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  • About online game servers and how to handle data

    - by TreantBG
    So my question isn't about what technology to use or how to do this or that, but a more general question. I'm currently developing a action third person shooter. With elements of RPG - weapon,armor upgrades and items. Players will be able to create new games or join old ones. So my question is how to create the game server that players will play in. I have two ideas on my mind. The player who made the game is the server. All data passes trough him and he send this data to the server updating the database of the players with their XP points kills/deaths score and other. Or my host machine is the server, the player who made the game just will open new instance on my host and will be like client. And all players send their input data to the host, the host updates the game and send response back to client for any new changes like where is the enemy and other. And if i choose option 1 is there a chance the host to change the game content and manipulate the game results? (I think there is but i'm not sure) And if i choose option 2 isn't that raising the response time and potentially the game lag? or maybe there is another option?

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  • Is it unethical to sell the award of a competition? [closed]

    - by Ahmet Yildirim
    This summer, i won a competition held by microsoft & nokia... Winners from each uni. received an high-end smartphone... Knowing that particular "high-end smartphone" had not much user to develop for, as soon as i receive it, i put an ad on a ebay-like site to sell it. Eventually i exchanged it with a tablet which had high developer demand & many many users to develop for , so i could make money by developing for it. I also email microsoft asking, when something technical goes wrong with the device , can i get it fixed by warranty. Which i never received a respond. Later on, after a while... I got some feedback from a connection i have from nokia, regarding sale of the device & asking for the warranty.. He says and i quote : " They say, they werent happy that you sold the device and got offended that you asked for warranty. You should not expect anything at all from microsoft or nokia in the future. " I was like what the frak, they didnt gave it to me as a gift, i won it in a competition as an award , it is my right to do whatever i want. How ethical is that , they dont respond to my email directly? Is it unethical to sell a gadget you won in a competition? Is it unethical to ask for warranty on award?

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  • Secure Coding Practices in .NET

    - by SoftwareSecurity
    Thanks to everyone who helped pack the room at the Fox Valley Day of .NET.   This presentation was designed to help developers understand why secure coding is important, what areas to focus on and additional resources.  You can find the slides here. Remember to understand what you are really trying to protect within your application.  This needs to be a conversation between the application owner, developer and architect.  Understand what data (or Asset) needs to be protected.  This could be passwords, credit cards, Social Security Numbers.   This also may be business specific information like business confidential data etc.  Performing a Risk and Privacy Assessment & Threat Model on your applications even in a small way can help you organize this process. These are the areas to pay attention to when coding: Authentication & Authorization Logging & Auditing Event Handling Session and State Management Encryption Links requested Slides Books The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software Threat Modeling Writing Secure Code The Web Application Hackers Handbook  Secure Programming with Static Analysis   Other Resources: OWASP OWASP Top 10 OWASP WebScarab OWASP WebGoat Internet Storm Center Web Application Security Consortium Events: OWASP AppSec 2011 in Minneapolis

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  • PHP frameworks - should I use them?

    - by 30secondstosam
    First of all let me explain who I am: I am a PHP Developer working for a company developing their CMS which handles online stores, data feeds and other content like blogs. I have been programming for 6 years and 4 of those have been in PHP. (I used to be a C# developer). My question is regarding PHP frameworks. I see so many jobs asking for zend, cakephp and other MVC types of frameworks. However, even as an experienced developer I have never used a PHP framework. Should I start learning? If so where do I even start as there are so many. I am about to re-write so much of my work's CMS and I'm wondering whether I could help myself a lot by using a framework. What do people think? Considering I will be re-writing a lot of the online store stuff... I am experienced in OO and I have used the .NET framework in the past. Thanks in advance for the replies.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • Moving all UI logic to Client Side?

    - by Mag20
    Our team originally consisted of mostly server side developers with minimum expertise in Javascript. In ASP.NET we used to write a lot of UI logic in code-behind or more recently through controllers in MVC. A little while ago 2 high level client side developers joined our team. They can do in HTMl/CSS/Javascript pretty much anything that we could previously do with server-side code and server-side web controls: Show/hide controls Do validation Control AJAX refreshing So I started to think that maybe it would be more efficient to just create a high level API around our business logic, kinda like Amazon Fulfillment API: http://docs.amazonwebservices.com/fws/latest/APIReference/, so that client side developers would fully take over the UI, while server side developers would only concentrate on business logic. So for ordering system you would have a high level API like: OrderService.asmx CreateOrderResponse CreateOrder(CreateOrderRequest) AddOrderItem AddPayment - SubmitPayment - GetOrderByID FindOrdersByCriteria ... There would be JSON/REST access to API, so it would be easy to consume from client-side UI. We could use this API for both internal UI development and also for 3-rd parties to create their own applications. With advances in Javascript and availability of good client side developers, is it a good time to get rid of code-behind/controllers and just concentrate on developing high level APIs (ala Amazon) that client side developers can consume?

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  • Automatic Generalization

    - by Nick Harrison
    I have been interested in functional programming since college. I played around a little with LISP back then, but I have not had an opportunity since then. Now that F# ships standard with VS 2010, I figured now is my chance. So, I was reading up on it a little over the weekend when I came across a very interesting topic. F# includes a concept called "Automatic Generalization". As I understand it, the compiler will look at your method and analyze how you are using parameters. It will automatically switch to a generic parameter if it is possible based on your usage. Wow! I am looking forward to playing with this. I have long been an advocate of using the most generic types possible especially when developing library classes. Use the highest level base class that you can get away with. Use an interface instead of a specific implementation. I don't advocate passing object around, but you get the idea. Tools like resharper, fxCop, and most static code analysis tools provide guidance to help you identify when a more generalized type is possible, but this is the first time I have heard about the compiler taking matters into its own hands. I like the sound of this. We'll see if it is a good idea or not. What are your thoughts? Am I missing the mark on what Automatic Generalization does in F#? How would this work in C#? Do you see any problems with this?

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  • How to Assure an Effective Data Model

    As a general rule in my opinion the effectiveness of a data model can be directly related to the accuracy and complexity of a project’s requirements. For example there is no need to work on very detailed data models when the details surrounding a specific data model have not been defined or even clarified. Developing data models when the clarity of project requirements is limited tends to introduce designed issues because the proper details to create an effective data model are not even known. One way to avoid this issue is to create data models that correspond to the complexity of the existing project requirements so that when requirements are updated then new data models can be created based any new discoveries regarding requirements on a fine grain level.  This allows for data models to be composed of general entities to be created initially when a project’s requirements are very vague and then the entities are refined as new and more substantial requirements are defined or redefined. This promotes communication amongst all stakeholders within a project as they go through the process of defining and finalizing project requirements.In addition, here are some general tips that can be applied to projects in regards to data modeling.Initially model all data generally and slowly reactor the data model as new requirements and business constraints are applied to a project.Ensure that data modelers have the proper tools and training they need to design a data model accurately.Create a common location for all project documents so that everyone will be able to review a project’s data models along with any other project documentation.All data models should follow a clear naming schema that tells readers the intended purpose for the data and how it is going to be applied within a project.

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  • Any algorithm to dedicate a set of known resources to a set of known requirements (scheduling)

    - by Saeed Neamati
    I'm developing an application to help school principals in dedicating teachers to classes and courses over the hours of a week (scheduling). The scenario is roughly something like this: User enters the list of teachers and their free times into the system User enters the list of courses for this semester User enters the list of available classes into the system Well, up to here, there is no big deal. Just simple CRUD operations and nothing extraordinary. However, now what makes this system useful is that the application should automatically and based on an algorithm create the semester scheduling. I think you've got the main idea here. For example application should suggest that teacher A should go to class 1 for mathematics, and at the same time teacher B should go to class 2 for physics. This way all of the classes would be dedicated to lessons and teacher times won't overlap each other. Piece a cake for school principal. However, I can't find a good algorithm for this resource dedication. I mean it seems hard to me. Searching Google resulted in articles from different websites, but they are of no help and use to me. For example: http://en.wikipedia.org/wiki/Resource_allocation or http://en.wikipedia.org/wiki/Scheduling_(production_processes) Is there any algorithm out there, or any application or engine which can help me here? Does this requirements have a known name, like for example time scheduling engine? Any help would be appreciated.

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  • How to adopt scrum agile methodology for a small .Net team

    - by Thabo
    I am working on a small product based company developing .Net applications. There is a small team with 5-6 developers. I am a person responsible for planning everything. But my primary role is Software developer. Now our current project is very unstable because of poor organization. Today my boss called me and told to submit a report about required resources, appropriate methodology, required man power and their salary scales to make the current project success. I know I don’t have enough organization skills and I need to go deep in my programming skills. So I need to focus only in the development. So I can’t manage the project anymore. Now I am searching some other ways to make ongoing development success. My questions are What is the suitable agile methodology to my team? Is Scrum is suitable for above mentioned scenario? If we adopt Scrum, what we have to do next? (I think hiring new one to manage the project is more suitable. So we have to get Scrum master and some other developers.) Are there any resources (books, Blogs and etc) to get some tips and advices to solve this problem? If Scrum is not a suitable methodology for our scenario, what else can be more suitable methodology to adopt? Can anyone give a good solution for my problem?

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  • As my first professional position should I take it at a start-up or a better known company? [closed]

    - by Carl Carlson
    I am a couple of months removed from graduating with a CS degree and my gpa wasn't very high. But I do have aspirations of becoming a good software developer. Nevertheless I got two job offers recently. One is with a small start-up and the other is with a military contractor. The military contractor asked for my gpa and I gave it to them. The military contracting position is in developing GIS related applications which I was familiar with in an internship. After receiving an offer from the military contractor, I received an offer from the start-up after the start-up asked me how much the offer was from the military contractor. So the pay is even. The start-up would require I be immediately thrust into it with only two other people in the start-up currently and I would have to learn everything on my own. The military contractor has teams and people who know what their doing and would be able to offer me guidance. Seeing as how I have been a couple of months removed from school and need something of a refresher is it better than I just dive into the start-up and diversify what I've learned or be specialized on a particular track? Some more facts about the start-up: It deals with military contracts as well and is in Phase 2 of contracts. It will require I learn a diverse amount of technologies including cyber security, android development, python, javascript, etc. The military contractor will have me learn more C#, refine my Java, do javascript, and GIS related technologies. I might as well come out and say the military contractor is Northrop Grumman and more or less offered me less money than the projected starting salary from online salary calculators. But there is the possibility of bonuses, while the start-up doesn't include the possibility of bonuses. I think benefits for both are relatively the same.

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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  • How does using a LGPL gem affect my MIT licensed application?

    - by corsen
    I am developing an open source ruby application under the MIT license. I am using this license because I don't want to place any restrictions on the users of the application. Also I can actually read and understand this license. I recently started using another ruby gem in my project (require "somegem"). This ruby gem is under the LGPL license. Do I have to change anything about my project because I am using this other ruby gem that is licensed with LGPL? My project does not contain the source code for the other gem and it is not shipped with my project. It is simply listed as a dependency so that ruby gems will install it and my project will call into it from my code. Additionally, it would be helpful to know if there are any licenses I need to "watch out for" because using them would affect the license of my project. There are some other post about this topic but phrased in different ways. Since I find this license stuff tricky I am hoping to get a answer directed at my situation. Thank you, Corsen

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  • Bejeweled-like game, managing different gem/powerup behaviors?

    - by Wissam
    I thought I'd ask a question and look forward to some insight from this very compelling community. In a Bejeweled-like (Match 3) game, the standard behavior once a valid swap of two adjacent tiles is made is that the resulting matching tiles are destroyed, any tiles now sitting over empty spaces fall to the position above the next present-tile, and any void created above is filled with new tiles. In richer Match-3 games like Bejeweled, 4 in a row (as opposed to just 3) modifies this behavior such that the tile that was swapped is retained, turned into a "flaming" gem, it falls, and then the empty space above is filled. The next time that "flaming gem" is played it explodes and destroys the 8 perimeter tiles, triggers a different animation sequence (neighbors of those 8 tiles being destroyed look like they've been hit by a shockwave then they fall to their respective positions). Scoring is different, the triggered sounds are different, etc. There are even more elaborate behaviors for Match5, Match-cross-pattern, and many powerups that can be purchased, each which produces a more elaborate sequence of events, sounds, animations, scoring, etc... What is the best approach to developing all these different behaviors that respond to players' "move" and her current "performance" and that deviate from the standard sequence of events, scoring, animation, sounds etc, in such a way that we can always flexibly introduce a new "powerup" ? What we are doing now is hard-coding the events of each one, but the task is long and arduous and seems like the wrong approach especially since the game-designers and testers often offer (later) valuable insight on what works better in-game, which means that the code itself may have to be re-written even for minor changes in behavior (say, destroy only 7 neighboring tiles, instead of all 8 in an explosion). ANY pointers for good practices here would be highly appreciated.

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  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

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  • Cocos2d v2.0 and OpenGL 2.0/1.0: where to start

    - by mm24
    I started developing my very first game 3 months ago using Cocos2d 2.0 for iPhone. I am now in the stage where I'd like to add some cool effects to the bullets and some special weapons (see my waveforms question here). I got a good answer in the cocos2d-iphone forum (see this one). Unfortunately I am a bit paralized now. I don't know if I will be overdoing by learning OpengGL 2.0 or if I should just stick ot the old 1.0. There is a good intro on various tutorial's written in Steffen Itterheims blog (see this post). I would like to add to my game: a blur effect to the bullets (here is a tutorial for OpenGL 1.0) a waveform (see above) some realistic water ripples (here is a nice sample code) So now, given that I don't want to overdo things but at the same time I want to achieve those effects, from where should I start? Should I discard the OpenGL 1.0 tutorials? OR should I use only OpenGL 1.0 code? How can I avoid confusion? I mean, it seems that the compiler recognizes both, but that there are some conflictual calls in some circumnstances, I am fairly sure this has some explanation, is there some reference to this somewhere?

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  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

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  • Dealing with bad/incomplete/unclear specifications?

    - by eagerMoose
    I'm working on a project where our dev team gets the specifications from the business part of the company. Both the business management and the IT management require estimates and deadline projections, as they should. The good thing is that estimates are mostly made by the actual developers who get to do the required features. The bad thing is that the specifications are usually either too simple (it turns out you're left with a lot of question marks over your head because a lot of information seems to be missing) or too complex(up to the point that you can't even visualize where everything would "fit" in the app). More often than not, the business part of the specs are either incomplete or unaware of what can and can't be done (given the previously implemented business logic). Dev team is given about a day per new spec to give an estimate and we do try to clear uncertainties, usually by meeting up with whoever did the spec. Most of the times it turns out that spec writers haven't really thought everything through, and it's usually only when we start designing and developing that we end up in trouble, as a lot of the spec seems to have holes. How do you deal with this? Are you generous on estimates in advance?

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  • What is the best type of c# timer to use with a Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. There will be a GameObject containing 1 timer. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. Each object is a prefab, with all the necessary materials included. An attached script will handle the timer and all the necessary code to change the materials and make any sound effects. Once the timer is expired, the user will then click on the object again, and the object will be destroyed, and the user's inventory will be adjusted. If the user wants to save or end the game before all the timers are done, the start value of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will be checked to see if they have expired, where the object's materials will be changed appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • Does the term "Learning Curve" include the knowing of the gotchas?

    - by voroninp
    When you learn new technology you spend time understanding its concepts and tools. But when technology meets real life strange and not pleasant things happen. Reuqirements are often far from ideal and differ from 'classic' scenario. And soon I find myself bending the technology to my real needs. At this point I begin to know bugs of the system or that is is not so flexible as it seemed at the very begining. And this 'fighting' with technology consumes a great part of the time while developing. What is more depressing is that the bunch of such gotchas and workarounds are not concentrated at one place (book, site, etc.) And before you really confront it you cannot really ask the correct question because you do not even suspect the reason for the problem to occur (unknown-unknown). So my question consiststs of three: 1) Do you really manage (and how) to predict possible future problems? 2) How much time do you spend for finding the workaround/fix/solution before you leave it and switch to other problems. 3) What are the criteria for you to think about yourself as experienced in the tecnology. Do you take these gotchas into account?

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  • December 2012 OTN Member Offers

    - by Cassandra Clark - OTN
    Our partners have answered the special offer call just in time for you to either shop for the tech professional in your life or share the list below with someone who keeps asking you what you want for the holidays.  Go right to the Oracle Technology Network Member Discount Page or read on for more details. Oracle  Store has extended their 10% Savings through December 31st 2012.Oracle Press - Oracle Technology Network members get 40% off the latest Oracle Press book by Oracle ACE Directors Ben Prusinski and Gustavo Gonzalez, Oracle E-Business Suite Financials Handbook, Third Edition in print and ebook format. CRC Press - Has added 3 NEW titles!  Get 20% off the below title at checkout. Secure Java: For Web Application Development Open Source Data Warehousing and Business Intelligence Developing Essbase Applications: Advanced Techniques for Finance and IT Professional Oracle Embedded Programming and Application Development Packt Publishing - Get 25% off the print books and get 35% off the eBooks listed below. You will need to be logged in for the discounts to apply at checkout and codes expire December 31st 2012. Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial Oracle Business Intelligence Enterprise Edition 11g: A Hands-On Tutorial Oracle Certified Associate, Java SE 7 Programmer Study Guide Safari Online-  Give the Gift of Knowledge This Holiday SeasonGive your friends and colleagues the gift of Safari Books Online! With an ever-expanding library of books and videos from more than 100 publishers (including Oracle Press), a subscription to Safari Books Online is the gift that always fits, helping your friends learn new skills and stay current. Starting at $42.99, gift subscriptions are available for 1, 3, 6 and 12 months. Get all of this and more at the Oracle Technology Network Member Discount Page!

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  • What are some general guidelines for setting up an iOS project I will want to personally publish but sell in the future?

    - by RLH
    I have an idea for a personal iOS project that I would like to write and release to the iOS store. I'm the type of developer who enjoys developing and publishing. I want to write quality software and take care of my customers. Assuming that I wrote an application that had reasonable success, there is a fair chance that I would want to sell the ownership rights of the app to another party and I'd use the proceeds to develop my next personal project which, in turn, I'd probably want to sell in the future. With that said, what are some general guidelines for creating, making and publishing an iOS project that I will eventually want to transfer to another company/developer? I know this is a bit of a broad question, but I request that the given advice be a general list of tips, suggestions and pitfalls to avoid. If any particular bullet point on your list needs more explanation, I'll either search for the answer or post a new question specific to that requirement. Thank you! Note Regarding this Question I am posting this question on Programmers.SO because I think that this is an issue of software architecting, seeking advice for setting a new application project and publishing a project to the Apple iOS store-- all within the requirements for questions on this site.

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  • Develop and Use Applications with MySQL and PHP

    - by Antoinette O'Sullivan
    Want to develop and use applications with PHP and the MySQL database? Consider taking the MySQL and PHP: Developing Dynamic Web Applications training course. Before taking this course you should: Understand how HTML files are assembled Understand fundamental PHP syntax Have some programming experience (preferably PHP) Have some experience with relational databases Have some knowledge of Object-Oriented Programming This 4-day live, instructor-led course is perfect for developers who use PHP and MySQL to build and maintain their websites and who want to learn how PHP and MySQL can be used to rapidly prototype and deploy dynamic websites. You can take this course as a: Live-virtual event: Take this event from your own desk, no travel required, choosing from a selection of virtual events already on the schedule. In-class event: Travel to an education center to take this course. Below is a selection of events already on the schedule.  Location  Date  Delivery Language  Jakarta, Indonesia  3 December 2013 English   Rome, Italy  5 May 2014 Italian   Turin, Italy 17 March 2014  Italian   Warsaw, Poland 12 November 2013  Polish   Madrid, Spain  16 December 2013  Spanish  Tunis, Tunisia 17 March 2014  French For more information on the authentic MySQL curriculum, go to http://oracle.com/education/mysql.

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  • PCI Compliance Book Suggestion

    - by Joel Weise
    I am always looking for good books on security, compliance and of course, PCI.  Here is one I think you will find very useful. "PCI Compliance, Third Edition: Understand and Implement Effective PCI Data Security Standard Compliance" by Branden Williams and Anton Chuvakin.  [Fair disclosure - Branden and I work together on the Information Systems Security Association Journal's editorial board.]   The primary reason I like this book is that the authors take a holistic architectural approach to PCI compliance and that to me is the most safe and sane way to approach PCI.  Using such an architectural approach to PCI is, in my humble opinion, the underlying intent of PCI.  Don't create a checklist of the PCI DSS and then map a solution to each.  That is a recipe for disaster.  Instead, look at how the different components and their configurations work together in a synergistic fashion.  In short, create a security architecture and governance framework (the ISO 27000 series is a good place to start) that begins with an evaluation of the requirements laid down in the PCI DSS, as well as your other applicable compliance, business and technical requirements.  By developing an integrated security architecture you should be able to not only address current requirements, but also be in a position to quickly address future ones as well.

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  • Is the development of CLI apps considered "backwards"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backwards", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

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