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  • iReport / jFreeChart - Combining getItemPaint() override and series colors

    - by barneskd
    I'm attempting to create a bar chart that needs to use specific series colors for N number of categories and a separate color for 1 other category. Here is an example: http://i.imgur.com/1DeCF.png (Sorry, I don't have enough points to embed images yet) In the mockup, Categories 1-3 use a collection of 5 colors to render their series while Category 4 uses a single grey color. My first approach was to override the getItemPaint() method using a customizer class, but I can only figure out how to define a color on the category level, not the series level. Is it possible to define colors on category and/or series levels? Something like, If category != "Category4" Use colors A, B, C, D, and E in category's series Else Use color F in category's series Another thought I had was to combine iReport's Series Colors bar chart property and the getItemPaint() override; that way I could define the 5 colors to use in iReport and use the getItemPaint() override only in the case where the category equals "Category 4". So far I've had no luck combining the two; if the override is defined it overrides iReport's Series Color property.

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • suggestions for a 3D graph rendering library?

    - by Sandro
    Hello coders! So I'm not sure how stackoverflow friendly this question is since it doesn't have a quick clear cut answer but here we go... I have a java program that generates data for a directed graph. Now I need to render this graph. The data needs to be laid out in 3D, and I want to be able to define which plane an edge lives in. (Each edge will only need to occupy 1 plane of the 3D space). I also need the ability to navigate around the graph. Since I know that this kind of stuff is hard, I'm going shopping. So far I've looked into (In no particular order): JUNG: lacks 3D support Cytoscape: not sure how much I'll be able to define edge drawing, haven't seen a non bio-informatics application of it yet JGraph: I didn't see any 3D applications yet Perfuse: looks promising, does anyone know anything else about it? Gephi: Documentation looks scarce Processing: does this play well with java? I'm also considering doing some combination of opengl + swing rendering to create a 3D graph from multiple 2D graphs. I am also not adverse to the idea of linking from another language Any Ideas? Thank you.

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  • How to do recurring with bank account payment mode using authorized.net

    - by Salil
    Hi All, I am using recurring facility of authorized.net using active_merchant plugin in rails. there are two payment method for this 1] Credit Card 2] Bank Account I successfully done it using Credit Card For Recurring i need my Test Mode off. Also my E-check, credit card processing, and subscriptions are all enabled. But i am not able to subscribed using Bank Account Following is my code ActiveMerchant::Billing::Base.mode = :developer #i found follwing test bank account on net account = ActiveMerchant::Billing::Check.new(:account_holder_type=>"personal",:account_number=>"123123123", :account_type => "savings", :name=>"name", :routing_number=>"244183602") if account.valid? #this comes true gateway = ActiveMerchant::Billing::AuthorizeNetGateway.new(:login => 'Mylogin', :password => 'Mypassword') response = gateway.recurring( amount, nil, {:interval =>{:length=>@length, :unit =>:months}, :duration =>{:start_date=>'2010-04-24', :occurrences=>1}, :billing_address=>{:first_name=>'dinesh', :last_name=>'singh'}, :bank_account=>{:account_holder_type=>"personal",:account_number=>"123123123", :account_type => "savings", :name_of_account=>"name", :routing_number=>"244183602"} }) if response.success? #this comes false else puts response.message ####>> ERROR render :action=>"account_payment" end I get Follwing ERROR when i debug for response.message "The test transaction was not successful. (128) This transaction cannot be processed." Am i doing anything wrong i search for the another Test Bank Account Data but i didn't find it. Please help I badly need it. Thanks in Advance. Regards, Salil Gaikwad

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  • Django Template tag, generating template block tag

    - by Issy
    Hi Guys, Currently a bit stuck, wondering if anyone can assist. I am using django-adminfiles. Which is a near little application. I want to use it to insert images into posts/articles/pages for a site i am building. How django-adminfiles works is it inserts a placeholder i.e <<< ImageFile and this gets rendered using a django template. It also has the feature of inserting custom options i.e (Insert Medium Image) , i figured i would used this to automatically resize images and include it in the post (similar to how WP does it). Django-adminfiles makes use of sorl.thumbnail app to generate thumbnails. So i have tried testing generating thumbnails: The current template that is used to render the inserted image is: {% spaceless %} <img src="{{ upload.upload.url }}" width="{{ upload.width }}" height="{{ upload.height }}" class="{{ options.class }}" class="{{ options.size }}" alt="{% if options.alt %}{{ options.alt }}{% else %}{{ upload.title }}{% endif %}" /> {% endspaceless %} I tried modifying this to: {% load thumbnail %} {% spaceless %} <img src="{% thumbnail upload.upload.url 200x50 %}" width="{{ upload.width }}" height="{{ upload.height }}" class="{{ options.class }}" class="{{ options.size }}" alt="{% if options.alt %}{{ options.alt }}{% else %}{{ upload.title }}{% endif %}" /> {% endspaceless %} I get the error: Exception Value: Caught an exception while rendering: Source file: '/media/uploads/DSC_0014.jpg' does not exist. I figured the thumbnail needs the absolute path so tried putting that in the template, and that works. i.e this works: {% thumbnail '/Users/me/media/uploads/DSC_0014.jpg' 200x50 %} So basically i need to generate the absolute path to the file give the relative path (to web root). You could do this by passing the MEDIA_ROOT setting to the template, but the reason i want to do a template tag is to programmatically set the image size.

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • iphone certain PDFs rendering as black image

    - by skantner
    I'm trying to draw the pages of a PDF using the code below. Some PDF's render correctly, but others simply show as a completely black image, or have partial portions rendered and the rest black. In comparing what's going on, the ones that show OK seem to have always have "regular" text in them along with some graphics (diagrams, etc.), while the ones that come out black are typically all graphics (like a page of sheet music, for example). Can anyone point me in the right direction on this? I building this on the new 3.2 SDK. Thanks! // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, pageNo); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

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  • Datastore performance, my code or the datastore latency

    - by fredrik
    I had for the last month a bit of a problem with a quite basic datastore query. It involves 2 db.Models with one referring to the other with a db.ReferenceProperty. The problem is that according to the admin logs the request takes about 2-4 seconds to complete. I strip it down to a bare form and a list to display the results. The put works fine, but the get accumulates (in my opinion) way to much cpu time. #The get look like this: outputData['items'] = {} labelsData = Label.all() for label in labelsData: labelItem = label.item.name if labelItem not in outputData['items']: outputData['items'][labelItem] = { 'item' : labelItem, 'labels' : [] } outputData['items'][labelItem]['labels'].append(label.text) path = os.path.join(os.path.dirname(__file__), 'index.html') self.response.out.write(template.render(path, outputData)) #And the models: class Item(db.Model): name = db.StringProperty() class Label(db.Model): text = db.StringProperty() lang = db.StringProperty() item = db.ReferenceProperty(Item) I've tried to make it a number of different way ie. instead of ReferenceProperty storing all Label keys in the Item Model as a db.ListProperty. My test data is just 10 rows in Item and 40 in Label. So my questions: Is it a fools errand to try to optimize this since the high cpu usage is due to the problems with the datastore or have I just screwed up somewhere in the code? ..fredrik

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  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

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  • 3 index buffers

    - by bobobobo
    So, in both D3D and OpenGL there's ability to draw from an index buffer. The OBJ file format however does something weird. It specifies a bunch of vertices like: v -21.499660 6.424470 4.069845 v -25.117170 6.418100 4.068025 v -21.663851 8.282170 4.069585 v -21.651890 6.420180 4.068675 v -25.128481 8.281520 4.069585 Then it specifies a bunch of normals like.. vn 0.196004 0.558984 0.805680 vn -0.009523 0.210194 -0.977613 vn -0.147787 0.380832 -0.912757 vn 0.822108 0.567581 0.044617 vn 0.597037 0.057507 -0.800150 vn 0.809312 -0.045432 0.585619 Then it specifies a bunch of tex coords like vt 0.1225 0.5636 vt 0.6221 0.1111 vt 0.4865 0.8888 vt 0.2862 0.2586 vt 0.5865 0.2568 vt 0.1862 0.2166 THEN it specifies "faces" on the model like: f 1/2/5 2/3/7 8/2/6 f 5/9/7 6/3/8 5/2/1 So, in trying to render this with vertex buffers, In OpenGL I can use glVertexPointer, glNormalPointer and glTexCoordPointer to set pointers to each of the vertex, normal and texture coordinate arrays respectively.. but when it comes down to drawing with glDrawElements, I can only specify ONE set of indices, namely the indices it should use when visiting the vertices. Ok, then what? I still have 3 sets of indices to visit. In d3d its much the same - I can set up 3 streams: one for vertices, one for texcoords, and one for normals, but when it comes to using IDirect3DDevice9::DrawIndexedPrimitive, I can still only specify ONE index buffer, which will index into the vertices array. So, is it possible to draw from vertex buffers using different index arrays for each of the vertex, texcoord, and normal buffers (EITHER d3d or opengl!)

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  • ObjectDataSource.Select with Parameters Time Out

    - by MasterMax1313
    I'm using an ObjectDataSource with a 2008 ReportViewer control and Linq to CSV. The ODS has two parameters (the SQL is spelled out in an XSD file with a table adapter). The Reportviewer takes a very long time to render the output after a button is clicked to generate the report. That's my first problem. Even though it works (most of the time), the processing time worries me, and subsequent requests don't seem to be changing the results shown on the screen. The next issue is that when I go to export the ODS to CSV I'm getting a time out exception on the select method of the ODS (shown below). This works for ODS without parameters, but it seems like now that I've added parameters that it doesn't want to cooperate. I'm fresh out of ideas, any thoughts? <asp:ObjectDataSource ID="obsGetDataAllCustomers" runat="server" SelectMethod="GetDataAllCustomers" TypeName="my.myAdapter.AllCustomers" OldValuesParameterFormatString="original_{0}" > <SelectParameters> <asp:ControlParameter ControlID="StartDate" Name="Start" PropertyName="Text" Type="DateTime" /> <asp:ControlParameter ControlID="EndDate" Name="_End" PropertyName="Text" Type="DateTime" /> </SelectParameters> </asp:ObjectDataSource> After button click to view report - rvAllCustomers.LocalReport.Refresh() Export to CSV (adding the items returned to a list which is then processed by working code) - For Each dr As DataRow In CType(obs.Select(), DataView).Table.Rows l.Add(New FullOrderOutput(dr)) Next

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  • How do I set default search conditions with Searchlogic?

    - by Danger Angell
    I've got a search form on this page: http://staging-checkpointtracker.aptanacloud.com/events If you select a State from the dropdown you get zero results because you didn't select one or more Event Division (checkboxes). What I want is to default the checkboxes to "checked" when the page first loads...to display Events in all Divisions...but I want changes made by the user to be reflected when they filter. Here's the index method in my Events controller: def index @search = Event.search(params[:search]) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @events } end end Here's my search form: <% form_for @search do |f| %> <div> <%= f.label :state_is, "State" %> <%= f.select :state_is, ['AK','AL','AR','AZ','CA','CO','CT','DC','DE','FL','GA','HI','IA','ID','IL','IN','KS','KY','LA','MA','MD','ME','MI','MN','MO','MS','MT','NC','ND','NE','NH','NJ','NM','NV','NY','OH','OK','OR','PA','RI','SC','SD','TN','TX','UT','VA','VT','WA','WI','WV','WY'], :include_blank => true %> </div> <div> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Sprint", :checked => true %> Sprint (2+ hours)<br/> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Sport" %> Sport (12+ hours)<br/> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Adventure" %> Adventure (18+ hours)<br/> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Expedition" %> Expedition (48+ hours)<br/> </div> <%= f.submit "Find Events" %> <%= link_to 'Clear', '/events' %> <% end %>

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  • Dojo Widgets not rendering when returned in response to XhrPost

    - by lazynerd
    I am trying to capture the selected item in a Dijit Tree widget to render remaining part of the web page. Here is the code that captures the selected item and sends it to Django backend: <div dojoType="dijit.Tree" id="leftTree" store="leftTreeStore" childrenAttr="folders" query="{type:'folder'}" label="Explorer"> <script type="dojo/method" event="onClick" args="item"> alert("Execute of node " + termStore.getLabel(item)); var xhrArgs = { url: "/load-the-center-part-of-page", handleAs: "text", postData: dojo.toJson(leftTreeStore.getLabel(item), true), load: function(data) { dojo.byId("centerPane").innerHTML = data; //window.location = data; }, error: function(error) { dojo.byId("centerPane").innerHTML = "<p>Error in loading...</p>"; } } dojo.byId("centerPane").innerHTML = "<p>Loading...</p>"; var deferred = dojo.xhrPost(xhrArgs); </script> </div> The remaining part of the page contains HTML code with dojo widgets. This is the code sent back as 'response' to the select item event. Here is a snippet: <div dojoType="dijit.layout.TabContainer" id="tabs" jsId="tabs"> <div dojoType="dijit.layout.BorderContainer" title="Dashboard"> <div dojoType="dijit.layout.ContentPane" region="bottom"> first tab </div> </div> <div dojoType="dijit.layout.BorderContainer" title="Compare"> <div dojoType="dijit.layout.ContentPane" region="bottom"> Second Tab </div> </div> </div> It renders this html 'response' but without the dojo widgets. Is handleAs: "text" in XhrPost the culprit here?

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  • jQuery Autocomplete & jTemplates - handling response

    - by Diegos Grace
    Has anyone had any experience with using jTemplates to display autocomplete results. I have the following $("#address-search").autocomplete({ source: "/Address/SearchAddress", minLength: 2, delay: 400, focus: function (event, ui) { $('#address-search').val(ui.item.name); return false; }, parse: function(data) { $("#autocomplete-results").setTemplate($("#templateHolder").html()); $("#autocomplete-results").processTemplate(data); }, select: function (event, ui) { $('#address-search').val(ui.item.name); $('#search-address-id').val(ui.item.id); $('#search-description').html(ui.item.address); }); and the simple jtemplate holder: <script type="text/html" id="templateHolder"> <ul class="autocomplete"> {#foreach $T as data} <li>{$T.name}</li> {#/for} </ul> </script> Above i'm using 'Parse' to format results, I've also tried the autocomplete result method but not having any luck so far. The only success I've had is by using the private method ._renderItem and formatting the data that way but we want to render the output using the jTemplate. Any advice appreciated.

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  • OpenGL depth buffer on Android

    - by kayahr
    I'm currently learning OpenGL ES programming on Android (2.1). I started with the obligatory rotating cube. It's rotating fine but I can't get the depth buffer to work. The polygons are always displayed in the order the GL commands render them. I do this during initialization of GL: gl.glClearColor(.5f, .5f, .5f, 1); gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearDepthf(1f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); On surface-change I do this: gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100f); When I enable backface culling then everything looks correct. But backface culling is only a speed-optimization so it should also work with only the depth buffer or not? So what is missing here?

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  • QT: custom widget in QScrollArea

    - by slimscsi
    I am attempting to create a custom widget. My Widget renders itself unless it is inside a scroll area. The code below works. If I change the if(0) to an if(1) inside the MainWindow constructor, it will not render the "Hello World" string. I assume that I must (re)implement some additional methods, but so far I have not been able to find the correct ones with trial and error. // hellowidget.h #ifndef HELLOWIDGET_H #define HELLOWIDGET_H #include <QtGui> class HelloWidget : public QWidget { Q_OBJECT public: HelloWidget(QWidget *parent = 0); void paintEvent(QPaintEvent *event); }; #endif // HELLOWIDGET_H // hellowidget.cpp #include "hellowidget.h" HelloWidget::HelloWidget(QWidget *parent) : QWidget(parent) { } void HelloWidget::paintEvent(QPaintEvent *event) { QPainter painter(this); painter.drawText(rect(), Qt::AlignCenter, "Hello World"); } // mainwindow.h #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui> class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); private: }; #endif // MAINWINDOW_H // mainwindow.cpp #include "mainwindow.h" #include "hellowidget.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { HelloWidget *hello = new HelloWidget; QWidget *central = hello; if( 0 ) { QScrollArea *scroll = new QScrollArea ; scroll->setWidget(hello); central = scroll; } setCentralWidget( central ); } MainWindow::~MainWindow() { } // main.cpp #include <QtGui/QApplication> #include "mainwindow.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; w.show(); return a.exec(); }

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • How to stay DRY when using both Javascript and ERB templates (Rails)

    - by user94154
    I'm building a Rails app that uses Pusher to use web sockets to push updates to directly to the client. In javascript: channel.bind('tweet-create', function(tweet){ //when a tweet is created, execute the following code: $('#timeline').append("<div class='tweet'><div class='tweeter'>"+tweet.username+"</div>"+tweet.status+"</div>"); }); This is nasty mixing of code and presentation. So the natural solution would be to use a javascript template. Perhaps eco or mustache: //store this somewhere convenient, perhaps in the view folder: tweet_view = "<div class='tweet'><div class='tweeter'>{{tweet.username}}</div>{{tweet.status}}</div>" channel.bind('tweet-create', function(tweet){ //when a tweet is created, execute the following code: $('#timeline').append(Mustache.to_html(tweet_view, tweet)); //much cleaner }); This is good and all, except, I'm repeating myself. The mustache template is 99% identical to the ERB templates I already have written to render HTML from the server. The intended output/purpose of the mustache and ERB templates are 100% the same: to turn a tweet object into tweet html. What is the best way to eliminate this repetition? UPDATE: Even though I answered my own question, I really want to see other ideas/solutions from other people--hence the bounty!

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  • Deploying .NET COM dll, getting error (0x80070002)

    - by Brett
    I have a .NET COM assembly I am attempting to deploy to a web server (IIS 6 Win 2003). We have successfully deployed this assembly to our test environment, but the production environment is not working. The assembly is being called from a classic ASP page. Every time that page tries to initialize the assembly with “Set LTMRender = CreateObject("LTMRender.Render")”, I get an error “Error Type:, (0x80070002)”. This error seems to indicate a permission denied, or file not found type problem. I created a test app to see if the assembly works outside of the web page. The .exe initializes the assembly, and then makes a call designed to fail which in turn causes the assembly to produce a log file. It works if I run the .exe in the same folder as the assembly, but fails if I run it elsewhere. For some reason, the assembly is not accessible from outside it’s folder. I can’t figure out why this won’t work. Things I have confirmed: The deployment folder has adequate permissions. We have confirmed that the folder the assembly in installed in has the correct permissions for all the necessary user accounts. The Assembly is signed with a strong name, and was registered with regasm.exe C:_WebSites\LTMRender\LTMRender.dll /codebase /tlb:C:_WebSites\LTMRender\LTMRender.tlb. Regasm reported success. The Assembly has the attribute and relevant GUID’s set correctly. Any tips? EDIT We ran filemon against my testapp.exe and it seems to have indicated what the problem is. When testapp.exe runs in D:_websites\DocWebV2\ or D:_websites\DocWebV2\ LTMRender\ folder, it succeeds and filemon is showing D:_websites\DocWebV2\LTMRender\pinPDF.dll SUCCESS If I run my testapp.exe in the D:_websites\DocWebV2\Client – where my asp pages run, it shows D:_websites\DocWebV2\pinPDF.dll NAME NOT FOUND and then D:_websites\DocWebV2\pinPDF\pinPDF.dll FILE NOT FOUND I’m not sure why it is not looking in the correct folder if it’s under this particular folder only.

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  • unix at command pass variable to shell script?

    - by Andrew
    Hi, I'm trying to setup a simple timer that gets started from a Rails Application. This timer should wait out its duration and then start a shell script that will start up ./script/runner and complete the initial request. I need script/runner because I need access to ActiveRecord. Here's my test lines in Rails output = `at #{(Time.now + 60).strftime("%H:%M")} < #{Rails.root}/lib/parking_timer.sh STRING_VARIABLE` return render :text => output Then my parking_timer.sh looks like this #!/bin/sh ~/PATH_TO_APP/script/runner -e development ~/PATH_TO_APP/lib/ParkingTimer.rb $1 echo "All Done" Finally, ParkingTimer.rb reads the passed variable with ARGV.each do|a| puts "Argument: #{a}" end The problem is that the Unix command "at" doesn't seem to like variables and only wants to deal with filenames. I either get one of two errors depending on how I position "s If I put quotes around the right hand side like so ... "~/PATH_TO_APP/lib/parking_timer.sh STRING_VARIABLE" I get, -bash: ~/PATH_TO_APP/lib/parking_timer.sh STRING_VARIABLE: No such file or directory I I leave the quotes out, I get, at: garbled time This is all happening on a Mac OS 10.6 box running Rails 2.3 & Ruby 1.8.6 I've already messed around w/ BackgrounDrb, and decided its a total PITA. I need to be able to cancel the job at any time before it is due.

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  • MVC2 Client Validation isn't working when getting form from ajax call

    - by devlife
    I'm trying to use MVC2 client-side validation in a partial view that is rendered via $.get. However, the client validation isn't working. I'm not quite sure what the deal is. [Required(ErrorMessage = "Email is required")] public string Email { get; set; } <% using ( Ajax.BeginForm( new AjaxOptions { Confirm = "You sure?" } ) ) { %> <%: Html.TextBoxFor( m => m.Email, new { @class = "TextBox150" } )%> <%= Html.ValidationMessageFor( m => m.Email )%> <input type="submit" value="Add/Save" style="float: right;" /> <% } %> I'm not doing anything special to render the the partial view. Just putting the html into a div and showing it in a modal popup. On a side note, does anyone know if it's possible to submit the form with client validation without a submit button?

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  • Setting CommandTarget to selected control in a TabControl

    - by Bart
    I have a WPF window with a few buttons and a tabcontrol having a tab for each 'document' the user is working on. The tabcontrol uses a DataTemplate to render the data in ItemSource of the tabcontrol. The question: If one of the buttons is clicked, the command should be executed on the control rendering the document in the active tab, but I've no idea what I should set CommandTarget to. I tried {Binding ElementName=nameOfControlInDataTemplate} but that obviously doesn't work. I tried to make my problem a bit more abstract with the following code (no ItemSource and Document objects, but the idea is still the same). <Button Command="ApplicationCommands.Save" CommandTarget="{Binding ElementName=nestedControl}">Save</Button> <TabControl x:Name="tabControl"> <TabControl.Items> <TabItem Header="Header1">Item 1</TabItem> <TabItem Header="Header2">Item 2</TabItem> <TabItem Header="Header3">Item 3</TabItem> </TabControl.Items> <TabControl.ContentTemplate> <DataTemplate> <CommandTest:NestedControl Name="nestedControl"/> </DataTemplate> </TabControl.ContentTemplate> </TabControl> I tested the code by replacing the complete tabcontrol with only one single NestedControl, and then the command button just works. To be complete, here is the code of NestedControl: <UserControl x:Class="CommandTest.NestedControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Grid> <Label x:Name="label" Content="Not saved"/> </Grid> </UserControl> And code behind: public partial class NestedControl : UserControl { public NestedControl() { CommandBindings.Add(new CommandBinding(ApplicationCommands.Save, CommandBinding_Executed)); InitializeComponent(); } private void CommandBinding_Executed(object sender, ExecutedRoutedEventArgs e) { label.Content = "Saved"; } }

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  • In asp.Net, writing code in the control tag generates compile error

    - by Nour Sabouny
    Hi this is really strange !! But look at the following asp code: <div runat="server" id="MainDiv"> <%foreach (string str in new string[]{"First#", "Second#"}) { %> <div id="<%=str.Replace("#","div") %>"> </div> <%} %> </div> now if you put this code inside any web page (and don't worry about the moral of this code, I made it just to show the idea) you'll get this error : Compiler Error Message: CS1518: Expected class, delegate, enum, interface, or struct Of course the error has nothing to do with the real problem, I searched for the code that was generated by asp.net and figured out the following : private void @__RenderMainDiv(System.Web.UI.HtmlTextWriter @__w, System.Web.UI.Control parameterContainer) { @__w.Write("\r\n "); #line 20 "blabla\blabla\Default.aspx" foreach (string str in new string[] { "First#", "Second#" }) { #line default #line hidden @__w.Write("\r\n <div id=\""); #line 22 "blabla\blabla\Default.aspx" @__w.Write(str.Replace("#", "div")); #line default #line hidden @__w.Write("\">\r\n "); } This is the code that was generated from the asp page and this is the method that is meant to render our div (MainDiv), I found out that there is a missing bracket "}" that closes the method or the (for loop). now the problem has three parts: 1- first you should have a server control (in our situation is the MainDiv) and I'm not sure if it is only the div tag. 2- HTML control inside the server control and a code inside it using the double quotation mark ( for example <div id="<%=str instead of <div id='<%=str. 3-Any keyword which has block brackets e.g.:for{},while{},using{}...etc. now removing any part, will solve the problem !!! how is this happening ?? any ideas ? BTW: please help me to make the question more obvious, because I couldn't find the best words to describe the problem.

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  • Simplest way to handle and display errors in a Python Pylons controller without a helper class

    - by ensnare
    I have a class User() that throw exceptions when attributes are incorrectly set. I am currently passing the exceptions from the models through the controller to the templates by essentially catching exceptions two times for each variable. Is this a correct way of doing it? Is there a better (but still simple) way? I prefer not to use any third party error or form handlers due to the extensive database queries we already have in place in our classes. Furthermore, how can I "stop" the chain of processing in the class if one of the values is invalid? Is there like a "break" syntax or something? Thanks. >>> u = User() >>> u.name = 'Jason Mendez' >>> u.password = '1234' Traceback (most recent call last): File "<stdin>", line 1, in <module> File "topic/model/user.py", line 79, in password return self._password ValueError: Your password must be greater than 6 characters In my controller "register," I have: class RegisterController(BaseController): def index(self): if request.POST: c.errors = {} u = User() try: u.name = c.name = request.POST['name'] except ValueError, error: c.errors['name'] = error try: u.email = c.email = request.POST['email'] except ValueError, error: c.errors['email'] = error try: u.password = c.password = request.POST['password'] except ValueError, error: c.errors['password'] = error try: u.commit() except ValueError, error: pass return render('/register.mako')

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  • 406 Not Acceptable error when using Jquery $.post in Firefox but not in Safari or Chrome

    - by jlfenaux
    I'm using Jquery (1.3.2) $.post command to trigger an ajax call to a rails server. The code works great on Safari and on Google Chrome (mac), but when I tried it on Firefox (3.5.7), I got a weird '406 Not Acceptable' error. When I look at the headers, it Firefox indicated that it accepted only ' text/javascript' responses. And the response Content-Type was 'text/html; charset=utf-8'. In Chrome the accepted types were 'application/json, text/javascript, /, text/javascript' and the response Content-Type was 'application/json; charset=utf-8'. I tried to force the content type in rails to 'text/javascript' format.json do render :json => @races.to_json, :content_type => 'text/javascript' end The content type is indeed changed in Chrome, but not in Firefox where it remains 'text/html'. Here is the code I used to trigger the ajax call. $.post( "/locator", params, function(data){...}, "json" ); Is there something I can do to make this work in Firefox? Thanks

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