Search Results

Search found 6561 results on 263 pages for 'developing'.

Page 133/263 | < Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >

  • SQL Server 2008 R2 Launch Event - Montreal

    - by guybarrette
    If you’re into SQL Server, you may want to attend the free 2008 R2 launch event that will take place on May 26th, 2010 in Montreal. Agenda: 8:00 - 9:00am : Registration and Breakfast 9:00 – 9:15am:  Welcome and Introductions 9:15 – 10:00am:  Keynote Presentation 10:00 - 10:15am: Morning break 10:15 – 11:45am: SQL Server Presentation 11:45 – 12:45pm: Lunch 12:45 – 1:45pm: Track Session 1 1:45 – 2:45pm: Track Session 2 2:45 – 3:00pm: Afternoon break 3:00 - 4:00pm: Track Session 3 Track Descriptions DBA TRACK Session 1: Ensure Business Continuity with SQL Server 2008 R2,  Windows Server 2008 & Hyper-V Live Migration Session 2: Simplify management of your SQL Server data platform with Multi-server Management Session 3: Deliver unprecedented access to business-critical data at a lower TCO with SQL Server 2008 R2 Parallel Data Warehouse BI TRACK Session1: Enable Managed Self-service BI with Power Pivot for Excel and SharePoint 2010 Session 2: Achieve Rapid Reporting with Reporting Services and Report Builder 3.0 Session 3: Importance of Master Data Management Dev - Visual Studio TRACK Session 1: Developing SQL Applications with Visual Studio 2010 Session 2:Managing Change for SQL Server applications using Team Foundation Server  Session 3: Targeting SQL Azure using Visual Studio   Register here var addthis_pub="guybarrette";

    Read the article

  • Sharing password-protected videos on social media

    - by PaulJ
    We are developing a site where users will be able to watch and download videos that they've recorded of themselves in a public event. The videos will be password protected, and will be available only to users who have paid for them at the event... ...But on the other hand, we also want users to share those videos on social media, since they will be an attractive publicity for our events. Having people log into our site with their password, download the video and then re-upload it to Youtube/Facebook will be too cumbersome, and I suspect that few users will be willing to do that. So the obvious alternative is to have one of those convenient "share" buttons, but the problem with that approach will be that: The video will be physically hosted (and linked to) in our site. What happens if those videos go viral and our bandwidth cost explodes? The video is password protected. The solution I've thought of for this is: Upload the user's video to our (password-protected site) and to Youtube at the same time, as an unlisted video. The user can access our site with his password and download his video (to watch on his TV or whatever). If the users hits the "share" button, we show him the Youtube link... and we turn the video into a listed one. This seems in line with the ideas in Using YouTube as a CDN, and there didn't seem to be any objections in that question. I'm posting this just to confirm that my idea doesn't violate any Youtube TOS, and also to see if it is a good one or there might be better alternatives.

    Read the article

  • Unity , libgdx, or something else to develop my first game for Android?

    - by capcom
    I want to start by saying that I absolutely love Unity (even more when I team it up with Blender). I really want to start developing games for Android, but it seems like Unity poses way too many roadblocks in terms of which devices it supports (and even if it does support them, it doesn't work well on all of them). I've been looking around for alternatives, and found something called libgdx. Well, it's nothing like Unity unfortunately, but at least it seems like I may be able to reach a larger audience in the market. I'd like to start by making 2D games, but with 3D graphics (say, imported from Blender). I can do this very easily in Unity, and it seems like it should be alright with libgdx too. But I really want to know if ditching Unity is a smart idea, considering how comfortable I am with it already, and how much I like it. Finally, is libgdx something you would recommend considering my requirements/situation? BTW, I am quite familiar with Eclipse too. Many thanks. Feel free to request further details.

    Read the article

  • Why Do Spreadsheets Not Work in an Enterprise Planning Environment ?

    - by Mike.Hallett(at)Oracle-BI&EPM
    “Around 93% of managers gather or analyze information in spreadsheets and 54% spend more time gathering information than analyzing it....”  Find answers in this Whitepaper: some extracts below: “Traditional budgeting and planning is a straight jacketed and hierarchical exercise.... how many businesses have planning and reporting processes that are smart, agile and aligned? The networked economy challenges the fundamentals of business organization, for example, where does the front-office stop and does the back-office start?  Is it still meaningful to plan for customer, channel, or product profitability, or is transaction profitability the only measure that counts? “Although conceptually, the idea of enterprise business planning is relatively straightforward it has proven to be illusive, because of over reliance on spreadsheet-bound processes, a lack of control over data quality/management, limited use of advanced planning tools and the cultural impediments that afflict many planning processes. “In the absence of specialist tools, businesses tend to opt for ‘broad brush’ assumptions in financial plans which merely approximate the more granular assumptions used in operational plans. “Most businesses are familiar with the relationship between risk and reward but in assessing potential opportunities and developing business plans rarely acknowledge risks and probability in a formal way. Get your customer to see how they do against the “Enterprise Business Planning Checklist”: get them to read the Whitepaper.

    Read the article

  • Will Unity skills be interchangeable?

    - by Starkers
    I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that the Unity program shields you from a lot of what's going on and a lot of the grunt work attached to developing even a simple video game, but if I power through a bunch of Unity tutorials, will a lot of the skills I learn translate over to other frameworks/engines? I'm pretty proficient at level design with WebGL, and I'm a good 3D modeller. My weaknesses are definitely AI and Physics. While I am rapidly shoring up my math, and while Physics is undeniably interesting there's only so many hours in the day and there's a wealth of engines out there to take care of this sort of thing. AI does appeal to me a lot more, and is a lot more necessary. AI changes drastically from game to game, is tweaked heavily during development, and the physics is a lot more constant. Will leaning AI concepts in Unity allow me to transfer this knowledge pretty much anywhere? Or will I just be paddling up Unity creek with these skills?

    Read the article

  • Slopes in 2D Platformer

    - by Carlosrdz1
    I'm dealing with Slopes in a 2D platformer game I'm developing in XNA Game Studio. I was really tired of trying without success, until I found this post: 45° Slopes in a Tile based 2D platformer, and I solved part of the problem with the bummzack answer. Now I'm dealing with 2 more problems: 1) Inverted slopes: The post says: If you're only dealing with 45 degree angles, then it gets even simpler: y1 = y + (x1 - x) If the slope is the other way round, it's: y1 = y + (v - (x1 - x)) My question is, what if I'm dealing with slopes with less than 45 degree angles? Does y1 = y + (v - (x1 - x)) work? 2) Going down the slope: I can't find a better way to handle the "going down through the slope" situation, considering that my player can accelerate its velocity. Edit: I was about to post a image but I guess I need to have more reputation he he he... What I'm trying to say with "going down" is like walking towards the opposite direction, assuming that if you are walking to the right, you are incrementing your Y position because you are climbing the slope, but if you are walking to the left, you are decrementing your Y position.

    Read the article

  • Beta Period Closed for "Java EE 6 JavaServer Faces Developer Certified Expert Exam" Certification Exam (1Z1-896)

    - by Brandye Barrington
    The beta period is closed for Java EE 6 JavaServer Faces Developer Certified Expert Exam (Exam 1Z1-896), and registration is now open for the production version of the exam. Passing this exam leads to the Oracle Certified Expert, Java EE 6 JavaServer Faces Developer certification. Earning a JavaServer Faces certification can help you deliver lower cost and faster time to market by allowing the experienced Java developer to take the web page from conception to delivery, removing the need for multiple collaboration with web designers and developers. With the range of products built on JSF, developing an expertise through certification on this technology can open the door to a variety of opportunities and give you an edge over your peers. This certification is also a valuable addition to your existing Java EE 5 and EE 6 certifications, increasing your marketable skills and solidifying your credibility. While training is not required for certification, the Java EE 6: Develop Web Applications with JSF course from Oracle University, can expedite you towards your certification. Visit pearsonvue.com/oracle and register for exam 1Z0-896. You can get all preparation details, including exam objectives, number of questions, time allotments, and pricing on the Oracle Certification website. QUICK LINKS: Certification Track: Oracle Certified Expert, Java EE 6 JavaServer Faces Developer Certification Exam: Java EE 6 JavaServer Faces Developer Certified Expert Exam (1Z1-896) Recommended Training: Java EE 6: Develop Web Applications with JSF Certification Website: About Beta Exams Register Now: Pearson VUE

    Read the article

  • What to learn after standard C++?

    - by Luca Cerone
    I switched to C++ a few months ago, learning its syntax, the main features of the STL and what you can usually find in a "learn C++" manual. Now I would like to go further. What would be your recommendations? I would like to know what to learn next (not only about the language, but also debugging, frameworks etc. etc.) I know probably the answer depends on the specific needs of each user, so here is a list of mine: Cross Platform development Developing GUI for my programs Develop extendible software, allowing the use of plugins Use of scientific libraries Interact with databases (mainly MySQL) Having server/client functionalities (I'd like users of my programs to interact through internet.. as you might have guessed I am not a programmer by training so I might have used the wrong terms.. if so I apologize for that). Of course I know it takes time, but I would like to have a good list of references and resources to start (both books and websites are ok). Thanks a lot for your help!

    Read the article

  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

    Read the article

  • Can we use Google Earth images by applying our Unity3D mesh ?

    - by Jake M
    We are developing a commercial app for iOS and Android. The app will display development plans(architectural drawings) in a real world 3D environment. The app will work by creating a Unity3D mesh, applies a google earth image as the texture then draws out 3d lines(architectural drawings) over the Unity Mesh. Question: We are unsure if this is allowed under Google's terms and agreements? See quoted text below. In the bold text below its a little vague whether what we are doing(explained above) is violating their terms and agreements. What do you think? Does anyone know how we contact google to ask them? You may not mass download or use bulk feeds of any Content, including but not limited to extracting numerical latitude or longitude coordinates, geocoding, text-based directions, imagery, visible map data, or Places data (including business listings) for use in other applications. You also may not trace Google Maps or Earth as the basis for tracing your own maps or geographic materials. For full details, please read section 10.3.1 of the Maps/Earth API Terms of Service. Does anyone have any advice/experience dealing with this stuff?

    Read the article

  • Do you write unit tests for all the time in TDD?

    - by mcaaltuntas
    I have been designing and developing code with TDD style for a long time. What disturbs me about TDD is writing tests for code that does not contain any business logic or interesting behaviour. I know TDD is a design activity more than testing but sometimes I feel it's useless to write tests in these scenarios. For example I have a simple scenario like "When user clicks check button, it should check file's validity". For this scenario I usually start writing tests for presenter/controller class like the one below. @Test public void when_user_clicks_check_it_should_check_selected_file_validity(){ MediaService service =mock(MediaService); View view =mock(View); when(view.getSelectedFile).thenReturns("c:\\Dir\\file.avi"); MediaController controller =new MediaController(service,view); controller.check(); verify(service).check("c:\\Dir\\file.avi"); } As you can see there is no design decision or interesting code to verify behaviour. I am testing values from view passed to MediaService. I usually write but don't like these kind of tests. What do yo do about these situations ? Do you write tests for all the time ? UPDATE : I have changed the test name and code after complaints. Some users said that you should write tests for the trivial cases like this so in the future someone might add interesting behaviour. But what about “Code for today, design for tomorrow.” ? If someone, including myself, adds more interesting code in the future the test can be created for it then. Why should I do it now for the trivial cases ?

    Read the article

  • Toolset agnostic build server and Silverlight projects

    - by Marko Apfel
    Problem Normally I try to have my continuous integration as most a possible toolset free to ensure that no local stuff could have an impact to my build. My Silverlight app references a special compile target in a folder outside my developer tree: <Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" /> So I copied the stuff from this folder to a local one and changed the call to this target in my csproj: <Import Project="..\..\..\tools\WebApplications\Microsoft.WebApplication.targets" /> And now Visual Studio Conversion Wizard welcomes my with this: Solution Regardless of which line I write – this conversion comes back again and again, if the line has another form than <Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" /> So it seems that there is no simple way to change this behaviour. Workaraound I must accept, that this line must be in the csproj and to run the build the toolset must be copied to the build server at the correct location. So go to your development machine where Visual Studio is installed and copy the folder “C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications” to your build server at the equivalent location.   Xmas wishes to Microsoft: Please provide technologies to let us developers bundle all needed stuff for a project in one developer tree. It should be possible that one checkout starts us up! No additional installations regardless whether it is a developing machine or dedicated build or continuous integration server. Silverlight is only one example, code analysis configurations could also be terrible and much more …

    Read the article

  • What are the common techniques to handle user-generated HTML modified differently by different browsers?

    - by Jakie
    I am developing a website updater. The front end uses HTML, CSS and JavaScript, and the backend uses Python. The way it works is that <p/>, <b/> and some other HTML elements can be updated by the user. To enable this, I load the webpage and, with JQuery, convert all those elements to <textarea/> elements. Once they the content of the text area is changed, I apply the change to the original elements and send it to a Python script to store the new content. The problem is that I'm finding that different browsers change the original HTML. How do you get around this issue? What Python libraries do you use? What techniques or application designs do you use to avoid or overcome this issue? The problems I found are: IE removes the quotes around class and id attributes. For example, <img class='abc'/> becomes <img class=abc/>. Firefox removes the backslash from the line breaks: <br \> becomes <br>. Some websites have very specific display technicalities, so an insertion of a simple "\n"(which IE does) can affect the display of a website. Example: changing <img class='headingpic' /><div id="maincontent"> to <img class='headingpic'/>\n <div id="maincontent"> inserts a vertical gap in IE. The things I have unsuccessfully tried to overcome these issues: Using either JQuery or Python to remove all >\n< occurences, <br> etc. But this fails because I get different patterns in IE, sometimes a ·\n, sometimes a \n···. In a Python, parse the new HTML, extract the new text/content, insert it into the old HTML so the elements and format never change, just the content. This is very difficult and seems to be overkill.

    Read the article

  • Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?

    - by CorundumGames
    OK, so here's the lowdown of the problem I'm trying to solve. I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar to that of the aliens in Space Invaders; that is, they're all clustered in a grid, and if even one hits the side of the screen, the entire formation moves down and turns around. However, the motion of these aliens is continuous (as continuous as a monitor can be, anyway), not on a discrete grid like in the original. The enemies are instances of an Enemy class, and in turn they're held by a 2D array in a enemysquadron module (which, if you don't use Python, is in this case essentially a singleton due to the way Python modules work). Inside the Enemy class I have a class-scope velocity vector that is reversed every time an Enemy object touches the edge of the screen. This won't do, though, because as time goes on the enemies just become disorganized and jumbled (i.e. not in a grid as planned). I haven't implemented the Enemies going downward yet, so let's not worry about that right now. Any tips?

    Read the article

  • Weird UIView transforms in Retina iPhone

    - by ggambett
    I'm having a problem I don't understand. I'm developing an OpenGL app for iOS. Because at some points I want to force the orientation of the view programatically, and Apple for whatever reason doesn't make it easy (or even possible), I'm doing it by hand. I return always NO in shouldAutoRotateToInterfaceOrientation, and when I want to change the orientation (to portrait, for example), I do something like this in the UIView: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(0, 0, 768, 1024)]; This works fine. In order to support Retina devices, I started checking [UIScreen mainScreen].scale, and setting self.contentScaleFactor accordingly. I also modified the code above to account for the new dimensions, like this: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(0, 0, 2*768, 2*1024)]; Same rotation, different size. The weird result with this is that I get a "screen" with the right size, but offsetted half a screen to the bottom and the left. To correct for this, I need to do the following: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(-768, -1024, 2*768 - 768, 2*1024 - 1024)]; This works, but it's ugly, I also need to make similar corrections when I get touch coordinates, and worst of all, I don't understand what's going on or why the above "correction" works. Can anyone shed some light on this issue?

    Read the article

  • Solutions for iOS collaborative sync (iCloud CoreData, CouchDB)?

    - by mluisbrown
    I'm developing an iOS app where one of the features will be allowing users to share and collaborate on data (e.g. lists). From everything I've read and based on the way that iCloud CoreData sync works I assume that it would not be a good fit for the following reasons, but I wanted to make sure I wasn't missing anything, as I'd prefer not to use a 3rd party syncing solution if at all possible: iCloud sync of any kind (CoreData, Document or Key / Value pairs) can only ever be between devices that use the same iCloud account, so it's designed for a single user syncing data over multiple devices. Any kind of collaborative sync (several people editing the same document / list) simultaneously would be limited to everyone have the same iCloud account. Cases of people sharing the same iCloud account is usually limited to, for example, husband and wife or similar close relationships for a small number of people. iCloud Core Data sync is for ensuring that each sync'd device has the same data. It doesn't seem to allow syncing just a subset of the data, so scenarios in which each user has their own documents and is only sharing / collaborating on a subset of them are not supported. And I'm not even mentioning the well document problems with iCloud CoreData syncing which may or may not have been resolved with iOS 7. Given the above, it would seem that CouchDB (with TouchDB) would be a better option, as it seems to support everything I need. What other options are there that people can recommend?

    Read the article

  • Hosting and domain registrations for multiple clients

    - by letseatfood
    I am finally getting regular work desiging, developing, and deploying websites for small businesses and individuals. So far the websites utilize single-user content management systems, so the websites create, as far as I know, minimal load on the shared servers. I have always required that each of my clients purchase annual shared hosting at Dreamhost. For domain registration, I ask that they register with Dreamhost, but some already have a registered domain elsewhere and this is fine with me. I do this so the billing issues are the client's responsibility, not mine. My question is: Since I can register unlimited domains and connect them to my one shared hosting account at Dreamhost, should I not be requiring clients to individually pay for shared hosting and a domain? Should I actually be paying for one hosting account and then hosting all of my client's websites on that account? As I said before, I currently have each client buy their own hosting, because I feel that, for example, if there is high traffic to their site, there would be less a chance of the site going down than if their site was hosted with many others on one account. I am famous for being long-winded, please let me know if I can clarify at all. Thanks!

    Read the article

  • Looking to create website that can have custom GUI and database per user

    - by riley3131
    I have developed an MS Access database for a company to track data in regards to production of a certain commodity. It has many many tables, forms, reports, etc. These were all done as the user requested, and resemble the users previously used system, mostly printed worksheets and excel workbooks. This has created a central location for all information and has allowed the company to compare data in a new way. I am now looking to do this for other companies, but would like to switch it to a web application. Here is my question. What is the best way to create unique solutions for individual companies that can have around 100 users each? I would love to create one site that would serve all parties, but that would ruin the customizable nature of what I am developing. I love the ability to create reports, excel sheets, pdf, graphs, etc with access, but am tired of relying on my customers software, servers, etc. I have some experience with WAMP, but I am far better at VBA. I was okay at PHP, and was getting a grasp on JavaScript a few years back. I am also trying to decide whether to go with WAMP or LAMP, if web is the best choice. Also, should I try set up one site for all users that after log-in goes to company specific pages, or individual sites for each company? Should I host or use a service?

    Read the article

  • During interviews, how do I gauge a company's respect for my position?

    - by Bluu
    I'm a web developer who previously joined a software company not knowing their value and respect went to big data analysis, not their website. Sure, they needed a public-facing website, but I eventually found that the most exciting, valued projects there went to data teams. Realizing this, members of the web team were picked off and switched teams, making it hard for those left behind to keep up the work load, and making us look bad. At times it seemed the company culture sneered at us, wondering, "What does that team even do here?" A friend of mine had the opposite problem at another software company. All he wanted to do was crunch big numbers. However he complained that the rest of the company wouldn't shut up about developing the usability of their website. Meanwhile his analytics team languished. I've also heard of salespeople getting love at a company, while engineering as a whole is undervalued, or vice versa. As for my story, if I could have known the company was like that, I might have avoided the job in the first place. So, before I join a new company, how do I gauge its actual respect for my programming role? For its other roles? I want to avoid companies that aren't serious about my particular focus in programming, or, perhaps bigger picture, companies that don't value everybody who works there. (Note I think gauging the company's attitude toward the basic needs of its programmers is covered by these related questions.)

    Read the article

  • How can I design my classes for a calendar based on database events?

    - by Gianluca78
    I'm developing a web calendar in php (using Symfony2) inspired by iCal for a project of mine. At this moment, I have two classes: a class "Calendar" and a class "CalendarCell". Here you are the two classes properties and method declarations. class Calendar { private $month; private $monthName; private $year; private $calendarCellList = array(); private $translator; public function __construct($month, $year, $translator) {} public function getCalendarCells() {} public function getMonth() {} public function getMonthName() {} public function getNextMonth() {} public function getNextYear() {} public function getPreviousMonth() {} public function getPreviousYear() {} public function getYear() {} private function calculateDaysPreviousMonth() {} private function calculateNumericDayOfTheFirstDayOfTheWeek() {} private function isCurrentDay(\DateTime $dateTime) {} private function isDifferentMonth(\DateTime $dateTime) {} } class CalendarCell { private $day; private $month; private $dayNameAbbreviation; private $numericDayOfTheWeek; private $isCurrentDay; private $isDifferentMonth; private $translator; public function __construct(array $parameters) {} public function getDay() {} public function getMonth() {} public function getDayNameAbbreviation() {} public function isCurrentDay() {} public function isDifferentMonth() {} } Each calendar day can includes many events stored in a database. My question is: which is the best way to manage these events in my classes? I think to add a eventList property in CalendarCell and populate it with an array of CalendarEvent objects fetched by the database. This kind of solution doesn't allow other coders to reuse the classes without db (because I should inject at least a repository services also) just to create and visualize a calendar... so maybe it could be better to extend CalendarCell (for instance in CalendarCellEvent) and add the database features? I feel like I'm missing some crucial design pattern! Any suggestion will be very appreciated!

    Read the article

  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

    Read the article

  • Advanced TSQL training

    - by Dave Ballantyne
    Over the past few years, Ive had it on my to do list to write and deliver and full-scale SQLServer training course and not just an hour long bite size session at user groups and conferences.  To me, SQLServer development is not just knowing and remembering the syntax of commands.  Sometimes I semi-jest that i have “Written a merge statement without looking up the syntax”, but I know from my interactions on and off line that I am far from alone in this.  In any case we have an awesome tool in the internet which is great at looking things up. When developing SQL Server based solutions,  of more importance is knowing the internals of the engine.  SQL Server is a complex piece of software and we need to be able to understand to a fairly low level ( you can always dive deeper ) the choices that it makes and why it makes them in order to deliver performant, reliable, predictable and scalable systems to our customers and end-users. This is the view i shall be taking over two days in March (19th and 20th) in London and ,TBH, one I dont see taken often enough. Early bird discounts are available until 31Dec. Full details of the course and a high level view of the bullet points we shall be covering are available at the Technitrain site ( http://tinyurl.com/TSQLTraining )

    Read the article

  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

    Read the article

  • I still can't figure out how to program!

    - by Mark K.
    Please help! I've read lots of programming books for various languages, Java, Python, C, etc. I understand and know all of the basics of the languages and I understand algorithms and data structures. (Equivilant of say 2 years of CompSci classes) BUT, I still can't figure how to write a program that does anything useful. All of the programming books show you how to write the language, but NOT how to use it! The programming examples are all very basic like build a card catalog for a library or a simple game or use algorithms etc... They dont't show you how to develop complex programs that actually do anything useful! I've looked a open-source programs on sourceforge, but they don't make much sense to me. There are hundreds of files in each program & thousands of lines of code. But how do I learn how to do this? There's nothing in any book I can buy on Amazon that will give me the tools to write any of these programs. How do you go from reading Intro to Java or Programming Python, or C Programming Language, etc.. to actually being able to say, I have an idea for X Program.. this is how I go about developing it? It seems like there is so much more involved in writing a program than you can learn in a book or from a class. I feel like there is someth Can anyone put me on the right track?

    Read the article

  • XAML RadControls are out with Q1 2010 SP1

    Our main focus with Q1 2010 SP1 release is the official launch of RadControls for Silverlight 4 RTW. Shortly after the official announcement on April 15th we delivered the natively built suite on Silverlight 4 to empower our clients with the advantages of the new capabilities for developing robust enterprise applications. The suite features support for both Microsoft Visual Studio 2010 and Microsoft SharePoint 2010. With Q1 2010 SP1 we have delivered installations for both Silverlight 3 and Silverlight 4. Well keep the support for Silverlight 3 with full installations until the Q2 2010 release and after that will ship upgrades only with binaries. The binaries for Silverlight 3 will contain only major bug fixes but wont include new features. This support will be discontinued with our Q3 release when we believe the full adoption of VS 2010 and Silverlight 4 will be completed. Another important note regarding the current ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

< Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >