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  • New Whitepaper: Advanced Compression 11gR1 Benchmarks with EBS 12

    - by Steven Chan
    In my opinion, if there's any reason to upgrade an E-Business Suite environment to the 11gR1 or 11gR2 database, it's the Advanced Compression database option.  Oracle Advanced Compression was introduced in Oracle Database 11g, and allows you to compress structured data (numbers, characters) as well as unstructured data (documents, spreadsheets, XML and other files).  It provides enhanced compression for database backups and also includes network compression for faster synchronization with standby databases.In other words, the promise of Advanced Compression is that it can make your E-Business Suite database smaller and faster.  But how well does it actually deliver on that promise?Apps 12 + Advanced Compression Benchmarks now availableThree of my colleagues, Uday Moogala, Lester Gutierrez, and Andy Tremayne, have been benchmarking Oracle E-Business Suite Release 12 with Advanced Compression 11gR1.  They've just released a detailed whitepaper with their benchmarking results and recommendations.This whitepaper is available in two locations:Oracle E-Business Suite Release 12.1 with Oracle Database 11g Advanced Compression (Note 1110648.1) (requires My Oracle Support access)Oracle E-Business Suite Release 12.1 with Oracle Database 11g Advanced Compression (Applications Benchmark website, PDF, 500K)

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  • Entity/Component based engine rendering separation from logic

    - by Denis Narushevich
    I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic. I wonder if it is a common practice in entity/component based engines, when single entity have renderer components and logic components such as position, behavior altogether in one box? Such approach sound odd to me, in my understanding entity itself belongs to logic part and shouldn't contain any render specific things inside. With such approach it is impossible to swap renderers, it would require to rewrite all that customized renderers. The way I would do it is, that entity would contain only logic specific components, like AI,transform,scripts plus reference to mesh, or sprite. Then some entity with Camera component would store all references to object that is visible to the camera. And in order to render all that stuff I would have to pass Camera reference to Renderer class and render all sprites,meshes of visible entities. Is such approach somehow wrong?

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  • Amazon SOA: database as a Service

    - by Martin Lee
    There is an interesting interview with Werner Vogels which is partly about how Amazon does Service Oriented Architecture: For us service orientation means encapsulating the data with the business logic that operates on the data, with the only access through a published service interface. No direct database access is allowed from outside the service, and there’s no data sharing among the services. I do not understand that. Why do they need to 'wrap' a database into some layer if it already can be consumed as a service by other service through database adaptors? Does Amazon do that just because they need to expose the database to third parties or because of anything else? Why "no direct database access is allowed"? What are the advantages of such an architectural decision?

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  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

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  • how to do database updates in each release

    - by Manoj R
    Our application uses database (mostly Oracle), and database is at the core. Each customer has its own database, with its own copy of application. Now with each new release of our product, we also need to update the database schema. These changes are adding new tables, removing columns, manipulating data etc. How do the people handle this? Are there any standard processes for this? EDIT:- The main issue is the databases are huge with many tables and more of huge amount of data. We provide the scripts and some utilities to manipulate the data. How to handle the failures and false negatives? More of looking for this kind articles. http://thedailywtf.com/Articles/Database-Changes-Done-Right.aspx

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  • Which database to use and system/db administration by layman [closed]

    - by blah
    So my friend and I got briliant ;) idea for a business. Since it is not predictable whether it will work out or not, we decided to keep cost as low as possible to start with, in particular not to hire anyone. If it will work out as expected it will generate enough profit to hire professionals in few months. But for the first few months we'll be doing everything by ourselfs. He's a business/finance major, and I'm a software developer, so obviously I have to take care of IT :) It will be a webapp, written in python/django. My questions regarding this project: 1) What database should I choose? I'm experienced with oracle, and have been working with SQL Server for a while, but both of them are too expensive(at least now). It's a developer experience, I've never done any dba stuff. I'm looking for something free(as in beer). Looks like MySql or PostgreSQL are most popular in this sector. I would appreciate any comments on which db to choose. I'm open to any suggestions(it doesn't have to be MySql or Postgre). Here's what I know about data: It will be almost dates and numbers, a little bit of text. Searched mainly by dates. Data will almost never be updated, mostly inserted and browsed. From 30k to 300k new records/month. 2) Servers. My idea is to rent two dedicated servers. During normal operation one would be a web server(debian/apache), other would be a db server(debian/?). My recovery plan is to install everything on both, and in case of trouble with one of machines just run everything on the other one. Does it even makes sense? Any other tips appreciated. Thanks.

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  • Single database, multiple system dependency

    - by davenewza
    Consider an environment where we have a single, core database, with many separate systems using this one database. This leads to all of these systems have a common dependency, which ultimately introduces coupling between them. This means that we cannot always evolve systems independently of each other. Structural changes to the database (even if only intended for one, particular system), requires a full sweep test of ALL systems, and may require that other systems be 'patched' and subsequently released. This is especially tricky when you want to have separate teams working on different projects. What is a good 'pattern' to help in avoiding such coupling? I would imagine that a database should be exclusively depended on by one system. If other systems require data for whatever reason, they should request such from an API service of some kind. A drawback of this approach which comes to mind is performance: routing data between high-throughput systems through service calls is much slower than through a database connection.

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  • Best C# database communication technique

    - by user65439
    A few days ago I read a reply to a question where people said that the days of writing queries within your c# code are long gone. I'm not sure what the specific person meant with the comment but it got me thinking. At the company I'm currently working at we maintain an assembly containing all the queries to the database (let's call it Queries), this assembly is reference by a QueryService (Retrieve the correct queries) assembly which in turn is referenced by a UnitOfWork assembly (The database connector classes, we have different connector classes for SQL, MySQL etc.). We use these three assemblies to perform operations on our database and all queries/commands are written in our C# code. Is there a better way to communicate with the database and is there a better way to communicate with different database types?

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  • When should we use weak entities when modelling a database?

    - by Songo
    This is basically a question about what are weak entities? When should we use them? How should they be modeled? What is the main difference between normal entities and weak entities? Does weak entities correspond to value objects when doing Domain Driven Design? To help keep the question on topic here is an example taken from Wikipedia that people can use to answer these question: In this example OrderItem was modeled as a weak entity, but I can't understand why it can't be modeled as a normal entity. Another question is what if I want to track the order history (i.e. the changes in it status) would that be a normal or weak entity?

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  • The understanding of flight search engine

    - by Jens Jensen
    Today I just discovered a search engine website who offered a service to enter your departure destination, and then search for which possible destinations you can have for the cheapest price. This is very nice to use, if one wants to flight somewhere but doesn't know which "good deals" are available. This is the site: http://www.kayak.com/explore/ Can someone explain to me, which programs are (mostly) used, and summarize how to make this sort of search engine. I think this is very interesting but unfortunately there are not shown all the possible flight tickets and therefore I think this project could be improved.

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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  • Pro Google App Engine developer interview questions (with answers)

    - by WooYek
    What are good questions to determine if applicant is pro Google App Egine developer? Questions that can distinguish that someone is not an ad-hoc GAE programmer, but is really doing professional GAE development, with all areas concerned (eg. performance, transactions, async/batch data processing). Please provide answers, so an intermediate developer (such as myself :) can interview someone more experienced. Please avoid open questions. If possible please provide a link to a documentation part that's covering a topic in question. Please keep one interview question/answer per response for better reading experience and easier interview preparation.

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  • Client/Server Application Using Google App Engine

    - by Kevin Zhang
    Can someone please advise me what is the possible solution of using GAE to make a Client/Serer Application? As far as I know, GAE is designed to do web applications. What I want to do is to have a Java Client(Swing based) deployed on a number of computers and deploy the server on GAE. I found an example on GAE website which teaches how to make a SOAP service using GAE, but I don't know whether using SOAP is a good idea for client/server applications. Can someone give me some hints about how to design this system and what technology should be used? Any advices are welcome. Many thanks.

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  • Does your company name in an article title damage Search Engine relevance

    - by user492681
    I've been wondering about this for a while but never come across a solid answer. Many websites include their name in all the title tags of their articles. This is often apparent in word-press blogs etc. eg: Tsunami hits Japan and leaves thousands homeless | My Website Name The issue I have is that Search engines strip the stop words out of this sentence to leave the words in which it compares to the body text. So if I want my article to rank well and be relevant, in this case about the terrible Tsunami that has recently struck Japan what is to STOP the MY WEBSITE NAME section of the title de-valuing the relevance of the article. Am I over-worrying? Or should I take this in to consideration? Thanks for advice in advance.

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • SIMD Extensions for the Database Storage Engine

    - by jchang
    For the last 15 years, Intel and AMD have been progressively adding special purpose extensions to their processor architectures. The extensions mostly pertain to vector operations with Single Instruction, Multiple Data (SIMD) concept. The reasoning was that achieving significant performance improvement over each successive generation for the general purpose elements had become extraordinarily difficult. On the other hand, SIMD performance could be significantly improved with special purpose registers...(read more)

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  • SIMD Extensions for the Database Storage Engine

    - by jchang
    For the last 15 years, Intel and AMD have been progressively adding special purpose extensions to their processor architectures. The extensions mostly pertain to vector operations with Single Instruction, Multiple Data (SIMD) concept. The motivation was that achieving significant performance improvement over each successive generation for the general purpose elements had become extraordinarily difficult. On the other hand, SIMD performance could be significantly improved with special purpose registers...(read more)

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  • Help me choose an engine

    - by Gjorgji
    So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay and such and not worying too much about how to display stuff,physics and the like too much. So far Unity has boo which is supposed to be similar to python i wonder if that could work. How similar is it to python should i use this? Other options as far as i can see are ogre3d python bindings and UDK. Which would best suit my needs?

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Which game library/engine to choose?

    - by AllTheThingsSheSaid
    I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful enough. I don't feel comfortable with unity. Its more like a software like photoshop or flash. You can do almost everything with pre-defined functions, tools and with less coding. I need something which offers less tools and pre defined functions and more coding work. It would be awesome if its free and c/c++ based. I need both 2D/3D. and please, don't tell me to make my own library, i am not "that" advance. Any other information about gaming industry would be greatly appreciated.

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  • How does Google App Engine remote_api work

    - by EasilyBaffled
    As I understand it, and I may be wrong, but GAE's remote_api allows one application to access another application's datastore. I'll be blunt I don't understand how this works. I have read the article that everyone likes to point to, but I still don't understand how you can link two applications. Can someone explain it to me, perhaps with a small example or just point me to a tutorial that does this?

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  • Movies recommendation engine conceptual database design

    - by Supyxy
    I am working at an movie recommendations engine and i'm facing a DB design issue. My actual database looks like this: MOVIES [ID,TITLE] KEYWORDS_TABLE [ID,KEY_ID] - where ID is Foreign Key for MOVIES.id and KEY_ID is a key for a text keywords table This is not the entire DB, but i showed here what's important for my problem. I have about 50,000 movies and about 1,3 milion keywords correlations, and basically my algorithm consists in extracting all the who have the same keywords with a given movie, then ordering them by the number of keywords correlations. For example i looked for a movie similar to 'Cast away' and it returned 'Six days and six nights' because it had the most keywords correlations (4 keywords): Island Airplane crash Stranded Pilot The algorithm is based on more factors, but this one is the most important and the most difficult for the approach. Basically what i do now is getting all the movies that have at least one keyword similar to the given movie and then ordering them by other factors which are not important for a moment. There wouldn't be any problem if there weren't so many records, a query lasts in many cases up to 10-20 seconds and some of them return even over 5000 movies. Someone already helped me on here (thanks Mark Byers) with optimizing the query but that's not enough because it takes too longer SELECT DISTINCT M.title FROM keywords_table K1 JOIN keywords_table K2 ON K2.key_id = K1.key_id JOIN movies M ON K2.id = M.id WHERE K1.id = 4 So i thought it would be better if i pre-made those lists with movies recommendations for each movie, but i'm not sure how to design the tables.. whatever is it a good idea or how would you take this approach?

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