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  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

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  • how to check null value of Integer type field in ASP.NET MVC view?

    - by Vikas
    Hi, I have integer type field in database which is having property "Not Null". when i create a view & do a validation, if i left that field blank, it will consider it as 0 so i can not compare it with 0 because if someone insert a value 0 then it will be considered as error! one another problem is that i am using Model error as described in the book "ASP.NET MVC 1.0" @ Scott Gu blog. And I am checking the value in partial class of object (created by LINQ-To-SQL). i.e public partial class Person { public bool IsValid { get { return (GetRuleViolations().Count() == 0); } } public IEnumerable<RuleViolation> GetRuleViolations() { if (String.IsNullOrEmpty(Name)) yield return new RuleViolation("Name is Required", "Name"); if (Age == 0) yield return new RuleViolation("Age is Required", "Age"); yield break; } partial void OnValidate(ChangeAction action) { if (!IsValid) throw new ApplicationException("Rule violations prevent saving"); } } There is also problem with range. Like in database if i declared as smallint i.e. short in c#, now if i exceed that range then it gives error as "A Value is reguired". so finally is there any best way for validation in ASP.NET MVC?

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  • Is this a safe/valid hash method implementation?

    - by Sean
    I have a set of classes to represent some objects loaded from a database. There are a couple variations of these objects, so I have a common base class and two subclasses to represent the differences. One of the key fields they have in common is an id field. Unfortunately, the id of an object is not unique across all variations, but within a single variation. What I mean is, a single object of type A could have an id between, say, 0 and 1,000,000. An object of type B could have an id between, 25,000 and 1,025,000. This means there's some overlap of id numbers. The objects are just variations of the same kind of thing, though, so I want to think of them as such in my code. (They were assigned ids from different sets for legacy reasons.) So I have classes like this: @class BaseClass @class TypeAClass : BaseClass @class TypeBClass : BaseClass BaseClass has a method (NSNumber *)objectId. However instances of TypeA and TypeB could have overlapping ids as discussed above, so when it comes to equality and putting these into sets, I cannot just use the id alone to check it. The unique key of these instances is, essentially, (class + objectId). So I figured that I could do this by making the following hash function on the BaseClass: -(NSUInteger)hash { return (NSUInteger)[self class] ^ [self.objectId hash]; } I also implemented isEqual like so: - (BOOL)isEqual:(id)object { return (self == object) || ([object class] == [self class] && [self.objectId isEqual:[object objectId]]); } This seems to be working, but I guess I'm just asking here to make sure I'm not overlooking something - especially with the generation of the hash by using the class pointer in that way. Is this safe or is there a better way to do this?

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  • C# 4.0 'dynamic' doesn't set ref/out arguments

    - by Buu Nguyen
    I'm experimenting with DynamicObject. One of the things I try to do is setting the values of ref/out arguments, as shown in the code below. However, I am not able to have the values of i and j in Main() set properly (even though they are set correctly in TryInvokeMember()). Does anyone know how to call a DynamicObject object with ref/out arguments and be able to retrieve the values set inside the method? class Program { static void Main(string[] args) { dynamic proxy = new Proxy(new Target()); int i = 10; int j = 20; proxy.Wrap(ref i, ref j); Console.WriteLine(i + ":" + j); // Print "10:20" while expect "20:10" } } class Proxy : DynamicObject { private readonly Target target; public Proxy(Target target) { this.target = target; } public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { int i = (int) args[0]; int j = (int) args[1]; target.Swap(ref i, ref j); args[0] = i; args[1] = j; result = null; return true; } } class Target { public void Swap(ref int i, ref int j) { int tmp = i; i = j; j = tmp; } }

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  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

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  • setting the openCV configuration in an openGL project produce several errors

    - by GolSa
    I have a win32 solution which is set for openGL; it works well; but I want to write a function which use functions of openCV; I set the configuration for openCV for both X86 and X64;;I commented the openCV function and just to test the correctness of configuration, I run it; but when I want to run it on X64 I faced with the error below: Error 1 error C2065: 'GWL_HINSTANCE' : undeclared identifier D:\matrix\matrixProjection\src\ControllerMain.cpp 35 1 matrixProjection Error 2 error C2664: 'CreateDialogParamW' : cannot convert parameter 4 from 'BOOL (__cdecl *)(HWND,UINT,WPARAM,LPARAM)' to 'DLGPROC' D:\matrix\matrixProjection\src\DialogWindow.cpp 47 1 matrixProjection Error 2 points to this line of code: HWND DialogWindow::create() { /*-->this line*/ handle = ::CreateDialogParam(instance, MAKEINTRESOURCE(id), parentHandle, Win::dialogProcedure, (LPARAM)controller); return handle; } but on Debug Win32 configure, it runs; I used openGL32 in my project; is there any probability to be the cause? is there any X64 version for openGL? I know that there is something needed in X64 mode which my solution can not handle it; I googled a lot about it but I did not find any solution; How can I solve that?

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  • Is NSManagedObjectContext autosaved or am I looking at NSFetchedResultsController's cache?

    - by Andreas
    I'm developing an iPhone app where I use a NSFetchedResultsController in the main table view controller. I create it like this in the viewDidload of the main table view controller: NSSortDescriptor *sortDescriptorDate = [[NSSortDescriptor alloc] initWithKey:@"date" ascending:YES]; NSSortDescriptor *sortDescriptorTime = [[NSSortDescriptor alloc] initWithKey:@"start" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptorDate,sortDescriptorTime, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; [sortDescriptorDate release]; [sortDescriptorTime release]; [sortDescriptors release]; controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"date" cacheName:nil]; [fetchRequest release]; NSError *error; BOOL success = [controller performFetch:&error]; Then, in a subsequent view, I create a new object on the context: TestObject *testObject = [NSEntityDescription insertNewObjectForEntityForName:@"TestObject" inManagedObjectContext:context]; The TestObject has several related object which I create in the same way and add to the testObject using the provided add...Objects methods. Then, if before saving the context, I press cancel and go back to the main table view, nothing is shown as expected. However, if I restart the app, the object I created on the context shows in the main table view. How come? At first, I thought it was because the NSFetchedResultsController was reading from the cache, but as you can see I set this to nil just to test. Also, [context hasChanges] returns true after I restart. What am I missing here?

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  • How to refresh/redraw the screen (not the program window)

    - by mohrphium
    I'm having a bit of a hard time figuring out, how to remove a drawn ellipse after it has been drawn somewhere else. I need a circle to follow my mouse all the time and this is all the program should do. I get the mousepositions and draw my circle but how can I remove the last one? #include <Windows.h> #include <iostream> void drawRect(int a1, int a2){ HDC screenDC = ::GetDC(0); //Draw circle at mouse position ::Ellipse(screenDC, a1, a2+5, a1+9, a2+14); ::ReleaseDC(0, screenDC); //::InvalidateRect(0, NULL, TRUE); //<- I tried that but then everything flickers //Also, the refresh rate is not fast enough... still some circles left } int main(void) { int a1; int a2; bool exit=false; while (exit!=true) { POINT cursorPos; GetCursorPos(&cursorPos); float x = 0; x = cursorPos.x; float y = 0; y = cursorPos.y; a1=(int)cursorPos.x; a2=(int)cursorPos.y; drawRect(a1, a2); } } I am working with graphics and all that stuff for the first time. Im kinda stuck here... once again. Thanks.

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  • Accessing ViewController's variables from UIActionSheet delegate

    - by VansFannel
    Hello. I have the following code: @implementation SendMapViewController NSMutableArray *emails; At this method I create emails array and I add some NSStrings: - (BOOL) peoplePickerNavigationController: (ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson: (ABRecordRef)person { ABMultiValueRef emailInfo = ABRecordCopyValue(person, kABPersonEmailProperty); NSUInteger emailCount = ABMultiValueGetCount(emailInfo); if (emailCount > 1) { UIActionSheet *emailsAlert = [[UIActionSheet alloc] initWithTitle:@"Select an email" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; emails = [NSMutableArray arrayWithCapacity: emailCount]; for (NSUInteger i = 0; i < emailCount; i++) { NSString *emailFromContact = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, i); [emails addObject: emailFromContact]; [emailsAlert addButtonWithTitle:emailFromContact]; [emailFromContact release]; } [emailsAlert addButtonWithTitle:@"Cancel"]; [emailsAlert showInView:self.view]; [emailsAlert release]; } else { ... } CFRelease(emailInfo); [self dismissModalViewControllerAnimated:YES]; return NO; } As you can see in code, if there are more than one email I show and UIActionSheet. When user clicks on a button representing and email, I want to execute the following code: - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if ([emails count] >= buttonIndex) { NSString *contactEmail = (NSString *)[emails objectAtIndex:buttonIndex]; ... } } But emails array hasn't got any email. What I'm doing wrong? I'm developing for iPhone.

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  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

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  • ObjectDisposedException when .Show()'ing a form that shouldn't be disposed.

    - by user320781
    ive checked out some of the other questions and obviously the best solution is to prevent the behavior that causes this issue in the first place, but the problem is very intermittent, and very un-reproduceable. I basically have a main form, with sub forms. The sub forms are shown from menus and/or buttons from the main form like so: private void myToolStripMenuItem_Click(object sender, EventArgs e) { try { xDataForm.Show(); xDataForm.Activate(); } catch (ObjectDisposedException) { MessageBox.Show("ERROR 10103"); ErrorLogging newLogger = new ErrorLogging("10103"); Thread errorThread = new Thread(ErrorLogging.writeErrorToLog); errorThread.Start(); } } and the sub forms are actually in the main form(for better or worse. i would actually like to change this but would be a considerable amount of time to do so): public partial class FormMainScreen : Form { Form xDataForm = new xData(); ...(lots more here) public FormMainScreen(int pCount, string pName) { InitializeComponent(); ... } ... } The Dispose function for the sub form is modified so that, the 'close' and 'X' buttons actually hide the form so we dont have to re-create it every time. When the main screen closes, it sets a "flag" to 2, so the other forms know that it is actually ok to close; protected override void Dispose(bool disposing) { if (FormMainScreen.isExiting == 2) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } else { if (xData.ActiveForm != null) { xData.ActiveForm.Hide(); } } } So, the question is, why would this work over and over and over again flawlessly, but, literally, about every 1/1000 of the time, cause an exception, or rather, why is my form being disposed? I had a suspicion that the garbage collector was getting confused, because it occurs slightly more frequently after it has been running for many hours.

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  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

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  • How to install a desktop shortcut (to a batch file) from a WiX-based installer that has "Run as Admi

    - by arathorn
    I'm installing a desktop shortcut (to a batch file) from a WiX-based installer -- how do I automatically configure this shortcut with the "Run as Administrator" setting enabled? The target OS is Windows Server 2008 R2, and the installer is running with elevated priveleges. Update: Thanks to the link provided by @Anders, I was able to get this working. I needed to do this in a C# CustomAction, so here is the C# version of the code: namespace CustomAction1 { public class CustomAction1 { public bool MakeShortcutElevated(string file_) { if (!System.IO.File.Exists(file_)) { return false; } IPersistFile pf = new ShellLink() as IPersistFile; if (pf == null) { return false; } pf.Load(file_, 2 /* STGM_READWRITE */); IShellLinkDataList sldl = pf as IShellLinkDataList; if (sldl == null) { return false; } uint dwFlags; sldl.GetFlags(out dwFlags); sldl.SetFlags(dwFlags | 0x00002000 /* SLDF_RUNAS_USER */); pf.Save(null, true); return true; } } [ComImport(), Guid("00021401-0000-0000-C000-000000000046")] public class ShellLink { } [ComImport(), InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("45e2b4ae-b1c3-11d0-b92f-00a0c90312e1")] interface IShellLinkDataList { void GetFlags(out uint pdwFlags); void SetFlags(uint dwFlags); } }

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  • Error copying file from app bundle

    - by Michael Chen
    I used the FireFox add-on SQLite Manager, created a database, which saved to my desktop as "DB.sqlite". I copied the file into my supporting files for the project. But when I run the app, immediately I get the error "Assertion failure in -[AppDelegate copyDatabaseIfNeeded], /Users/Mac/Desktop/Note/Note/AppDelegate.m:32 2014-08-19 23:38:02.830 Note[28309:60b] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to create writable database file with message 'The operation couldn’t be completed. (Cocoa error 4.)'.' First throw call stack: "... Here is the App Delegate Code where the error takes place -(void) copyDatabaseIfNeeded { NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error; NSString *dbPath = [self getDBPath]; BOOL success = [fileManager fileExistsAtPath:dbPath]; if (!success) { NSString *defaultDBPath = [[ [NSBundle mainBundle ] resourcePath] stringByAppendingPathComponent:@"DB.sqlite"]; success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error]; if (!success) NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]); } } I am very new to Sqlite, so I maybe I didn't create a database correctly in the FireFox Sqlite manager, or maybe I didn't "properly" copy the .sqlite file in? (I did check the target membership in the sqlite and it correctly has my project selected. Also, the .sqlite file names all match up perfectly.)

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  • NSCFString leak inVolving NSString

    - by Srilakshmi Manthena
    Hi, I am getting leak at NSString *firstNameStr = [NSString stringWithFormat:@"%s",firstNameString]; CODE: +(NSString *)getValueForProperty:(ABPropertyID)propertyId forContact:(NSString *)contactId { if (addressBook == nil) { addressBook = ABAddressBookCreate(); } ABRecordID contactIntId = [contactId intValue]; ABRecordRef person = ABAddressBookGetPersonWithRecordID(addressBook, contactIntId); CFStringRef firstName; char *firstNameString; firstName = ABRecordCopyValue(person, propertyId); // Paso a char* los datos para que se puedan escribir static char* fallback = ""; int fbLength = strlen(fallback); int firstNameLength = fbLength; bool firstNameFallback = true; if (firstName != NULL) { firstNameLength = (int) CFStringGetLength(firstName); firstNameFallback = false; } if (firstNameLength == 0) { firstNameLength = fbLength; firstNameFallback = true; } firstNameString = malloc(sizeof(char)*(firstNameLength+1)); if (firstNameFallback == true) { strcpy(firstNameString, fallback); } else { CFStringGetCString(firstName, firstNameString, 10*CFStringGetLength(firstName), kCFStringEncodingASCII); } if (firstName != NULL) { CFRelease(firstName); } NSString *firstNameStr = [NSString stringWithFormat:@"%s",firstNameString]; free(firstNameString); return firstNameStr; }

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  • When NOT TO USE 'this' keyword?

    - by LifeH2O
    Sorry for asking it again, there are already 3 questions about this keyword. But all of them tell the purpose of 'this'. My question is when not to use 'this' keyword . OR Is it all right to use this keyword always in situation like the code class RssReader { private XmlTextReader _rssReader; private XmlDocument _rssDoc; private XmlNodeList _xn; protected XmlNodeList Item { get { return _xn; } } public int Count { get { return _count; } } public bool FetchFeed(String url) { this._rssReader = new XmlTextReader(url); this._rssDoc = new XmlDocument(); _rssDoc.Load(_rssReader); _xn = _rssDoc.SelectNodes("/rss/channel/item"); _count = _xn.Count; return true; } } here i have not used 'this' with "_xn" and "_count" also not with "_rssDoc.Load(_rssReader);" is it fine? Should i use "this" with all occurrences of class variables within the class?

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  • NHibernate listener/event to replace object before insert/update

    - by vIceBerg
    Hi! I have a Company class which have a collection of Address. Here's my Address class:(written top of my head): public class Address { public string Civic; public string Street; public City City; } This is the City class: public class City { public int Id; public string Name; public string SearchableName{ get { //code } } } Address is persisted in his own table and have a reference to the city's ID. City are also persisted in is own table. The City's SearchableName is used to prevent some mistakes in the city the user type. For example, if the city name is "Montréal", the searchable name will be "montreal". If the city name is "St. John", the searchable name will be "stjohn", etc. It's used mainly to to search and to prevent having multiple cities with a typo in it. When I save an address, I want an listener/event to check if the city is already in the database. If so, cancel the insert and replace the user's city with the database one. I would like the same behavior with updates. I tried this: public bool OnPreInsert(PreInsertEvent @event) { City entity = (@event.Entity as City); if (entity != null) { if (entity.Id == 0) { var city = (from c in @event.Session.Linq<City>() where c.SearchableName == entity.SearchableName select c).SingleOrDefault(); if (city != null) { //don't know what to do here return true; } } } return false; } But if there's already a City in the database, I don't know what to do. @event.Entity is readonly, if I set @event.Entity.Id, I get an "null identifier" exception. I tried to trap insert/update on Address and on Company, but the City if the first one to get inserted (it's logic...) Any thoughts? Thanks

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  • Multiple UIWebViewNavigationTypeBackForward not only false but make inferring the actual url impossi

    - by SG1
    I have a UIWebView and a UITextField for the url. Naturally, I want the textField to always show the current document url. This works fine for urls directly input in the field, but I also have some buttons attached to the view for reload, back, and forward. So I've added all the UIWebViewDelegate methods to my controller, so it can listen to whenever the webView navigates and change the url in the textField as needed. Here's how I'm using the shouldStartLoadWithRequest: method: - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { NSLog(@"navigated via %d", navigationType); //loads the user cares about if ( navigationType == UIWebViewNavigationTypeLinkClicked || navigationType == UIWebViewNavigationTypeBackForward ) { //URL setting [self setUrlQuietly:request.URL]; } return YES; } Now, my problem here is that an actual click will generate a single navigation of type "LinkClicked" followed by a dozen type "Other" (redirects and ad loads I assume), which gets handled correctly by the code, but a back/forward action will generate all its requests as back/forward requests. In other words, a click calls setUrlQuietly: once, but a back/forward calls it multiple times. I am trying to use this method to determine if the user actually initiated the action (and I'd like to catch page redirects too). But if the method has no way of distinguishing between an actual "back" and a "load initiated as a result of a back", how can I make this assessment? Without this, I am completely stumped as to how I can only show the actual url and not intermediate urls. Thank you!

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  • Remove pointer object whose reference is mantained in three different lists

    - by brainydexter
    I am not sure how to approach this problem: 'Player' class mantains a list of Bullet* objects: class Player { protected: std::list< Bullet* > m_pBullet_list; } When the player fires a Bullet, it is added to this list. Also, inside the constructor of bullet, a reference of the same object is updated in CollisionMgr, where CollisionMgr also mantains a list of Bullet*. Bullet::Bullet(GameGL*a_pGameGL, Player*a_pPlayer) : GameObject( a_pGameGL ) { m_pPlayer = a_pPlayer; m_pGameGL->GetCollisionMgr()->AddBullet(this); } class CollisionMgr { void AddBullet(Bullet* a_pBullet); protected: std::list< Bullet*> m_BulletPList; } In CollisionMgr.Update(); based on some conditions, I populate class Cell which again contain a list of Bullet*. Finally, certain conditions qualify a Bullet to be deleted. Now, these conditions are tested upon while iterating through a Cell's list. So, if I have to delete the Bullet object, from all these places, how should I do it so that there are no more dangling references to it? std::list< Bullet*>::iterator bullet_it; for( bullet_it = (a_pCell->m_BulletPList).begin(); bullet_it != (a_pCell->m_BulletPList).end(); bullet_it++) { bool l_Bullet_trash = false; Bullet* bullet1 = *bullet_it; // conditions would set this to true if ( l_Bullet_Trash ) // TrashBullet( bullet1 ); continue; } Also, I was reading about list::remove, and it mentions that it calls the destructor of the object we are trying to delete. Given this info, if I delete from one list, the object does not exist, but the list would still contain a reference to it..How do I handle all these problems ? Can someone please help me here ? Thanks PS: If you want me to post more code or provide explanation, please do let me know.

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  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

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  • Moq.Mock<T> - how to setup a method that takes an expression

    - by Paul
    I am Mocking my repository interface and am not sure how to setup a method that takes an expression and returns an object? I am using Moq and NUnit Interface: public interface IReadOnlyRepository : IDisposable { IQueryable<T> All<T>() where T : class; T Single<T>(Expression<Func<T, bool>> expression) where T : class; } Test with IQueryable already setup, but don't know how to setup the T Single: private Moq.Mock<IReadOnlyRepository> _mockRepos; private AdminController _controller; [SetUp] public void SetUp() { var allPages = new List<Page>(); for (var i = 0; i < 10; i++) { allPages.Add(new Page { Id = i, Title = "Page Title " + i, Slug = "Page-Title-" + i, Content = "Page " + i + " on page content." }); } _mockRepos = new Moq.Mock<IReadOnlyRepository>(); _mockRepos.Setup(x => x.All<Page>()).Returns(allPages.AsQueryable()); //Not sure what to do here??? _mockRepos.Setup(x => x.Single<Page>() //---- _controller = new AdminController(_mockRepos.Object); }

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  • Serial port and checkboxes updating

    - by hradecek
    in my app' i'm recieving data from serial port and save them into two bool arrays. And depends on these array i'm setting checkboxes. But checkboxes are not updating only when i change the tabs.... Here's how i'm doin' it(maybe there's better way how to do it) private void comboBoxCommunication_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (serialPort.IsOpen) { recieveThread.Abort(); serialPort.Close(); } ComboBoxItem cbi = (ComboBoxItem)comboBoxCommunication.SelectedItem; portCommunication = cbi.Content.ToString(); serialPort.PortName = portCommunication; try { serialPort.Open(); recieveThread = new Thread(dataRecieving); prijmiThread.Start(); checkBoxI1.IsChecked = vstupy[0] ? true : false; checkBoxI2.IsChecked = inputs[1] ? true : false; checkBoxI3.IsChecked = inputs[2] ? true : false; checkBoxQ2.IsChecked = outputs[3] ? true : false; } catch (IOException ex) { MessageBox.Show(ex.ToString(), "Error!", MessageBoxButton.OK, MessageBoxImage.Error, MessageBoxResult.OK); } } private void dataRecieving() { if (serialPort.IsOpen) { int i = serialPort.ReadChar(); if (i == 'A') { inputs[0] = true; } else if (i == 'a') { inputs[0] = false; } if (i == 'B') { inputs[1] = true; } else if (i == 'b') { inputs[1] = false; } if (i == 'C') { inputs[2] = true; } else if (i == 'c') { inputs[2] = false; } if (i == 'D') { outputs[0] = true; } else if (i == 'd') { outputs[0] = false; } } }

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  • Why is this linq extension method hit the database twice?

    - by Pure.Krome
    Hi folks, I have an extension method called ToListIfNotNullOrEmpty(), which is hitting the DB twice, instead of once. The first time it returns one result, the second time it returns all the correct results. I'm pretty sure the first time it hits the database, is when the .Any() method is getting called. here's the code. public static IList<T> ToListIfNotNullOrEmpty<T>(this IEnumerable<T> value) { if (value.IsNullOrEmpty()) { return null; } if (value is IList<T>) { return (value as IList<T>); } return new List<T>(value); } public static bool IsNullOrEmpty<T>(this IEnumerable<T> value) { if (value != null) { return !value.Any(); } return true; } I'm hoping to refactor it so that, before the .Any() method is called, it actually enumerates through the entire list. If i do the following, only one DB call is made, because the list is already enumerated. var pewPew = (from x in whatever select x) .ToList() // This enumerates. .ToListIsNotNullOrEmpty(); // This checks the enumerated result. I sorta don't really want to call ToList() then my extension method. Any ideas, folks?

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • ControlCollection extension method optimazation

    - by Johan Leino
    Hi, got question regarding an extension method that I have written that looks like this: public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance) where T : class { T control; foreach (Control ctrl in instance) { if ((control = ctrl as T) != null) { yield return control; } foreach (T child in FindControlsOfType<T>(ctrl.Controls)) { yield return child; } } } public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance, Func<T, bool> match) where T : class { return FindControlsOfType<T>(instance).Where(match); } The idea here is to find all controls that match a specifc criteria (hence the Func<..) in the controls collection. My question is: Does the second method (that has the Func) first call the first method to find all the controls of type T and then performs the where condition or does the "runtime" optimize the call to perform the where condition on the "whole" enumeration (if you get what I mean). secondly, are there any other optimizations that I can do to the code to perform better. An example can look like this: var checkbox = this.Controls.FindControlsOfType<MyCustomCheckBox>( ctrl => ctrl.CustomProperty == "Test" ) .FirstOrDefault();

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