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  • Air applicationUpdater: updates every run, should be once a day

    - by artie
    I use the applicationUpdater framework with an Air application. The delay property is set (in AS code) to 1 day. However, the application checks every time it is run: the delay property seems to be ignored. Does any one know where last run time is stored, so I can check if there's a reason it can't seem to remember ;-) the app is at http://muchoswing.com/cantoyo

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  • Playing FLV unexpectedly stops, but why?

    - by Josamoto
    I am trying to play an FLV video that is about 90Mb big, using the following snippet: private function playVideo(url:String):void { var customClient:Object = new Object(); customClient.onMetaData = metaDataHandler; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.client = customClient; ns.play(url); var myVideo:Video = new Video(); myVideo.attachNetStream(ns); addChild(myVideo); function metaDataHandler(infoObject:Object):void { myVideo.width = 640; myVideo.x = stage.stageWidth / 2 - 640 / 2; myVideo.height = 400; myVideo.y = 230; } } The video is not going to be streamed across the internet, in fact, the application will run locally and videos will also be loaded locally from disc. When starting my application, the video starts, but at random locations, playback completely freezes up, without any errors being thrown at all. Does anybody have any idea as to why this might happen?

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  • AS 2.0 - Passing xml file path as a flashvars in onClipEvent

    - by Anaya
    Hi, I want to pass xml file path dynamically using flashvars. It works ok in Onrollover and Onrollout events. But not in onClipEvent. Below is the code I am using - onClipEvent (load) { cnetXML = new XML(); cnetXML.ignoreWhite = true; cnetXML.onLoad=extractData; var xmlfile = xmlpath; cnetXML.load(xmlfile); function extractData(success) { rootHandler=this.firstChild.childNodes[23].childNodes[5].firstChild.nodeValue; if (rootHandler) gotoAndStop(2); } } If I replace xmlpath in above script with actual link, it works ok. Please let me know what I am missing here? Thanks in advance for your time! Kind Regards

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  • What does this mean in AS3?

    - by uther-lightbringer
    Hello I've started to learning AS3 from one book and found something I don't understand. Ellipse(_board[row][column]).fill = getFill(row, column); _board is two dimensional array of Ellipse type, so I just dont understand why is Ellipse(Ellipse object) used when it apparently works without it, or I haven't seen any changes when I omitted it.

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  • RegExpValidator never matches

    - by babyangel86
    Hi, I've got a class that's meant to validate input fields to make sure the value is always a decimal. I've tested the regex here: http://livedocs.adobe.com/flex/3/html/help.html?content=validators_7.html, and it looks like it does the right thing, but in my app, I can't seem to get it to match to a number format. Class Definition: public class DecimalValidator { //------------------------------- ATTRIBUTES public var isDecimalValidator:RegExpValidator; //------------------------------- CONSTRUCTORS public function DecimalValidator() { isDecimalValidator = new RegExpValidator(); isDecimalValidator.expression = "^-?(\d+\.\d*|\.\d+)$"; isDecimalValidator.flags = "g"; isDecimalValidator.required = true; isDecimalValidator.property = "text"; isDecimalValidator.triggerEvent = FocusEvent.FOCUS_OUT; isDecimalValidator.noMatchError = "Float Expected"; } } Setting the source here: public function registerDecimalInputValidator(inputBox:TextInput, valArr:Array):void { // Add Validators var dValidator:DecimalValidator = new DecimalValidator(); dValidator.isDecimalValidator.source = inputBox; dValidator.isDecimalValidator.trigger = inputBox; inputBox.restrict = "[0-9].\\.\\-"; inputBox.maxChars = 10; valArr.push(dValidator.isDecimalValidator); } And Calling it here: registerDecimalInputValidator(textInput, validatorArr); Where textInput is an input box created earlier. Clearly I'm missing something simple yet important, but I'm not entirely sure what! Any help would be much appreciated.

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  • image with external interface

    - by Leo
    I need to send a picture to flash with external interface (as3)... can not be an url because don't have connection... I'm trying open the image file and send to flash like text but without success any idea?

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  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

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  • Actionscript3 button tip

    - by Mango
    Please, someone could help me? I need to send the parameter ad_mc by the command: ad_btn.addEventListener (MouseEvent.MOUSE_MOVE, MouseOver); to use the same function for all buttons function MouseOver(evt:MouseEvent):void{ ad_mc.gotoAndPlay("on"); } function MouseOut(evt:MouseEvent):void{ ad_mc.gotoAndPlay("off"); } ad_btn.addEventListener(MouseEvent.MOUSE_OUT, MouseOut); ad_btn.addEventListener(MouseEvent.MOUSE_OVER, MouseOver); If I wanted to send the parameter ad_btn I would use: MovieClip (evt.target). GotoAndPlay ("on"); but is not the case

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  • string and z-depth animation, as3

    - by VideoDnd
    How do I pass this string to my children? formatCount(fcount) is the value I'm trying to pass to children timer is the value the children are recieving now Timer that loops through an array of displayObjects var timer:Timer = new Timer(100); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { count++; fcount=int(count*count/1000); //myText.text = formatCount(fcount); //LOOPS THROUGH MY LIST ITEMS 'see array at bottom' var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); //SUBSTRING AND ZERO PLACEHOLDER function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //PASS MATH TO SPRITE HANDLER function spriteHandler(e:Event):void { numbers.setTime(formatCount(fcount)); } //LOST ARGUMENT==>GOES TO NUMBERSVIEW //var numbers:NumbersView; var numbers:*; //MY ARRAY 'list of numbers, one-to-zero' var frames:Array = [new Frame1(),new Frame2(),new Frame3(), new Frame4(),new Frame5(),new Frame6(),new Frame7(),new Frame8(),new Frame9(), new Frame0()]; for each (var frame:Sprite in frames) { addChild(frame); } Example of NumbersView 'increment and place display objects across the stage' function NumbersView() { _listItems = new Array(); previousNums = new Array(); var item:NumberImage; for (var i:Number = 0; i <= 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } }

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  • How can I use Action Script 3.0 to make random placed Symbols fly by?

    - by William Calleja
    I'm trying to make a simple animation with Flash CS4 and Action Script 3.0 to make a number of Symbols fly by from right to left constantly. What I want is that once a symbol has reached the end of the screen it is destroyed and another one is placed at the start position. I intend to give each symbol a random speed and create a random symbol each time one is 'destroyed'. Any clues where I can start?

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • How to extract text using regex?

    - by Lost_in_code
    In the HTML below: <a href="link1.php">1</a><a href="link2.php">2</a><a href="link3.php">3</a> How do I extract link1.php,link2.php,link3.php and push them into an array using regex? (There could be N number of <a> tags in the text)

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  • understanding of FPS and the methods they use

    - by numerical25
    Just looking on resources that break down how frames per second work. I know it has something to do with keeping track of Ticks and figure out how many ticks occured between each frame. But I never ran into any resources on why exactly you have to use the methods you use in order to get a smooth frame work. I am trying to get a thourough understanding of this. Can any explain or provide any good resources ? Thanks

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  • Flash: How to dispatch a click event at the top of a loaded .swf?

    - by Myk
    So I'm trying to build a tool that will allow me and other users to all open the same .swf, and then I as the Admin user am able to interact with mine while they all see my mouse movements and button clicks etc on theirs. I'm using BlazeDS to manage this and I'm getting data sent back and forth etc - no difficulties there. The issue I'm running into is this: In an "Admin" instance, I click a button. I capture that X and Y, then tell Blaze to tell my clients to dispatch a Click event at that X and Y. On my client side, I get that data and dispatch a Click event at that X and Y - but the click is actually caught at the stage level. The click on my client side takes place UNDER all of my buttons and other content - so the whole thing fails. Does this make sense? Is there a way to tell it to start the click event at the top?

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  • AS3 Passing data between objects/classes

    - by 1337holiday
    So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below: If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this. Been stuck for hours, please any help is greatly appreciated.

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  • Flash automatically names objects on stage "instance#"

    - by meowMIX3R
    Hi, I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2". I am trying to have a single mouseup event, and figure out which text box it occurred on. My document class has the following code: package { import flash.display.Sprite; import flash.events.KeyboardEvent; public class SingleEvent extends Sprite{ public function SingleEvent() { // constructor code root.addEventListener(KeyboardEvent.KEY_UP, textChanged,false,0,true); } private function textChanged(e:KeyboardEvent){ trace(e.target.name); trace(" " + e.target); switch(e.target){ case txt1: trace("txt1 is active"); break; case txt2: trace("txt2 is active"); break; default: break; } } } } Example output is: instance15 [object Sprite] instance21 [object Sprite] Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#". I tried setting the .name property, but it had no effect. In the publish settings, I have "Automatically declare stage instances" checked. Also, is it possible to have a single change event for multiple slider components? The following never fires: root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true); Thanks for any tips

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  • DisplayObject not being displayed in AS3

    - by MarkSteve
    I have this class: public class IskwabolText extends Sprite { private var _tf:TextField; private var _tfmt:TextFormat; private var _size:Number; private var _text:String; public function IskwabolText(params:Object) { var defaultParams:Object = { color: 0x000000, background: false, backgroundColor: 0xFFFFFF, width: 0, height: 0, multiline: false, wordWrap: false }; // textfield _tf = new TextField(); _tf.antiAliasType = 'advanced'; _tf.embedFonts = true; _tf.type = 'dynamic'; _tf.selectable = false; // textformat _tfmt = new TextFormat(); set(defaultParams); set(params); } public function get(param:String):Object { switch (param) { case 'size': return _tfmt.size; case 'text': return _tf.text; case 'font': return _tfmt.font; case 'color': return _tfmt.color; case 'background': return _tf.background; case 'backgroundColor': return _tf.backgroundColor; case 'width': return _tf.width; case 'height': return _tf.height; case 'multiline': return _tf.multiline; case 'wordWrap': return _tf.multiline; default: return this[param]; } return null; } public function set(params:Object):Object { for (var i:String in params) { setParam(i, params[i]); } redraw(); return this; } private function setParam(param:String, value:Object):Object { switch (param) { case 'size': _tfmt.size = new String(value); break; case 'text': _tf.text = new String(value); break; case 'font': _tfmt.font = new String(value); break; case 'color': _tfmt.color = new uint(value); break; case 'background': _tf.background = new Boolean(value); break; case 'backgroundColor': _tf.backgroundColor = new uint(value); break; case 'width': _tf.width = new Number(value); break; case 'height': _tf.height = new Number(value); break; case 'multiline': _tf.multiline = new Boolean(value); break; case 'wordWrap': _tf.multiline = new Boolean(value); break; default: this[param] = value; break; } return this; } private function redraw():void { _tf.setTextFormat(_tfmt); if (contains(_tf)) removeChild(_tf); if (_tf.width == 0) _tf.width= _tf.textWidth+5; _tf.height = _tf.textHeight; addChild(_tf); } } But when I do this: public class Main extends Sprite { public function Main() { addChild(new IskwabolText({ size: 100, text: 'iskwabol', font: 'Default', // this is properly embedded color: 0x000000, x: stage.stageWidth / 2 - this.width / 2, y: 140 })); } } The child IskwabolText doesn't get displayed. What happening?

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  • How to pass a property to an event with a Button

    - by Tam
    I'm generating buttons dynamically that I want it to call a method like this: private function fetchTheDay(day:String):void { ... } But I wasn't sure how to make the button pass the string to it button.addEventListener(MouseEvent.CLICK,fetchTheDay); buttonVGroup.addElement(button); trying to do something like this didn't work: button.addEventListener(MouseEvent.CLICK,fetchTheDay(myString)); How should I do this?

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