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  • Domain forwarding (GoDaddy) - Forward only / Forward with masking

    - by jan
    I am trying to configure my domain to forward to my app engine application. For the forwarding I can choose from "forward only" and "forward with masking". Assume my domain is called "myDomain.com" and my app is located at myApp.appspot.com. If I choose "forward only" and I go to myDomain.com, I get redirect to myApp.appspot.com (myApp.appspot.com also showing in the address bar - But I want to show myDomain.com of course). If I choose "forward with masking", "myDomain.com" is always shown in the address bar, even if I navigate to some subpage. The URL then should look like e.g.: "myDomain.com#!page:xyz", but still shows "myDomain.com". Is there some way in the middle?

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  • Time/duration handling in strategic game

    - by borg
    I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should handle time and duration. Let's state the matter clearly: what if something is bound to happen in 5 hours and on which other events depend. For example the arrival of some space ship in some system where some defense systems are present, hence a fight would start. Should I use some kind of scheduler (like Quartz in my java land) to trigger the corresponding event when due (I plan to use events for communication)? Something else?

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  • Game Engines with real time lighting

    - by Maik Klein
    I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like Unity or CryEngine because I want to start more low level. Which of those engines is suited for real-time rendering? Something that CryEngine offers - no baked lightmaps. Or at least gives me the option to add a real-time renderer?

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  • What language, or language feature, do you wish made it to the mainstream?

    - by Macneil
    Some languages in the past have been influential without ever reaching wide adoption. For example, many languages owe much to the design of Algol 68, even though few compilers were ever written for it. The Dylan language was killed by Apple but had a clean and interesting design. What other programming languages had cool ideas but-- for whatever reasons-- didn't make it to the mainstream? Is there an interesting language feature that you wish your main language had? Is there a feature ahead of its time that we'll soon see used?

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  • Given the presentation model pattern, is the view, presentation model, or model responsible for adding child views to an existing view at runtime?

    - by Ryan Taylor
    I am building a Flex 4 based application using the presentation model design pattern. This application will have several different components to it as shown in the image below. The MainView and DashboardView will always be visible and they each have corresponding presentation models and models as necessary. These views are easily created by declaring their MXML in the application root. <s:HGroup width="100%" height="100%"> <MainView width="75% height="100%"/> <DashboardView width="25%" height="100%"/> </s:HGroup> There will also be many WidgetViewN views that can be added to the DashboardView by the user at runtime through a simple drop down list. This will need to be accomplished via ActionScript. The drop down list should always show what WidgetViewN has already been added to the DashboardView. Therefore some state about which WidgetViewN's have been created needs to be stored. Since the list of available WidgetViewN and which ones are added to the DashboardView also need to be accessible from other components in the system I think this needs to be stored in a Model object. My understanding of the presentation model design pattern is that the view is very lean. It contains as close to zero logic as is practical. The view communicates/binds to the presentation model which contains all the necessary view logic. The presentation model is effectively an abstract representation of the view which supports low coupling and eases testability. The presentation model may have one or more models injected in in order to display the necessary information. The models themselves contain no view logic whatsoever. So I have a several questions around this design. Who should be responsible for creating the WidgetViewN components and adding these to the DashboardView? Is this the responsibility of the DashboardView, DashboardPresentationModel, DashboardModel or something else entirely? It seems like the DashboardPresentationModel would be responsible for creating/adding/removing any child views from it's display but how do you do this without passing in the DashboardView to the DashboardPresentationModel? The list of available and visible WidgetViewN components needs to be accessible to a few other components as well. Is it okay for a reference to a WidgetViewN to be stored/referenced in a model? Are there any good examples of the presentation model pattern online in Flex that also include creating child views at runtime?

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  • Does somebody know of a testcase(s) of libRocket

    - by Bjorn
    Today I implemented the interfaces for libRocket in my engine using opengl 3.3. I got a standard rml file and some fonts and images which where needed in this rml file. It seems that the page/rml I'm rendering know is the correct one, but I'm not 100% sure. Also because I still don't know a lot of rml and it is a fairly complex one. So my question: Are there any testcases for example an rml with images and fonts with the result as it should be rendered in a png or some other image format? If there aren't would somebody who actually implemented the libRocket interface correctly be so kind and share a result of a rendering in a png with the rml tobe rendered?

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  • How does Blizzard manage to support Mac OS and Windows in their games?

    - by begray
    I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's pretty difficult to make something similar on other platforms (Mac OS to be exact). But Blizzard somehow managed to deliver Starcraft 2 for Mac OS, and Diablo 3 will be available for Mac too. So what I'm interested in is information about: what technologies are they using for their game engines? are they using one engine for both games (Starcraft 2 and Diablo 3)? Or develop custom for each game? what are they paying in terms of time and money for Mac OS support? Thanks

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  • Opensource showcase for MVC in Java Swing

    - by Regular John
    I've allready created small desktop CRUD applications using Java/Swing. In hindsight I'm not quite sure if the overall design of these applications is good. I've also done some reading on MVC and looked at different Swing-tutorials. My problem is, that I've got a very theroatical knowledge of MVC and on the other hand, most Swing-resources don't implement the MVC-pattern. Now I would like to get my hands dirty and see how MVC is implemented in Swing in a real-world-application. Are there any opensource project you could recommend? It would be also interesting to have more than one project, to see different approaches. Best fit would be a software, that uses a relational database in the backend, to see an overall design, that I can compare to my former applications.

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • Build one to throw away vs Second-system effect

    - by m3th0dman
    One one hand there is an advice that says "Build one to throw away". Only after finishing a software system and seeing the end product we realize what went wrong in the design phase and understand how we should have really done it. On the other hand there is the "second-system effect" which says that the second system of the same kind that is designed is usually worse than the first one; there are many features that did not fit in the first project and were pushed into the second version usually leading to overly complex and overly engineered. Isn't here some contradiction between these principles? What is the correct view over the problems and where is the border between these two? I believe that these "good practices" are were firstly promoted in the seminal book The Mythical Man-Month by Fred Brooks. I know that some of these issues are solved by Agile methodologies, but deep down, the problem is still the principles still stand; for example we would not make important design changes 3 sprints before going live.

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Amazon Web Services Free Trial: query about get and put requests

    - by abel
    Amazon recently introduced a free tier for its cloud offering. I signed up for AWS and while signing up for the free tier of S3, i found this As part of AWS Free Usage Tier, you can get started with Amazon S3 for free. Upon sign-up, new AWS customers receive 5 GB of Amazon S3 storage, 20,000 Get Requests, 2,000 Put Requests, 15GB of bandwidth in and 15GB of bandwidth out each month for one year. source:aws.amazon.com , emphasis mine. 20,000 GET requests & 2000 puts mean , 20,000 page views(max) and 2000 file uploads per month. Isn't that lower than what App Engine offers 43,200,000 requests per day.Am I missing some thing, please help.

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  • Advice needed: Software Development [closed]

    - by Hunter McMillen
    I recently graduated from college with a B.S. in Computer Science, and am now currently attending the same college to get an M.S. in Computer Science. I know lots of things about Computer Science and programming but throughout all of my coursework I have never had to develop a single complete application, the projects were always relatively small (~300-500 lines of code). Basically, my overall I am about to have these two degrees and I feel like I don't know anything about software development or design; which doesn't make a whole lot of sense. I am looking for ways to fill in the gaps in my knowledge, I would love people's advice on these questions: 1) How do you design good software? Where do you start? 2) What makes a good software developer? Sorry for the convoluted question, but in my mind it is a convoluted situation. Thanks Edit Thanks everyone for your advice.

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  • Good library for search text tokenization

    - by Chris Dutrow
    Looking to tokenize some text in the same or similar way in which a search engine would do it. The reason we are doing this is so that we can run some statistical analysis on the tokens. The language we are using is python, so would prefer a library in that language, but could probably set something up to use another language if necessary. Example Original token: We have some great burritos! More simplified: (remove plurals and punctuation) We have some great burrito Even more simplified: (remove superfluous words) great burrito Best: (recognize positive and negative meaning): burrito -positive-

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  • Sharing banner on 3rd party websites, concerned about limited resources

    - by Omne
    I've made a banner for my website and I'm planning to ask my followers to share it on their website to help improve my rank. my website is hosted on GAE, the banners are less than 5kb/each and I must say that I don't want to pay for extra bandwidth I've read the Google App Engine Quotas but honestly I don't understand anything of it. Would you please tell me which table/data in this page should be of my concern? Also, do you think it's wise to host such banners, that are going to end up on 3rd party websites, on the GAE? or am I more secure if I use free online services like Google Picasa?

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  • Responsive Design for your ADF Faces Web Applications

    - by Shay Shmeltzer
    Responsive web applications are a common pattern for designing web pages that adjust their UI based on the device that access them. With the increase in the number of ADF applications that are being accessed from mobile phones and tablet we are getting more and more questions around this topic. Steven Davelaar wrote a comprehensive article covering key concepts in this area that you can find here. The article focuses on what I would refer to as server adaptive application, where the server adapts the UI it generates based on the device that is accessing the server. However there is one more technique that is not covered in that article and can be used with Oracle ADF - it is CSS manipulation on the client that can achieve responsive design. I'll cover this technique in this blog entry. The main advantage of this technique is that the UI manipulation does not require the server to send over a new UI when a change is needed. This for example allows your page to change immediately when you change the orientation of your device. (By the way this example was developed for one of the seminars in the upcoming Oracle ADF OTN Virtual Developer Day). In the demo that you'll see below you'll see a single page that changes the way it is displayed based on the orientation of the device. Here is the page with the tablet in landscape and portrait: To achieve this I'm using a CSS media query in my page template that changes the display property of a couple of style classes that are used in my page. The media query has this format: @media screen and (max-width:700px) {            .narrow {                display: inline;            }            .wide {                display: none;            }            .adjustFont {                font-size: small;            }            .icon-home {                font-size: 24px;            }        } This changes the properties of the same styleClasses that are defined in my application's skin. Here is a quick demo video that shows you the full application and explains how it works. For those looking to replicate this, here are the basic files: skin1.css @charset "UTF-8";/**ADFFaces_Skin_File / DO NOT REMOVE**/@namespace af "http://xmlns.oracle.com/adf/faces/rich";@namespace dvt "http://xmlns.oracle.com/dss/adf/faces";.wide {    display: inline;}.narrow {    display: none;}.adjustFont {    font-size: large;}.icon-home {        font-family: 'UIShellUGH';    -webkit-font-smoothing: antialiased;        font-size: 36px;        color: #ffa000;} pageTemplate: <?xml version='1.0' encoding='UTF-8'?><af:pageTemplateDef xmlns:af="http://xmlns.oracle.com/adf/faces/rich" var="attrs" definition="private"                    xmlns:afc="http://xmlns.oracle.com/adf/faces/rich/component">    <af:xmlContent>        <afc:component>            <afc:description>A template that will work on phones and desktop</afc:description>            <afc:display-name>ResponsiveTemplate</afc:display-name>            <afc:facet>                <afc:facet-name>main</afc:facet-name>            </afc:facet>        </afc:component>    </af:xmlContent>    <meta name="viewport" content="width=device-width, initial-scale=1"/>    <af:resource type="css">@media screen and (max-width:700px) {            .narrow {                display: inline;            }            .wide {                display: none;            }            .adjustFont {                font-size: small;            }            .icon-home {                font-size: 24px;            }        }@font-face {            font-family: 'UIShellUGH';            src: url(data:application/x-font-woff;charset=utf-8;base64,d09GRk9UVE8AA..removed code here...AzV6b1g==)format('truetype');            font-weight: normal;            font-style: normal;        }    </af:resource>    <af:panelGroupLayout id="pt_pgl4" layout="vertical" styleClass="sizeStyle">        <af:panelGridLayout id="pt_pgl1">            <af:gridRow marginTop="5px" height="40px" id="pt_gr1">                <af:gridCell marginStart="5px" width="100%" marginEnd="5px" id="pt_gc1">                    <af:panelGroupLayout id="pt_pgl3" halign="center" layout="horizontal">                        <af:outputText value="h" id="ot2" styleClass="icon-home"/>                        <af:outputText value="HR System" id="ot3" styleClass="adjustFont"/>                    </af:panelGroupLayout>                </af:gridCell>            </af:gridRow>            <af:gridRow marginTop="5px" height="auto" id="pt_gr2">                <af:gridCell marginStart="5px" width="100%" marginEnd="5px" id="pt_gc2" halign="stretch">                    <af:panelGroupLayout id="pt_pgl2" layout="scroll">                        <af:facetRef facetName="main"/>                    </af:panelGroupLayout>                </af:gridCell>            </af:gridRow>            <af:gridRow marginTop="5px" height="20px" marginBottom="5px" id="pt_gr3">                <af:gridCell marginStart="5px" width="100%" marginEnd="5px" id="pt_gc3">                    <af:panelGroupLayout id="pt_pgl5" layout="vertical" halign="center">                        <af:separator id="pt_s1"/>                        <af:outputText value="Copyright Oracle Corp. 2013" id="pt_ot1" styleClass="adjustFont"/>                    </af:panelGroupLayout>                </af:gridCell>            </af:gridRow>        </af:panelGridLayout>    </af:panelGroupLayout></af:pageTemplateDef> Example from the page:                         <af:gridRow id="gr3">                            <af:gridCell id="gc7" columnSpan="2">                                <af:panelGroupLayout id="pgl8" styleClass="narrow">                                    <af:link text="Menu" id="l1">                                        <af:showPopupBehavior triggerType="action" popupId="p1" align="afterEnd"/>                                    </af:link>                                </af:panelGroupLayout>                                <af:panelGroupLayout id="pgl7" styleClass="wide">                                    <af:navigationPane id="np1" hint="buttons">                                        <af:commandNavigationItem text="Departments" id="cni1"/>                                        <af:commandNavigationItem text="Employees" id="cni2"/>                                        <af:commandNavigationItem text="Salaries" id="cni3"/>                                        <af:commandNavigationItem text="Jobs" id="cni4"/>                                        <af:commandNavigationItem text="Services" id="cni5"/>                                        <af:commandNavigationItem text="Support" id="cni6"/>                                        <af:commandNavigationItem text="Help" id="cni7"/>                                    </af:navigationPane>                                </af:panelGroupLayout>                            </af:gridCell>                        </af:gridRow>

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Getting out of my head

    - by BenCole
    (I put this on SO, but it got a couple close votes saying it belonged here instead...) I've spent the last year as a single person team developing a rich-client application (35,000+ LoC, for what it's worth). It's currently stable and in production. However, I know that my skills were rusty at the beginning of the project, so without a doubt there are major issues to the code. At this point, most of the issues are in architecture, structure, or interactions - the easy problems, even architecture/design problems, have already been weeded out. Unfortunately, I've spent so much time with this project that I'm having a hard time thinking outside of it - approaching it from a new perspective to see the flaws deeply buried or inherent in the design. How do I step outside my head and outside my code so I can get a fresh look at this code so I can make it better? Is this less of an issue than I think it is, or is this a problem for other people as well?

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  • Sharing banners on 3rd party websites, concerned about limited resources on on server side

    - by Omne
    I've made a banner for my website and I'm planning to ask my followers to share it on their website to help improve my rank. my website is hosted on GAE, the banners are less than 5kb/each and I must say that I don't want to pay for extra bandwidth I've read the Google App Engine Quotas but honestly I don't understand anything of it. Would you please tell me which table/data in this page should be of my concern? Also, do you think it's wise to host such banners, that are going to end up on 3rd party websites, on the GAE? or am I more secure if I use free online services like Google Picasa?

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • Interconnect nodes in a Java distributed infrastructure for tweet processing

    - by David Moreno García
    I'm working in a new version of an old project that I used to download and process user statuses from Twitter. The main problem of that project was its infrastructure. I used multiple instances of a java application (trackers) to download from Twitter given an specific task (basically terms to search for), connected with a central node (a web application) that had to process all tweets once per day and generate a new task for each trackers once each 15 minutes. The central node also had to monitor all trackers and enable/disable them under user petition. This, as I said, was too slow because I had multiple bottlenecks, so in this new version I want to improve the infrastructure and isolate all functionalities in specific nodes. I also need a good notification system to receive notifications for any node. So, in the next diagram I show the components that I'll need in this new version: As you can see, there are more nodes. Here are some notes about them: Dashboard: Controls trackers statuses and send a single task to each of them (under user request). The trackers will use this task until replaced with a new one (if done, not each 15 minutes like before). Search engine: I need to store all the tweets. They are firstly stored in a local database for each tracker but after that I'm thinking on using something like Elasticsearch to be able to do fast searches. Tweet processor: Just and isolated component with its own database (maybe something like the search engine to have fast access to info generated by the module). In the future more could be added. Application UI: A web application with a shared database with the Dashboard (mainly to store users information and preferences). Indeed, both could be merged into a single web. The main difference with the previous version of the project is that now they will be isolated and they will only show information and send requests. I will not do any heavy task in them (like process tweets as I did before). So, having this components, my main headache is how to structure all to not have to rewrite a lot of code every time I need to access any new data. Another headache is how can I interconnect nodes. I could use sockets but that is a pain in the ass. Maybe a REST layer? And finally, if all the nodes are isolated, how could I generate notifications for each user which info is only in the database used by the Application UI? I'm programming this using Java and Spring (at least I used them in the last version) but I have no problems with changing the language if I can take advantage of a tool/library/engine to make my life easier and have a better platform. Any comment will be appreciated.

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