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  • Why are my Google searches redirected?

    - by Please Help
    This machine was infected with various malware. I have scanned the system with Malwarebytes. It found and removed some 600 or so infected files. Now the machine seems to be running well with only one exception. Some Google search results are being redirected to some shady search engines. If I were to copy the url from the Google Search results and paste it in the address bar it would go to the correct site but if I click the link I will be redirected somewhere else. Here is my log file from HijackThis: http://pastebin.com/ZE3wiCrk

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  • Google Chrome not using local cache

    - by Steve
    Hi. I've been using Google Chrome as a substitute for Firefox not being able to handle having lots of tabs open at the same time. Unfortunately, it looks like Chrome is having the same problem. Freakin useless. I had to end Chrome as my whole system had slowed to a crawl. When I restarted it, I opted to restore the tabs that were last open. At this stage, every one of the 20+ tabs srated downloading the pages they had previously had open. My question is: why can't they open a locally stored/saved copy of the web page from cache? Does Google Chrome store pages in a cache? Also: after most of the pages had completed their downloading, I clicked on each tab to view the page. Half of them only display a white page, and I have to reload the page manually. What is causing this? Thanks for your help.

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  • Split or individually edit repeating Google Calendar events

    - by Steve Crane
    Our company just moved from Microsoft Exchange with Outlook to Google Mail, Calendar, etc. and I am trying to modify a calendar event where it repeats, but the times across the days are not the same. I created an event from 10h00 to 16h30 and made it repeat for two days. Now the times need to be adjusted independently for the two days. I could just cancel the repeat and book a new appointment for the second day but the event has a confirmed room booking and with rooms at a premium I worry that someone else may grab the room before I can create the new second day event. Outlook had a way to modify repeating events individually but I'm not seeing anything like that in the Google Calendar web client. So my question is whether there is a way to individually edit repeating events, or failing that, to split the repeating event into individual ones?

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  • Bringing Google Docs to the Desktop

    - by Jonathan Sampson
    Is there a stable way of accessing Google Docs (application) from my desktop without having to use a browser on Windows? On my accepted answer... While I did stipulate that I wanted to not use my browser, I didn't really mean I wanted to avoid browser technology. I meant I didn't want to open my browser, type in the web address for google docs, etc. TheTXI's answer required me to download/install nothing more than what I already had (Chrome) to acheive this. It created a desktop icon (similar to an application) that launches me right into my docs (similar to an application), without extra browser-items on the screen. This was an excellent suggestion, and won by virtue of parsimony.

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  • How does Google searches for content? [closed]

    - by Akito
    I am trying to understand how does Google search for content within a page. When we search a page, it displays relevant results with keywords in the title or other important places. The thing that astonishes me is that how do they grab the starting area of the text? They show a small text with the search results. How do they manage to have it as there is nothing special in a webpage that makes a Google bot understand from where does the actual content start. Please help me out. Thanks

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  • Change Google Chrome's Process model?

    - by mobius42
    See here: http://imgur.com/lKffI.png Does anyone here know how to stop Chrome doing this? Chrome seems to group all tabs I open through the same page into one process. If I copy and paste the links individually into separate tabs, it creates new processes, but when I just middle click links, it groups them into one. I want to force Chrome to create a new process for every tab because when one page locks up, it freezes pretty much all the tabs I have open and if one of the tabs crashes, it takes the rest with it. You can apparently alter Chrome's process model to one called "--process-per-tab" which seems to be what I'm looking for, but when I try and open Chrome with this argument via the terminal, it doesn't work. It's likely I'm not using the correct command; what I tried was: /Applications/"Google Chrome.app"/Contents/MacOS/"Google Chrome" --process-per-tab I'm on OSX and using the latest dev build 5.0.396.0.

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  • Google maps later traffic

    - by bobobobo
    Google maps has this feature of showing you how long it will take to get somewhere based on current traffic. But what about history, or asking for a prediction of how long it will take to get somewhere, during rush hour, for example? So, how long will it take to get there on this route if I leave at 5, vs how long it will take if I leave at 3. (A difference of 30 minutes on the road sometimes!) If google maps doesn't provide this service, iis there anywhere that does?

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  • Change Google Chrome’s Process model?

    - by mobius42
    See here: http://imgur.com/lKffI.png Does anyone know how to stop Chrome doing this? Chrome seems to group all tabs I open through the same page into one process. If I copy and paste the links individually into separate tabs, it creates new processes, but when I just middle click links, it groups them into one. I want to force Chrome to create a new process for every tab because when one page locks up, it freezes pretty much all the tabs I have open and if one of the tabs crashes, it takes the rest with it. You can apparently alter Chrome's process model to one called "--process-per-tab" which seems to be what I'm looking for, but when I try and open Chrome with this argument via the terminal, it doesn't work. It's likely I'm not using the correct command; what I tried was: /Applications/"Google Chrome.app"/Contents/MacOS/"Google Chrome" --process-per-tab I'm on OSX and using the latest dev build 5.0.396.0.

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  • c# WebRequest to connect to wikipedia API

    - by NickJ
    Hey, This may be a pathetically simple problem but I cannot seem to format the post webrequest/response to get data from the wikipedia api. I have posted my code below if anyone can help me see my problem. string pgTitle = txtPageTitle.Text; Uri address = new Uri("http://en.wikipedia.org/w/api.php"); HttpWebRequest request = WebRequest.Create(address) as HttpWebRequest; request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; string action = "query"; string query = pgTitle; StringBuilder data = new StringBuilder(); data.Append("action=" + HttpUtility.UrlEncode(action)); data.Append("&query=" + HttpUtility.UrlEncode(query)); byte[] byteData = UTF8Encoding.UTF8.GetBytes(data.ToString()); request.ContentLength = byteData.Length; using (Stream postStream = request.GetRequestStream()) { postStream.Write(byteData, 0, byteData.Length); } using (HttpWebResponse response = request.GetResponse() as HttpWebResponse) { // Get the response stream StreamReader reader = new StreamReader(response.GetResponseStream()); divWikiData.InnerText = reader.ReadToEnd(); }

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  • New .NET Library for Accessing the Survey Monkey API

    - by Ben Emmett
    I’ve used Survey Monkey’s API for a while, and though it’s pretty powerful, there’s a lot of boilerplate each time it’s used in a new project, and the json it returns needs a bunch of processing to be able to use the raw information. So I’ve finally got around to releasing a .NET library you can use to consume the API more easily. The main advantages are: Only ever deal with strongly-typed .NET objects, making everything much more robust and a lot faster to get going Automatically handles things like rate-limiting and paging through results Uses combinations of endpoints to get all relevant data for you, and processes raw response data to map responses to questions To start, either install it using NuGet with PM> Install-Package SurveyMonkeyApi (easier option), or grab the source from https://github.com/bcemmett/SurveyMonkeyApi if you prefer to build it yourself. You’ll also need to have signed up for a developer account with Survey Monkey, and have both your API key and an OAuth token. A simple usage would be something like: string apiKey = "KEY"; string token = "TOKEN"; var sm = new SurveyMonkeyApi(apiKey, token); List<Survey> surveys = sm.GetSurveyList(); The surveys object is now a list of surveys with all the information available from the /surveys/get_survey_list API endpoint, including the title, id, date it was created and last modified, language, number of questions / responses, and relevant urls. If there are more than 1000 surveys in your account, the library pages through the results for you, making multiple requests to get a complete list of surveys. All the filtering available in the API can be controlled using .NET objects. For example you might only want surveys created in the last year and containing “pineapple” in the title: var settings = new GetSurveyListSettings { Title = "pineapple", StartDate = DateTime.Now.AddYears(-1) }; List<Survey> surveys = sm.GetSurveyList(settings); By default, whenever optional fields can be requested with a response, they will all be fetched for you. You can change this behaviour if for some reason you explicitly don’t want the information, using var settings = new GetSurveyListSettings { OptionalData = new GetSurveyListSettingsOptionalData { DateCreated = false, AnalysisUrl = false } }; Survey Monkey’s 7 read-only endpoints are supported, and the other 4 which make modifications to data might be supported in the future. The endpoints are: Endpoint Method Object returned /surveys/get_survey_list GetSurveyList() List<Survey> /surveys/get_survey_details GetSurveyDetails() Survey /surveys/get_collector_list GetCollectorList() List<Collector> /surveys/get_respondent_list GetRespondentList() List<Respondent> /surveys/get_responses GetResponses() List<Response> /surveys/get_response_counts GetResponseCounts() Collector /user/get_user_details GetUserDetails() UserDetails /batch/create_flow Not supported Not supported /batch/send_flow Not supported Not supported /templates/get_template_list Not supported Not supported /collectors/create_collector Not supported Not supported The hierarchy of objects the library can return is Survey List<Page> List<Question> QuestionType List<Answer> List<Item> List<Collector> List<Response> Respondent List<ResponseQuestion> List<ResponseAnswer> Each of these classes has properties which map directly to the names of properties returned by the API itself (though using PascalCasing which is more natural for .NET, rather than the snake_casing used by SurveyMonkey). For most users, Survey Monkey imposes a rate limit of 2 requests per second, so by default the library leaves at least 500ms between requests. You can request higher limits from them, so if you want to change the delay between requests just use a different constructor: var sm = new SurveyMonkeyApi(apiKey, token, 200); //200ms delay = 5 reqs per sec There’s a separate cap of 1000 requests per day for each API key, which the library doesn’t currently enforce, so if you think you’ll be in danger of exceeding that you’ll need to handle it yourself for now.  To help, you can see how many requests the current instance of the SurveyMonkeyApi object has made by reading its RequestsMade property. If the library encounters any errors, including communicating with the API, it will throw a SurveyMonkeyException, so be sure to handle that sensibly any time you use it to make calls. Finally, if you have a survey (or list of surveys) obtained using GetSurveyList(), the library can automatically fill in all available information using sm.FillMissingSurveyInformation(surveys); For each survey in the list, it uses the other endpoints to fill in the missing information about the survey’s question structure, respondents, and responses. This results in at least 5 API calls being made per survey, so be careful before passing it a large list. It also joins up the raw response information to the survey’s question structure, so that for each question in a respondent’s set of replies, you can access a ProcessedAnswer object. For example, a response to a dropdown question (from the /surveys/get_responses endpoint) might be represented in json as { "answers": [ { "row": "9384627365", } ], "question_id": "615487516" } Separately, the question’s structure (from the /surveys/get_survey_details endpoint) might have several possible answers, one of which might look like { "text": "Fourth item in dropdown list", "visible": true, "position": 4, "type": "row", "answer_id": "9384627365" } The library understands how this mapping works, and uses that to give you the following ProcessedAnswer object, which first describes the family and type of question, and secondly gives you the respondent’s answers as they relate to the question. Survey Monkey has many different question types, with 11 distinct data structures, each of which are supported by the library. If you have suggestions or spot any bugs, let me know in the comments, or even better submit a pull request .

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Publish limit on Facebook's Graph API

    - by Andy
    Hey guys, I've been using the Graph API for a while. One feature of my application is that it allows a user to post a message on their friends walls (dont worry it is not spam). Anyway...there is a limit on the API and it will only allow a certain number of posts before failing. I've read on the facebook bucket allocation limits but my app's limit has not moved. It was 26 when i created the app. It is still 26 even though there are about 20 users. What can I do to increase my pulish limit? And I promise this app is not used for anything spam related.

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  • Python 2.7 - Help using an API (HL7)

    - by atomicluis
    I am new to programming and Python. I have a very basic python script that connects to server and send a text message: #!/usr/bin/python import socket s = socket.socket() host = '127.0.0.1' port = 4106 s.connect((host, port)) message = 'test1' s.send(message) print s.recv(1024) s.close Everything is fine, except that this message is an HL7 message and needs to wrapped in MLLP I found this API that I think can do this for me (http://python-hl7.readthedocs.org/en/latest/api.html#mllp-network-client) So I modified my program to the following, but I keep getting the error message: NameError: name 'MLLPClient' is not defined #!/usr/bin/python import socket import hl7 host = '127.0.0.1' port = 4106 with MLLPClient(host, port) as client: client.send_message('test1') print s.recv(1024) s.close Thanks in advanced for all the help

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  • Does Google use any “Language” flags / tags set within a PDF file when determining its language?

    - by Ally Ak
    When determining the language of a HTML page, I understand that Google looks at any language declarations that the page owner has set, and then also applies its own language detection algorithms. But does Google similarly look at language meta data set in PDF files when determining a PDF file's language? (Authors of PDF files can set document-wide properties describing the language (or languages) contained within it.) Or does Google rely exclusively on language detection algorithms and disregard the language flag set within the PDF file? Can anyone shed any light?

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  • django-rest-framework: api versioning

    - by w--
    so googling around it appears that the general consensus is that embedding version numbers in REST URIs is a bad practice and a bad idea. even on SO there are strong proponents supporting this. e.g. Best practices for API versioning? My question is about how to accomplish the proposed solution of using the accept header / content negotiation in the django-rest-framework to accomplish this. It looks like content negotiation in the framework, http://django-rest-framework.org/api-guide/content-negotiation.html is already configured to automatically return intended values based on accepted MIME types. If I start using the Accept header for custom types, I'll lose this benefit of the framework. Is there a better way to accomplish this in the framework?

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  • ASP.NET Web API - Screencast series Part 4: Paging and Querying

    - by Jon Galloway
    We're continuing a six part series on ASP.NET Web API that accompanies the getting started screencast series. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. In Part 1 we looked at what ASP.NET Web API is, why you'd care, did the File / New Project thing, and did some basic HTTP testing using browser F12 developer tools. In Part 2 we started to build up a sample that returns data from a repository in JSON format via GET methods. In Part 3, we modified data on the server using DELETE and POST methods. In Part 4, we'll extend on our simple querying methods form Part 2, adding in support for paging and querying. This part shows two approaches to querying data (paging really just being a specific querying case) - you can do it yourself using parameters passed in via querystring (as well as headers, other route parameters, cookies, etc.). You're welcome to do that if you'd like. What I think is more interesting here is that Web API actions that return IQueryable automatically support OData query syntax, making it really easy to support some common query use cases like paging and filtering. A few important things to note: This is just support for OData query syntax - you're not getting back data in OData format. The screencast demonstrates this by showing the GET methods are continuing to return the same JSON they did previously. So you don't have to "buy in" to the whole OData thing, you're just able to use the query syntax if you'd like. This isn't full OData query support - full OData query syntax includes a lot of operations and features - but it is a pretty good subset: filter, orderby, skip, and top. All you have to do to enable this OData query syntax is return an IQueryable rather than an IEnumerable. Often, that could be as simple as using the AsQueryable() extension method on your IEnumerable. Query composition support lets you layer queries intelligently. If, for instance, you had an action that showed products by category using a query in your repository, you could also support paging on top of that. The result is an expression tree that's evaluated on-demand and includes both the Web API query and the underlying query. So with all those bullet points and big words, you'd think this would be hard to hook up. Nope, all I did was change the return type from IEnumerable<Comment> to IQueryable<Comment> and convert the Get() method's IEnumerable result using the .AsQueryable() extension method. public IQueryable<Comment> GetComments() { return repository.Get().AsQueryable(); } You still need to build up the query to provide the $top and $skip on the client, but you'd need to do that regardless. Here's how that looks: $(function () { //--------------------------------------------------------- // Using Queryable to page //--------------------------------------------------------- $("#getCommentsQueryable").click(function () { viewModel.comments([]); var pageSize = $('#pageSize').val(); var pageIndex = $('#pageIndex').val(); var url = "/api/comments?$top=" + pageSize + '&$skip=' + (pageIndex * pageSize); $.getJSON(url, function (data) { // Update the Knockout model (and thus the UI) with the comments received back // from the Web API call. viewModel.comments(data); }); return false; }); }); And the neat thing is that - without any modification to our server-side code - we can modify the above jQuery call to request the comments be sorted by author: $(function () { //--------------------------------------------------------- // Using Queryable to page //--------------------------------------------------------- $("#getCommentsQueryable").click(function () { viewModel.comments([]); var pageSize = $('#pageSize').val(); var pageIndex = $('#pageIndex').val(); var url = "/api/comments?$top=" + pageSize + '&$skip=' + (pageIndex * pageSize) + '&$orderby=Author'; $.getJSON(url, function (data) { // Update the Knockout model (and thus the UI) with the comments received back // from the Web API call. viewModel.comments(data); }); return false; }); }); So if you want to make use of OData query syntax, you can. If you don't like it, you're free to hook up your filtering and paging however you think is best. Neat. In Part 5, we'll add on support for Data Annotation based validation using an Action Filter.

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  • Anyone successfully using Commission Junction API ?

    - by Mauricio Scheffer
    Is anyone successfully using the CJ web services? I just keep getting java.lang.NullPointerExceptions even though my app is .net (clearly their errors). CJ support doesn't even know what a web service is. I googled and found many people getting this or other errors. Question is: is it a temporary problem or am I doomed to parse manually downloaded reports for eternity? The specific API I'm trying to use is the daily publisher commission service. Here is the WSDL. Links: CJ web services home API Reference

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  • Why does my domain not show up in Google anymore?

    - by Earlz
    So I have had a website since about 2006. It's http://earlz.biz.tm . Recently I've noticed that no results will show up for it in google. I do have a secondary domain(that I plan on getting rid of) pointing to it but I don't understand why google would suddenly not show my site. I believe it was showing up a few months ago and my website is hardly ever down, like one or two days I believe has been the most it's been down in a row in this time period. Is there something wrong with my DNS or other configuration that would make google not index me? For reference I've tried: earlz.biz.tm site:earlz.biz.tm and the heading from my site "Earlz.biz.tm -- The reasoning is bacon" A few show up with the therusticstone.com domain(the one I plan to point somewhere else) but none show up directly linking to earlz.biz.tm.

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  • Netflix OData API iPhone: Accessing more than just the title

    - by Neil Desai
    Netflix just recently announced that they have a new OData API which gives developers access to more of their catalog and is exactly what I've been looking for. Also, on odata.org they have a sample iphone objective-c sdk that accesses the netflix odata api and displays a few movie titles in a tableview with a navigationcontroller. http://odataobjc.codeplex.com/ I'm just messing around right now and I would like to access more than just the catalog titles but I have no idea how to. Preferably, I would like to just push another view controller that will implement a page that can display the synopsis etc. Any suggestions on how to access the other data elements of a movie? Thanks

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  • How do I ask google not to index certain parts of my page?

    - by Gavin Mannion
    I was searching for an old review on my site today and I noticed that Google is indexing the headline text in my latest article list on every page that it appears, obviously I guess. The problem is if I search for my Dragon's Lair review specifically to my site like this http://www.google.co.za/search?sugexp=chrome,mod=9&sourceid=chrome&ie=UTF-8&q=site%3Alazygamer.net+dragons+lair+review Then it returns a ton of pages that aren't appropriate as they aren't related to the review at all. The reason why I care is that I have a second Dragon's Lair review that was posted years ago and now I can't find it. Is there a way to hint to google that certain text isn't relevant to the actual content on the page? is it a terrible idea?

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  • Office Communicator Auto Accept Calls with C# API

    - by Dennis
    Is there a way to automatically accept calls programmed with the C# Api when someone calls 'me' to start a video call? Starting a video call with the API is easy: var contactArray = new ArrayList(); contactArray.Add("[email protected]"); object[] sipUris = new object[contactArray.Count]; int currentObject = 0; foreach (object contactObject in contactArray) { sipUris[currentObject] = contactObject; currentObject++; } var communicator = new Messenger(); communicator.OnIMWindowCreated += new DMessengerEvents_OnIMWindowCreatedEventHandler(communicator_OnIMWindowCreated); IMessengerAdvanced msgrAdv = communicator as CommunicatorAPI.IMessengerAdvanced; if (msgrAdv != null) { try { object obj = msgrAdv.StartConversation(CommunicatorAPI.CONVERSATION_TYPE.CONVERSATION_TYPE_VIDEO, sipUris, null, "Conference Wall CZ - Conversation", "1", null); } catch (COMException ex) { Console.WriteLine(ex.Message); } } But on the other side i want to automatically accept this call....

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  • Does placing Google Analytics code in an external file affect statistics?

    - by Jacob Hume
    I'm working with an outside software vendor to add Google Analytics code to their web app, so that we can track its usage. Their developer suggested that we place the code in an external ".js" file, and he could include that in the layout of his application. The StackOverflow question "Google Analytics: External .js file covers the technical aspect, so apparently tracking is possible via an external file. However, I'm not quite satisfied that this won't have negative implications. Does including the tracking code as an external file affect the statistics collected by Google?

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