Behavior Trees and Animations

Posted by Tom on Game Development See other posts from Game Development or by Tom
Published on 2012-12-16T00:19:01Z Indexed on 2012/12/16 5:20 UTC
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I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine.

Should my "PlayAnimationWalk" just be another node in the tree?

Something similar to this: [Approach Player] - Play Walk animation - Move Towards player - Stop Walk animation

Or should the node just update an AnimationState in the blackboard and have some type of animation handler/component reference this for which animation should be playing?

This has been driving me nuts :)

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