Search Results

Search found 5946 results on 238 pages for 'heavy bytes'.

Page 122/238 | < Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >

  • Python UTF-8 can't decode byte on 32-bit machine

    - by jsh617
    it works fine on 64 bit machines but for some reason will not work on python 2.4.3 on a 32-bit instance. i get the error 'utf8' codec can't decode bytes in position 76-79: invalid data for the code try: str(sourceresult.sourcename).encode('utf8','replace') except: raise Exception( repr(sourceresult.sourcename ) ) it returns 'kazamidori blog\xf9' i have modified my site.py file to make UTF8 the default encoding, but still doesnt seem to be working.

    Read the article

  • Show contents of the windows clipboard

    - by PsiX
    How can I see what the Windows clipboard currently contains without using the paste operation? I don't want the "pasted-to" application to perform any actions on the clipboard (e.g. formatting text, converting). Is there a tool which shows the clipboard's objects and their format (CF_BITMAP, CF_TEXT, etc.) and content (in simple bytes e.g.)?

    Read the article

  • How to convert m4a file to aac adts file in Xcode?

    - by Bird Hsuie
    I have a mp4 file copied from iPod lib and saved to my Document for my next step, I need it to convert to .mp3 or .aac(ADTS type) I use this code and failed... -(IBAction)compressFile:(id)sender{ NSLog (@"handleConvertToPCMTapped"); // open an ExtAudioFile NSLog (@"opening %@", exportURL); ExtAudioFileRef inputFile; CheckResult (ExtAudioFileOpenURL((__bridge CFURLRef)exportURL, &inputFile), "ExtAudioFileOpenURL failed"); // prepare to convert to a plain ol' PCM format AudioStreamBasicDescription myPCMFormat; myPCMFormat.mSampleRate = 44100; // todo: or use source rate? myPCMFormat.mFormatID = kAudioFormatMPEGLayer3 ; myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical; myPCMFormat.mChannelsPerFrame = 2; myPCMFormat.mFramesPerPacket = 1; myPCMFormat.mBitsPerChannel = 16; myPCMFormat.mBytesPerPacket = 4; myPCMFormat.mBytesPerFrame = 4; CheckResult (ExtAudioFileSetProperty(inputFile, kExtAudioFileProperty_ClientDataFormat, sizeof (myPCMFormat), &myPCMFormat), "ExtAudioFileSetProperty failed"); // allocate a big buffer. size can be arbitrary for ExtAudioFile. // you have 64 KB to spare, right? UInt32 outputBufferSize = 0x10000; void* ioBuf = malloc (outputBufferSize); UInt32 sizePerPacket = myPCMFormat.mBytesPerPacket; UInt32 packetsPerBuffer = outputBufferSize / sizePerPacket; // set up output file NSString *outputPath = [myDocumentsDirectory() stringByAppendingPathComponent:@"m_export.mp3"]; NSURL *outputURL = [NSURL fileURLWithPath:outputPath]; NSLog (@"creating output file %@", outputURL); AudioFileID outputFile; CheckResult(AudioFileCreateWithURL((__bridge CFURLRef)outputURL, kAudioFileCAFType, &myPCMFormat, kAudioFileFlags_EraseFile, &outputFile), "AudioFileCreateWithURL failed"); // start convertin' UInt32 outputFilePacketPosition = 0; //in bytes while (true) { // wrap the destination buffer in an AudioBufferList AudioBufferList convertedData; convertedData.mNumberBuffers = 1; convertedData.mBuffers[0].mNumberChannels = myPCMFormat.mChannelsPerFrame; convertedData.mBuffers[0].mDataByteSize = outputBufferSize; convertedData.mBuffers[0].mData = ioBuf; UInt32 frameCount = packetsPerBuffer; // read from the extaudiofile CheckResult (ExtAudioFileRead(inputFile, &frameCount, &convertedData), "Couldn't read from input file"); if (frameCount == 0) { printf ("done reading from file"); break; } // write the converted data to the output file CheckResult (AudioFileWritePackets(outputFile, false, frameCount, NULL, outputFilePacketPosition / myPCMFormat.mBytesPerPacket, &frameCount, convertedData.mBuffers[0].mData), "Couldn't write packets to file"); NSLog (@"Converted %ld bytes", outputFilePacketPosition); // advance the output file write location outputFilePacketPosition += (frameCount * myPCMFormat.mBytesPerPacket); } // clean up ExtAudioFileDispose(inputFile); AudioFileClose(outputFile); // show size in label NSLog (@"checking file at %@", outputPath); [self transMitFile:outputPath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputPath]) { NSError *fileManagerError = nil; unsigned long long fileSize = [[[NSFileManager defaultManager] attributesOfItemAtPath:outputPath error:&fileManagerError] fileSize]; } any suggestion?.......thanks for your great help!

    Read the article

  • B-trees, databases, sequential inputs, and speed.

    - by IanC
    I know from experience that b-trees have awful performance when data is added to them sequentially (regardless of the direction). However, when data is added randomly, best performance is obtained. This is easy to demonstrate with the likes of an RB-Tree. Sequential writes cause a maximum number of tree balances to be performed. I know very few databases use binary trees, but rather used n-order balanced trees. I logically assume they suffer a similar fate to binary trees when it comes to sequential inputs. This sparked my curiosity. If this is so, then one could deduce that writing sequential IDs (such as in IDENTITY(1,1)) would cause multiple re-balances of the tree to occur. I have seen many posts argue against GUIDs as "these will cause random writes". I never use GUIDs, but it struck me that this "bad" point was in fact a good point. So I decided to test it. Here is my code: SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE TABLE [dbo].[T1]( [ID] [int] NOT NULL CONSTRAINT [T1_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO CREATE TABLE [dbo].[T2]( [ID] [uniqueidentifier] NOT NULL CONSTRAINT [T2_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO declare @i int, @t1 datetime, @t2 datetime, @t3 datetime, @c char(300) set @t1 = GETDATE() set @i = 1 while @i < 2000 begin insert into T2 values (NEWID(), @c) set @i = @i + 1 end set @t2 = GETDATE() WAITFOR delay '0:0:10' set @t3 = GETDATE() set @i = 1 while @i < 2000 begin insert into T1 values (@i, @c) set @i = @i + 1 end select DATEDIFF(ms, @t1, @t2) AS [Int], DATEDIFF(ms, @t3, getdate()) AS [GUID] drop table T1 drop table T2 Note that I am not subtracting any time for the creation of the GUID nor for the considerably extra size of the row. The results on my machine were as follows: Int: 17,340 ms GUID: 6,746 ms This means that in this test, random inserts of 16 bytes was almost 3 times faster than sequential inserts of 4 bytes. Would anyone like to comment on this? Ps. I get that this isn't a question. It's an invite to discussion, and that is relevant to learning optimum programming.

    Read the article

  • graphing amplitude

    - by John
    I was wondering if someone could point me to a good tutorial or show me how to graph the amplitude from a bytearray. The audio format I am using is: ULAW 8000.0 Hz, 8 bit, mono, 1 bytes/frame.

    Read the article

  • how to remove spaces and newlines from server response ?

    - by Anil Namde
    When i request a page using browser / AJAX request i see lot of spaces and newlines which i think must be adding some overhead for retrieving the response as they too belong to characters means bytes and size. right ? Is there some way it can be removed while sending from the server ? how ? (I am using IIS and asp.net for development)

    Read the article

  • WCF: intercept message send/receive progress in client

    - by Cullen Tsering
    Hello gurus, I have a desktop application sending/receiving messages (not files) to/from a WCF service. How do I intercept the total size of the message to be transferred and receive feedback (number of bytes transferred) during the transmission so a progress bar maybe displayed to the desktop app user? How many approaches are there? What is the best one given my application scenario? Any comments or suggestions will be greatly appreciated, Cullen

    Read the article

  • Details of RFC 2326 10.12

    - by VSC
    I am using RFC 2326 10.12 and I want to make sure I am correct. The examples confuse me. From what I understand, the header described consists of four bytes. [$][channel#][MSByte of length][LSByte of length]{data...} Is this the common convention?

    Read the article

  • what is the best method of concatenating a series of binary files into one file?

    - by Andrew
    hello everyone i have a series of PDF byte arrays in a arraylist files that i wish to concatenate into one file, currently when the PDF application trys to open the file is it corrupted: foreach (byte[] array in files) { using (Stream s = new MemoryStream(downloadbytes)) { s.Write(array, 0, array.Length); } } downloadbytes is the resultant concatenated array of bytes below is another implementation which also failed foreach (byte[] array in files) { System.Buffer.BlockCopy(array, 0, downloadbytes, offset, array.Length); offset += array.Length; } any pointers?

    Read the article

  • Should I worry about running out of HierarchyIDs?

    - by Bruno Martinez
    When you ask for a new HierarchyID between two others, the result gets progressively longer. For example, between 2/5.6 and 2/5.7 there's only 2/5.6.1 and other 4 component paths. The HierarchyID data type is limited to 800 some bytes, so you can't repeat this forever. Then again, integer types are also limited, but it isn't a problem in practice. Should I periodically defragment my table so that height doesn't grow unbounded?

    Read the article

  • Memory leak when application loads in iPhone

    - by iPhoneDev
    I have a navigation based template, when I run my application using Instruments, the very first memory leak comes under: Leak Object: Malloc 128 bytes Responsible Library: CoreGraphics Responsible Frame: open_handle_to_dylib_path I don't know where this leak is coming from and how remove this. If it's a default leak, then I think I don't need to worry about it. But if it's not then I have to find a way to remove the leak.

    Read the article

  • Getting huge lags when downloading files via Service

    - by Copa
    I have a Service which receives URLs to download. The Service than downloads these URLs and save them to a file on the SD Card. When I put more than 2 items in the download queue my device is unusable. It nearly freezes. Huge lags and so on. Any idea? Sourcecode: private static boolean downloading = false; private static ArrayList<DownloadItem> downloads = new ArrayList<DownloadItem>(); /** * called once when the service started */ public static void start() { Thread thread = new Thread(new Runnable() { @Override public void run() { while (true) { if (downloads.size() > 0 && !downloading) { downloading = true; DownloadItem item = downloads.get(0); downloadSingleFile(item.getUrl(), item.getFile()); } } } }); thread.start(); } public static void addDownload(DownloadItem item) { downloads.add(item); } private static void downloadSuccessfullFinished() { if (downloads.size() > 0) downloads.get(0).setDownloaded(true); downloadFinished(); } private static void downloadFinished() { // remove the first entry; it has been downloaded if (downloads.size() > 0) downloads.remove(0); downloading = false; } private static void downloadSingleFile(String url, File output) { final int maxBufferSize = 4096; HttpResponse response = null; try { response = new DefaultHttpClient().execute(new HttpGet(url)); if (response != null && response.getStatusLine().getStatusCode() == 200) { // request is ok InputStream is = response.getEntity().getContent(); BufferedInputStream bis = new BufferedInputStream(is); RandomAccessFile raf = new RandomAccessFile(output, "rw"); ByteArrayBuffer baf = new ByteArrayBuffer(maxBufferSize); long current = 0; long i = 0; // read and write 4096 bytes each time while ((current = bis.read()) != -1) { baf.append((byte) current); if (++i == maxBufferSize) { raf.write(baf.toByteArray()); baf = new ByteArrayBuffer(maxBufferSize); i = 0; } } if (i > 0) // write the last bytes to the file raf.write(baf.toByteArray()); baf.clear(); raf.close(); bis.close(); is.close(); // download finished get start next download downloadSuccessfullFinished(); return; } } catch (Exception e) { // not successfully downloaded downloadFinished(); return; } // not successfully downloaded downloadFinished(); return; }

    Read the article

  • uploaded photo modification on server restricted

    - by crisgomez
    Hi, Can anybody help regarding my problem?I created an application that upload photos. the photos are stored into a specific directory.When the photo uploaded is greater than the number of bytes allowed , the photo should be resize in order to have a size standard. The problem is, the photo is not resizing due to the lack of permission of the user to the specific directory in which the photos are stored.Is there any way around, to resize the photo without having granting permission to the application users?

    Read the article

  • GDI+, Smaller images ?

    - by Tony
    Hi I create a bitmap from bytes coming from the web, and I downsample it, the resulted Jpg is still too big although I use small pixel format, someone know how to manipulate compression of the image, because I had impression that the saved image is not compressed anymore. Thanks

    Read the article

  • NSUrlconnection problem receiving data from some filehosts

    - by Tammo
    hello again, i am trying to develop an downloadmanager. i can now download files from almost anywhere on linkclick. in the - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType i check if the url is a url to a binaryfile like a zipfile. than i setup a nsurlconnection NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; [urlRequest setValue:@"User-Agent" forHTTPHeaderField:@"Mozilla/5.0 (Macintosh; U; Intel Mac OS X; en) AppleWebKit/418.9 (KHTML, like Gecko) Safari/419.3"]; NSURLConnection *mainConnection = [NSURLConnection connectionWithRequest:urlRequest delegate:self]; if (nil == mainConnection) { NSLog(@"Could not create the NSURLConnection object"); } (void)connection:(NSURLConnection )connection didReceiveResponse:(NSURLResponse)response { self.tabBarController.selectedIndex=1; [receivedData setLength:0]; percent = 0; localFilename = [[[url2 absoluteString] lastPathComponent] copy]; NSLog(localFilename); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:localFilename]; [[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil]; [downloadname setHidden:NO]; [downloadname setText:localFilename]; expectedBytes = [response expectedContentLength]; exp = [response expectedContentLength]; NSLog(@"content-length: %lli Bytes", expectedBytes); file = [[NSFileHandle fileHandleForUpdatingAtPath:appFile] retain]; if (file) { [file seekToEndOfFile]; } } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (file) { [file seekToEndOfFile]; } [file writeData:data]; [receivedData appendData:data]; long long resourceLength = [receivedData length]; float res = [receivedData length]; percent = res/exp; [progress setHidden:NO]; [progress setProgress:percent]; NSLog(@"Remaining: %lli KB", (expectedBytes-resourceLength)/1024); [kbleft setHidden:NO]; [kbleft setText:[NSString stringWithFormat:@"%lli / %lli KB", expectedBytes/1024 ,(resourceLength)/1024]]; } in the connectiondidfinish loading i close the file. all working fine for nearly every hoster except hosters wich have a capture procedure before like filedude.com in the uiwebview i can surf to the downloadpage enter the captcha and get the downloadlink. when i click on it the file will be created in the documentsdir with the filename and the download starts but he dont get any data. every file has 0kb and the NSLog(@"content-length: %lli Bytes", expectedBytes); gives out something like 100-400 byte . can somebody help me solve this problem? kind regards

    Read the article

  • Java Serializable Object to Byte Array

    - by ikurtz
    (im new to java) from my searches for Serialization in Java most of the examples document writing to a file or reading from one. my question is lets say i have a serializable class AppMessage. I would like to transmit it as byte[] over sockets to another machine where it is rebuilt from bytes received. how could i achieve this please? thanks for your insight in advance.

    Read the article

  • Are fragments of hashes collision-resistent?

    - by Mark
    Let me see if someone would mind clearing up this elementary point about md5 and hashing. If you only use the first 4 bytes of an md5 hash, would that mean theoretically only 1 in 255^4 chance of collision. iow is that the intention with it (and other hash algorithms) - that you only have to use a small portion of the returned hash (say the hash is of a file of some size).

    Read the article

< Previous Page | 118 119 120 121 122 123 124 125 126 127 128 129  | Next Page >