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  • OS X Terminal ends session at opening : permission denied

    - by Jon
    I have an issue with Terminal on MacOS X 10.7.4. I know where it comes from, but I don't know how to solve it : Yesterday, I installed fish-shell as a shell replacement. Following the installation instructions, I ended typing the following command : chsh -s /usr/local/bin/fish I noticed I had to do a : sudo bash for it to work. Once done, I quit. Today, I try to run Terminal and I see te following message : Last login: Wed Jun 27 12:38:01 on ttys000 login: /usr/local/bin/fish: Permission denied [Opération terminée] (yes, I'm French, which explains my poor English). I cannot type any command since I have no access to the Terminal. I tried with iTerm2 but same issue. No command is set at launch in the default profile of Terminal/iTerm2 (well, in the UI). How can I take the power back ? Thank you.

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  • Carolina Code Camp 2010

    - by Mark A. Wilson
    "Grow your skills in 2010" The Enterprise Developers Guild in Charlotte, the Greenville-Spartanburg Enterprise Developers Guild and the Triad Developers Guild have joined with Microsoft and Central Piedmont Community College (CPCC) Association for Computing Machinery (ACM) to present the 10th MSDN Code Camp to be held in Charlotte. Please join me and fellow developers and code enthusiasts on Saturday, May 15, 2010, at the CPCC Levine Campus in Matthews, NC. The focus this year is Microsoft Visual Studio 2010 and Windows Phone 7. Everyone is invited to attend and/or speak! Get in-depth exposure to Visual Studio 2010 and other exciting new Microsoft technologies. Sessions will range from presentations, to hands on labs, to informal "chalk talks". We will have a mix of speakers including Microsoft MVPs, authors, and most importantly, local developers just like you! And thanks to the generosity of our contributors, we will be able to provide breakfast, lunch, snacks, and lots of swag. Registration is open and there are a limited number of seats left. For more information or to register, visit the Carolina Code Camp 2010 event website. I encourage you to "give back" by registering as a volunteer or a proctor. This will be the only Carolina Code Camp held this year – no event is schedule for the fall – so register today before it’s too late! Thanks for visiting and till next time, Mark A. Wilson      Mark's Geekswithblogs Blog Enterprise Developers Guild Technorati Tags: Community

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  • Unable to install Dockmanager

    - by Mark Rooney
    I have Docky installed on Ubuntu 10.10 64bit and noticed after a recent upgrade my 'Helpers' are no longer available. After some research I found that Dockmanager is no longer installed either. I am unable to install it via the Software centre or via terminal using apt-get, the following error is returned; mark@Sonata:~$ sudo apt-get install dockmanager Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: dockmanager 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0B/94.4kB of archives. After this operation, 430kB of additional disk space will be used. (Reading database ... 162015 files and directories currently installed.) Unpacking dockmanager (from .../dockmanager_0.1.0~bzr83-0ubuntu1~10.10~dockers1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/dockmanager_0.1.0~bzr83-0ubuntu1~10.10~dockers1_amd64.deb (--unpack): trying to overwrite '/usr/share/dockmanager/data/skype_invisible.svg', which is also in package faenza-icon-theme 0.8 dpkg-deb: subprocess paste killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/dockmanager_0.1.0~bzr83-0ubuntu1~10.10~dockers1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) mark@Sonata:~$ Can anyone advise on how to fix this?

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  • Crontab: cut line to many lines?

    - by Heoa
    Hard-to-read-line @daily export sunshine="~/logs/Sunshine-`date '+\%F'`" && export sunshineUrl="http://www.sunshine.net/main/search_results.asp?currency_id=1&min_price=&max_price=50000&country_id=241&region_id=&Submit=Search" && mkdir -p $sunshine && cd $sunshine && wget --mirror -l 1 $sunshineUrl Which mark do I need to have it on many lines? @daily <SOME MARK HERE> export sunshine="~/logs/Sunshine-`date '+\%F'`" && <SOME MARK HERE> export sunshineUrl="http://www.sunshine.net/main/search_results.asp?currency_id=1&min_price=&max_price=50000&country_id=241&region_id=&Submit=Search" && <SOME MARK HERE> mkdir -p $sunshine && <SOME MARK HERE> cd $sunshine && wget --mirror -l 1 $sunshineUrl No success by appending \, //, \n or /n.

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  • Draw polygon using mouse on google maps

    - by Kunal
    I need to draw polygon using mouse and mark a particular area on google maps. The purpose is to mark an area on google maps and then showing hotels and attractions on that area. The user will mark the hotels on google map while creating them so the db will have their latitude and longitudes. How can I draw the polygon and fill it with a color as background to mark the area in Google Maps? I have read the API Manual “how to draw polygons?” basically you would need to mark multiple points and then combine them into a polygon. But I will need to do this using mouse drag, just like drawing a shape. Kindly help me out how to achieve this. Thanks in advance.

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  • I thought this parsing would be simple...

    - by Rebol Tutorial
    ... and I'm hitting the wall, I don't understand why this doesn't work (I need to be able to parse either the single tag version (terminated with /) or the 2 tag versions (terminated with ) ): Rebol[] content: {<pre:myTag attr1="helloworld" attr2="hello"/> <pre:myTag attr1="helloworld" attr2="hello"> </pre:myTag> <pre:myTag attr3="helloworld" attr4="hello"/> } spacer: charset reduce [#" " newline] letter: charset reduce ["ABCDEFGHIJKLMNOPQRSTUabcdefghijklmnopqrstuvwxyz1234567890="] rule: [ any [ {<pre:myTag} any [any letter {"} any letter {"}] mark: (print {clipboard... after any letter {"} any letter {"}} write clipboard:// mark input) any spacer mark: (print "clipboard..." write clipboard:// mark input) ["/>" | ">" any spacer </pre:myTag> ] any spacer (insert mark { Visible="false"}) ] to end ] parse content rule write clipboard:// content print "The end" input

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  • More Quick Interview Tips

    - by Ajarn Mark Caldwell
    In the last couple of years I have conducted a lot of interviews for application and database developers for my company, and I can tell you that the little things can mean a lot.  Here are a few quick tips to help you make a good first impression. A year ago I gave you my #1 interview tip: Do some basic research!  And a year later, I am still stunned by how few technical people do the most basic of research.  I can only guess that it is because it is so engrained in our psyche that technical competence is everything (see How to Manage Technical Employees for more on this idea) that we forget or ignore the importance of soft skills and the art of the interview.  Or maybe it is because we have heard the stories of the uber-geek who has zero personal skills but still makes a fortune working for Microsoft.  Well, here’s another quick tip:  You’re probably not as good as he is; and a large number of companies actually run small to medium sized teams and can’t really afford to have the social outcast in the group.  In a small team, everyone has to get along well, and that’s an important part of what I’m evaluating during the interview process. My #2 tip is to act alive!  I typically conduct screening interviews by phone before I bring someone in for an in-person.  I don’t care how laid-back you are or if you have a “quiet personality”, when we are talking, ACT like you are happy I called and you are interested in getting the job.  If you sound like you are bored-to-death and that you would be perfectly happy to never work again, I am perfectly happy to help you attain that goal, and I’ll move on to the next candidate. And closely related to #2, perhaps we’ll call it #2.1 is this tip:  When I call you on the phone for the interview, don’t answer your phone by just saying, “Hello”.  You know that the odds are about 999-to-1 that it is me calling for the interview because we have specifically arranged this time slot for the call.  And you can see on the caller ID that it is not one of your buddies calling, so identify yourself.  Don’t make me question whether I dialed the right number.  Answer your phone with a, “Hello, this is ___<your full name preferred, but at least your first name>___.”.  And when I say, “Hi, <your name>, this is Mark from <my company>” it would be really nice to hear you say, “Hi, Mark, I have been expecting your call.”  This sets the perfect tone for our conversation.  I know I have the right person; you are professional enough and interested enough in the job or contract to remember your appointments; and now we can move on to a little intro segment and get on with the reason for our call. As crazy as it sounds, I’ve actually had phone interviews that went like this: <Ring…> You:  “Hello?” Me:  “Hi, this is Mark from _______” You:  “Yeah?” Me:  “Is this <your name>?” You:  “Yeah.” Me:  “I had this time in my calendar for us to talk…were you expecting my call?” You:  “Oh, yeah, sure…” I used to be nice and would try to go ahead with the interview even after this bad start, thinking I was giving the candidate the benefit of the doubt…a second chance…but more often than not it was a struggle and 10 minutes into what was supposed to be a 45-minute call, I’m looking for a way to hang up without being rude myself.  It never worked out.  I never brought that person in for an in-person interview, much less offered them the job or contract.  Who knows, maybe they were some sort of wunderkind that we missed out on.  What I know is that they would never fit in with the rest of the team, and around here that is absolutely critical. So, in conclusion… Act alive!  Identify yourself!  And do at least the very basic of research.

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  • How to Extract Properties for Refactoring

    - by Ngu Soon Hui
    I have this property public List<PointK> LineList {get;set;} Where PointK consists of the following structure: string Mark{get;set;} double X{get;set;} doible Y{get;set;} Now, I have the following code: private static Dictionary<string , double > GetY(List<PointK> points) { var invertedDictResult = new Dictionary<string, double>(); foreach (var point in points) { if (!invertedDictResult.ContainsKey(point.Mark)) { invertedDictResult.Add(point .Mark, Math.Round(point.Y, 4)); } } return invertedDictResult; } private static Dictionary<string , double > GetX(List<PointK> points) { var invertedDictResult = new Dictionary<string, double>(); foreach (var point in points) { if (!invertedDictResult.ContainsKey(point.Mark)) { invertedDictResult.Add(point .Mark, Math.Round(point.X, 4)); } } return invertedDictResult; } How to restructure the above code?

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  • Creating an enum/class from a Database Table

    - by Mark
    I have a database table that essentially contains different types of things. I'll use animals as an example. I have a table called AnimalTypes: AnimalTypes { ID:int, Name:string } I then populate it with: 1:Dog, 2:Cat, 3:Fish I would like to then have some sort of C# object created that functions similar to this enum be entirely read from the database: enum AnimalTypes { Dog = 1, Cat = 2, Fish = 3 } Is there a way to create an enum/class from a database table as described? I basically want to be able to reference things in the AnimalTypes table using intellisense and AnimalTypes.Dog as an example; I don't actually need an enum, just something that kind of functions like one. Is this possible? Edit: I'm not really that thrilled about generating a DLL as I've seen in other related problems. I feel like this should be possible with reflection.

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  • Ubuntu-one syncs single files, but not directories [closed]

    - by Luiz Cláudio Duarte
    I'm using Ubuntu 10.10, fully updated. I have tried to sync my ~/Documents and ~/Pictures folders; U1 replicates the directory structure, but no files are uploaded. Next I tried to sync a single file inside ~/Ubuntu One and it was synced. Then I tried to put a directory inside ~/Ubuntu One and, again, the directory structure was replicated, but no files were synced. All the files have the "syncing" icon, however. The latest syncdaemon.log is below: 2011-03-30 07:41:50,752 - ubuntuone.SyncDaemon.fsm - INFO - loading updated metadata 2011-03-30 07:41:55,081 - ubuntuone.SyncDaemon.fsm - INFO - initialized: idx_path: 266, idx_node_id: 266, shares: 1 2011-03-30 07:41:55,082 - ubuntuone.SyncDaemon.GeneralINotProc - INFO - Ignoring files: ['\\A#.*\\Z', '\\A.*~\\Z', '\\A.*\\.py[oc]\\Z', '\\A.*\\.sw[nopx]\\Z', '\\A.*\\.swpx\\Z', '\\A\\..*\\.tmp\\Z'] 2011-03-30 07:41:55,083 - ubuntuone.SyncDaemon.HQ - INFO - HashQueue: _hasher started 2011-03-30 07:41:55,902 - ubuntuone.SyncDaemon.DBus - INFO - DBusInterface initialized. 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - INFO - Using '/home/l_claudius/Ubuntu One' as root dir 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - INFO - Using '/home/l_claudius/.local/share/ubuntuone/syncdaemon' as data dir 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - INFO - Using '/home/l_claudius/.local/share/ubuntuone/shares' as shares root dir 2011-03-30 07:41:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'INIT' (queues IDLE connection 'Not User Not Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1 miss=266) ---- 2011-03-30 07:41:55,904 - ubuntuone.SyncDaemon.Main - NOTE - Local rescan starting... 2011-03-30 07:41:55,904 - ubuntuone.SyncDaemon.local_rescan - INFO - start scan all volumes 2011-03-30 07:41:55,906 - ubuntuone.SyncDaemon.local_rescan - INFO - processing trash 2011-03-30 07:41:56,044 - ubuntuone.SyncDaemon.local_rescan - INFO - processing move limbo 2011-03-30 07:41:56,491 - ubuntuone.SyncDaemon.Main - NOTE - Local rescan finished! 2011-03-30 07:41:56,492 - ubuntuone.SyncDaemon.Main - INFO - hash queue empty. We are ready! 2011-03-30 07:42:15,583 - ubuntuone.SyncDaemon.DBus - INFO - u'CredentialsFound': callbacking with credentials (token_name: None). 2011-03-30 07:42:15,584 - ubuntuone.SyncDaemon.DBus - INFO - connect: credential request was successful, pushing SYS_USER_CONNECT. 2011-03-30 07:42:15,617 - ubuntuone.SyncDaemon.ActionQueue - INFO - Connection started to host fs-1.one.ubuntu.com, port 443. 2011-03-30 07:42:15,977 - ubuntuone.SyncDaemon.ActionQueue - INFO - Connection made. 2011-03-30 07:42:15,978 - ubuntuone.SyncDaemon.StorageClient - INFO - Connection made. 2011-03-30 07:42:16,581 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'protocol_version' finished OK. 2011-03-30 07:42:16,774 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'caps_raising_if_not_accepted' finished OK. 2011-03-30 07:42:16,966 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'caps_raising_if_not_accepted' finished OK. 2011-03-30 07:42:17,722 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'oauth_authenticate' finished OK. 2011-03-30 07:42:17,723 - ubuntuone.SyncDaemon.ActionQueue - NOTE - Session ID: '563bc960-35fa-4f44-b9b6-125819656dc3' 2011-03-30 07:42:19,258 - ubuntuone.SyncDaemon.ActionQueue - INFO - The request 'list_volumes' finished OK. 2011-03-30 07:43:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:45:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:47:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:49:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ---- 2011-03-30 07:51:55,903 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'QUEUE_MANAGER' (queues IDLE connection 'With User With Network')>; queues: metadata: 0; content: 0; hash: 0, fsm-cache: hit=1059 miss=266) ----

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  • JPedal Action for Converting PDF to JavaFX

    - by Geertjan
    The question of the day comes from Mark Stephens, from JPedal (JPedal is the leading 100% Java PDF library, providing a Java PDF viewer, PDF to image conversion, PDF printing or adding PDF search and PDF extraction features), in the form of a screenshot: The question is clear. By looking at the annotations above, you can see that Mark has an ActionListener that has been bound to the right-click popup menu on PDF files. Now he needs to get hold of the file to which the Action has been bound. How, oh  how, can one get hold of that file? Well, it's simple. Leave everything you see above exactly as it is but change the Java code section to this: public final class PDF2JavaFXContext implements ActionListener {     private final DataObject context;     public PDF2JavaFXContext(DataObject context) {         this.context = context;     }     public void actionPerformed(ActionEvent ev) {         FileObject fo = context.getPrimaryFile();         File theFile = FileUtil.toFile(fo);         //do something with your file...     } } The point is that the annotations at the top of the class bind the Action to either Actions.alwaysEnabled, which is a factory method for creating always-enabled Actions, or Actions.context, which is a factory method for creating context-sensitive Actions. How does the Action get bound to the factory method? The annotations are converted, when the module is compiled, into XML registration entries in the "generated-layer.xml", which you can find in your "build" folder, in the Files window, after building the module. In Mark's case, since the Action should be context-sensitive to PDF files, he needs to bind his PDF2JavaFXContext ActionListener (which should probably be named "PDF2JavaFXActionListener", since the class is an ActionListener) to Actions.context. All he needs to do that is pass in the object he wants to work with into the constructor of the ActionListener. Now, when the module is built, the annotation processor is going to take the annotations and convert them to XML registration entries, but the constructor will also be checked to see whether it is empty or not. In this case, the constructor isn't empty, hence the Action should be context-sensitive and so the ActionListener is bound to Actions.context. The Actions.context will do all the enablement work for Mark, so that he will not need to provide any code for enabling/disabling the Action. The Action will be enabled whenever a DataObject is selected. Since his Action is bound to Nodes in the Projects window that represent PDF files, the Action will always be enabled whenever Mark right-clicks on a PDF Node, since the Node exposes its own DataObject. Once Mark has access to the DataObject, he can get the underlying FileObject via getPrimaryFile and he can then convert the FileObject to a java.io.File via FileUtil.getConfigFile. Once he's got the java.io.File, he can do with it whatever he needs. Further reading: http://bits.netbeans.org/dev/javadoc/

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  • Setting corelocation results to NSNumber object parameters

    - by Dan Ray
    This is a weird one, y'all. - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D coordinate = newLocation.coordinate; self.mark.longitude = [NSNumber numberWithDouble:coordinate.longitude]; self.mark.latitude = [NSNumber numberWithDouble:coordinate.latitude]; NSLog(@"Got %f %f, set %f %f", coordinate.latitude, coordinate.longitude, self.mark.latitude, self.mark.longitude); [manager stopUpdatingLocation]; manager.delegate = nil; if (self.waitingForLocation) { [self completeUpload]; } } The latitude and longitude in that "mark" object are synthesized parameters referring to NSNumber iVars. In the simulator, my NSLog output for that line in the middle there reads: 2010-05-28 15:08:46.938 EverWondr[8375:207] Got 37.331689 -122.030731, set 0.000000 -44213283338325225829852024986561881455984640.000000 That's a WHOLE lot further East than 1 Infinite Loop! The numbers are different on the device, but similar--lat is still zero and long is a very unlikely high negative number. Elsewhere in the controller I'm accepting a button press and uploading a file (an image I just took with the camera) with its geocoding info associated, and I need that self.waitingForLocation to inform the CLLocationManager delegate that I already hit that button and once its done its deal, it should go ahead and fire off the upload. Thing is, up in the button-click-receiving method, I test see if CL is finished by testing self.mark.latitude, which seems to be getting set zero...

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Microsoft MVP Award Nomination

    - by Mark A. Wilson
    I am extremely honored to announce that I have been nominated to receive the Microsoft MVP Award for my contributions in C#! Hold on; I have not won the award yet. But to be nominated is really humbling. Thank you very much! For those of you who may not know, here is a high-level summary of the MVP award: The Microsoft Most Valuable Professional (MVP) Program recognizes and thanks outstanding members of technical communities for their community participation and willingness to help others. The program celebrates the most active community members from around the world who provide invaluable online and offline expertise that enriches the community experience and makes a difference in technical communities featuring Microsoft products. MVPs are credible, technology experts from around the world who inspire others to learn and grow through active technical community participation. While MVPs come from many backgrounds and a wide range of technical communities, they share a passion for technology and a demonstrated willingness to help others. MVPs do this through the books and articles they author, the Web sites they manage, the blogs they maintain, the user groups they participate in, the chats they host or contribute to, the events and training sessions where they present, as well as through the questions they answer in technical newsgroups or message boards. - Microsoft MVP Award Nomination Email I guess I should start my nomination acceptance speech by profusely thanking Microsoft as well as everyone who nominated me. Unfortunately, I’m not completely certain who those people are. While I could guess (in no particular order: Bill J., Brian H., Glen G., and/or Rob Z.), I would much rather update this post accordingly after I know for certain who to properly thank. I certainly don’t want to leave anyone out! Please Help My next task is to provide the MVP Award committee with information and descriptions of my contributions during the past 12 months. For someone who has difficulty remembering what they did just last week, trying to remember something that I did 12 months ago is going to be a real challenge. (Yes, I should do a better job blogging about my activities. I’m just so busy!) Since this is an award about community, I invite and encourage you to participate. Please leave a comment below or send me an email. Help jog my memory by listing anything and everything that you can think of that would apply and/or be important to include in my reply back to the committee. I welcome advice on what to say and how to say it from previous award winners. Again, I greatly appreciate the nomination and welcome any assistance you can provide. Thanks for visiting and till next time, Mark A. Wilson      Mark's Geekswithblogs Blog Enterprise Developers Guild Technorati Tags: Community,Way Off Topic

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  • top tweets SOA Partner Community – June 2013

    - by JuergenKress
    Send your tweets @soacommunity #soacommunity and follow us at http://twitter.com/soacommunity Oracle SOA Learn how Business Rules are used in Oracle SOA Suite. New free self-study course - Oracle Univ. #soa #oraclesoa http://pub.vitrue.com/ll9B OPITZ CONSULTING ?Wie #BPM und #SOA zusammengehören? Watch 100-Seconds-Video-Lesson by @Rolfbaer - http://ow.ly/luSjK @soacommunity Andrejus Baranovskis ?Customized BPM 11g PS6 Workspace Application http://fb.me/2ukaSBXKs Mark Nelson ?Case Management Samples Released http://wp.me/pgVeO-Lv Mark Nelson Instance Patching Demo for BPM 11.1.1.7 http://wp.me/pgVeO-Lx Simone Geib Antony Reynolds: Target Verification #oraclesoa https://blogs.oracle.com/reynolds/ OPITZ CONSULTING ?"It's all about Integration - Developing with Oracle #Cloud Services" @t_winterberg files: http://ow.ly/ljtEY #cloudworld @soacommunity Arun Pareek ?Functional Testing Business Processes In Oracle BPM Suite 11g http://wp.me/pkPu1-pc via @arrunpareek SOA Proactive Want to get started with Human Workflow? Check out the introductory video on OTN, http://pub.vitrue.com/enIL C2B2 Consulting Free tech workshop,London 6th of Jun Diagnosing Performance & Scalability Problems in Oracle SOASuite http://www.c2b2.co.uk/oracle_fusion_middleware_performance_seminar … @soacommunity Oracle BPM Must have technologies for delivering effective #CX : #BPM #Social #Mobile > #OracleBPM Whitepaper http://pub.vitrue.com/6pF6 OracleBlogs ?Introduction to Web Forms -Basic Tutorial http://ow.ly/2wQLTE OTNArchBeat ?Complete State of SOA podcast now available w/ @soacommunity @hajonormann @gschmutz @t_winterberg #industrialsoa http://pub.vitrue.com/PZFw Ronald Luttikhuizen VENNSTER Blog | Article published - Fault Handling and Prevention - Part 2 | http://blog.vennster.nl/2013/05/article-published-fault-handling-and.html … Mark Nelson ?Getting to know Maven http://wp.me/pgVeO-Lk gschmutz ?Cool! Our 2nd article has just been published: "Fault Handling and Prevention for Services in Oracle Service Bus" http://pub.vitrue.com/jMOy David Shaffer Interesting SOA Development and Delivery post on A-Team Redstack site - http://bit.ly/18oqrAI . Would be great to get others to contribute! Mark Nelson BPM PS6 video showing process lifecycle in more detail (30min) http://wp.me/pgVeO-Ko SOA Proactive ?Webcast: 'Introduction and Troubleshooting of the SOA 11g Database Adapter', May 9th. Register now at http://pub.vitrue.com/8In7 Mark Nelson ?SOA Development and Delivery http://wp.me/pgVeO-Kd Oracle BPM Manoj Das, VP Product Mangement talks about new #OracleBPM release #BPM #processmanagement http://pub.vitrue.com/FV3R OTNArchBeat Podcast: The State of SOA w/ @soacommunity @hajonormann @gschmutz @t_winterberg #industrialsoa http://pub.vitrue.com/OK2M gschmutz New article series on Industrial SOA started on OTN and Service Technology Magazine: http://guidoschmutz.wordpress.com/2013/04/22/first-two-chapters-of-industrial-soa-articles-series-have-been-published-both-on-otn-and-service-technology-magazine/ … #industrialSOA Danilo Schmiedel ?Article series #industrialSOA published on OTN and Service Technology Magazine http://inside-bpm-and-soa.blogspot.de/2013/04/industrial-soa_22.html … @soacommunity @OC_WIRE SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: twitter,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • OBI & P6 Analytics Demo @ MAOAUG

    - by mark.kromer
    Mark will be speaking in King of Prussia, outside of Philly, for the Mid-Atlantic Oracle Apps Users Group on Oracle BI w/P6 Analytics for IT projects this Friday: http://www.maoaug.org. Stop by and say HI if you are in the area!

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  • Free Live Webinar on Oracle Primavera P6 Analytics

    - by mark.kromer
    We are having a free live webinar to introduce customers to the new Oracle Primavera P6 Analytics built on the Oracle Business Intelligence platform. Here is the registration link for this webinar which is on June 18 @ 2 PM EDT: https://event.on24.com/eventRegistration/EventLobbyServlet?target=registration.jsp&eventid=209488&sessionid=1&key=DC3994754137CE4292161B2041C0E35D&partnerref=homepagebanner Hope to see you there! Best, Mark

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  • 7u10: JavaFX packaging tools update

    - by igor
    Last weeks were very busy here in Oracle. JavaOne 2012 is next week. Come to see us there! Meanwhile i'd like to quickly update you on recent developments in the area of packaging tools. This is an area of ongoing development for the team, and we are  continuing to refine and improve both the tools and the process. Thanks to everyone who shared experiences and suggestions with us. We are listening and fixed many of reported issues. Please keep them coming as comments on the blog or (even better) file issues directly to the JIRA. In this post i'll focus on several new packaging features added in JDK 7 update 10: Self-Contained Applications: Select Java Runtime to bundle Self-Contained Applications: Create Package without Java Runtime Self-Contained Applications: Package non-JavaFX application Option to disable proxy setup in the JavaFX launcher Ability to specify codebase for WebStart application Option to update existing jar file Self-Contained Applications: Specify application icon Self-Contained Applications: Pass parameters on the command line All these features and number of other important bug fixes are available in the developer preview builds of JDK 7 update 10 (build 8 or later). Please give them a try and share your feedback! Self-Contained Applications: Select Java Runtime to bundle Packager tools in 7u6 assume current JDK (based on java.home property) is the source for embedded runtime. This is useful simplification for many scenarios but there are cases where ability to specify what to embed explicitly is handy. For example IDE may be using fixed JDK to build the project and this is not the version you want to bundle into your application. To make it more flexible we now allow to specify location of base JDK explicitly. It is optional and if you do not specify it then current JDK will be used (i.e. this change is fully backward compatible). New 'basedir' attribute was added to <fx:platform> tag. Its value is location of JDK to be used. It is ok to point to either JRE inside the JDK or JDK top level folder. However, it must be JDK and not JRE as we need other JDK tools for proper packaging and it must be recent version of JDK that is bundled with JavaFX (i.e. Java 7 update 6 or later). Here are examples (<fx:platform> is part of <fx:deploy> task): <fx:platform basedir="${java.home}"/> <fx:platform basedir="c:\tools\jdk7"/> Hint: this feature enables you to use packaging tools from JDK 7 update 10 (and benefit from bug fixes and other features described below) to create application package with bundled FCS version of JRE 7 update 6. Self-Contained Applications: Create Package without Java Runtime This may sound a bit puzzling at first glance. Package without embedded Java Runtime is not really self-contained and obviously will not help with: Deployment on fresh systems. JRE need to be installed separately (and this step will require admin permissions). Possible compatibility issues due to updates of system runtime. However, these packages are much much smaller in size. If download size matters and you are confident that user have recommended system JRE installed then this may be good option to consider if you want to improve user experience for install and launch. Technically, this is implemented as an extension of previous feature. Pass empty string as value for 'basedir' attribute and this will be treated as request to not bundle Java runtime, e.g. <fx:platform basedir=""/> Self-Contained Applications: Package non-JavaFX application One of popular questions people ask about self-contained applications - can i package my Java application as self-contained application? Absolutely. This is true even for tools shipped with JDK 7 update 6. Simply follow steps for creating package for Swing application with integrated JavaFX content and they will work even if your application does not use JavaFX. What's wrong with it? Well, there are few caveats: bundle size is larger because JavaFX is bundled whilst it is not really needed main application jar needs to be packaged to comply to JavaFX packaging requirements(and this may be not trivial to achieve in your existing build scripts) javafx application launcher may not work well with startup logic of your application (for example launcher will initialize networking stack and this may void custom networking settings in your application code) In JDK 7 update 6 <fx:deploy> was updated to accept arbitrary executable jar as an input. Self-contained application package will be created preserving input jar as-is, i.e. no JavaFX launcher will be embedded. This does not help with first point above but resolves other two. More formally following assertions must be true for packaging to succeed: application can be launched as "java -jar YourApp.jar" from the command line  mainClass attribute of <fx:application> refers to application main class <fx:resources> lists all resources needed for the application To give you an example lets assume we need to create a bundle for application consisting of 3 jars:     dist/javamain.jar     dist/lib/somelib.jar    dist/morelibs/anotherlib.jar where javamain.jar has manifest with      Main-Class: app.Main     Class-Path: lib/somelib.jar morelibs/anotherlib.jar Here is sample ant code to package it: <target name="package-bundle"> <taskdef resource="com/sun/javafx/tools/ant/antlib.xml" uri="javafx:com.sun.javafx.tools.ant" classpath="${javafx.tools.ant.jar}"/> <fx:deploy nativeBundles="all" width="100" height="100" outdir="native-packages/" outfile="MyJavaApp"> <info title="Sample project" vendor="Me" description="Test built from Java executable jar"/> <fx:application id="myapp" version="1.0" mainClass="app.Main" name="MyJavaApp"/> <fx:resources> <fx:fileset dir="dist"> <include name="javamain.jar"/> <include name="lib/somelib.jar"/> <include name="morelibs/anotherlib.jar"/> </fx:fileset> </fx:resources> </fx:deploy> </target> Option to disable proxy setup in the JavaFX launcher Since JavaFX 2.2 (part of JDK 7u6) properly packaged JavaFX applications  have proxy settings initialized according to Java Runtime configuration settings. This is handy for most of the application accessing network with one exception. If your application explicitly sets networking properties (e.g. socksProxyHost) then they must be set before networking stack is initialized. Proxy detection will initialize networking stack and therefore your custom settings will be ignored. One way to disable proxy setup by the embedded JavaFX launcher is to pass "-Djavafx.autoproxy.disable=true" on the command line. This is good for troubleshooting (proxy detection may cause significant startup time increases if network is misconfigured) but not really user friendly. Now proxy setup will be disabled if manifest of main application jar has "JavaFX-Feature-Proxy" entry with value "None". Here is simple example of adding this entry using <fx:jar> task: <fx:jar destfile="dist/sampleapp.jar"> <fx:application refid="myapp"/> <fx:resources refid="myresources"/> <fileset dir="build/classes"/> <manifest> <attribute name="JavaFX-Feature-Proxy" value="None"/> </manifest> </fx:jar> Ability to specify codebase for WebStart application JavaFX applications do not need to specify codebase (i.e. absolute location where application code will be deployed) for most of real world deployment scenarios. This is convenient as application does not need to be modified when it is moved from development to deployment environment. However, some developers want to ensure copies of their application JNLP file will redirect to master location. This is where codebase is needed. To avoid need to edit JNLP file manually <fx:deploy> task now accepts optional codebase attribute. If attribute is not specified packager will generate same no-codebase files as before. If codebase value is explicitly specified then generated JNLP files (including JNLP content embedded into web page) will use it.  Here is an example: <fx:deploy width="600" height="400" outdir="Samples" codebase="http://localhost/codebaseTest" outfile="TestApp"> .... </fx:deploy> Option to update existing jar file JavaFX packaging procedures are optimized for new application that can use ant or command line javafxpackager utility. This may lead to some redundant steps when you add it to your existing build process. One typical situation is that you might already have a build procedure that produces executable jar file with custom manifest. To properly package it as JavaFX executable jar you would need to unpack it and then use javafxpackager or <fx:jar> to create jar again (and you need to make sure you pass all important details from your custom manifest). We added option to pass jar file as an input to javafxpackager and <fx:jar>. This simplifies integration of JavaFX packaging tools into existing build  process as postprocessing step. By the way, we are looking for ways to simplify this further. Please share your suggestions! On the technical side this works as follows. Both <fx:jar> and javafxpackager will attempt to update existing jar file if this is the only input file. Update process will add JavaFX launcher classes and update the jar manifest with JavaFX attributes. Your custom attributes will be preserved. Update could be performed in place or result may be saved to a different file. Main-Class and Class-Path elements (if present) of manifest of input jar file will be used for JavaFX application  unless they are explicitly overriden in the packaging command you use. E.g. attribute mainClass of <fx:application> (or -appclass in the javafxpackager case) overrides existing Main-Class in the jar manifest. Note that class specified in the Main-Class attribute could either extend JavaFX Application or provide static main() method. Here are examples of updating jar file using javafxpackager: Create new JavaFX executable jar as a copy of given jar file javafxpackager -createjar -srcdir dist -srcfiles fish_proto.jar -outdir dist -outfile fish.jar  Update existing jar file to be JavaFX executable jar and use test.Fish as main application class javafxpackager -createjar -srcdir dist -appclass test.Fish -srcfiles fish.jar -outdir dist -outfile fish.jar  And here is example of using <fx:jar> to create new JavaFX executable jar from the existing fish_proto.jar: <fx:jar destfile="dist/fish.jar"> <fileset dir="dist"> <include name="fish_proto.jar"/> </fileset> </fx:jar> Self-Contained Applications: Specify application icon The only way to specify application icon for self-contained application using tools in JDK 7 update 6 is to use drop-in resources. Now this bug is resolved and you can also specify icon using <fx:icon> tag. Here is an example: <fx:deploy ...> <fx:info> <fx:icon href="default.png"/> </fx:info> ... </fx:deploy> Few things to keep in mind: Only default kind of icon is applicable to self-contained applications (as of now) Icon should follow platform specific rules for sizes and image format (e.g. .ico on Windows and .icns on Mac) Self-Contained Applications: Pass parameters on the command line JavaFX applications support two types of application parameters: named and unnamed (see the API for Application.Parameters). Static named parameters can be added to the application package using <fx:param> and unnamed parameters can be added using <fx:argument>. They are applicable to all execution modes including standalone applications. It is also possible to pass parameters to a JavaFX application from a Web page that hosts it, using <fx:htmlParam>.  Prior to JavaFX 2.2, this was only supported for embedded applications. Starting from JavaFX 2.2, <fx:htmlParam> is applicable to Web Start applications also. See JavaFX deployment guide for more details on this. However, there was no way to pass dynamic parameters to the self-contained application. This has been improved and now native launchers will  delegate parameters from command line to the application code. I.e. to pass parameter to the application you simply need to run it as "myapp.exe somevalue" and then use getParameters().getUnnamed().get(0) to get "somevalue".

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  • Ubuntu 12.04 Not Recognising Arduino Uno

    - by John Fish
    I recently purchased an arduino uno from sparkfun, and attempted it with a fresh ubuntu 12.04 build. I installed the ide, and it seemed to work fine; I could write the sketches. However, when I plugged the arduino in, it appeared not to recognise it. I should also note that the arduino does draw power from the USB port, as the green "On" light is illuminated. The serial port arduino uno should be "assigned to" is /dev/ttyACM0. However, this did not exist, as upon running ls dev/tty*, I got the following results: /dev/tty /dev/tty23 /dev/tty39 /dev/tty54 /dev/ttyS10 /dev/ttyS26 /dev/tty0 /dev/tty24 /dev/tty4 /dev/tty55 /dev/ttyS11 /dev/ttyS27 /dev/tty1 /dev/tty25 /dev/tty40 /dev/tty56 /dev/ttyS12 /dev/ttyS28 /dev/tty10 /dev/tty26 /dev/tty41 /dev/tty57 /dev/ttyS13 /dev/ttyS29 /dev/tty11 /dev/tty27 /dev/tty42 /dev/tty58 /dev/ttyS14 /dev/ttyS3 /dev/tty12 /dev/tty28 /dev/tty43 /dev/tty59 /dev/ttyS15 /dev/ttyS30 /dev/tty13 /dev/tty29 /dev/tty44 /dev/tty6 /dev/ttyS16 /dev/ttyS31 /dev/tty14 /dev/tty3 /dev/tty45 /dev/tty60 /dev/ttyS17 /dev/ttyS4 /dev/tty15 /dev/tty30 /dev/tty46 /dev/tty61 /dev/ttyS18 /dev/ttyS5 /dev/tty16 /dev/tty31 /dev/tty47 /dev/tty62 /dev/ttyS19 /dev/ttyS6 /dev/tty17 /dev/tty32 /dev/tty48 /dev/tty63 /dev/ttyS2 /dev/ttyS7 /dev/tty18 /dev/tty33 /dev/tty49 /dev/tty7 /dev/ttyS20 /dev/ttyS8 /dev/tty19 /dev/tty34 /dev/tty5 /dev/tty8 /dev/ttyS21 /dev/ttyS9 /dev/tty2 /dev/tty35 /dev/tty50 /dev/tty9 /dev/ttyS22 /dev/tty20 /dev/tty36 /dev/tty51 /dev/ttyprintk /dev/ttyS23 /dev/tty21 /dev/tty37 /dev/tty52 /dev/ttyS0 /dev/ttyS24 /dev/tty22 /dev/tty38 /dev/tty53 /dev/ttyS1 /dev/ttyS25 Any help would be greatly appreciated.

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  • Do private static methods in C# hurt anything?

    - by fish
    I created a private validation method for a certain validation that happens multiple times in my class (I can't store the validated data for various reasons). Now, ReSharper suggests that the function could be made static. I'm a little reluctant to do so due known problems with static methods. It would be a private static method. My question is, can private static methods cause similar coupling and testing problems like public static methods? Is it a bad practice? I would guess not, but I'm not sure if there is a pitfall here.

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  • No Window Options in Cairo Dock

    - by Blind Fish
    I'm not even sure how to describe this properly. I'm running Cairo Dock on Ubuntu 12.04 LTS and I've noticed that I no longer have the top bar of my windows. I mean, I have the bar itself, but it's empty aside from the name of the window and the close / resize boxes. For instance, a simple Nautilus window would have, when you move the cursor to the top bar, a list of options such as View / Edit etc. I have nothing like that for any window or application. It's just solid black. This is a huge problem and I'm not sure what the issue is. Has anyone else experienced this?

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  • How can I record an OpenGL game in Ubuntu?

    - by fish
    I would like to create a short clip of me playing Minecraft, an OpenGL game. The usual screencast recorders do not properly record OpenGL. What kind of software is available for this purpose? My experience with the software in the similar (but no longer duplicate) question: kazam: very low framerate despite setting to 60 FPS, no sound, unity menubar constantly flashing through the fullscreen window. RecordMyDesktop: max framerate setting is 50 FPS, but the video becomes extremely fast if not using the default 15 FPS. xvidcap: not available on 12.04 tibesti: not available on 12.04 wink: does not run ffmpeg: very low quality video and no sound with the recommended settings, might be tunable though (no gui unfortunately). kdenlive: uses recordmydesktop, and the recorded clip becomes corrupted aconv: video sped up, often broken image, no sound

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  • Upgrading specific pieces of KDE 4.x

    - by Blind Fish
    So this is going to be one of those "is this even possible?" questions. I need to upgrade a piece of my KDE from 4.8.5 to 4.9. Specifically, I need to upgrade Gwenview from the 2.85 version in KDE 4.8.5 to 2.9 version in KDE 4.9. It seems trivial but it's actually a fairly big deal for me. I recently upgraded my Ubuntu to 12.04, and that upgraded my Gwenview to 2.8x. The issue is that the Gwenview 2.8 releases accidentally broke a feature that I rely upon very heavily. It's a known bug that was corrected in 2.9. Unfortunately, the only package available in Synaptic is 4.8.5, which contains Gwenview 2.85. To make matters worse I'm not sure that I can simply take my whole KDE to 4.9 as I am running an older Toshiba Satellite with the Intel 945GMA chipset that I was shocked managed to hold up under the weight of 12.04 as it is. Well, actually it didn't. I had to install Cairo Dock as Unity 2D was hopeless with this chipset. But anyway, I desperately need to get to Gwenview 2.9 without the potential system-wide implosion of upgrading KDE to 4.9. Possible?

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  • External hard drive issue

    - by Blind Fish
    I am running Ubuntu 12.04 and I have a 500GB external hard drive, formatted in ext4, which I have used for about a year to store batches of data that I am sifting through. About once a week I move a chunk of data from the external drive to my internal drive for processing. As I do that I delete the data from the external drive and empty the trash, thereby clearing up space on the external and also preventing myself from grabbing stuff that I've already sorted through. The vast majority of this is text files, but there are a few .jpegs and .mp4s thrown in, if that matters. Anyway, this has been working without a hitch for nearly a year. So today I plug in the drive and I have an odd issue. I was able to move folders from the external over to my internal drive with no problem, but when I tried to delete those files I was unable to do so. I kept getting the "unable to send file to trash, do you wish to delete permanently?" message. I clicked yes / delete all, but no files were actually deleted. It just sat there. Even worse, while the system was trying in vain to delete those files I was unable to move more files over. In short, I was stuck. I canceled the operation, unmounted and remounted the drive, and then I had an even bigger problem. I have a spreadsheet of all the different folders on there ( exactly 818 ) and yet when I opened the drive in Nautilus, it was only finding 512 folders. So I had 306 missing folders, but my free space was unchanged. Immediately I think that the drive may be corrupted. I went into Disk Utility and ran the check disk option. It said that the drive was NOT clean, but offered no remedy or option to repair. I went back into the drive in Nautilus and once again attempted to delete the files I had already moved. Same issue. I clicked on Details and it said that it was unable to create a trashing file I/O error. I've looked, and it's not a permissions issue. The drive and all folders that are in it all belong to me, and they are all read / write. I've started running badblocks on the drive, but it looks like that is going to take several hours to complete. Any ideas?

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