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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Why enumerator structs are a really bad idea (redux)

    - by Simon Cooper
    My previous blog post went into some detail as to why calling MoveNext on a BCL generic collection enumerator didn't quite do what you thought it would. This post covers the Reset method. To recap, here's the simple wrapper around a linked list enumerator struct from my previous post (minus the readonly on the enumerator variable): sealed class EnumeratorWrapper : IEnumerator<int> { private LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } If you have a look at the Reset method, you'll notice I'm having to cast to IEnumerator to be able to call Reset on m_Enumerator. This is because the implementation of LinkedList<int>.Enumerator.Reset, and indeed of all the other Reset methods on the BCL generic collection enumerators, is an explicit interface implementation. However, IEnumerator is a reference type. LinkedList<int>.Enumerator is a value type. That means, in order to call the reset method at all, the enumerator has to be boxed. And the IL confirms this: .method public hidebysig newslot virtual final instance void Reset() cil managed { .maxstack 8 L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> EnumeratorWrapper::m_Enumerator L_0007: box [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> L_000c: callvirt instance void [mscorlib]System.Collections.IEnumerator::Reset() L_0011: nop L_0012: ret } On line 0007, we're doing a box operation, which copies the enumerator to a reference object on the heap, then on line 000c calling Reset on this boxed object. So m_Enumerator in the wrapper class is not modified by the call the Reset. And this is the only way to call the Reset method on this variable (without using reflection). Therefore, the only way that the collection enumerator struct can be used safely is to store them as a boxed IEnumerator<T>, and not use them as value types at all.

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  • Behavior Trees and Animations

    - by Tom
    I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine. Should my "PlayAnimationWalk" just be another node in the tree? Something similar to this: [Approach Player] - Play Walk animation - Move Towards player - Stop Walk animation Or should the node just update an AnimationState in the blackboard and have some type of animation handler/component reference this for which animation should be playing? This has been driving me nuts :)

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  • Content API for Shopping Office Hours - June 12, 2012

    Content API for Shopping Office Hours - June 12, 2012 Hangout discussing Product Listing Ads (PLAs) and the Google Affiliate Network (GAN) with guest Mark Coppin (GAN) and Claire Hugo (PLAs) of Google. In the Hangout, we reference the video "How to create a new Product Listing Ads campaign" (www.youtube.com which can be found in the Getting Starting page on the Shopping/Ads integration site (www.google.com Also, check out the GAN site to learn more: www.google.com From: GoogleDevelopers Views: 703 6 ratings Time: 31:23 More in Science & Technology

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  • See you at OSCON!

    - by darcy
    In just under a month, I'll be speaking at the OSCON Java conference about various OpenJDK and JDK 7 matters: JDK 7 in a Nutshell The State of JDK and OpenJDK More detailed talks on those topics include Stuart's session on Coin in Action: Using New Java SE 7 Language Features in Real Code and Dalibor's OpenJDK – When And How To Contribute To The Java SE Reference Implementation. See you in Portland!

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  • What is a good strategy for binding view objects to model objects in C++?

    - by B.J.
    Imagine I have a rich data model that is represented by a hierarchy of objects. I also have a view hierarchy with views that can extract required data from model objects and display the data (and allow the user to manipulate the data). Actually, there could be multiple view hierarchies that can represent and manipulate the model (e.g. an overview-detail view and a direct manipulation view). My current approach for this is for the controller layer to store a reference to the underlying model object in the View object. The view object can then get the current data from the model for display, and can send the model object messages to update the data. View objects are effectively observers of the model objects and the model objects broadcast notifications when properties change. This approach allows all the views to update simultaneously when any view changes the model. Implemented carefully, this all works. However, it does require a lot of work to ensure that no view or model objects hold any stale references to model objects. The user can delete model objects or sub-hierarchies of the model at any time. Ensuring that all the view objects that hold references to the model objects that have been deleted is time-consuming and difficult. It feels like the approach I have been taking is not especially clean; while I don't want to have to have explicit code in the controller layer for mediating the communication between the views and the model, it seems like there must be a better (implicit) approach for establishing bindings between the view and the model and between related model objects. In particular, I am looking for an approach (in C++) that understands two key points: There is a many to one relationship between view and model objects If the underlying model object is destroyed, all the dependent view objects must be cleaned up so that no stale references exist While shared_ptr and weak_ptr can be used to manage the lifetimes of the underlying model objects and allows for weak references from the view to the model, they don't provide for notification of the destruction of the underlying object (they do in the sense that the use of a stale weak_ptr allows for notification), but I need an approach that notifies the dependent objects that their weak reference is going away. Can anyone suggest a good strategy to manage this?

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  • New Book: "Systems Performance: Enterprise and the Cloud"

    - by uwes
    Brendan Gregg, former Solaris kernel engineer at Sun published his new book "Systems Performance: Enterprise and the Cloud" in October. The book is a modern, very comprehensive guide to general system performance principles and practices, as well as a highly detailed reference for specific UNIX and Linux observability tools used to examine and diagnose operating system behaviour. Read a more detailed abstract and review on Harry J Foxwell's Blog entry "Brendan Gregg's "Systems Performance: Enterprise and the Cloud"

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  • Beginner C# image loading woes - NullReferenceException

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load<Texture2D>("Cracked"); player1.playerBlock = Content.Load<Texture2D>("square"); player2.playerBlock = Content.Load<Texture2D>("square2"); }

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  • Tracking subdomains in the same profile as the main domain

    - by Osvaldo
    I have a site, let's call it http://www.example.com with a non-universal Google analytics account. Now we have to add new functionalities in a subdomain like https://subdomain.example.com as a micro site. On that subdomain the URL's will be something like https://subdomain.example.com?param1=foo&param2=bar We can't change the requirements as both main site and mini-site use a different CMS/application. This is strictly a Google Analytics question. But we need to count pageviews and events that happen in that subdomain (with URLs like https://subdomain.example.com?param1=foo&param2=bar) as belonging to the main domain. So pageviews and events in https://subdomain.example.com?param1=foo&param2=bar need to be recorded as if they happened in http://www.example.com/path/to/whatever/I/want Fortunately we have full control on JavaScript in the main domain site and in the subdomain site too. How can we make this work? Do we need to change tracking code both in the main domain and subdomains? Do we need to reconfigure Google Analytics? Please note again that we do not want to create a new view for the subdomain. Both mini-site and main site should be in the same account, property and view.

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  • java webservice requires usernametoken over basichttpbinding (3 replies)

    I need to call a Java webservice. I can add a service reference without problems, and I get Intellisense in Visual Studio. However, when I try to call a service method I get an error message saying &quot;Missing (user) Security Information&quot;. I n my code I try to set usercredentials: testWS.WarrantyClaimServiceClient svc new TestClient.testWS.WarrantyClaimServiceClient(); svc.ClientCredentials.UserName....

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  • A network share folder is invisible to users

    - by Myrddin Emrys
    I have a network share folder that I was recently cleaning up permissions to. I took off the four individual names from the access permissions to the folder, and added a new security group (Universal) with standard Read/Write permissions to that folder, then added those 4 people to the group. However... now nobody can see the folder. The users can see the other 9 folders in that shared drive, but the 10th is missing. I cannot see any security permission in the parent folder or in the folder itself which would cause it to be invisible to anyone, regardless of whether they have permission to open it or edit files within.

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  • How can I disable recent documents in Unity?

    - by detly
    How do I disable the tracking and display of recently opened files (and whatever else is remembered) in a default installation of Ubuntu 11.10? (Note that this is not a duplicate of How can I keep recent files from appearing in Unity?, since that question and its answers are concerned with temporary and specific filtering. I want to disable it completely for a single user account.) Okay, to deflect the inevitable and expand on my motivation... While trawling the usual forums and Google results for a solution, it (unsurprisingly) seems that the near-universal use cases for this request are either browsing porn or Warhammer research. And the obvious solution to this is to create another user account to contain all evidence. However, this is not why I'm asking, and I don't say that to get all high and mighty about it, it's because this answer won't help. (Even though I really don't have any interest in Warhammer, and I have no idea how that paint pot and brush ended up in my drawer, no that's not glue on my thumb, etc.) My actual use case is that I use my personal laptop for presentations in different circles of my life. I have a user account set up with all the settings I like for presentations (shortcuts, small launcher, default associations, etc). But I don't want an accidental keystroke (or the find dialog) to display other recent presentations I've given, or the files I used in composing the presentation, or whatever. I also don't want to have to recreate this profile for every single presentation I might give. I just want a nice little isolated, memoryless, clean corner of my notebook for public display.

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  • Modélisation réseau, un article de Philippe Latu sur la modélisation en couche des protocoles réseau

    La modélisation du fonctionnement des réseaux électroniques de communications a toujours fait l'objet de grandes luttes d'influence entre les organismes de normalisation, les compagnies de télécommunications et les constructeurs. Avec l'avènement de l'Internet, un modèle contemporain faisant la synthèse entre les modèles de référence historiques OSI et TCP/IP s'est imposé. L'objectif de cet article est d'introduire les concepts de modélisation, de présenter les deux modélisations dominantes et le...

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  • Copying Metadata Between Files in iTunes

    - by Levi Hackwith
    A while back, I converted some AVI files to .m4v files that would be playable on my iPhone. When I play these files on my PC using iTunes the quality is terrible because the resolution is so low. My solution is to convert the AVI's using Handbrake using the "Universal" preset; it works like a charm and I can now watch them both on my PC and iPhone. The Problem I want to import the newly converted files into my iTunes library and be able to copy the metadata (show, season (these are TV episodes) Description, etc) without having to manually copy and paste values from one file to another. Is it possible to just say "copy this file's metadata to this file"?

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  • SQLAuthority News Microsoft SQL Server Protocol Documentation Download

    The Microsoft SQL Server protocol documentation provides detailed technical specifications for Microsoft proprietary protocols (including extensions to industry-standard or other published protocols) that are implemented and used in Microsoft SQL Server to interoperate or communicate with Microsoft products.The documentation includes a set of companion overview and reference documents that supplement [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • NUnit SetUp and TearDown

    - by Lijo
    I have some experience in MS Test but new to NUnit. Whether NUnit [Setup] is corresponding to [ClassInitialize] or [TestInitialize] in MS Test? What is the NUnit attribute corresponding to [TestInitialize]? REFERENCE: http://stackoverflow.com/questions/1873191/testinitialize-gets-fired-for-every-test-in-my-visual-studio-unit-tests http://stackoverflow.com/questions/4602288/nunit-testcontext-currentcontext-test-not-working

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  • Proftpd user-auth with mod_sql/mod_sql_passwd

    - by Zae
    I'm reading up how to interface ProFTPd with MySQL for an implementation I'm working on, I noticed it seems like all the example code or instructions I see have the user login field in MySQL set as "varchar(30)". I don't see anything saying there's a limit to the field length for ProFTPd, but I wanted to check around anyway. The project this setup is going to get mixed into was planning to have their universal usernames support "varchar(255)". Can I use that safely? or is there an FTP limitation elsewhere I'm missing? Running ProFTPd 1.3.4a(custom compiled), MySQL 5.1.54(ubuntu repos)

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  • VLC 2.0: can't enable UPnP support

    - by Craig
    I'm attempting to use VLC 2.0.1 (Intel 64 bit) to connect to a UPnP server (Serviio 0.6.2 on OS X Snow Leopard). I've tried to enable the feature by right clicking the "Universal Plug 'n Play" node in the LOCAL NETWORK section of the Main Window. While I am able to select 'Enable', the setting doesn't seem to 'stick'. Moreover, UPnP isn't listed in the Playlist Service discovery section of the preferences. The 'Service discovery modules' is currently set to upnp_intel:sap. I am able to connect to the UPnP server with my Samsung TV, so I know that the service works.

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  • CRM: New Rollup Patches Released

    - by LuciaC
    See the table below for new rollup patches released for CRM family products. Product  Patch Number Reference Service Patch 17467506:R12.CS.B12.1.3:BUG FIXES FOR CS: OCTOBER'13 RUP PATCH n/a iStore Patch 16509570:R12.IBE.B- ORACLE ISTORE 12.1.3+ ROLLUP 1 Doc ID 1560963.1 Lease and Finance Management Patch 17485497:R12.OKL.B - OLFM : 1213 RUP3 DELTA 15 n/a For Trade Management and Price Protection the following Information Centers list the latest recommended patches and recently released patches: Critical, Recommended and Latest Patches for Oracle Trade Management (Doc ID 1569791.2) Critical, Recommended and Latest Patches for Oracle Price Protection (Doc ID 1305110.2)

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  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

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  • Free tools for SQL Server - Automating Execution Plan Analysis

    - by jchang
    Since this topic is being discussed, I will plug my own tools, SQL Exec Stats and (a little dated) documentation the main capability is cross-referencing index usuage with specific execution plans. another feature is generating execution plans for all stored procedures in a database, along with the index usage cross-reference. There are several sources of execution plans or plan handles, this could be a live trace, a previously saved trace, previously saved sqlplan files, from dm_exec_cached_plans,...(read more)

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  • Is this paragraph in Code Complete 2 backwards, or am I misunderstanding it?

    - by user828584
    In chapter 13, when talking about pointers, there is a paragraph: Sometimes, however, you would like to have the semantics of pass by reference—that is, that the passed object should not be altered—with the implementation of pass by value—that is, passing the actual object rather than a copy. It seems like the author made a mistake and mixed the two up. Is this true, or am I not understanding what he's saying correctly?

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  • Easy Web Development With IIS Express

    - by The Official Microsoft IIS Site
    Triggered by a question in the forums the other day, I had started working on a blog post about IIS Express and how it works compared to Visual Studio Development web server, also known as Cassini. During my research I came across this well written and comprehensive post that covers everything that I was going to write about and more. Because of the quality of the information in this post, I wanted to have a quick reference to it in my blog and share it with you. http://www.codeproject.com/Articles...(read more)

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  • What is a software prototype?

    - by Stack Stock
    I understand this site is for programmers, and i have to ask specific coding question. I am doing a software engineering degree and i have been asked to reference at-least 7 books in my definition of prototyping. The best place to ask is here because most of you have probably read books on this and would be able to recommend books to me. I dont mind buying them from Amazon so if you could some books for me that define prototyping or a prototype i would really appreciate it.

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  • New Whitepaper: Sales Cloud Business Object Cheatsheet

    - by Richard Bingham
    Ever tried coding groovy in Application Composer and found it hard to remember the API names for the standard objects and their fields? To help we have created this short set of ERD-like diagrams for the most regularly used Business Objects with along with their key attributes. As a handy PDF we hope this quick-reference guide will make this easier and save you some time. Please let us know in the comments below if this is useful or any enhancements you'd like us to add.

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