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  • Happy Tau Day! (Or: How Some Mathematicians Think We Should Retire Pi) [Video]

    - by Jason Fitzpatrick
    When you were in school you learned all about Pi and its relationship to circles and turn-based geometry. Some mathematicians are rallying for a new lesson, on about Tau. Michael Hartl is a mathematician on a mission, a mission to get people away from using Pi and to start using Tau. His manifesto opens: Welcome to The Tau Manifesto. This manifesto is dedicated to one of the most important numbers in mathematics, perhaps the most important: the circle constant relating the circumference of a circle to its linear dimension. For millennia, the circle has been considered the most perfect of shapes, and the circle constant captures the geometry of the circle in a single number. Of course, the traditional choice of circle constant is p—but, as mathematician Bob Palais notes in his delightful article “p Is Wrong!”,1 p is wrong. It’s time to set things right. Why is Pi wrong? Among the arguments is that Tau is the ration of a circumference to the radius of a circle and defining circles by their radius is more natural and that Pi is a 2-factor number but with Tau everything is based of a single unit–three quarters of a turn around a Tau-defined circle is simply three quarters of a Tau radian. Watch the video above to see the Tau sequence (which begins 6.2831853071…) turned into a musical composition. For more information about Tau hit up the link below to read the manifesto. The Tau Manifesto [TauDay] HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Execution plan warnings–All that glitters is not gold

    - by Dave Ballantyne
    In a previous post, I showed you the new execution plan warnings related to implicit and explicit warnings.  Pretty much as soon as i hit ’post’,  I noticed something rather odd happening. This statement : select top(10) SalesOrderHeader.SalesOrderID, SalesOrderNumberfrom Sales.SalesOrderHeaderjoin Sales.SalesOrderDetail on SalesOrderHeader.SalesOrderID = SalesOrderDetail.SalesOrderID   Throws the “Type conversion may affect cardinality estimation” warning.     Ive done no such conversion in my statement why would that be ?  Well, SalesOrderNumber is a computed column , “(isnull(N'SO'+CONVERT([nvarchar](23),[SalesOrderID],0),N'*** ERROR ***'))”,  so thats where the conversion is.   Wait!!! Am i saying that every type conversion will throw the warning ?  Thankfully, no.  It only appears for columns that are used in predicates ,even if the predicate / join condition is fine ,  and the column is indexed ( and/or , presumably has statistics).    Hopefully , this wont lead to to many wild goose chases, but is definitely something to bear in mind.  If you want to see this fixed then upvote my connect item here.

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  • Implementing `fling` logic without pan gesture recognizers

    - by KDiTraglia
    So I am trying to port over a simple game that I originally wrote to iphone into cocos2d-x. I've hit a minor bump however in implementing simple 'fling' logic I had in the iphone version that is difficult to port over to the c++. In iOS I could get the velocity of a pan gesture very easily: CGPoint velocity = [recognizer velocityInView:recognizer.view]; However now I basically only know where the touch began, where the touch ended, and all the touches that are logged in between. For now I logged all the pts onto a stack then pulled the last point and the 6th to last point (seemed to work the best), find the difference between those pts multiply by a constant and use that as the velocity. It works relatively well, but I'm wondering if anyone else has any better algorithms, when given a bunch of touch pts, to figure out a new speed upon releasing an object that feels natural (Note speed in my game is just a constant x and y, there's no drag or spin or anything tricky like that). Bonus points if anyone has figured out how to get pan gestures into the newest version (3.0 alpha) of cocos2d-x without losing ability to build cross platform.

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  • Bust Out these 13 Spooky Games for Halloween

    - by Jason Fitzpatrick
    Looking for a suitably spooky board game for Halloween? This roundup includes everything from the light-hearted to the dark and challenging. Over at GeekDad they’ve rounded up 13 horror/Halloween themed board games to help you fill your holiday board gaming quota. The list includes classics like the in-depth and atmospheric Arkham Horror to more recent and kid-friendly GeistesBlitz. Although we think their list is rock solid and includes some great titles, we’re disappointed to see that Witch of Salem, a great lighter-weight alternative to Arkham Horror for those nights you want some cooperative H.P. Lovecraft inspired play without the massive setup and game length, didn’t make the list. To check out the full GeekDad list hit up the link below, for more boardgame-centric reading we highly recommend the excellent board gaming site BoardgameGeek. 13 Spooky Board Games for Your Halloween Game Night [GeekDad] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • What's a way to implement a flexible buff/debuff system?

    - by gkimsey
    Overview: Lots of games which RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit." The specifics of each type of buff aren't really relevant. I'm looking for a (presumably object-oriented) way to handle arbitrary buffs. Details: In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc. Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded. Then each character could have a vector of buffs currently applied. Does this solution make sense? I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions". That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra. And there's more complicated situations that ideally I could control. I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want. As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language. Thoughts? Has anyone here designed a fairly robust buff system before?

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  • How to proceed when a bug in open source libraries is suspected?

    - by Suma
    We are using some open source libraries in our projects. Sometimes there are some issues found in some of them (most likely library bugs, but it may also be a wrong usage from our side, especially when sometimes documentation is not exactly 100 % complete). As the libraries are often quite complex, debugging them to pinpoint the source of the problem is sometimes quite hard. Can you help me to summarize what other options are there and how to exactly proceed with them? I have just recently hit some strange problems when using TCMalloc (Google scalable memory allocator) on Windows, so I would most welcome answers which would apply to this particular library, but more general answers are good as well. 1) Ask the maintainer/owner of the project for assistance. How can this be done? 2) Hire someone to identify and fix the issue. How to do this? How can I find someone with enough expertise in some particular library? ... any other options?

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  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

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  • IRQ Conflicts Causing Video Card and Boot Problems?

    - by sanpatricio
    tl;dr - I have 4 devices sharing 1 IRQ. Is this bad and how do I tell the BIOS to stop it? Background: I have an old Dell GX280 dual Pentium 4 that I (semi) resurrected last weekend with an installation of Ubuntu 12.04. Everything was going fine the first several hours until a problem that plagued me when WinXP was on that machine happened -- it froze. Completely froze. None of the myriad of ways I have found here on askubuntu helped me to regain control except a long-press of the power button to shut it off. Clearly, this wasn't a software/WinXP issue. After much googling, I found that hardware conflicts can often cause this sort of total lock-up and with all the odd blocks of yellow and flecks of color showing on my screen (both WinXP and Ubuntu) I figured my old GeForce 7600 was failing and causing me these odd issues. (A good canned-air dusting of the entire interior fixed the color fleck problem) Again, through much googling and numerous answers found on askubuntu, I somehow stumbled my way onto the lshw command. After going through it, line by line, I found that I have four devices sharing IRQ 16: eth0, wlan0, ide0 (DVD-RW), and my video card. In hindsight, I can recall weird instances of my Ethernet connection to another computer not working when I thought it should. I never full troubleshot those issues so it could be a coincidence. The other thing that has been plaguing me since installing Ubuntu (wasn't there during WinXP) has been periodic moments of my monitor getting no signal from Ubuntu during boot. The first couple days, it would disappear after the Dell boot screen and reappear at Ubuntu login. Now, it disappears after the Dell boot screen and doesn't return at all -- I have to hit F12 where I can load a safe mode version of Ubuntu and get more details like dmesg and lsdev. I also ran memtest86 overnight and woke up to zero errors, so failing RAM is out. Where do I go from here?

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  • Organization standards for large programs

    - by Chronicide
    I'm the only software developer at the company where I work. I was hired straight out of college, and I've been working here for several years. When I started, eveeryone was managing their own data as they saw fit (lots of filing cabinets). Until recently, I've only been tasked with small standalone projects to help with simple workflows. In the beginning of the year I was asked to make a replacement for their HR software. I used SQL Server, Entity Framework, WPF, along with MVVM and Repository/Unit of work patterns. It was a huge hit. I was very happy with how it went, and it was a very solid program. As such, my employer asked me to expand this program into a corporate dashboard that tracks all of their various corporate data domains (People, Salary, Vehicles/Assets, Statistics, etc.) I use integrated authentication, and due to the initial HR build, I can map users to people in positions, so I know who is who when they open the program, and I can show each person a customized dashboard given their work functions. My concern is that I've never worked on such a large project. I'm planning, meeting with end users, developing, documenting, testing and deploying it on my own. I'm part way through the second addition, and I'm seeing that my code is getting disorganized. It's still programmed well, I'm just struggling with the organization of namespaces, classes and the database model. Are there any good guidelines to follow that will help me keep everything straight? As I have it now, I have folders for Data, Repositories/Unit of Work, Views, View Models, XAML Resources and Miscellaneous Utilities. Should I make parent folders for each data domain? Should I make separate EF models per domain instead of the one I have for the entire database? Are there any standards out there for organizing large programs that span multiple data domains? I would appreciate any suggestions.

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  • Source code not matching uploaded HTML file

    - by benhowdle89
    I'm not sure if this is the right place to ask but i'm having a hugely frustrating problem with Coda and my website (i'm not sure which one is causing the issue) I'm using Coda to make changes to my website, Coda uses built in FTP to save changes to your web page. So when you hit Save, it uploads the new file. I've been using Coda for months and never had a problem until now. I am making changes in the html of my index.php and hitting save, it's successfully uploading the file but no changes are reflected in the source code in ANY browser. I even logged into cPanel on my website, ie. www.example.com:2082 and looked at the file - the changes have been made successfully. But the actual webpage in browser's source code, no changes?? I have tried adding which made no difference. Interestingly i make changes to style.css and the changes are instant. I have emptied the cache on all of my browsers but i'm still having an issue. Does this sound like a Coda problem or has anyone heard of such a thing?

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  • How to make a good portfolio for IT student (who loves programming) like me?

    - by Viet
    I am currently a college student, and going to apply for an university in probably next month. Unlike art student who easily put on their works such as models, designs and so on on their portfolio; I am hitting a dead corner trying to find a "creative" way to showcase my work as a programmer. It would be normal if programmer shows his good project with source code and everything else. Well, it should be no problem with actual "good" projects, but all of my projects are crappy (can't help it because I am still student, and don't have much work experience) and I don't even know it's worth to show. Nonetheless, I have learned a lot in only 1 year since I started programming. I am now familiar with Java, PHP, Actionscript3, C#, Objective-C and on my way to learn Ruby. I plan to build a Flash portfolio using Actionscript with Ruby as backend to show what I have learnt. The problem is idea. How to show people that I learned a lot of useful thing? Otherwise I hit the dead end and LOL just show what I have on Github (but i certainly never want that...)

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  • How to control an actor movement in UDK

    - by Mikalichov
    This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It looks like following: I mainly want to manage to have one actor standing around, idling, and another walking around the area. Right now, this is done through matinee + skeletal mesh groups, and forcing a looped animation on the actors: But I realize this is super caveman-level. So I've build an AnimTree, linking the idling and directional animations to the corresponding nodes. But then, I'm stuck. I added the AnimTree in the actors properties, but nothing happens. I've tried MoveToActor, but no success - is there a thing to set to allow an actor to move? Also, I place the actors on the map manually (they are supposed to be unique), should I spawn them instead? Every tutorial I find explains how to use an AnimTree for the player character, which is not what I want. I need a way to move the actors. I tried to look for AI tutorials, but only found UT3 bots-modifications, which is not what I need either. Since I have so much trouble finding how to do this through Kismet, I'm starting to suspect this has to be done through scripting/coding, but I would like to be sure there is no way to do it through Kismet before going that route. Every bit of answer about how to tell an actor something along the lines of "go in that direction as much as you can, then when you hit a wall turn 45° and continue" would be awesome. I'll be happy to move/edit the question if there is any problem with it

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  • Windows Azure AppFabric SDK - June CTP - Download issues

    - by Charles Young
    Microsoft has announced availability of the June CTP for Windows Azure AppFabric. See http://blogs.msdn.com/b/appfabric/archive/2011/06/20/announcing-the-windows-azure-appfabric-june-ctp.aspx. This is an exciting release and provides greater insight into where the AppFabric team is heading in terms of developer and management tooling. Microsoft is offering space in the cloud to experiment with the CTP, but this is limited, so register early to get a namespace! You can download the SDK for the June CTP. However, we ran into a lot of trouble trying to do this today. Whenever we followed the link, we ended up on the page for the May CTP. We found what appeared to be a workaround which we were able to repeat on another box (and which I reported on Connect), but then a few minutes later I couldn't repeat it. Just now, the given link appears to be working every time in IE, but not in Firefox!   Frankly, the behaviour seems random!   It looks like the same URL points to two different pages, and I suspect that which page you end up on is hit and miss. The link to the download page is http://www.microsoft.com/download/en/details.aspx?id=17691. If you end up on the wrong page, try again later and you may get to the right place. Or try googling "Windows Azure AppFabric SDK CTP – June Update" and following a link to this page. For some reason, that sometimes seems to work. Good luck!

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  • No Thank You &ndash; Yours Truly &ndash; F#

    - by MarkPearl
    I am plodding along with my F# book. I have reached the part where I know enough about the syntax of the language to understand something if I read it – but not enough about the language to be productive and write something useful. A bit of a frustrating place to be. Needless to say when you are in this state of mind – you end up paging mindlessly through chapters of my F# book with no real incentive to learn anything until you hit “Exceptions”. Raising an exception explicitly So lets look at raising an exception explicitly – in C# we would throw the exception, F# is a lot more polite instead of throwing the exception it raises it, … (raise (System.InvalidOperationException("no thank you"))) quite simple… Catching an Exception So I would expect to be able to catch an exception as well – lets look at some C# code first… try { Console.WriteLine("Raise Exception"); throw new InvalidOperationException("no thank you"); } catch { Console.WriteLine("Catch Exception and Carry on.."); } Console.WriteLine("Carry on..."); Console.ReadLine();   The F# equivalent would go as follows… open System; try Console.WriteLine("Raise Exception") raise (System.InvalidOperationException("no thank you")) with | _ -> Console.WriteLine("Catch Exception and Carry on..") Console.WriteLine("Carry on...") Console.ReadLine();   In F# there is a “try, with” and a “try finally” Finally… In F# there is a finally block however the “with” and “finally” can’t be combined. open System; try Console.WriteLine("Raise Exception") raise (System.InvalidOperationException("no thank you")) finally Console.WriteLine("Finally carry on...") Console.ReadLine()

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  • The 2012 JAX Innovation Awards

    - by Janice J. Heiss
    A new article, now up on otn/java, titled “The 2012 JAX Innovation Awards” reports on  important Java developments celebrated by the Awards, which were announced in July of 2012. The Awards, given by S&S Media Group, aim to, "Reward those technologies, companies, organizations and individuals that make outstanding contributions to Java." The Awards fall into three categories: Most Innovative Java Technology, Most Innovative Java Company, and Top Java Ambassador. In addition, a finalist who did not win an award receives a Special Jury prize, "in acknowledgement of their unique contribution and positive impact on the Java ecosystem."The winners were: JetBrains for Most Innovative Java Company; Adam Bien as Top Java Ambassador; Restructure 101, created by Headway Software, as Most Innovative Technology; and Charles Nutter, Special Jury award. Each winner received a $2,500 prize. The five finalists in each category were invited to attend the JAX Conference in San Francisco, California. This year's winners each received a $2,500 prize. JetBrains Fellow, Ann Oreshnikova, listed her favorite JetBrains innovations: * Nullability annotations and nullability checker* CamelCase navigation and completion* Continuous Integration in grid (on multiple agents), in TeamCity* IntelliJ Platform and its language support framework* MPS language workbench* Kotlin programming languageWhen asked what currently excites him about Java, Adam Bien, winner of the Java Ambassador Award, expressed enthusiasm over the increasing interest of smaller companies and startups for Java EE. “This is a very good sign,” he said. “Only a few years ago J2EE was mostly used by larger companies -- now it becomes interesting even for one-person shows. Enterprise Java events are also extremely popular. On the Java SE side, I'm really excited about Project Nashorn.”Special Jury Prize Winner, Charles Nutter of Red Hat, remarked that, “JRuby seems to have hit a tipping point this past year, moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. Check out the complete article here.

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  • The Boston Globe Delivers Higher Satisfaction and Efficiency with Omni-Channel Support

    - by Tony Berk
    Unify customer interactions. Improve customer satisfaction. Increase agent efficiency. Better informed business decisions. These sound like a good set of goals for any business. Actually implementing processes to affect all of these is not necessarily easy for every business. On top of the normal challenges, throw in a rapidly changing industry and the challenge sounds daunting. But that's exactly what The Boston Globe took on, and customers are benefiting from a much improved experience. “We feel like we hit the bull’s eye with finding the right solution to support the growing digital environment,” said Robert Saurer, The Boston Globe's director of customer care and marketing.Oracle's RightNow CX solutions helped The Boston Globe to manage approximately 60,000 calls each month and respond to 5,000 monthly e-mails. More importantly, Web self-service rates are exploding and the online subscriber's most preferred support channel is chat. And what about social? The Boston Globe customer support team offers the same great level of support on their Facebook page and is monitoring Twitter and YouTube too! Read the full Customer Experience success story on The Boston Globe here.

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  • Caching by in-memory dictionaries. Are we doing it all wrong?

    - by user73983
    This approach is pretty much the accepted way to do anything in our company. A simple example : when a piece of data for a customer is requested from a service, we fetch all the data for that customer(relevant part to the service) and save it in a in-memory dictionary then serve it from there on following requests(we run singleton services). Any update goes to DB, then updates the in memory dictionary. It seems all simple and harmless but as we implement more complicated business rules the cache gets out of sync and we have to deal with hard to find bugs. Sometimes we defer writing to database, keeping new data in cache till then. There are cases when we store millions of rows in memory because the table has many relations to other tables and we need to show aggregate data quickly. All this cache handling is a big part of our codebase and I sense this is not the right way to do it. All of this juggling adds too much noise to the code and it makes it hard to understand the actual business logic. However I don't think we can serve data in a reasonable amount of time if we have to hit the database every time. I am unhappy about the current situation but I don't have a better alternative. My only solution would be to use NHibernate 2nd level cache but I have nearly no experience with it. I know many campanies use Redis or MemCached heavily to gain performance but I have no idea how I would integrate them into our system. I also don't know if they can perform better than in-memory data structures and queries. Are there any alternative approaches that I should look into?

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  • SharePoint Content and Site Editing Tips

    - by Bil Simser
    A few content management and site editing tips for power users on this bacon flavoured unicorn morning. The theme here is keep it clean!Write "friendly" email addressesRemember it's human beings reading your content. So seeing something like "If you have questions please send an email to [email protected]" breaks up the readiblity. Instead just do the simple steps of writing the content in plain English and going back, highlighting the name and insert a link (note: you might have to prefix the link with mailto:[email protected]). It makes for a friendlier looking page and hides the ugliness that are sometimes in email addresses.Use friendly column and list namesThis is a big pet peeve of mine. When you first create a column or list with spaces the internal name is changed. The display name might be "My Amazing List of Animals with Large Testicles" but the internal (and link) name becomes "My_x00x20_Amazing_x00x20_List_x00x20_of_x00x20_Animals_x00x20_with_x00x20_Large_x00x20_Testicles". What's worse is if you create a publishing page named "This Website is Fueled By a Dolphin's Spleen". Not only is it incorrect grammar, but the apostrophe wreaks havoc on both the internal name for the list (with lots of crazy hex codes) as well as the hyperlink (where everything is uuencoded). Instead create the list with a distinct and compact name then go back and change it to whatever you want. The end result is a better formed name that you can both script and access in code easier.Keep your Views CleanWhen you add a column to a list or create a new list the default is to add it to the default view. Do everyone a favour and don't check this box! The default view of a list should be something similar to the Title field and nothing else. Keep it clean. If you want to set a defalt view that's different, go back and create one with all the fields and filtering and sorting columns you want and set it as default. It's a good idea to keep the original AllItems.aspx (note the lack of space in the filename!) easy and unfiltered. It's also a good idea to keep your column count down in views. Don't let every column be added by default and don't add every column just because you can. Create separate views for distinct responsibilities and try to keep the number of columns down to a single screen to prevent horizontal scrolling.Simple NavigationThe Quick Launch is a great tool for navigating around your site but don't use the default of adding all lists to it. Uncheck that box and keep navigation simple. Create custom groupings that make sense so if you don't have a site with "Documents and Lists" but "Reports and Notices" makes more sense then do it. Also hide internal lists from the Quick Launch. For example, if most users don't need to see all the lookup tables you might have on a site don't show them. You can use audience filtering on the Quick Launch if you want to hide admin items from non-admin users so consider that as an option.Enjoy!

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  • Cities from Space: A Tour of Urban Planning Patterns

    - by Jason Fitzpatrick
    While many cities developed haphazardly and organically with little structured planning, other cities were developed following strict organization–organization that reveals itself beautifully when seen from space. Wired magazine shares a roundup of ten well-planned cities viewed with a satellite’s eye. Among the roundup our favorite is the oldest, seen in the photo above: This nine-pointed fortress is perhaps the best example of a planned city from the Renaissance. Palmanova was built in 1593 and is located in the northeastern corner of Italy near the border with Slovenia. It was intended to be home to a completely self-reliant utopian community that could also defend itself against the Ottomans. It had three guarded entrances, ramparts between each of the star points and eventually a moat. Sadly, nobody was willing to move there. Eventually it was used as free housing for pardoned criminals. Today it is a national monument, a tourist destination and home to around 5,000 people. Hit up the link below to check out the other nine well-planned entries in the roundup. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Architecture : am I doing things right?

    - by Jeremy D
    I'm trying to use a '~classic' layered arch using .NET and Entity Framework. We are starting from a legacy database which is a little bit crappy: Inconsistent naming Unneeded views (view referencing other views, select * views etc...) Aggregated columns Potatoes and Carrots in the same table etc... So I ended with fully isolating my database structure from my domain model. To do so EF entities are hidden from presentation layer. The goal is to permit an easier database refactoring while lowering the impact of it on applications. I'm now facing a lot of challenges and I'm starting to ask myself if I'm doing things right. My Domain Model is highly volatile, it keeps evolving with apps as new fields needs are arising. Complexity of it keeps raising and class it contains start to get a lot of properties. Creating include strategy and reprojecting to EF is very tricky (my domain objects don't have any kind of lazy/eager loading relationship properties): DomainInclude<Domain.Model.Bar>.Include("Customers").Include("Customers.Friends") // To... IFooContext.Bars.Include(...).Include(...).Where(...) Some framework are raping the isolation levels (Devexpress Grids which needs either XPO or IQueryable for filtering and paging large data sets) I'm starting to ask myself if : the isolation of EF auto-generated entities is an unneeded cost. I should allow frameworks to hit IQueryable? Slow slope to hell? (it's really hard to isolate DevExpress framework, any successful experience?) the high volatility of my domain model is normal? Did you have similar difficulties? Any advice based on experience?

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  • How do I left-click a Java Application on a WeTab running Ubuntu 12.10? (workaround defect in Onboard)

    - by Kat Amsterdam
    I installed Ubuntu 12.10 on my weTab. Everything works perfectly (albeit slowly) and I can touch and use every application execpt ones written in Java. When I start any Java Application the touchscreen does not recognize the left click. I believe it's a problem in OnBoard (the onscreen keyboard) because when I touch the mouse icon on the OnBoard and then the Java Application the left click works. This is very cumbersome for every click to first hit OnBoard mouse icon and then button in the Java app I would like to click. It defeats the purpose of a touchscreen. The Java Application is definitly touchable as it's running on 10 other machines with Elo Touchscreen. How do I get Ubuntu to recognize the left click in a java application automatically when I touch the screen? Or a way to dignose this so I can make a clear bug report? This happens in all the desktop environments (Gnome/Unity, XFCE4 and LXDE) I tried with openjdk-6-* and openjdk-7-* Stats: WeTab 32GB 3G 2GB RAM Intel(R) Atom(TM) CPU N450 @ 1.66GHz - 64-bit Ubuntu 12.10 - 64 bit Unity Desktop environment Xubuntu Desktop environment Lubuntu Desktop environment The real touchscreen driver from EETI (eGalaxy) (also didn't work with the Ubuntu standard touchscreen driver)

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  • Connection String Incorrectly Formatted [migrated]

    - by Randy E
    I'm running into some issues. Every time I launch into debug mode and hit the "Create User" button, I'm getting an exception being thrown that is due to the Connection String either being in the wrong syntax or just wrong. Using Visual Studio 2010, project is .NET 3.5 with SQL 2008 Express. This is just a personal project that I'm testing some other things with, I know this generally isn't the recommended format but for a personal small project, I don't see the point in doing it any other way. The things I'm testing actually work :) Data Source=.\SQLEXPRESS;AttachDbFilename=|Data Directory|ASPAppDatabase.mdf;Integrated Security=True;User Instance=True That doesn't work. Data Source=.\SQLEXPRESS;AttachDbFilename="|Data Directory|ASPAppDatabase.mdf";Integrated Security=True;User Instance=True Neither does that. Data Source=.\SQLEXPRESS;AttachDbFilename='|Data Directory|ASPAppDatabase.mdf';Integrated Security=True;User Instance=True And again, neither does that :/ However, rather than using "|Data directory| if I use the full path to the local DB file it works just fine and no exception is thrown, and I can read and write as I need. And just to cover all my bases, here is the button click event that creates the User. protected void btnAddUser_Click(object sender, EventArgs e) { Membership.CreateUser(txtUserName.Text, txtPassword.Text); btnLogin_Click(sender, e); } So, what am I missing in regards to the |Data Directory|? Here is an example of the above not working correctly..taken directly from web.config. <add name="ASPAppDatabaseConnection" connectionString='Data Source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|ASPAppDatabase.mdf;Integrated Security=True;User Instance=True'/>

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  • Correct way to use Farseer Physics in XNA

    - by user1640602
    I am using Farseer Physics for my 2D sidescroller game and I'm not sure how to proceed with it. I currently have a Sprite class (handles nothing but graphics), a GameObject class (contains specific object info like hit points), a World object which contains the list of Bodies, and a Level object which contains all of these objects. Originally I was trying to keep track of the Sprites, GameObjects, and Bodies separately because I felt that would provide loose coupling but it quickly became a headache. So my new idea was to add a Sprite member to the GameObject class but I'm still not sure how to maintain the Bodies because they have to communicate with GameObject. Specifically, my issue is this: The position of the Body is used to draw the Sprite inside of the Level. In order to do that I would have to maintain a link between GameObjects and Bodies. Is this correct or is there a better way to architect my game? If any of this is unclear please ask and I'll try to clarify. Thank you in advance for any help.

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  • The last word on C++ AMP...

    - by Daniel Moth
    Well, not the last word, but the last blog post I plan to do here on that topic. Over the last 12 months, I have published 45 blog posts related to C++ AMP on the Parallel Programming in Native Code, and the rest of the team has published even more. Occasionally I'll link to some of them from my own blog here, but today I decided to stop doing that - so if you relied on my personal blog pointing you to C++ AMP content, it is time you subscribed to the msdn blog. I will continue to blog about other topics here of course, so stay tuned. So, for the last time, I encourage you to read the latest two blog posts I published on the team blog bringing together essential reading material on C++ AMP Learn C++ AMP - a collection of links to take you from zero to hero. Present on C++ AMP - a walkthrough on how to give a presentation including slides. Got questions on C++ AMP? Hit the msdn forum! Comments about this post by Daniel Moth welcome at the original blog.

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