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  • Code Review tools - to use or not?

    - by liortal
    On my dev team, we're doing code reviews, however not in a proper way i believe. The issues our process suffers from: Not enough time is allocated for proper code review. Doing reviews is not mandatory - many times it is simply not done. Devs sit together for reviews, due to lack of another easy mechanism for doing it "offline" without spending both developers' time. My question is: can integration of a tool for code reviews improve the points mentioned above? Is it not needed? I would love to hear from positive/negative experiences.

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  • Games to Vista Game explorer with Inno Setup

    - by Kraemer
    Ok, i'm trying to force my inno setup installer to add a shortcut of my game to Vista Games Explorer. Theoretically this should do the trick: [Files] Source: "GameuxInstallHelper.dll"; DestDir: "{app}"; Flags: ignoreversion overwritereadonly; [Registry] Root: HKLM; Subkey: SOFTWARE\dir\dir; Flags: uninsdeletekeyifempty Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: Path; ValueType: String; ValueData: {app}; Flags: uninsdeletekey Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: AppFile; ValueType: String; ValueData:{app}\executable.exe ; Flags: uninsdeletekey [CustomMessages] en.Local=en en.removemsg=Do you wish to remove game saves and settings? en.taskentry=Play [Code] const PlayTask = 0; AllUsers = 2; Current = 3; type TGUID = record Data1: Cardinal; Data2, Data3: Word; Data4: array [0..7] of char; end; var GUID: TGUID; function GetDC(HWND: DWord): DWord; external '[email protected] stdcall'; function GetDeviceCaps(DC: DWord; Index: Integer): Integer; external '[email protected] stdcall'; function ReleaseDC(HWND: DWord;DC: DWord): Integer; external '[email protected] stdcall'; function ShowWindow(hWnd: DWord; nCmdShow: Integer): boolean; external '[email protected] stdcall'; function SetWindowLong(hWnd: DWord; nIndex: Integer; dwNewLong: Longint):Longint; external '[email protected] stdcall'; function GenerateGUID(var GUID: TGUID): Cardinal; external 'GenerateGUID@files:GameuxInstallHelper.dll stdcall setuponly'; function AddToGameExplorer(Binary: String; Path: String; InstallType: Integer; var GUID: TGUID): Cardinal; external 'AddToGameExplorerW@files:GameuxInstallHelper.dll stdcall setuponly'; function CreateTask(InstallType: Integer; var GUID: TGUID; TaskType: Integer; TaskNumber: Integer; TaskName: String; Binary: String; Parameters: String): Cardinal; external 'CreateTaskW@files:GameuxInstallHelper.dll stdcall setuponly'; function RetrieveGUIDForApplication(Binary: String; var GUID: TGUID): Cardinal; external 'RetrieveGUIDForApplicationW@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveFromGameExplorer(var GUID: TGUID): Cardinal; external 'RemoveFromGameExplorer@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveTasks(var GUID: TGUID): Cardinal; external 'RemoveTasks@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function InitializeSetup(): Boolean; var appath: string; ResultCode: Integer; begin if RegKeyExists(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir') then begin RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir', 'Path', appath) Exec((appath +'\unins000.exe'), '', '', SW_SHOW, ewWaitUntilTerminated, ResultCode) end else begin Result := TRUE end; end; procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep); begin if CurUninstallStep = usUninstall then begin if GetWindowsVersion shr 24 > 5 then begin RetrieveGUIDForApplication(ExpandConstant('{app}\AWL_Release.dll'), GUID); RemoveFromGameExplorer(GUID); RemoveTasks(GUID); UnloadDll(ExpandConstant('{app}\GameuxInstallHelper.dll')); end; end; if CurUninstallStep = usPostUninstall then begin if MsgBox(ExpandConstant('{cm:removemsg}'), mbConfirmation, MB_YESNO)=IDYES then begin DelTree(ExpandConstant('{app}'), True, True, True); end; end; end; procedure CurStepChanged(CurStep: TSetupStep); begin if GetWindowsVersion shr 24 > 5 then begin if CurStep = ssInstall then GenerateGUID(GUID); if CurStep = ssPostInstall then begin AddToGameExplorer(ExpandConstant('{app}\AWL_Release.dll'), ExpandConstant('{app}'), Current, GUID); CreateTask(3, GUID, PlayTask, 0, ExpandConstant('{cm:taskentry}'), ExpandConstant('{app}\executable.exe'), ''); CreateTask(3, GUID, 1, 0, 'Game Website', 'http://www.gamewebsite.com/', ''); end; end; end; The installer works just fine, but it doesn't place a shortcut of my game to Games explorer. Since i believe that the problem is on the binary file i guess for that part i should ask for some help. So, can anyone please give me a hand here?

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  • How do I set up pairing email addresses?

    - by James A. Rosen
    Our team uses the Ruby gem hitch to manage pairing. You set it up with a group email address (e.g. [email protected]) and then tell it who is pairing: $ hitch james tiffany Hitch then sets your Git author configuration so that our commits look like commit 629dbd4739eaa91a720dd432c7a8e6e1a511cb2d Author: James and Tiffany <[email protected]> Date: Thu Oct 31 13:59:05 2013 -0700 Unfortunately, we've only been able to come up with two options: [email protected] doesn't exist. The downside is that if Travis CI tries to notify us that we broke the build, we don't see it. [email protected] does exist and forwards to all the developers. Now the downside is that everyone gets spammed with every broken build by every pair. We have too many possible pair to do any of the following: set up actual [email protected] email addresses or groups (n^2 email addresses) set up forwarding rules for [email protected] (n^2 forwarding rules) set up forwarding rules for [email protected] (n forwarding rules for each of n developers) Does anyone have a system that works for them?

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  • OpenGL ES 2.0: Vertex and Fragment Shader for 2D with Transparency

    - by Bunkai.Satori
    Could I knindly ask for correct examples of OpenGL ES 2.0 Vertex and Fragment shader for displaying 2D textured sprites with transparency? I have fairly simple shaders that display textured polygon pairs but transparency is not applied despite: texture map contains transparency information Blending is enabled: glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); My Vertex Shader: uniform mat4 uOrthoProjection; uniform vec3 Translation; attribute vec4 Position; attribute vec2 TextureCoord; varying vec2 TextureCoordOut; void main() { gl_Position = uOrthoProjection * (Position + vec4(Translation, 0)); TextureCoordOut = TextureCoord; } My Fragment Shader: varying mediump vec2 TextureCoordOut; uniform sampler2D Sampler; void main() { gl_FragColor = texture2D(Sampler, TextureCoordOut); }

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  • What's a nice explanation for recursion?

    - by Gulshan
    This question is inspired by What's a nice explanation for pointers? So, what can be a nice explanation of the recursion? Update: The idea of recursion is not very common in real world. So, it seems a bit confusing to the novice programmers. Though, I guess, they become used to the concept gradually. So, what can be a nice explanation for them to grasp the idea easily? I expected some detailed answers. N.B. : Even I am going to post one answer. But to be fair, it will be few hours later.

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  • Jack of all trades, master of none [closed]

    - by Rope
    I've got a question similar to this one: Is looking for code examples constantly a sign of a bad developer? though not entirely. I got off college 2 years ago and I'm currently struggling with a University study. Most likely I'll have to drop out and start working within the next couple of months. Now here's the pickle. I have no speciality what so ever. When I got out of college I had worked with C, C++ and Java. I had had an internship at NEC-Philips and got familiar with C# (.NET) and I taught myself how it worked. After college I started working with PHP, HTML,SQL, MySQL Javascript and Jquery. I'm currently teaching myself Ruby on Rails and thus Ruby. At my university I also got familiar with MATLAB. As you can see I've got a broad scope of languages and frameworks I'm familiar with, but none I know inside-out. So I guess this kinda applies to me: "Jack of all trades, master of none.". I've been looking for jobs and I've noticed that most of them require some years of experience with a certain language and some specifications that apply to that language. My question is: How do I pick a speciality? And how do I know if I'll actually enjoy it? As I've worked with loads of languages how would I be able to tell this is right for me? I don't like being tied down to a specific role and I quite like being a generalist. But in order to make more money I would need a specialisation. How would I pick something that goes against my nature? Thanks in advance, Rope.

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  • T-SQL Tuesday #006: Tiger/Line Spatial Data

    - by Mike C
    This month’s T-SQL Tuesday post is about LOB data http://sqlblog.com/blogs/michael_coles/archive/2010/05/03/t-sql-tuesday-006-what-about-blob.aspx . For this one I decided to post a sample Tiger/Line SQL database I use all the time in live demos. For those who aren't familiar with it, Tiger/Line data is a dataset published by the U.S. Census Bureau . Tiger/Line has a lot of nice detailed geospatial data down to a very detailed level. It actually goes from the U.S. state level all the way down to...(read more)

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  • Is Python Interpreted or Compiled?

    - by crodjer
    This is just a wondering I had while reading about interpreted and compiled languages. Ruby is no doubt an interpreted language, since source code is compiled by an interpreter at the point of execution. On the contrary C is a compiled language, as one have to compile the source code first according to the machine and then execute. This results is much faster execution. Now coming to Python: A python code (somefile.py) when imported creates a file (somefile.pyc) in the same directory. Let us say the import is done in a python shell or django module. After the import I change the code a bit and execute the imported functions again to find that it is still running the old code. This suggests that *.pyc files are compiled python files similar to executable created after compilation of a C file, though I can't execute *.pyc file directly. When the python file (somefile.py) is executed directly ( ./somefile.py or python somefile.py ) no .pyc file is created and the code is executed as is indicating interpreted behavior. These suggest that a python code is compiled every time it is imported in a new process to crate a .pyc while it is interpreted when directly executed. So which type of language should I consider it as? Interpreted or Compiled? And how does its efficiency compare to interpreted and compiled languages? According to wiki's Interpreted Languages page it is listed as a language compiled to Virtual Machine Code, what is meant by that? Update Looking at the answers it seems that there cannot be a perfect answer to my questions. Languages are not only interpreted or only compiled, but there is a spectrum of possibilities between interpreting and compiling. From the answers by aufather, mipadi, Lenny222, ykombinator, comments and wiki I found out that in python's major implementations it is compiled to bytecode, which is a highly compressed and optimized representation and is machine code for a virtual machine, which is implemented not in hardware, but in the bytecode interpreter. Also the the languages are not interpreted or compiled, but rather language implementations either interpret or compile code. I also found out about Just in time compilation As far as execution speed is concerned the various benchmarks cannot be perfect and depend on context and the task which is being performed. Please tell if I am wrong in my interpretations.

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  • OpenGL ES 2.0: Filtering Polygons within VBO

    - by Bunkai.Satori
    Say, I send 10 polygon pairs (one polygon pair == one 2d sprite == one rectangle == two triangles) into OpenGL ES 2.0 VBO. The 10 polygon pairs represent one animated 2D object consisting of 10 frames. The 10 frames, of course, can not be rendered all at the same time, but will be rendered in particular order to make up smooth animation. Would you have an advice, how to pick up proper polygon pair for rendering (4 vertices) inside Vertex Shader from the VBO? Creating separate VBO for each frame would end up with thousands of VBOs, which is not the right way of doing it. I use OpenGL ES 2.0, and VBOs for both Vertices and Indices.

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  • Howto install google-mock on Ubuntu 12.10

    - by user1459339
    I am having hard time trying to install Google C++ Mocking Framework. I have successfully run sudo apt-get install google-mock. Then I tried to compile this sample file #include "gmock/gmock.h" int main(int argc, char** argv) { ::testing::InitGoogleMock(&argc, argv); return RUN_ALL_TESTS(); } with g++ -lgmock main.cpp and these errors have shown main.cpp:(.text+0x1e): undefined reference to `testing::InitGoogleMock(int*, char**)' main.cpp:(.text+0x23): undefined reference to `testing::UnitTest::GetInstance()' main.cpp:(.text+0x2b): undefined reference to `testing::UnitTest::Run()' collect2: error: ld returned 1 exit status I guess the linker can not find the library files. Does anybody know how to fix this?

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  • Python productivity VS Java Productivity

    - by toc777
    Over on SO I came across a question regarding which platform, Java or Python is best for developing on Google AppEngine. Many people were boasting of the increased productivity gained from using Python over Java. One thing I would say about the Python vs Java productivity argument, is Java has excellent IDE's to speed up development where as Python is really lacking in this area because of its dynamic nature. So even though I prefer to use Python as a language, I don't believe it gives quite the productivity boost compared to Java especially when using a new framework. Obviously if it were Java vs Python and the only editor you could use was VIM then Python would give you a huge productivity boost but when IDE's are brought into the equation its not as clear cut. I think Java's merits are often solely evaluated on a language level and often on out dated assumptions but Java has many benefits external to the language itself, e.g the JVM (often criticized but offers huge potential), excellent IDE's and tools, huge numbers of third party libraries, platforms etc.. Question, Does Python/related dynamic languages really give the huge productivity boosts often talked about? (with consideration given to using new frameworks and working with medium to large applications).

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  • Is Haskell worth learning?

    - by Jason K
    I am looking at this question primarily from a career point of view, so I hope you answer it accordingly. I am fairly proficient with Python, can write C++ and I am a final year student of computer science engineering I am looking to learn Haskell because I have heard a lot about it. My question is: apart from learning it because of all the good I have heard about it, is it any good for my career? Is it used in the industry? I am curious to learn it but unless it helps me somehow in my career, I am not willing to make that change at this stage. Looking for some personal experiences here. Thanks!

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  • Reflections based on distance from plane

    - by Andrea Benedetti
    Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near to the court). I've already made a reflection effect, but it works as a specular reflection, and I need to achieve an effect like the photo above. So, I would like to make a reflection that is based on the distance between the object and the plane, in this manner a close object would reflect more than an object that is positioned far away from the plane. What is the best way to achieve this effect? My first idea was to use the depth value (taken from the reflected camera), and use that value to blend between reflection and court. But I don't know if it's a correct way. Edit: as rendering engine I use Ogre that already provides a reflections system: reflecting the camera through a plane (obviously I can select the models to draw from the reflected camera). After a render to texture pass I can blend the reflected texture with the original plane. So, if possible, I'm looking for a way that best suits my system.

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  • Why did object-oriented paradigms take so long to go mainstream?

    - by Earlz
    I read this question and it got me thinking about another fairly recent thing. Object oriented languages. I'm not sure when the first one was created, but why did it take so long before they became mainstream? C became vastly popular, but didn't become the object-oriented C++ for years(decades?) later No mainstream language before the 90s was object oriented Object oriented really seemed to take off with Java and C++ around the same time Now, my question, why did this take so long? Why wasn't C originally conceived as an object-oriented language? Taking a very small subset of C++ wouldn't have affected the core language a whole lot, so why was this idea not popular until the 90s?

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  • Wrong perspective is showing in Eclipse plugin project [closed]

    - by Arun Kumar Choudhary
    I am working in Eclipse Modeling Framework (Eclipse plugin development) in my project the tool(project i am working) provides three perspectives. 1.Accelerator Analyst perspective 2.Contract Validation and 3.Underwriter rules Editor... By default it starts with Contract validation perspective (As we define it within the plugin_customization.ini). However after switching to other perspective does not change the perspective shown... As all perspective (Class, Id and Name) is define only inside Plugin.XML as it is the task of org.eclipse.ui.perspective that that perspective name should be come forefront. Out of 10 7 times it is working fine but I am not getting why this is not working in that 3 cases. I am pasting my plugin.XML file <?xml version="1.0" encoding="UTF-8"?> <?eclipse version="3.0"?> <plugin> <extension id="RuleEditor.application" name="Accelerator Tooling" point="org.eclipse.core.runtime.applications"> <application> <run class="com.csc.fs.underwriting.product.UnderWritingApplication"> </run> </application> </extension> <extension point="org.eclipse.ui.perspectives"> <perspective class="com.csc.fs.underwriting.product.ContractValidationPerspective" icon="icons/javadevhov_obj.gif" id="com.csc.fs.underwriting.product.ContractValidationPerspective" name="Contract Validation"> </perspective> </extension> <extension point="org.eclipse.ui.perspectives"> <perspective class="com.csc.fs.underwriting.product.UnderwritingPerspective" icon="icons/javadevhov_obj.gif" id="com.csc.fs.underwriting.product.UnderwritingPerspective" name="Underwriting"> </perspective> </extension> <extension id="product" point="org.eclipse.core.runtime.products"> <product application="com.csc.fs.nba.underwriting.application.RuleEditor.application" name="Rule Configurator Workbench" description="%AppName"> <property name="introTitle" value="Welcome to Accelerator Tooling"/> <property name="introVer" value="%version"/> <property name="introBrandingImage" value="product:csclogo.png"/> <property name="introBrandingImageText" value="CSC FSG"/> <property name="preferenceCustomization" value="plugin_customization.ini"/> <property name="appName" value="Rule Configurator Workbench"> </property> </product> </extension> <extension point="org.eclipse.ui.intro"> <intro class="org.eclipse.ui.intro.config.CustomizableIntroPart" icon="icons/Welcome.gif" id="com.csc.fs.nba.underwriting.intro"/> <introProductBinding introId="com.csc.fs.nba.underwriting.intro" productId="com.csc.fs.nba.underwriting.application.product"/> <intro class="org.eclipse.ui.intro.config.CustomizableIntroPart" id="com.csc.fs.nba.underwriting.application.intro"> </intro> <introProductBinding introId="com.csc.fs.nba.underwriting.application.intro" productId="com.csc.fs.nba.underwriting.application.product"> </introProductBinding> </extension> <extension name="Accelerator Tooling" point="org.eclipse.ui.intro.config"> <config content="$nl$/intro/introContent.xml" id="org.eclipse.platform.introConfig.mytest" introId="com.csc.fs.nba.underwriting.intro"> <presentation home-page-id="news"> <implementation kind="html" os="win32,linux,macosx" style="$nl$/intro/css/shared.css"/> </presentation> </config> <config content="introContent.xml" id="com.csc.fs.nba.underwriting.application.introConfigId" introId="com.csc.fs.nba.underwriting.application.intro"> <presentation home-page-id="root"> <implementation kind="html" os="win32,linux,macosx" style="content/shared.css"> </implementation> </presentation> </config> </extension> <extension point="org.eclipse.ui.intro.configExtension"> <theme default="true" id="org.eclipse.ui.intro.universal.circles" name="%theme.name.circles" path="$nl$/themes/circles" previewImage="themes/circles/preview.png"> <property name="introTitle" value="Accelerator Tooling"/> <property name="introVer" value="%version"/> </theme> </extension> <extension point="org.eclipse.ui.ide.resourceFilters"> <filter pattern="*.dependency" selected="true"/> <filter pattern="*.producteditor" selected="true"/> <filter pattern="*.av" selected="true"/> <filter pattern=".*" selected="true"/> </extension> <extension point="org.eclipse.ui.splashHandlers"> <splashHandler class="com.csc.fs.nba.underwriting.application.splashHandlers.InteractiveSplashHandler" id="com.csc.fs.nba.underwriting.application.splashHandlers.interactive"> </splashHandler> <splashHandler class="com.csc.fs.underwriting.application.splashHandlers.InteractiveSplashHandler" id="com.csc.fs.underwriting.application.splashHandlers.interactive"> </splashHandler> <splashHandlerProductBinding productId="com.csc.fs.nba.underwriting.application" splashId="com.csc.fs.underwriting.application.splashHandlers.interactive"> </splashHandlerProductBinding> </extension> <extension id="com.csc.fs.pa.security" point="com.csc.fs.pa.security.implementation.secure"> <securityImplementation class="com.csc.fs.pa.security.PASecurityImpl"> </securityImplementation> </extension> <extension id="productApplication.security.pep" name="com.csc.fs.pa.producteditor.application.security.pep" point="com.csc.fs.pa.security.implementation.authorize"> <authorizationManager class="com.csc.fs.pa.security.authorization.PAAuthorizationManager"> </authorizationManager> </extension> <extension point="org.eclipse.ui.editors"> <editor class="com.csc.fs.underwriting.product.editors.PDFViewer" extensions="pdf" icon="icons/pdficon_small.gif" id="com.csc.fs.pa.producteditor.application.editors.PDFViewer" name="PDF Viewer"> </editor> </extension> <extension point="org.eclipse.ui.views"> <category id="com.csc.fs.pa.application.viewCategory" name="%category"> </category> </extension> <extension point="org.eclipse.ui.newWizards"> <category id="com.csc.fs.pa.application.newWizardCategory" name="%category"> </category> <category id="com.csc.fs.pa.application.newWizardInitialize" name="%initialize" parentCategory="com.csc.fs.pa.application.newWizardCategory"> </category> </extension> <extension point="com.csc.fs.pa.common.usability.addNewCategory"> <addNewCategoryId id="com.csc.fs.pa.application.newWizardCategory"> </addNewCategoryId> </extension> <!--extension point="org.eclipse.ui.activities"> <activity description="View Code Generation Option" id="com.csc.fs.pa.producteditor.application.viewCodeGen" name="ViewCodeGen"> </activity> <activityPatternBinding activityId="com.csc.fs.pa.producteditor.application.viewCodeGen" pattern="com.csc.fs.pa.bpd.vpms.codegen/com.csc.fs.pa.bpd.vpms.codegen.bpdCodeGenActionId"> </activityPatternBinding> Add New Product Definition Extension </extension--> </plugin> class="com.csc.fs.underwriting.product.editors.PDFViewer" extensions="pdf" icon="icons/pdficon_small.gif" id="com.csc.fs.pa.producteditor.application.editors.PDFViewer" name="PDF Viewer"> </editor> </extension> <extension point="org.eclipse.ui.views"> <category id="com.csc.fs.pa.application.viewCategory" name="%category"> </category> </extension> <extension point="org.eclipse.ui.newWizards"> <category id="com.csc.fs.pa.application.newWizardCategory" name="%category"> </category> <category id="com.csc.fs.pa.application.newWizardInitialize" name="%initialize" parentCategory="com.csc.fs.pa.application.newWizardCategory"> </category> </extension> <extension point="com.csc.fs.pa.common.usability.addNewCategory"> <addNewCategoryId id="com.csc.fs.pa.application.newWizardCategory"> </addNewCategoryId> </extension> <!--extension point="org.eclipse.ui.activities"> <activity description="View Code Generation Option" id="com.csc.fs.pa.producteditor.application.viewCodeGen" name="ViewCodeGen"> </activity> <activityPatternBinding activityId="com.csc.fs.pa.producteditor.application.viewCodeGen" pattern="com.csc.fs.pa.bpd.vpms.codegen/com.csc.fs.pa.bpd.vpms.codegen.bpdCodeGenActionId"> </activityPatternBinding> Add New Product Definition Extension </extension--> </plugin> Inside each class(the qualified classes in above xml) i did only hide and show the view according to perspective and that is working very fine.. Please provide any method that Eclipse provide so that I can override it in each classed so that it can work accordingly.

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  • Native, FOSS GUI prototyping tools?

    - by Oli
    As part of my job as a web developer, I spend an amount of time doing UI prototypes to show the client. It's a pain in the behind but sometimes it has to be done. I've seen Shuttleworth (and the design team) pump out images like this: That's made by something called Balsamiq Mockups... Something that balances on top of Adobe Air (yack!) and costs $79. I've tried it but it kept falling over. I think it had something to do with Air not the app itself. My point is if I'm paying out for something, I want it to be native.

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  • "The program 'g++' can be found in the following packages"

    - by mezamorphic
    I have g++ 4.6, 4.7 and 4.8 installed, but not g++ itself. I am using Ubuntu 12.04. If I do: g++ --version it says: The program 'g++' can be found in the following packages: * g++ * pentium-builder I have tried the following: sudo apt-get update then sudo apt-get -f install then sudo apt-get install g++ but still I get the same when checking g++ version. Please help? Doing apt-cache policy g++ yields: g++: Installed: 4:4.6.3-1ubuntu5 Candidate: 4:4.6.3-1ubuntu5 Version table: *** 4:4.6.3-1ubuntu5 0 500 http://gb.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages 100 /var/lib/dpkg/status

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  • So, "Are Design Patterns Missing Language Features"?

    - by Eduard Florinescu
    I saw the answer to this question: How does thinking on design patterns and OOP practices change in dynamic and weakly-typed languages? There it is a link to an article with an outspoken title: Are Design Patterns Missing Language Features. But where you can get snippets that seem very objective and factual and that can be verified from experience like: PaulGraham said "Peter Norvig found that 16 of the 23 patterns in Design Patterns were 'invisible or simpler' in Lisp." and a thing that confirms what I recently seen with people trying to simulate classes in javascript: Of course, nobody ever speaks of the "function" pattern, or the "class" pattern, or numerous other things that we take for granted because most languages provide them as built-in features. OTOH, programmers in a purely PrototypeOrientedLanguage? might well find it convenient to simulate classes with prototypes... I am taking into consideration also that design patterns are a communcation tool and because even with my limited experience participating in building applications I can see as an anti-pattern(ineffective and/or counterproductive) for example forcing a small PHP team to learn GoF patterns for small to medium intranet app, I am aware that scale, scope and purpose can determine what is effective and/or productive. I saw small commercial applications that mixed functional with OOP and still be maintainable, and I don't know if many would need for example in python to write a singleton but for me a simple module does the thing. patterns So are there studies or hands on experience shared that takes into consideration, all this, scale and scope of project, dynamics and size of the team, languages and technologies, so that you don't feel that a (difficult for some)design pattern is there just because there isn't a simpler way to do it or that it cannot be done by a language feature?

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  • Exception Handling Frequency/Log Detail

    - by Cyborgx37
    I am working on a fairly complex .NET application that interacts with another application. Many single-line statements are possible culprits for throwing an Exception and there is often nothing I can do to check the state before executing them to prevent these Exceptions. The question is, based on best practices and seasoned experience, how frequently should I lace my code with try/catch blocks? I've listed three examples below, but I'm open to any advice. I'm really hoping to get some pros/cons of various approaches. I can certainly come up with some of my own (greater log granularity for the O-C approach, better performance for the Monolithic approach), so I'm looking for experience over opinion. EDIT: I should add that this application is a batch program. The only "recovery" necessary in most cases is to log the error, clean up gracefully, and quit. So this could be seen to be as much a question of log granularity as exception handling. In my mind's eye I can imagine good reasons for both, so I'm looking for some general advice to help me find an appropriate balance. Monolitich Approach class Program{ public static void Main(){ try{ Step1(); Step2(); Step3(); } catch (Exception e) { Log(e); } finally { CleanUp(); } } public static void Step1(){ ExternalApp.Dangerous1(); ExternalApp.Dangerous2(); } public static void Step2(){ ExternalApp.Dangerous3(); ExternalApp.Dangerous4(); } public static void Step3(){ ExternalApp.Dangerous5(); ExternalApp.Dangerous6(); } } Delegated Approach class Program{ public static void Main(){ try{ Step1(); Step2(); Step3(); } finally { CleanUp(); } } public static void Step1(){ try{ ExternalApp.Dangerous1(); ExternalApp.Dangerous2(); } catch (Exception e) { Log(e); throw; } } public static void Step2(){ try{ ExternalApp.Dangerous3(); ExternalApp.Dangerous4(); } catch (Exception e) { Log(e); throw; } } public static void Step3(){ try{ ExternalApp.Dangerous5(); ExternalApp.Dangerous6(); } catch (Exception e) { Log(e); throw; } } } Obsessive-Compulsive Approach class Program{ public static void Main(){ try{ Step1(); Step2(); Step3(); } finally { CleanUp(); } } public static void Step1(){ try{ ExternalApp.Dangerous1(); } catch (Exception e) { Log(e); throw; } try{ ExternalApp.Dangerous2(); } catch (Exception e) { Log(e); throw; } } public static void Step2(){ try{ ExternalApp.Dangerous3(); } catch (Exception e) { Log(e); throw; } try{ ExternalApp.Dangerous4(); } catch (Exception e) { Log(e); throw; } } public static void Step3(){ try{ ExternalApp.Dangerous5(); } catch (Exception e) { Log(e); throw; } try{ ExternalApp.Dangerous6(); } catch (Exception e) { Log(e); throw; } } } Other approaches welcomed and encouraged. Above are examples only.

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  • Why IDE has to be made in the language they are designed for?

    - by Em Ae
    Look at IntellijIDEA IDE, its a pretty sick ide but its made in Java and we all know that Java suck at GUI. Same goes for Eclipse. Though its way better and adopted SWT but it could have been best if it was developed in C/C++. We have really good systems now and thats why we don't feel that these IDES are nothing much but a memory hog. Why the IDE's have to be written in the language they are designed for ? Okay i know that IDE is a cool way to show how strong a language can be but even then someitmes, that specific language might not be best for a particular tastk.

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  • Managing Personal Projects As Solo Developer - Getting out of depth and failing projects

    - by James Jeffery
    I need some advice on project management. I start a project, and often times it will a large project for a solo developer. Usually its a web project. I handle everything from the UI, to the JS, PHP, server management etc. Half way in I feel out of my depth. I lose where I am, so I spend a couple of days away from the project to avoid the stress and before you know it, it becomes another unfinished project. I try to use frameworks and code libraries to make my developments easier on myself. Sometimes I will complete a project so it "works" and then go back and handle errors, design the UI properly and stuff. But without fail I will always end up out of my depth. I've though about outsourcing tasks such as the UI, and the behaviour, and focusing just on the PHP - which I feel is my strong point. But then pride kicks in, and I don't feel at one with a project I haven't completed myself. Does this make sense? I am sure there are many others who have felt like this either at home, or at work, and I would love some advice on managing my projects better.

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  • Managed Languages vs Compiled Language difference?

    - by l46kok
    I get confused when people try to make a distinction between compiled languages and managed languages. From experience, I understand that most consider compiled languages to be C,C++ while managed languages are Java,C# (There are obviously more, but these are just few examples). But what exactly is the core difference between the two types of languages? My understanding is that any program, regardless of what language you use is essentially "compiled" into a low-level machine code which is then interpreted, so does that kinda make managed languages a subset of compiled languages (That is, all managed languages are compiled languages but not the other way around)?

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  • Today’s Performance Tip: Views are for Convenience, Not Performance!

    - by Jonathan Kehayias
    I tweeted this last week on twitter and got a lot of retweets so I thought that I’d blog the story behind the tweet. Most vendor databases have views in them, and when people want to retrieve data from a database, it seems like the most common first stop they make are the vendor supplied Views.  This post is in no way a bash against the usage or creation of Views in a SQL Server Database, I have created them before to simplify code and compartmentalize commonly required queries so that there...(read more)

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  • What is the best aproach for coding in a slow compilation environment

    - by Andrew
    I used to coding in C# in a TDD style - write/or change a small chunk of code, re-compile in 10 seconds the whole solution, re-run the tests and again. Easy... That development methodology worked very well for me for a few years, until a last year when I had to go back to C++ coding and it really feels that my productivity has dramatically decreased since. The C++ as a language is not a problem - I had quite a lot fo C++ dev experience... but in the past. My productivity is still OK for a small projects, but it gets worse when with the increase of the project size and once compilation time hits 10+ minutes it gets really bad. And if I find the error I have to start compilation again, etc. That is just purely frustrating. Thus I concluded that in a small chunks (as before) is not acceptable - any recommendations how can I get myself into the old gone habit of coding for an hour or so, when reviewing the code manually (without relying on a fast C# compiler), and only recompiling/re-running unit tests once in a couple of hours. With a C# and TDD it was very easy to write a code in a evolutionary way - after a dozen of iterations whatever crap I started with was ending up in a good code, but it just does not work for me anymore (in a slow compilation environment). Would really appreciate your inputs and recos. p.s. not sure how to tag the question - anyone is welcome to re-tag the question appropriately. Cheers.

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  • Is there any evidence that one of the current alternate JVM languages might catch on?

    - by FarmBoy
    There's been a lot of enthusiasm about JRuby, Jython, Groovy, and now Scala and Clojure as the language to be the successor to Java on the JVM. But currently only Groovy and Scala are in the TIOBE top 100, and none are in the top 50. Is there any reason to think that any of this bunch will ever gain significant adoption? My question is not primarily about TIOBE, but about any evidence that you might see that could indicate that one of these languages could get significant backing that goes beyond the enthusiasts.

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