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  • Remove tabstop from ButtonColumn inside DataGrid

    - by Faruz
    Is there any way to disable keyboard tabStop for a ButtonColumn inside a dataGrid? I want the buttons there to be only enabled through mouse-clicks, because sometimes the grid can be large and I want that pressing "tabs" will skip the grid and move to the other controls on the page.

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  • MSCT Certification, Exam 70-536, your advices?

    - by Philippe
    At the beginning of the year, I was proposed by my company to take some MS certification exams. Since then, they generously paid for the Self-Paced Training Kit book. I was promised to have some time to study, but the project is running late (a habit around here). Let's face it, I'll have to study on my own time to get this certification. Anyway, my question is simple: what advices do you have in order to study effectively? I'm halfway trough the book, and I feel like I don't remember anything. Especially when the questions are so precise on classes name and parameters...

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  • Extract a correct 16x16 icon assigned to a file?

    - by a-g
    I tied SHGetFileInfo and ExtractIconEx, both return a normal 32x32 icon and 16x16 with only 16 colors, and it looks awful. How do I extract a full color icon? My code SHFILEINFO shinfo = new SHFILEINFO(); IntPtr hImgSmall = SHGetFileInfo(fileName, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), SHGFI_ICON | SHGFI_SMALLICON); Icon icon = (Icon)System.Drawing.Icon.FromHandle(shinfo.hIcon).Clone(); DestroyIcon(shinfo.hIcon);

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  • How to programatically search a PDF document in c#

    - by Nathan Reed
    I have a need to search a pdf file to see if a certin string is present. The string in question is definately encoded as text (ie. it is not an image or anything). I have tried just searching the file as though it was plain text, but this does not work. Is it possible to do this? Are there any librarys out there for .net2.0 that will extract/decode all the text out of pdf file for me?

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  • Is ToString() optimized by compiler?

    - by TheVillageIdiot
    Suppose I've following Code: Console.WriteLine("Value1: " + SomeEnum.Value1.ToString() + "\r\nValue2: " + SomeOtherEnum.Value2.ToString()); Will Compiler Optimize this to: Console.WriteLine("Value1: " + SomeEnum.Value1 + "\r\nValue2: " + SomeOtherEnum.Value2); I've checked it with IL Disassembler and there are calls to IL_005a: callvirt instance string [mscorlib]System.Object::ToString() I don't know if JIT optimizes this.

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  • Accessing MS Access database from C#

    - by Abilash
    I want to use MS Access as database for my C# windows form application.I have used OleDb driver for connecting MS Access. I am able to select the records from the MS Access using OleDbConnection and ExecuteReader.But I am un able to insert,update and delete records. My code is as follows: OleDbConnection con=new OleDbConnection(strCon); try { con.Open(); OleDbCommand com = new OleDbCommand("INSERT INTO DPMaster(DPID,DPName,ClientID,ClientName) VALUES('53','we','41','aw')", con); int a=com.ExecuteNonQuery(); //OleDbCommand com = new OleDbCommand("SELECT * FROM DPMaster", con); //OleDbDataReader dr = com.ExecuteReader(); //while (dr.Read()) //{ // MessageBox.Show(dr[2].ToString()); //} MessageBox.Show(a.ToString()); } catch { MessageBox.Show("cannot"); } If I execute the commented block the application works.But the insert block doesnt works.Why I am unable to insert/update/delete the records into database? My Connection String is as follows: string strCon="Provider=Microsoft.Jet.OLEDB.4.0;Data Source=xyz.mdb;Persist Security Info=True";

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  • Why is this variables declared as private and also readonly?

    - by Sergio Tapia
    In the following code: public class MovieRepository : IMovieRepository { private readonly IHtmlDownloader _downloader; public MovieRepository(IHtmlDownloader downloader) { _downloader = downloader; } public Movie FindMovieById(string id) { var idUri = ...build URI...; var html = _downloader.DownloadHtml(idUri); return ...parse ID HTML...; } public Movie FindMovieByTitle(string title) { var titleUri = ...build URI...; var html = _downloader.DownloadHtml(titleUri); return ...parse title HTML...; } } I asked for something to review my code, and someone suggested this approach. My question is why is the IHtmlDownloader variable readonly?

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  • LINQ-TO-XML not returning all value

    - by mmcglynn
    I am trying to get all values in the select. using item.Count shows the correct number of values, but only one .Value is returned from the loop. Why? Dim fooXML As XDocument = XDocument.Load(Server.MapPath("xml/foo.xml")) Dim query = _ From c In fooXML...<foobaryear> _ Select c...<event> For Each item In query Response.Write(item.Value) Next

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  • Loading .dll/.exe from file into temporary AppDomain throws Exception

    Hi Gang, I am trying to make a Visual Studio AddIn that removes unused references from the projects in the current solution (I know this can be done, Resharper does it, but my client doesn't want to pay for 300 licences). Anyhoo, I use DTE to loop through the projects, compile their assemblies, then reflect over those assemblies to get their referenced assemblies and cross-examine the .csproj file. Problem: since the .dll/.exe I loaded up with Reflection doesn't unload until the app domian unloads, it is now locked and the projects can't be built again because VS tries to re-create the files (all standard stuff). I have tried creating temporary files, then reflecting over them...no worky, still have locked original files (I totally don’t understand that BTW). Now I am now going down the path of creating a temporary AppDomain to load the files into and then destroy. I am having problems loading the files though: The way I understand AddDomain.Load is that I should create and send a byte array of the assembly to it. I do that: FileStream fs = new FileStream(assemblyFile, FileMode.Open); byte[] assemblyFileBuffer = new byte[(int)fs.Length]; fs.Read(assemblyFileBuffer, 0, assemblyFileBuffer.Length); fs.Close(); AppDomainSetup domainSetup = new AppDomainSetup(); domainSetup.ApplicationBase = assemblyFileInfo.Directory.FullName; AppDomain tempAppDomain = AppDomain.CreateDomain("TempAppDomain", null, domainSetup); Assembly projectAssembly = tempAppDomain.Load(assemblyFileBuffer); The last line throws an exception: "Could not load file or assembly 'WindowsFormsApplication1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.":"WindowsFormsApplication3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"}" Any help or thoughts would be greatly appreciated. My head is lopsided from beating it against the wall... Thanks, Dan

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  • How can I get "Copy to Output Directory" to work with Unit Tests?

    - by spoon16
    When I build a unit test project before the tests are executed the test output is copied to a TestResults folder and then the tests are executed. The issue I'm having is that not all the files in the Debug/bin directory are copied to the TestResults project. How can I get a file that is copied to the Debug/bin directory to also be copied to the TestResults folder? EDIT: Here is a link to a similar question on another site (no answer there though), http://www.eggheadcafe.com/software/aspnet/29316967/files-and-unit-testing-wi.aspx

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  • How to create more complex Lucene query strings?

    - by boris callens
    This question is a spin-off from this question. My inquiry is two-fold, but because both are related I think it is a good idea to put them together. How to programmatically create queries. I know I could start creating strings and get that string parsed with the query parser. But as I gather bits and pieces of information from other resources, there is a programattical way to do this. What are the syntax rules for the Lucene queries? --EDIT-- I'll give a requirement example for a query I would like to make: Say I have 5 fields: First Name Last Name Age Address Everything All fields are optional, the last field should search over all the other fields. I go over every field and see if it's IsNullOrEmpty(). If it's not, I would like to append a part of my query so it adds the relevant search part. First name and last name should be exact matches and have more weight then the other fields. Age is a string and should exact match. Address can varry in order. Everything can also varry in order. How should I go about this?

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  • Remove PostSharp reference after build?

    - by Simon
    Is is possible to get postsharp to remove references to the postsharp assemblies during a build? I have an exe i needs to have a very small footprint. I want to use some of the compile time weaving of postsharp but dont want to have to deploy PostSharp.dll with the exe.

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  • Why the performance of following code is degrading when I use threads ?

    - by DotNetBeginner
    Why the performance of following code is degrading when I use threads ? **1.Without threads int[] arr = new int[100000000]; //Array elements - [0][1][2][3]---[100000000-1] addWithOutThreading(arr); // Time required for this operation - 1.16 sec Definition for addWithOutThreading public void addWithOutThreading(int[] arr) { UInt64 result = 0; for (int i = 0; i < 100000000; i++) { result = result + Convert.ToUInt64(arr[i]); } Console.WriteLine("Addition = " + result.ToString()); } **2.With threads int[] arr = new int[100000000]; int part = (100000000 / 4); UInt64 res1 = 0, res2 = 0, res3 = 0, res4 = 0; ThreadStart starter1 = delegate { addWithThreading(arr, 0, part, ref res1); }; ThreadStart starter2 = delegate { addWithThreading(arr, part, part * 2, ref res2); }; ThreadStart starter3 = delegate { addWithThreading(arr, part * 2, part * 3, ref res3); }; ThreadStart starter4 = delegate { addWithThreading(arr, part * 3, part * 4, ref res4); }; Thread t1 = new Thread(starter1); Thread t2 = new Thread(starter2); Thread t3 = new Thread(starter3); Thread t4 = new Thread(starter4); t1.Start(); t2.Start(); t3.Start(); t4.Start(); t1.Join(); t2.Join(); t3.Join(); t4.Join(); Console.WriteLine("Addition = "+(res1+res2+res3+res4).ToString()); // Time required for this operation - 1.30 sec Definition for addWithThreading public void addWithThreading(int[] arr,int startIndex, int endIndex,ref UInt64 result) { for (int i = startIndex; i < endIndex; i++) { result = result + Convert.ToUInt64(arr[i]); } }

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  • icon as an image

    - by Ken
    Hi All, is it possible to use icon file as a image for a button in visual basic? f.e. I have 3 buttons that need to have 3 icons when you click the button the icon of the button needs to be the icon of the form is this posible? btnIcon1 = my.resources.ICO1 btnIcon2 = my.resources.ICO2

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  • How to get characters read from the keyboard?

    - by Sandy
    Hi, I am trying to get the characters read from the keyboard. I have the following list of that I wish to recognize if entered by a user. List of keyboard entries: letters [ ] ~ ^ numbers Part of the code: void HookManager_KeyUp(object sender, KeyEventArgs e) { string test = e.KeyCode.ToString(); Here numbers, letters and square brackets work correctly but the ~ and ^ which require shift key is read incorrectly. For eg. it reads ^ which is on key 6 as a value of 6 and not ^ as it should be. Any help would be appreciated. Thanks AA

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  • FileSystemWatcher keeping parent directory

    - by Henry Jackson
    I am using FileSystemWatcher to monitor a folder, and it seems to be preventing the folder's parent from being deleted. For example, I have the file structure: C:\Root\FolderToWatch\... with the FileSystemWatcher targeting FolderToWatch. While my program is running, if I go to Windows Explorer and try to delete Root, I get an error "Cannot delete Root: access is denied". However, if I delete FolderToWatch FIRST, I can then delete Root without incident. (Needless to say, if the FileSystemWatcher is not enabled, I have no problem deleting either folder.) What gives? Why does the FileSystemWatcher hang onto it's target's parent like that? How (if possible) can I stop this behavior? I would like the user to be able to freely move or delete directories in Windows Explorer.

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  • Reordering methods in ComImport interfaces throws COMException (0x80041001)

    - by Ohad Schneider
    Consider the following code for COM interop with internet shortcuts: [ComImport] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("CABB0DA0-DA57-11CF-9974-0020AFD79762")] public interface IUniformResourceLocatorW { void SetUrl([MarshalAs(UnmanagedType.LPWStr)] string pcszUrl, int dwInFlags); void GetUrl([MarshalAs(UnmanagedType.LPWStr)] out StringBuilder ppszUrl); void InvokeCommand(IntPtr purlici); } [ComImport] [Guid("FBF23B40-E3F0-101B-8488-00AA003E56F8")] public class InternetShortcut { } The following works as expected: var ishort = new InternetShortcut(); ((IPersistFile)ishort).Load("MyLink.url", 0); ((IUniformResourceLocatorW)ishort).GetUrl(out url); However: If I comment out IUniformResourceLocatorW.SetUrl (which I am not using), IUniformResourceLocatorW.GetUrl throws a COMException (HResult 0x80041001). If I switch between IUniformResourceLocatorW.SetUrl and IUniformResourceLocatorW.GetUrl (that is place the former below the latter) the same exception is thrown If I comment out IUniformResourceLocatorW.InvokeCommand the code runs fine. It's as if the order has to be preserved "up to" the invoked method. Is this behavior by design? documented somewhere? I'm asking because some COM interfaces are composed of many methods with possibly many supporting types and I'd rather avoid defining what I don't need if possible.

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  • How to prevent Debug.Assert(...) to show a modal dialog

    - by Martin
    I have a couple of libraries which use Debug.Assert(...). I think that the Debug.Assert(...) are fine and I still want them to execute, but I don't want them to block the execution of my application. Ideally, I would only like them to be logged somewhere. Given that I can't change the code of the libraries (and that I still want to compile in debug and run the assertion), how do I prevent Debug.Assert(...) to show a modal dialog? Thanks!

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  • Invalid cast exception

    - by user127147
    I have a simple application to store address details and edit them. I have been away from VB for a few years now and need to refreash my knowledge while working to a tight deadline. I have a general Sub responsible for displaying a form where user can add contact details (by pressing button add) and edit them (by pressing button edit). This sub is stored in a class Contact. The way it is supposed to work is that there is a list with all the contacts and when new contact is added a new entry is displayed. If user wants to edit given entry he or she selects it and presses edit button Public Sub Display() Dim C As New Contact C.Cont = InputBox("Enter a title for this contact.") C.Fname = frmAddCont.txtFName.Text C.Surname = frmAddCont.txtSName.Text C.Address = frmAddCont.txtAddress.Text frmStart.lstContact.Items.Add(C.Cont.ToString) End Sub I call it from the form responsible for adding new contacts by Dim C As New Contact C.Display() and it works just fine. However when I try to do something similar using the edit button I get errors - "Unable to cast object of type 'System.String' to type 'AddressBook.Contact'." Dim C As Contact If lstContact.SelectedItem IsNot Nothing Then C = lstContact.SelectedItem() C.Display() End If I think it may be something simple however I wasn't able to fix it and given short time I have I decided to ask for help here. I have updated my class with advice from other members and here is the final version (there are some problems however). When I click on the edit button it displays only the input box for the title of the contact and actually adds another entry in the list with previous data for first name, second name etc. Public Class Contact Public Contact As String Public Fname As String Public Surname As String Public Address As String Private myCont As String Public Property Cont() Get Return myCont End Get Set(ByVal value) myCont = Value End Set End Property Public Overrides Function ToString() As String Return Me.Cont End Function Sub NewContact() FName = frmAddCont.txtFName.ToString frmStart.lstContact.Items.Add(FName) frmAddCont.Hide() End Sub Public Sub Display() Dim C As New Contact C.Cont = InputBox("Enter a title for this contact.") C.Fname = frmAddCont.txtFName.Text C.Surname = frmAddCont.txtSName.Text C.Address = frmAddCont.txtAddress.Text 'frmStart.lstContact.Items.Add(C.Cont.ToString) frmStart.lstContact.Items.Add(C) End Sub End Class

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • What should I do if i have a factory method which requires different parameters for different implem

    - by Sam Holder
    I have an interface, IMessage and a class which have several methods for creating different types of message like so: class MessageService { IMessage TypeAMessage(param 1, param 2) IMessage TypeBMessage(param 1, param 2, param 3, param 4) IMessage TypeCMessage(param 1, param 2, param 3) IMessage TypeDMessage(param 1) } I don't want this class to do all the work for creating these messages so it simply delegates to a MessageCreatorFactory which produces an IMessageCreator depending on the type given (an enumeration based on the type of the message TypeA, TypeB, TypeC etc) interface IMessageCreator { IMessage Create(MessageParams params); } So I have 4 implementations of IMessageCreator: TypeAMessageCreator, TypeBMessageCreator, TypeCMessageCreator, TypeDMessageCreator I ok with this except for the fact that because each type requires different parameters I have had to create a MessageParams object which contains 4 properties for the 4 different params, but only some of them are used in each IMessageCreator. Is there an alternative to this? One other thought I had was to have a param array as the parameter in the Create emthod, but this seems even worse as you don't have any idea what the params are. Or to create several overloads of Create in the interface and have some of them throw an exception if they are not suitable for that particular implementation (ie you called a method which needs more params, so you should have called one of the other overloads.) Does this seem ok? Is there a better solution?

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