou
    Here is some code copied from Thinking in C++ Vol1 Chapter 10. #include <iostream> using namespace std; int x = 100; class WithStatic { static int x; static int y; public: void print() const { cout << "WithStatic::x = " << x << endl; cout << "WithStatic::y = " << y << endl; } }; what's the meaning of const for the function print()? Thanks!

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  • pinvoke to clutter function

    - by trampster
    I'm trying to pinvoke to a clutter function. The function is defined in the docs as ClutterActor * clutter_texture_new_from_actor (ClutterActor *actor); The code I have is as follows: [DllImport ("libclutter-glx-1.0.so.0")] private static extern IntPtr clutter_texture_new_from_file (string filename, IntPtr errorData); And I call it like this: IntPtr texture = clutter_texture_new_from_file("myImage.jpeg",IntPtr.Zero); however when called like this in monodevelop on ubuntu I get the following error. Unix Transport Error Eventally I would like to get the error reporting working so I can get the gerror result however firstly I need to get past the Unix Transport Error.

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  • Haskell: Pattern Matching with Lists

    - by user1670032
    I'm trying to make a function that takes in a list, and if one of the elements is negative, then any elements in that list that are equal to its positive counterpart should be changed to 0. Eg, if there is a -2 in a list, then all 2's in that list should be changed to 0. Any ideas why it only works for some cases and not others? I'm not understanding why this is, I've looked it over several times. changeToZero [] = [] changeToZero [x] = [x] changeToZero (x:zs:y:ws) | (x < 0) && ((-1)*(x) == y) = x : zs : 0 : changeToZero ws changeToZero (x:xs) = x : changeToZero xs *Main changeToZero [-1,1,-2,2,-3,3] [-1,1,-2,2,-3,3] *Main changeToZero [-2,1,2,3] [-2,1,0,3] *Main changeToZero [-2,1,2,3,2] [-2,1,0,3,2] *Main changeToZero [1,-2,2,2,1] [1,-2,2,0,1]

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  • asp:Button is not calling server-side function

    - by Richard Neil Ilagan
    Hi guys, I know that there has been much discussion here about this topic, but none of the threads I got across helped me solve this problem. I'm hoping that mine is somewhat unique, and may actually merit a different solution. I'm instantiating an asp:Button inside a data-bound asp:GridView through template fields. Some of the buttons are supposed to call a server-side function, but for some weird reason, it doesn't. All the buttons do when you click them is fire a postback to the current page, doing nothing, effectively just reloading the page. Below is a fragment of the code: <asp:GridView ID="gv" runat="server" AutoGenerateColumns="false" CssClass="l2 submissions" ShowHeader="false"> <Columns> <asp:TemplateField> <ItemTemplate><asp:Panel ID="swatchpanel" CssClass='<%# Bind("status") %>' runat="server"></asp:Panel></ItemTemplate> <ItemStyle Width="50px" CssClass="sw" /> </asp:TemplateField> <asp:BoundField DataField="description" ReadOnly="true"> </asp:BoundField> <asp:BoundField DataField="owner" ReadOnly="true"> <ItemStyle Font-Italic="true" /> </asp:BoundField> <asp:BoundField DataField="last-modified" ReadOnly="true"> <ItemStyle Width="100px" /> </asp:BoundField> <asp:TemplateField> <ItemTemplate> <asp:Button ID="viewBtn" cssclass='<%# Bind("sid") %>' runat="server" Text="View" OnClick="viewBtnClick" /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> The viewBtn above should call the viewBtnClick() function on server-side. I do have that function defined, along with a proper signature (object,EventArgs). One thing that may be of note is that this code is actually inside an ASCX, which is loaded in another ASCX, finally loaded into an ASPX. Any help or insight into the matter will be SO appreciated. Thanks! (oh, and please don't mind my trashy HTML/CSS semantics - this is still in a very,very early stage :p)

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