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  • How do I dynamically create Flex 4 AddChild actions for States?

    - by TK Kocheran
    I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this: var state:State = new State(); state.name = "a"; state.overrides = [new AddChild(parent, DisplayObject(view))]; this.states.push(state); However, when I actually change a state, I get a runtime error relating to the fact that you can't call addChild on a spark.components.Group component. Is there an equivalent AddElement action for adding elements to a Group during a state change?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Learning C++ from AS3

    - by grey
    I'm a decent AS3 programmer. I work in games, and that is my reason for programming. While there is much I can accomplish with Adobe AIR, my understanding at this point is that learning C++ is probably a good direction to take. I would learn a lot of valuable lower level programming if I needed it down the road, and I would have an easier time learning other C oriented languages. I see a lot of information for people looking to learn AS3 who know C++, but not the other way around. Why C++? Cross platform compatibility is important to me, so I'm not particularly interested in C# or Objective-C at this junction. I'm also aware of HaXe, and while I love the concept, after doing some research I'm worried about investing a lot of time into something so recent with limited learning resources and documentation. I'm looking for advice and resources (books, articles) related to this topic. Thanks in advance!

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  • What encoding uses Flash Builder to send non english data to server?

    - by Ole Jak
    In my site I use Unicode... I hoped when I'll connect Flash Builder to my server (using Data - connect to HTTP ) It will work with my API sending Russian text as UTF-8 but instead it sends Þûõó ïúушúøý to my API and so to DB and so on instead of my favourite UTF-8 &#1056;&#1091;&#1089;&#1089;&#1082;&#1086;&#1077; &#1048;&#1084;&#1103; 2... So what encoding uses flash builder and How to make Flash Application send UTF-8 data to my server or some other readable format?

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  • Undocumented AS3 API

    - by grayger
    Recently, I happen to know MovieClip.addFrameScript() which is very useful, otherwise timeline script should be coded in fla. Do you know any other undocumented Actionscript3 API?

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  • Why calling flash function from javascript fails for me?

    - by Alan
    I'm doing it this way: ... public function j2fCall() { Alert.show( "j2fCall?"); } public function Main( nav: Navigation ) { if(ExternalInterface.available) { ExternalInterface.addCallback("javascriptUpdateSettings", j2fCall); } ... } But when I call javascriptUpdateSettings from javascript,only got the error: javascriptUpdateSettings is not defined What's wrong above? UPDATE I'm embedding swf and call it this way: swfobject.embedSWF("myContent.swf", "myContent", "300", "120", "9.0.0","expressInstall.swf", flashvars, params, attributes); swfobject.javascriptUpdateSettings();

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  • Action Script 3 (Flash) Timer - I cant set Timer properly

    - by born2fr4g
    I got function in Flash (Action Script 3) - that makes snowflakes falling. Now i want to make this snowflakes appear on screen only for 3 seconds. So I'm trying to use Timer class but i got problem: var myTimer:Timer = new Timer(3000, 1); myTimer.addEventListener(TimerEvent.TIMER, snowflakes); myTimer.start(); function snowflakes(event:TimerEvent):void { //snowflakes faling function } In this case snowflakes appear after 3 seconds and stay on the stage forver...So its kinda opposite what i wanted. I want them to appear from the very beginning then disappear after 3 second. How can I do that ?

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  • build adobe air to use YouTube API v2.0

    - by Hadi
    I'm trying to use YouTube API v2.0 to let users authenticate into their YouTube account and be able to upload videos from there... but I want to do this application in AS3 as an adobe air application. I searched the api but I couldn't find any proof that I can do this with AS3? thought to drop a line here and ask if it's possible at all? specially being able to upload videos through the adobe air desktop app? If possible, is there any link you could give me to get me started faster?

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • Flex sending snapshot without using base64Encode

    - by atd
    var is:ImageSnapshot = myImagesnapshot; var str:String = ImageSnapshot.encodeImageAsBase64(is); As of now, I am sending my jpeg data to the server with the code above. The problem is that it almost doubles the size of the data. Is there a way to send the image data directly without using any encoding.

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  • How to automatically include a number of images in the SWF file?

    - by Ponty
    Hi, i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that: [Embed(source="../graphics/images/ss0.png")] private var SS0:Class; Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • Why do I get Error#2036 in flash AS3 and how to solve this?

    - by sydas
    I'm currently building an application in flash in relation to RSS/XML feeds for a project. I'm stuck at the moment because I keep getting this error: Error opening URL 'http://distilleryimage6.instagram.com/.jpg' Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I know my string picURL is not functioning properly, but am I missing something that makes it not functional? This is my code: package { import flash.display.*; import flash.events.*; import flash.net.*; public class instagramFeed extends MovieClip { //link to #rit xml loader public var ritFileRequest = new URLRequest("http://instagram.com/tags/rit/feed/recent.rss"); public var ritXmlLoader = new URLLoader(); //link to #rochester xml loader // same as above public variables public function instagramFeed() { // constructor code trace("About to load..."); //Loads #rit hashtag xml data. ritXmlLoader.load(ritFileRequest); ritXmlLoader.addEventListener(Event.COMPLETE, displayRITInfo); } //focuses on data with #rit hashtag public function displayRITInfo(e:Event):void{ var ritInstagramData:XML = new XML(ritXmlLoader.data); var ritInfoList:XMLList = ritInstagramData.elements().item; trace(ritInfoList); //load the image var ritPic:String = ritInfoList.*::condition.@code; var picURL:String = "http://distilleryimage6.instagram.com/" + ritPic + ".jpg"; trace(picURL); //show the image on the stage! var ritImageRequest:URLRequest = new URLRequest(picURL); var ritImageLoader:Loader = new Loader(); ritImageLoader.load(ritImageRequest); addChild(ritImageLoader); ritImageLoader.x=200; ritImageLoader.y=100; ritImageLoader.scaleX = 3; ritImageLoader.scaleY = 3; } } }

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  • as3 dynamic button name capturing problem

    - by user16458
    i am using this code below to dynamically capture the name of the button pressed and then playing the related balloon movie clip animation. stage.addEventListener(MouseEvent.CLICK, player); function player(evt:MouseEvent){ var nameofballoon = evt.target.name; nameofballoon =nameofballoon.substring(nameofballoon.length-1,nameofballoon.length); var movie = "balloon"+nameofballoon; trace(movie); movie.gotoAndPlay("burst"); } i'm getting this error even though the name of the clip capture by the event is correct TypeError: Error #1006: value is not a function. at Balloons2_fla::MainTimeline/player() any thoughts ? what wrong with this code?

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  • How do I change the application background color at run-time in a Flex 3.5 application?

    - by Adam Tuttle
    I have a Flex 3.5 application that will serve multiple purposes, and as part of the visual changes that I'd like to make to indicate which mode the application is in, I want to change its background color. Currently, the application tag looks like this: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:com="ventures.view.component.*" xmlns:views="ventures.view.*" layout="absolute" preinitialize="onPreInitialize()" creationComplete="onCreationComplete()" applicationComplete="onApplicationComplete()" click="onClick(event)" enabled="{(!chainController.generalLocked)}" backgroundGradientColors="[0xFFFFFF, 0xFFFFFF]" > I've tried using a binding, for both the backgroundColor and backgroundGradientColors attributes: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" ... backgroundColor="{app_background_color}" > —and— <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" ... backgroundGradientColors="{app_background_color}" > but for the former binding is not allowed, and for the latter there is a warning that: Data binding will not be able to detect assignments to "app_background_color". I also ran across this page which seems to indicate that I could do it with the setStyle() method, but the documentation seems to indicate that this method is only available for components, not the main canvas. I suppose I could wrap everything in a <mx:Canvas></mx:Canvas> specificially for this purpose, but that seems wasteful—like Div-itis in HTML or something. What's the best way to change the main application background color at run-time?

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  • Flash: How to get a list to be processed synchronous instead of asynchronous?

    - by Quandary
    Question: In Flash I have the below function. Now the problem is SaveFurniture, SavePolygons and SaveComments all save to the same XML file. Now SaveFurniture sends JSON encoded data to a ashx handler, which saves it in the xml on the server. The problem is, because flash sends the data asynchronous, the polygons get sent to the polygonsave ashx handler, but before saving of the furniture has completed, thus access error, write process already in progress... // cSaveData.SaveData(); public static function SaveData():void { trace("cSaveData.SaveData"); //NotifyASPXofNewScale(cGlobals.nPlanScale); SaveFurniture(); SavePolygons(); SaveComments(); } What's the best way to process this list, ONE AFTER ANOTHER ? Making a callback in all of them does make the program flow structure very confusing...

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  • [Flex] Using same set of columns in AdvancedDataGrid in a TabBar

    - by user283403
    I have a TabBar control which will show an AdvancedDataGrid with same set of columns on different tabs, i am doing this so that i can show similar data on different tab pages. Column heading will be the same on all grids, is there a way I can put all column headings in an array and set that as columns of data grid? I tried setting the columns property but it doesn't work. Also I need to set ID property for a single column in the grid to set it the treecolumn so one column must have individual id field too.

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  • Keeping the number of objects and event-listeners on stage as low as possible

    - by DevEight
    Hello. I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them. These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation. To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes. What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push. Are there any better alternatives to this? And if so, please elaborate on how to do it.

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