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  • Mysql database structure...

    - by Patrick
    I'm creating a members site, and I'm currently working on the user Preference settings. Should I create a table with all the preference fields (about 17 fields) or should I include them in the main member table along with the account settings? Is there a limit as to how many fields I should have in a table? currently the member table has about 21 fields... not sure if its okay to add another 17 more fields when I can easily just put them in another table. It'll take more coding to pull up the data though... any sugguestions?

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  • Dynamic decision on which class to use

    - by Sirupsen
    Hello, Let's say I have a class named Klass, and a class called Klass2. Depending on the user's input, I'd like to decide whether I'll call "hello_world" on Klass, or Klass2: class Klass def self.hello_world "Hello World from Klass1!" end end class Klass2 def self.hello_world "Hello World from Klass2!" end end input = gets.strip class_to_use = input puts class_to_use.send :hello_world The user inputs "Klass2" and the script should say: Hello World from Klass2! Obviously this code doesn't work, since I'm calling #hello_world on String, but I'd like to call #hello_world on Klass2. How do I "convert" the string into a referrence to Klass2 (or whatever the user might input), or how could I else would I achieve this behavior?

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  • How to use another classes member variables in c++?

    - by Stephen
    Hi there I'm currently programming a Yahtzee game, and I'm having trouble with some of my classes I have two classes, Player, and Scorecard. class Player { private: string name; Scorecard scorecard; }; class Scorecard { public: void display() { //... } }; (All the classes have the appropriate getters and setters) I'd like the scorecard class to be able to display the name of the player to the user. Is there any way that can be done?

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  • Class hierarchy of objective c in iphone -for xcode

    - by vijay
    i want to know what is the hierarchy we have in xcode first we have to get window and from that i have to understand completely if i use the class as property of another like this //child inherits the parents @interface child:parent { // parent *parentobject; child *child; } then what is the difference b/w the class behaviour while using the as property for another class then what is contrast between the inheritance and property

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  • Write a tree class in Java where each level has a unique object type

    - by user479576
    I need to write a tree class in Java where each level has a unique object type. The way it is written below does not take advantage of generics and causes alot of duplicate code. Is there a way to write this with Generics ? public class NodeB { private String nodeValue; //private List<NodeB> childNodes; // constructors // getters/setters } public class NodeA { private String value; private List<NodeB> childNodes; // constructors // getters/setters } public class Tree { private String value; private List<NodeA> childNodes; // constructors // tree methods }

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  • Structure within union and bit field

    - by java
    #include <stdio.h> union u { struct st { int i : 4; int j : 4; int k : 4; int l; } st; int i; } u; int main() { u.i = 100; printf("%d, %d, %d", u.i, u.st.i, u.st.l); } I'm trying to figure out the output of program. The first outputs u.i = 100 but I can't understand the output for u.st.i and u.st.l. Please also explain bit fields.

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  • Data Structure Brushup (Java)

    - by Daddy Warbox
    This should be easy for many of you, but for me it's just another bit of rust needing to be chipped away as I get back into basic Java coding. Using bloody associative arrays for so long in other languages have turned me nice and spoiled. :P My problem is simple: I'm storing a set of objects, each containing a string and a number, in a list. I would like each object inserted into this list to be sorted alphabetically by its string. I would also like to be able to retrieve objects from the list by their string as well. I would like to do this as formally and/or efficiently as possible. Is there something already available in the Java standard libraries for this?

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  • A generic Find method to search by Guid type for class implementing IDbSet interface

    - by imak
    I am implementing a FakeDataSet class by implementing IDbSet interface. As part of implementing this interface, I have to implement Find method. All my entity classes has an Guid type Id column. I am trying to implement Find method for this FakeDbSet class but having hard time to write it in a generic way. Below is my attempts for writing this method but since it does not know about Id been Guid type, I am getting compilation error on m.Id call. Any ideas on how this could be accomplished? public class FakeDataSet<T> : IDbSet<T> where T: class, new() { // Other methods for implementing IDbSet interface public T Find(params object[] keyValues) { var keyValue = (Guid)keyValues.FirstOrDefault(); return this.SingleOrDefault(m => m.Id == keyValue); // How can I write this } }

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  • Should I pointer-cast from a private derived class to its base class?

    - by skydoor
    I found this from C++FAQ Generally, No. From a member function or friend of a privately derived class, the relationship to the base class is known, and the upward conversion from PrivatelyDer* to Base* (or PrivatelyDer& to Base&) is safe; no cast is needed or recommended. However users of PrivatelyDer should avoid this unsafe conversion, since it is based on a private decision of PrivatelyDer, and is subject to change without notice. How to understand the above words? I don't think the explanation is correct or accurate. I have a code like this class A{ }; class B: private A{ }; int main(){ B *b = new B(); A *a = new A(); a = b; //wrong a = (A*)b; //right }

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  • Why delegate types are derived from MulticastDelegate class why not it directly derive from Delegate class?

    - by Vijay
    I have a very basic question regarding delegate types. I compared the memebers of Delegate and MulticastDelegate classes in object browser and I couldn't find any new additional member present in MulticastDelegate. I also noticed that the Delegate class has GetInvocationList virtual method. So I assume that the Delegate class should have the capability to hold references to multiple methods. If my assumption is correct I wonder why not custom delegate types directly derive from the Delegate class instead of MulticastDelegate class. Not sure what I am missing here. Please help me understand the difference.

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  • Operator & and * at function prototipe in class

    - by Puyover
    I'm having a problem with a class like this: class Sprite { ... bool checkCollision(Sprite &spr); ... }; So, if I have that clase, I can do this: ball.checkCollision(bar1); But if I change the class to this: class Sprite { ... bool checkCollision(Sprite* spr); ... }; I have to do this: ball.checkCollision(&bar1); So, what's the difference?? It's better a way instead other? Thank you.

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  • Normalized class design and code first

    - by dc7a9163d9
    There are the following two classes. public class Employee { int EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } In a DDD seminar, the speaker said the better design should be, class PersonName { public string FirstName { get; set; } public string LastName { get; set; } } class Address { public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { int EmployeeId { get; set; } public PersonName Name { get; set; } [ForeignKey("EmployerAddress")] public int EmployerAddressId { get; set; } public virtual Address EmployerAddress { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } [ForeignKey("CompanyAddress")] public int CompanyAddressId { get; set; } public virtual Address CompanyAddress { get; set; } } Is it the optimized design? How the code first generate the PersonName table and link it to Employee?

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  • name of class that manipulates the entities

    - by cyberguest
    hi, i have a general question regarding naming convention. if I separate the data and operations into two separate classes. one has the data elements (entity), the other class manipulates the entity class. what do we usually call that class that manipulates the entity class? (the entity I am referring to has nothing to do with any kind of entity framework) manager? controller? operator? manipulator? thanks in advance

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  • dictionary/map/key-value pairs data structure in C

    - by morgancodes
    How does one construct and access a set of key-value pairs in C? To use a silly simple example, let's say I want to create a table which translates between an integer and its square root. If I were writing javascript, I could just do this: var squareRoots = { 4: 2, 9: 3, 16: 4, 25: 5 } and then access them like: var squareRootOf25 = squareRoots[5] What's the prettiest way to do this in C? What if I want to use one type of enum as the key and another type of enum as the value?

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  • Will [WithEvents = Nothing] RemoveHandlers in the derived class?

    - by serhio
    I use to set WithEvents variables to Nothing in Destuctor, because this will "Remove" all the Handlers associated with Handles keyword. Will this have the same effect for derivated classes? Class A Protected WithEvents _Foo as Button Private Sub _Foo_Click Handles _Foo.Click ' ... some Click action ' End Sub Public Sub Dispose(disposing as Boolean) If disposing then _Foo = Nothing ' remove handler _Foo_Click ' End Sub End Class Class B Inherits A Private Sub _Foo_Move Handles _Foo.Move ' ... some Move action ' End Sub ' ????? will or NOT remove OR handler _Foo_Move the base Dispose??' Public Overrides Sub Dispose(disposing as Boolean) 'If disposing then _Foo = Nothing ' MyBase.Dispose(disposing) End Sub End Class

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  • private virtual function in derived class

    - by user1706047
    class base { public: virtual void doSomething() = 0; }; class derived : public base { **private:** virtual void doSomething(){cout<<"Derived fn"<<endl;} }; now if i do the following: base *b=new child; b->doSomething(); //it calls the derived class fn even if that is private. Question: 1.its able to call the derived class fn even if that is private.How is it possible? Now if i change the inheritance access specifier from public to protected/private then i get compilation error as "'type cast' : conversion from 'Derived *' to 'base *' exists, but is inaccessible" Notes: I am aware on the concepts of the inheritance access specifiers.So in second case as its derived private/protected, its inaccessible. But here it confuses me for the first question. Any input will be highly appreciated

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