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  • Entity Framework Custom Query Function

    - by Josh
    I have an Entity Framework 4.0 Entity Object called Revision w/ Nullable DateEffectiveFrom and DateEffectiveTo dates. I was wondering if there was a short-hand way of querying an object's RevisionHistory based on a particular QueryDate date instead of having to use the following query structure: var results = EntityObject.Revisions.Where(x => (x.DateEffectiveFrom == null && x.DateEffectiveTo == null) || (x.DateEffectiveFrom == null && x.DateEffectiveTo >= QueryDate) || (x.DateEffectiveFrom <= QueryDate && x.DateEffectiveTo == null) || (x.DateEffectiveFrom <= QueryDate && x.DateEffectiveTo >= QueryDate)); I've tried creating the following boolean function in the Revision class: partial class Revision { public bool IsEffectiveOn(DateTime date) { return (x.DateEffectiveFrom == null && x.DateEffectiveTo == null) || (x.DateEffectiveFrom == null && x.DateEffectiveTo >= date) || (x.DateEffectiveFrom <= date && x.DateEffectiveTo == null) || (x.DateEffectiveFrom <= date && x.DateEffectiveTo >= date)); } ... } And then updating the query to: var results = EntityObject.Revisions.Where(x => x.IsEffectiveOn(QueryDate)); but this obviously doesn't translate to SQL. Any ideas would be much appreciated.

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • MVC.NET custom validator is not working

    - by IvanMushketyk
    I want to write a custom validator for MVC.NET framework that checks if entered date is in the future. To do it, I wrote the following class: [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)] public sealed class InTheFutureAttribute : ValidationAttribute, IClientValidatable { private const string DefaultErrorMessage = "{0} should be date in the future"; public InTheFutureAttribute() : base(DefaultErrorMessage) { } public override string FormatErrorMessage(string name) { return string.Format(ErrorMessageString, name); } public override bool IsValid(object value) { DateTime time = (DateTime)value; if (time < DateTime.Now) { return false; } return true; } public IEnumerable<ModelClientValidationRule> GetClientValidationRules(ModelMetadata metadata, ControllerContext context) { var clientValidationRule = new ModelClientValidationRule() { ErrorMessage = FormatErrorMessage(metadata.GetDisplayName()), ValidationType = "wrongvalue" }; return new[] { clientValidationRule }; } } and added attribute to field that I want to check. On the View page I create input field in the following way: <div class="editor-label-search"> @Html.LabelFor(model => model.checkIn) </div> <div class="editor-field-search-date"> @Html.EditorFor(model => model.checkIn) <script type="text/javascript"> $(document).ready(function () { $('#checkIn').datepicker({ showOn: 'button', buttonImage: '/Content/images/calendar.gif', duration: 0, dateFormat: 'dd/mm/yy' }); }); </script> @Html.ValidationMessageFor(model => model.checkIn) </div> When I submit the form for the controller that requires model with checked attribute code in my validator is called and it returns false, but instead of displaying an error it just call my controller's action and send invalid model to it. Am I doing something wrong? How can I fix it? Thank you in advance.

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  • Debugging a HTTP Handler from Visual Studio

    - by O.O.
    I am trying to debug a HTTP Handler in Visual Studio and the break point is not getting hit. Does anyone have an idea on how to go about debugging HTTP Handlers in Visual Studio? I am using VS 2010 Premium, .NET 4.0 on a Windows 7 machine. In my Web Application I have a HTTP Handler in /HTTPHandler/TrackingHandler.cs The following is in my web config file: <system.webServer> <handlers> <add name="TrackingHandler" path="/tx/*" verb="*" type="ProjectNamespace.TrackingHandler" resourceType="Unspecified" preCondition="integratedMode" /> </handlers> </system.webServer> My HTTP Handler looks like below namespace ProjectNamespace { public class TrackingHandler : IHttpHandler { public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext context) { //Breakpoint on the very first line below string tracker = Path.GetFileName(context.Request.PhysicalPath); ....... } } } I start my Web Application using any random page in Visual Studio Debug using the builtin Web Server. I then maually edit the URL to point to the /tx/ directory and some random string after it. For e.g. my current URL looks like http://localhost:53699/tx/sdfs. I thought this should pull up the breakpoint on the first line of ProcessRequest() but it does not. I’d be grateful for any ideas. O. O.

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • Hiding Command Prompt with CodeDomProvider

    - by j-t-s
    Hi All I've just got my own little custom c# compiler made, using the article from MSDN. But, when I create a new Windows Forms application using my sample compiler, the MSDOS window also appears, and if I close the DOS window, my WinForms app closes too. How can I tell the Compiler? not to show the MSDOS window at all? Thank you :) Here's my code: using System; namespace JTS { public class CSCompiler { protected string ot, rt, ss, es; protected bool rg, cg; public string Compile(String se, String fe, String[] rdas, String[] fs, Boolean rn) { System.CodeDom.Compiler.CodeDomProvider CODEPROV = System.CodeDom.Compiler.CodeDomProvider.CreateProvider("CSharp"); ot = fe; System.CodeDom.Compiler.CompilerParameters PARAMS = new System.CodeDom.Compiler.CompilerParameters(); // Ensure the compiler generates an EXE file, not a DLL. PARAMS.GenerateExecutable = true; PARAMS.OutputAssembly = ot; PARAMS.CompilerOptions = "/target:winexe"; PARAMS.ReferencedAssemblies.Add(typeof(System.Xml.Linq.Extensions).Assembly.Location); PARAMS.LinkedResources.Add("this.ico"); foreach (String ay in rdas) { if (ay.Contains(".dll")) PARAMS.ReferencedAssemblies.Add(ay); else { string refd = ay; refd = refd + ".dll"; PARAMS.ReferencedAssemblies.Add(refd); } } System.CodeDom.Compiler.CompilerResults rs = CODEPROV.CompileAssemblyFromFile(PARAMS, fs); if (rs.Errors.Count > 0) { foreach (System.CodeDom.Compiler.CompilerError COMERR in rs.Errors) { es = es + "Line number: " + COMERR.Line + ", Error number: " + COMERR.ErrorNumber + ", '" + COMERR.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { // Compilation succeeded. es = "Compilation Succeeded."; if (rn) System.Diagnostics.Process.Start(ot); } return es; } } }

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  • Hiding Command Prompt with CodeDomProvider

    - by j-t-s
    Hi All I've just got my own little custom c# compiler made, using the article from MSDN. But, when I create a new Windows Forms application using my sample compiler, the MSDOS window also appears, and if I close the DOS window, my WinForms app closes too. How can I tell the Compiler? not to show the MSDOS window at all? Thank you :) Here's my code: using System; namespace JTS { public class CSCompiler { protected string ot, rt, ss, es; protected bool rg, cg; public string Compile(String se, String fe, String[] rdas, String[] fs, Boolean rn) { System.CodeDom.Compiler.CodeDomProvider CODEPROV = System.CodeDom.Compiler.CodeDomProvider.CreateProvider("CSharp"); ot = fe; System.CodeDom.Compiler.CompilerParameters PARAMS = new System.CodeDom.Compiler.CompilerParameters(); // Ensure the compiler generates an EXE file, not a DLL. PARAMS.GenerateExecutable = true; PARAMS.OutputAssembly = ot; PARAMS.CompilerOptions = "/target:winexe"; PARAMS.ReferencedAssemblies.Add(typeof(System.Xml.Linq.Extensions).Assembly.Location); PARAMS.LinkedResources.Add("this.ico"); foreach (String ay in rdas) { if (ay.Contains(".dll")) PARAMS.ReferencedAssemblies.Add(ay); else { string refd = ay; refd = refd + ".dll"; PARAMS.ReferencedAssemblies.Add(refd); } } System.CodeDom.Compiler.CompilerResults rs = CODEPROV.CompileAssemblyFromFile(PARAMS, fs); if (rs.Errors.Count > 0) { foreach (System.CodeDom.Compiler.CompilerError COMERR in rs.Errors) { es = es + "Line number: " + COMERR.Line + ", Error number: " + COMERR.ErrorNumber + ", '" + COMERR.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { // Compilation succeeded. es = "Compilation Succeeded."; if (rn) System.Diagnostics.Process.Start(ot); } return es; } } }

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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  • Convert templated parameter type to string

    - by wheaties
    I've got a small bit of DRY going on in code I and others have written that I'd like to reduce but I'm failing to figure out how to get it done. This is legacy COM code but it's interfering with the readability. I'd like to do the following: bool queryInterface<class T, class V>(T &_input, V &_output, Logger &_logger){ if( FAILED( _input->QueryInterface( &_output ) ) ){ _logger.error() << "Failed to Query Interface between " << MAGICHAPPENS<T>() << " and " << MAGICHAPPENS<V>(); return false; } if( _output == NULL ){ _logger.warn() << "Unable to Query Interface between " << MAGICHAPPENS<T>() << " and " << MAGICHAPPENS<V>(); return false; } } Wherein the "MAGICHAPPENS()" function would spit out the name of the variable type. Such that if "V" were a IQueryFilter I'd get back a string of "IQueryFilter." I can't think of any reasonable solution without having to write a bunch of template specializations totally defeating the point in the first place. Is there a way to write ANDMAGICHAPPENS?

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  • Polymorphic Numerics on .Net and In C#

    - by Bent Rasmussen
    It's a real shame that in .Net there is no polymorphism for numbers, i.e. no INumeric interface that unifies the different kinds of numerical types such as bool, byte, uint, int, etc. In the extreme one would like a complete package of abstract algebra types. Joe Duffy has an article about the issue: http://www.bluebytesoftware.com/blog/CommentView,guid,14b37ade-3110-4596-9d6e-bacdcd75baa8.aspx How would you express this in C#, in order to retrofit it, without having influence over .Net or C#? I have one idea that involves first defining one or more abstract types (interfaces such as INumeric - or more abstract than that) and then defining structs that implement these and wrap types such as int while providing operations that return the new type (e.g. Integer32 : INumeric; where addition would be defined as public Integer32 Add(Integer32 other) { return Return(Value + other.Value); } I am somewhat afraid of the execution speed of this code but at least it is abstract. No operator overloading goodness... Any other ideas? .Net doesn't look like a viable long-term platform if it cannot have this kind of abstraction I think - and be efficient about it. Abstraction is reuse.

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  • How to select a rectangle from List<Rectangle[]> with Linq

    - by dboarman
    I have a list of DrawObject[]. Each DrawObject has a Rectangle property. Here is my event: List<Canvas.DrawObject[]> matrix; void Control_MouseMove ( object sender, MouseEventArgs e ) { IEnumerable<Canvas.DrawObject> tile = Enumerable.Range( 0, matrix.Capacity - 1) .Where(row => Enumerable.Range(0, matrix[row].Length -1) .Where(column => this[column, row].Rectangle.Contains(e.Location))) .????; } I am not sure exactly what my final select command should be in place of the "????". Also, I was getting an error: cannot convert IEnumerable to bool. I've read several questions about performing a linq query on a list of arrays, but I can't quite get what is going wrong with this. Any help? Edit Apologies for not being clear in my intentions with the implementation. I intend to select the DrawObject that currently contains the mouse location.

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • Show me your Linq to SQL architectures!

    - by Brad Heller
    I've been using Linq to SQL for a new implementation that I've been working on. I have about 5000 lines of code and am a little ways from a solid demo. I've been pretty satisfied with Linq to SQL so far -- the tools are excellent and pretty painless and it allows you to get a DAL up and running quickly. That said, there are some major draw backs that I just keep hitting over and over again. Namely how to handle separation of concerns between my DAL and my business layer and juggling that with different data contexts. Here is the architecture I've been using: My repositories do all my data access and they return Linq to SQL objects. Each of my Linq to SQL objects implements an IDetachable interface. A typical implementation looks like this: partial class PaymentDetail : IDetachable { #region IDetachable Members public bool IsAttached { get { return PropertyChanging != null; } } public void Detach() { if (IsAttached) { PropertyChanged = null; PropertyChanging = null; Transaction.Detach(); } } #endregion } Every time I do a DAL operation in my repository I "detach" when I'm done with the object (and it should theoretically detach from any child objects) to remove the DataContext's context. Like I said, this works pretty well, but there are some edge cases that seem to be a big pain in the ass. For instance, my Transaction object has many PaymentDetails. Even when there are no PaymentDetails in that collection it's still attached to the DataContext's context! Thus, if I try to update (I update by Attach()ing to the object and then SubmitChanges()) I get that dreaded "An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported." message. Anyway, I'm starting to doubt that this technology was a good gamble. Has anyone got a decent architecture that they're willing to share? I'd really love to use this technology but I feel like I spend 1/3 of my time just debugging is retarded quirks!

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • Problems in getting data from CFStreamCreatePairWithSocketToHost

    - by gkedmi
    Hi I'm building an iPhoe app with a socket to a PC app , I need to get an image from this PC app. It's my first time using "CFStreamCreatePairWithSocketToHost".After I establish the socket with "NSOperation" I call CFStreamClientContext streamContext = {0, self, NULL, NULL, NULL}; BOOL success = CFReadStreamSetClient(myReadStream, kMyNetworkEvents,MyStreamCallBack,&streamContext); CFReadStreamScheduleWithRunLoop(myReadStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); then I call CFWriteStreamWrite(myWriteStream, &writeBuffer, 3); // Open read stream. if (!CFReadStreamOpen(myReadStream)) { // Notify error } . . . while(!cancelled && !finished) { SInt32 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.25, NO); if (result == kCFRunLoopRunStopped || result == kCFRunLoopRunFinished) { break; } if (([NSDate timeIntervalSinceReferenceDate] - _lastRead) MyConnectionTimeout) { // Call timed out cancelled = YES; break; } // Also handle stream status CFStreamStatus status = CFReadStreamGetStatus(myReadStream); } and then when I get "kCFStreamEventHasBytesAvailable" I use while (CFReadStreamHasBytesAvailable(myReadStream)) { CFReadStreamRead(myReadStream, readBuffer, 1000); //and buffer the the bytes } It's unpredictable , sometimes I get the whole picture , sometime I got just part of it , and I can't understand what make the different. can someone has an idea what is wrong here? thanks

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  • How to solve timing problems in automated UI tests with C# and Visual Studio?

    - by Lernkurve
    Question What is the standard approach to solve timing problems in automated UI tests? Concrete example I am using Visual Studio 2010 and Team Foundation Server 2010 to create automated UI tests and want to check whether my application has really stopped running: [TestMethod] public void MyTestMethod() { Assert.IsTrue(!IsMyAppRunning(), "App shouldn't be running, but is."); StartMyApp(); Assert.IsTrue(IsMyAppRunning(), "App should have been started and should be running now."); StopMyApp(); //Pause(500); Assert.IsTrue(!IsMyAppRunning(), "App was stopped and shouldn't be running anymore."); } private bool IsMyAppRunning() { foreach (Process runningProcesse in Process.GetProcesses()) { if (runningProcesse.ProcessName.Equals("Myapp")) { return true; } } return false; } private void Pause(int pauseTimeInMilliseconds) { System.Threading.Thread.Sleep(pauseTimeInMilliseconds); } StartMyApp() and StopMyApp() have been recorded with MS Test Manager 2010 and reside in UIMap.uitest. The last assert fails because the assertion is executed while my application is still in the process of shutting down. If I put a delay after StopApp() the test case passes. The above is just an example to explain my problem. What is the standard approach to solve these kinds of timing issues? One idea would be to wait with the assertion until I get some event notification that my app has been stopped.

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  • MFC Combo-Box Control is not showing the full list of items when I click the drop-down menu...

    - by shan23
    I'm coding an app in MSVS 2008, which has a ComboBox control which I initialize thru the code as below: static char* OptionString[4] = {"Opt1", "Opt2", "Opt3", "Opt4"}; BOOL CMyAppDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_Option.AddString(OptionString[0]); m_Option.AddString(OptionString[1]); m_Option.AddString(OptionString[2]); m_Option.AddString(OptionString[3]); m_Option.SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control } Now, when I build the app and click the down-arrow, the drop-down box shows the first option ONLY(since I've selected that thru my code). But, if i press down-arrow key on keyboard, it cycles thru the options in the order I've inserted, but never does it show more than 1 option in the box. So, In case an user wants to select option3, he has to cycle through options 1 and 2 !! Though once I select any option using the keyboard, the appropriate event handlers are fired, I'm miffed by this behaviour , as is understandable. I'm listing the properties of the combo-box control as well - only the properties that are true(rest are set to false): Type - Dropdown Vertical Scrollbar Visible Tabstop This has bugged me for weeks now. Can anyone pls enlighten me ?

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  • Localizing DataAnnotations Custom Validator

    - by Gabe G
    Hello SO, I'm currently working in an MVC 2 app which has to have everything localized in n-languages (currently 2, none of them english btw). I validate my model classes with DataAnnotations but when I wanted to validate a DateTime field found out that the DataTypeAttribute returns always true, no matter it was a valid date or not (that's because when I enter a random string "foo", the IsValid() method checks against "01/01/0001 ", dont know why). Decided to write my own validator extending ValidationAtribute class: public class DateTimeAttribute : ValidationAttribute { public override bool IsValid(object value) { DateTime result; if (value.ToString().Equals("01/01/0001 0:00:00")) { return false; } return DateTime.TryParse(value.ToString(), out result); } } Now it checks OK when is valid and when it's not, but my problem starts when I try to localize it: [Required(ErrorMessageResourceType = typeof(MSG), ErrorMessageResourceName = "INS_DATA_Required")] [CustomValidation.DateTime(ErrorMessageResourceType = typeof(MSG), ErrorMessageResourceName = "INS_DATA_DataType")] public DateTime INS_DATA { get; set; } If I put nothing in the field I get a localized MSG (MSG being my resource class) for the key=INS_DATA_Required but if I put a bad-formatted date I get the "The value 'foo' is not valid for INS_DATA" default message and not the localized MSG. What am I misssing?

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  • Resolving Circular References for Objects Implementing ISerializable

    - by Chris
    I'm writing my own IFormatter implementation and I cannot think of a way to resolve circular references between two types that both implement ISerializable. Here's the usual pattern: [Serializable] class Foo : ISerializable { private Bar m_bar; public Foo(Bar bar) { m_bar = bar; m_bar.Foo = this; } public Bar Bar { get { return m_bar; } } protected Foo(SerializationInfo info, StreamingContext context) { m_bar = (Bar)info.GetValue("1", typeof(Bar)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_bar); } } [Serializable] class Bar : ISerializable { private Foo m_foo; public Foo Foo { get { return m_foo; } set { m_foo = value; } } public Bar() { } protected Bar(SerializationInfo info, StreamingContext context) { m_foo = (Foo)info.GetValue("1", typeof(Foo)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("1", m_foo); } } I then do this: Bar b = new Bar(); Foo f = new Foo(b); bool equal = ReferenceEquals(b, b.Foo.Bar); // true // Serialise and deserialise b equal = ReferenceEquals(b, b.Foo.Bar); If I use an out-of-the-box BinaryFormatter to serialise and deserialise b, the above test for reference-equality returns true as one would expect. But I cannot conceive of a way to achieve this in my custom IFormatter. In a non-ISerializable situation I can simply revisit "pending" object fields using reflection once the target references have been resolved. But for objects implementing ISerializable it is not possible to inject new data using SerializationInfo. Can anyone point me in the right direction?

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  • C# graphics flickering

    - by David
    Hello, I am working on kind of drawing program but I have a problem with flickering while moving a mouse cursor while drawing a rubberband line. I hope you can help me to remove that flickering of line, here is the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace GraphicsTest { public partial class Form1 : Form { int xFirst, yFirst; Bitmap bm = new Bitmap(1000, 1000); Graphics bmG; Graphics xG; Pen pen = new Pen(Color.Black, 1); bool draw = false; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bmG = Graphics.FromImage(bm); xG = this.CreateGraphics(); bmG.Clear(Color.White); } private void Form1_MouseDown(object sender, MouseEventArgs e) { xFirst = e.X; yFirst = e.Y; draw = true; } private void Form1_MouseUp(object sender, MouseEventArgs e) { bmG.DrawLine(pen, xFirst, yFirst, e.X, e.Y); draw = false; xG.DrawImage(bm, 0, 0); } private void Form1_MouseMove(object sender, MouseEventArgs e) { if (draw) { xG.DrawImage(bm, 0, 0); xG.DrawLine(pen, xFirst, yFirst, e.X, e.Y); } } private void Form1_Paint(object sender, PaintEventArgs e) { xG.DrawImage(bm, 0, 0); } } }

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  • Sendkeys problem from .NET program

    - by user203123
    THe code below I copied from MSDN with a bit of modification: [DllImport("user32.dll", CharSet = CharSet.Unicode)] public static extern IntPtr FindWindow(string lpClassName,string lpWindowName); DllImport("User32")] public static extern bool SetForegroundWindow(IntPtr hWnd); int cnt = 0; private void button1_Click(object sender, EventArgs e) { IntPtr calculatorHandle = FindWindow("Notepad", "Untitled - Notepad"); if (calculatorHandle == IntPtr.Zero) { MessageBox.Show("Calculator is not running."); return; } SetForegroundWindow(calculatorHandle); SendKeys.SendWait(cnt.ToString()); SendKeys.SendWait("{ENTER}"); cnt++; SendKeys.Flush(); System.Threading.Thread.Sleep(1000); } The problem is the number sequence in Notepad is not continuously. The first click always results 0 (as expected). but from the second click, the result is unpredictable (but the sequence is still in order, e.g. 3, 4, 5, 10, 14, 15, ....) If I click the button fast enough, I was able to get the result in continuous order (0,1,2,3,4,....) but sometimes it produces more than 2 same numbers (e.g. 0,1,2,3,3,3,4,5,6,6,6,7,8,9,...)

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  • Dependecy Injection with Massive ORM: dynamic trouble

    - by Sergi Papaseit
    I've started working on an MVC 3 project that needs data from an enormous existing database. My first idea was to go ahead and use EF 4.1 and create a bunch of POCO's to represent the tables I need, but I'm starting to think the mapping will get overly complicated as I only need some of the columns in some of the tables. (thanks to Steven for the clarification in the comments. So I thought I'd give Massive ORM a try. I normally use a Unit of Work implementation so I can keep everything nicely decoupled and can use Dependency Injection. This is part of what I have for Massive: public interface ISession { DynamicModel CreateTable<T>() where T : DynamicModel, new(); dynamic Single<T>(string where, params object[] args) where T : DynamicModel, new(); dynamic Single<T>(object key, string columns = "*") where T : DynamicModel, new(); // Some more methods supported by Massive here } And here's my implementation of the above interface: public class MassiveSession : ISession { public DynamicModel CreateTable<T>() where T : DynamicModel, new() { return new T(); } public dynamic Single<T>(string where, params object[] args) where T: DynamicModel, new() { var table = CreateTable<T>(); return table.Single(where, args); } public dynamic Single<T>(object key, string columns = "*") where T: DynamicModel, new() { var table = CreateTable<T>(); return table.Single(key, columns); } } The problem comes with the First(), Last() and FindBy() methods. Massive is based around a dynamic object called DynamicModel and doesn't define any of the above method; it handles them through a TryInvokeMethod() implementation overriden from DynamicObject instead: public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { } I'm at a loss on how to "interface" those methods in my ISession. How could my ISession provide support for First(), Last() and FindBy()? Put it another way, how can I use all of Massive's capabilities and still be able to decouple my classes from data access?

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  • iPhone - how to track touches and allow button taps at the same time?

    - by Jonathan Cohen
    I'm wondering how to track touches anywhere on the iPhone screen and still have UIButtons respond to taps. I subclassed a UIView, made it full screen and the highest view in the hierarchy, and overrode its pointInside:withEvent method. If I return YES, I'm able to track touches anywhere on the screen but the buttons don't respond (likely because the view is instructed to handle and terminate the touch). If I return NO, the touch passes through the view and the buttons respond, but I'm not able to track touches. Do I need to subclass UIButton or is this possible through the responder chain? What am I doing wrong? - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{ return NO; } //only works if pointInside:withEvent: returns YES. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"began"); [self.nextResponder touchesBegan:touches withEvent:event]; } //only works if pointInside:withEvent: returns YES. -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"end"); [self.nextResponder touchesEnded:touches withEvent:event]; }

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  • "Pattern matching" of algebraic type data constructors

    - by jetxee
    Let's consider a data type with many constructors: data T = Alpha Int | Beta Int | Gamma Int Int | Delta Int I want to write a function to check if two values are produced with the same constructor: sameK (Alpha _) (Alpha _) = True sameK (Beta _) (Beta _) = True sameK (Gamma _ _) (Gamma _ _) = True sameK _ _ = False Maintaining sameK is not much fun, it is potentially buggy. For example, when new constructors are added to T, it's easy to forget to update sameK. I omitted one line to give an example: -- it’s easy to forget: -- sameK (Delta _) (Delta _) = True The question is how to avoid boilerplate in sameK? Or how to make sure it checks for all T constructors? The workaround I found is to use separate data types for each of the constructors, deriving Data.Typeable, and declaring a common type class, but I don't like this solution, because it is much less readable and otherwise just a simple algebraic type works for me: {-# LANGUAGE DeriveDataTypeable #-} import Data.Typeable class Tlike t where value :: t -> t value = id data Alpha = Alpha Int deriving Typeable data Beta = Beta Int deriving Typeable data Gamma = Gamma Int Int deriving Typeable data Delta = Delta Int deriving Typeable instance Tlike Alpha instance Tlike Beta instance Tlike Gamma instance Tlike Delta sameK :: (Tlike t, Typeable t, Tlike t', Typeable t') => t -> t' -> Bool sameK a b = typeOf a == typeOf b

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  • Implementing Operator Overloading with Logarithms in C++

    - by Jacob Relkin
    Hello my friends, I'm having some issues with implementing a logarithm class with operator overloading in C++. My first goal is how I would implement the changeBase method, I've been having a tough time wrapping my head around it. My secoond goal is to be able to perform an operation where the left operand is a double and the right operand is a logarithm object. Here's a snippet of my log class: // coefficient: double // base: unsigned int // number: double class _log { double coefficient, number; unsigned int base; public: _log() { base = rand(); coefficient = rand(); number = rand(); } _log operator+ ( const double b ) const; _log operator* ( const double b ) const; _log operator- ( const double b ) const; _log operator/ ( const double b ) const; _log operator<< ( const _log &b ); double getValue() const; bool changeBase( unsigned int base ); }; You guys are awesome, thank you for your time.

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