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  • Determining linkage dependencies in Flex applications

    - by Kai
    I have a large Flex project with two Applications in it. A lot of code is shared between these Applications. However, the smaller of the Applications does not require much of the code that the larger one does. I'm trying to ensure that code that isn't required by the smaller application isn't getting compiled into it. Is there an easy way for me to determine which files within my project are being compiled into a particular Application?

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  • Actionscript 2.0 Functions problem and somewhat "global" variable

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Actionscript 2.0 Functions problem

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • how do I find the number of xml children in AS3

    - by vasion
    so live docs says this for calling .lenght() on an XML object For XML objects, this method always returns the integer 1. The length() method of the XMLList class returns a value of 1 for an XMLList object that contains only one value. i called it on an xml that looked like this: <xml> <picture>1</picture> <picture>2</picture> </xml> and it reallt returned 1. how do i get the number of children in my xml?

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  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

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  • jQuery youtube dimming effect

    - by Lakshman Prasad
    On some pages youtube uses "Turn off the lights" feature. The same can be done in jQuery. Example The example dims the entire page background but the video player remains on the top. Why is it so? And what is the simplest way to dim all divs except the video one explicitly?

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  • Invisible sprites still take up a lot in memory

    - by numerical25
    Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible? I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero. It may seem like a stupid question but I just wanted to verify.

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  • External SWF Loading problem

    - by Glycerine
    I have an SWF loading in an SWF containing a papervision scene. I've done it before yet problem is, I get an error - I'm not sure what the issue really is. private function downloadSWF(url:String):void { trace(url); var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler); loader.load(urlRequest); } private function loaderProgressEventHandler(ev:ProgressEvent):void { loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal; } When the application runs the code - I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.dehash.pv3d.examples.physics::WowDemo() Why am I getting this if the loading hasn't even complete yet? Thanks in advance guys.

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  • AS3: Removing EventListeners without knowing amount or names

    - by DevEight
    Hello! First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object). An example of such an EventListener would be: pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)}); What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well. Shorter version: How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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  • FF3/Windows CSS z-index problem with YouTube player

    - by Doug Kaye
    I'm stuck on what appears to be a CSS/z-index conflict with the YouTube player. In Firefox 3 under Windows XP, Take a look at this page: http://spokenword.org/program/21396 Click on the Collect button and note that the pop-up <div appears under the YouTube player. On other browsers the <div appears on top. It has a z-index value of 999999. I've tried setting the z-index of the <object element containing the player to a lower value, but that didn't work. Any idea how to get the pop-up to appear over the player?

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  • flex data provider not working if XML has single node value or less

    - by Rees
    hello, i get this error when i retrieve an XML that only has 1 node (no repeating nodes) and i try to store in an ArrayCollection. -When I have MORE than 1 "name" nodes...i do NOT get an error. My test show that XMLListCollection does NOT work either. TypeError: Error #1034: Type Coercion failed: cannot convert "XXXXXX" to mx.collections.ArrayCollection. this error occurs as the line of code: myList= e.result.list.name; Why can't ArrayCollection work with a single node? I'm using this ArrayCollection as a dataprovider for a Component -is there an alternative I can use that will take BOTH single and repeating nodes as well as work as a dataprovider? Thanks in advance! code: [Bindable] private var myList:ArrayCollection= new ArrayCollection(); private function getList(e:Event):void{ var getStudyLoungesService:HTTPService = new HTTPService(); getStuffService.url = "website.com/asdf.php"; getStuffService.addEventListener(ResultEvent.RESULT, onGetList); getStuffService.send(); } private function onGetList(e:ResultEvent):void{ myList= e.result.list.name; }

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  • Actionscript blur/shadows/glows how heavy are they on the processor?

    - by Fahim Akhter
    Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor?

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  • as3 custom functions

    - by pixeltocode
    hi, i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly? eg. function firstOne():void { } function secondOne():void { } i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. thanks

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  • air application fullscreen trouble

    - by tsemer
    Hi there, I am working on an adobe AIR application and having trouble with fullscreen. When I set the application in fullscreen (stage.displayState = StageDisplayState.FULL_SCREEN;) the display freezes and nothing is being rendered. When I set it back to normal (by pressing esc) the application works fine. thanks

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  • Can the adp2 device be flashed with 2.0?

    - by Rick Rodriguez
    Simple question...can the adp2 that I just bought through the Android Market be flashed with Android 2.0? I can't find anything anywhere. The HTC developer support only has system images for the adp1 and adp2 phones up to 1.6. If it can't I will be sending the phone back for a full refund. Thanks.

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  • Placing popup window in the middle of the main window.

    - by uzi orgad
    Hi Flex developers, I'm trying to place a popup window (TitleWindow) in the middle of the main application window. how do i set the coordinates of my popup window to be of the main application window? i tried the localToGlobal function but with no luck, I just can't get the main window x and y. Thanks in advance, Uzi.

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  • How to prevent button/movieclip from interfering with mouse events

    - by webfac
    I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area. Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent? Much appreciated

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  • Looking for Open-Source or Licensed Personalised Greeting Card software

    - by Mr Pablo
    Before I jump in at the very deep end and try to make my own version of Moon Pig (www.moonpig.com) I would like to know what (if any) software/platforms currently exist that allow for visitors to personalise cards with text and uploaded photos and then purchase printed versions all via a single e-Commerce style platform. I have Googled till my fingers bled and I cannot find anything that matches my needs, which are: admin can provide templates (backgrounds) for the cards users can customise the card with text (font style and colour) users can upload their own photos (minor editing e.g. crop) to insert into the cards user can purchase a printed card via credit card payment Seeing as this kind of e-Commerce has been around for a while now, I would have thought there were some systems to purchase that can provide this functionality?

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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