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  • building a game for different resoulution phones

    - by Jason
    Hi, I am starting some tests for building a game on the android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as the all will have slightly different screen ratios (and even very different on some odd phones) What I am doing right now is making a view frustrum ( could also be ortho ) which I set to go from -ratio to +ratio ( as I have seen on many examples) however this causes my test shape to be stretched and sometimes cut off by the edge of the screen. I am tilting my phone to landscape to do my tests ( a bit extreame) but it should still render correctly if I have dome things right. Should I be scaling by some ratio before drawing or something? An example would be greatly apriciated PS I am doing a 2d game

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  • OpenVPN is installed but it is not an avaliable option in the network manager

    - by Relik
    I have installed and used openVPN once before in a previous install of Ubuntu 12.04. I have since reformatted, and now after reinstalling openVPN it will not show up in the network manager. I am trying to setup my VPN connection and the only option I have to choose from is PPTP. EDIT: I have Gnome Shell and KDE installed as well, Gnome being my primary. I cannot find OpenVPN in either Gnome or Unity, however I can add it without an issue in KDE. Not really an acceptable workaround, but it works for now. I would still like to be able to do it in GTK based desktops as well.

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  • How can I selectively update XNA GameComponents?

    - by Bill
    I have a small 2D game I'm working on in XNA. So far, I have a player-controlled ship that operates on vector thrust and is terribly fun to spin around in circles. I've implemented this as a DrawableGameComponent and registered it with the game using game.Components.Add(this) in the Ship object constructor. How can I implement features like pausing and a menu system with my current implementation? Is it possible to set certain GameComponents to not update? Is this something for which I should even be using a DrawableGameComponent? If not, what are more appropriate uses for this?

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  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to calculate that motion more cheaply? I've been working on deriving an algorithm from trig sum identities that would only use precalculated trig, but that seems convoluted.

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  • Ubuntu 12.04 LTS can't add Cheese widget

    - by Burke Hodgson
    Command-line 12.04 Cheese (cheese:4144): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel Is there a fix so that Cheese will work in Ubuntu 12.04? The program comes up but the webcam area is black. I am running Unity 2D on a T42 Thinkpad. All programs similar to Cheese recognize my webcam as does Skype, but I really like Cheese and the error message may be ominous for other software failures.

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  • 12.04 Ambiance dark side bar issue when clicking folder on desktop

    - by Lou Crittenden
    Concerning an updated custom ambiance theme: why is there no dark side bar when I click on a folder, like the home folder icon on the desktop, but the theme works as planned when I type nautilus in the terminal to open the home folder or when opening a folder up as root? Permissions issue perhaps? Note: I am using Cinnamon instead of Unity and I noticed it uses the Nemo file manager instead of Nautilus and I suspected that it was causing me the grief. I uninstalled it and now am using Nautilus only as the file manager. I found this out when I typed: sudo killall nemo and the problem went away. I'll see how this goes (and hopefully cinnamon doesn't care about it...) Has anyone else had any issues with this?

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  • upgrade from ubuntu 13.04 to 13.10 causes vmware workstation 9 problems

    - by dan
    so, upgrade caused problem where running vmware ws 9 needed patches to accommodate linux kernal 3.11. I applied those fixes I found that others reported, and now i can only run vmware ws 9 from sudo. If i run it from standard user, it says it wants to recompile modules, which it does not do unless I open up a terminal and run sudo vmware. that works, but would like it to work correctly, have the modules that are recompiled stick. when running under sudo vmware, it does recompile with errors.. (vmware-unity-helper:13019): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", and starts up and works ok. any ideas? thanks for any help you can provide

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  • Bare-metal mode for Ubuntu

    - by user1071136
    I'm interested to benchmark a console-mode application, and would like to reduce to a minimum any interferences from other processes in the system. Is there an easy way to boot into Ubuntu 12.04 in a "bare-metal" mode ? I'm still interested in casually booting a "desktop" version of Ubuntu (so will prefer to avoid permanent changes), and would like to avoid installing a separate Ubuntu-server version. My use-case is the following - Application is single-thread and console-mode only. Test-box has 12GB of memory. I ssh into the test-box. Seems I can skip at least Unity, X-server and their dependents.

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  • Isometric projection bad coordonate

    - by Christophe Debove
    I have a 2D map, for each element I apply this isometric projection to place my Sprite //Element e; float[] f= projection(e.getX(), e.getY() ,z); // x and y represent Sprite Coordonate (tile_width and height depend of my // camera size and the number of elements in x and in y float x = f[0]*tile_width; float y = f[1]*tile_height; public float[] projection(float x, float y, float z) { return new float[]{ (( x )-(y) ) , ((x/2) + (y/2) - z )}; } the sprite for one element : The result of my projection : The problem is I need to add an offset of tile_height/2 to the y and tile_width/2 to the x to have something like this (in the red rectangle I drawed with paint what I want) : Where did I make wrong? (I found the projection method in How should I sort images in an isometric game so that they appear in the correct order? )

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  • Develop 3d game for iphone & android in single code

    - by lajpat
    I have to make a 3d game on the lines of this app 3D Chess I want to make this app for both android & iphone by writing a single code. Of course little native code will be required to be done. I want to ensure that entire logic & animation code is written only once. What software does one suggest to achieve this since I am not a tight schedule. I came across Corona but I am not sure if such game can be made using it. Others I found Unity & Shiva. I am not experience in 3D game so please if someone can help Thanks Lajpat

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  • Broken Gnome panel after Ubuntu Update

    - by Asaf
    Like every single update on Ubuntu system, my graphical system is completely broken after updating to version 11.10 http://i.imgur.com/YIHfA.png As shown in the image, the date is in the middle of the panel, There are many icons missing (network connection icon, skype) There's no right click menu when I try to right click on the panel and many programs don't have their menus (file,edit,view... those things). How do I fix this? I have gnome-panel, I don't want Unity and I'd rather install windows 95 before I switch to it.

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  • Xubuntu 14.04 black screen after monitor off/on

    - by Sampo Smolander
    I have a HP desktop machine with Ubuntu 14.04, with also Xubuntu and Gnome desktops installed. I mostly use the Xubuntu session. When using the Xubuntu session, when I power off my monitor, and power it back on, the screen stays black and I cannot do any work. With ctrl-alt-f6 I can open another virtual terminal, and then the screen works again, but if I to go back to the desktop session with ctrl-alt-f7, all I have is a black screen. But, if I login to Unity (the Ubuntu default session), or to Gnome, and turn the monitor off and back on, everything works ok. Also, if I log out, and while in the lightdm greeter, turn the monitor off and back on, everything works ok. What could be the cause for this, and how to fix this?

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  • how can i move static box2d object.

    - by user5198
    how can i move static box2d sprites. i have tried this tutorial from . http://www.raywenderlich.com/475/how-to-create-a-simple-breakout-game-with-box2d-and-cocos2d-tutorial-part-12. I managed to add another "paddle" object with box2d body, but i can seam to be able to make the code to move the second "paddle" body. Can anyone direct me how to do it? Is there a way to move a "b2_staticBody" box 2d object? i have tried, but i can only move it when i use "b2_dynamicBody" if i used "b2_staticBody" i can move it at all.

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  • Multiplayer game communication framework for mac/ios

    - by ishaq
    (Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers. Any pointers? I checked lidgren but it's for .NET only and hence not an option for me. EDIT: just in case it wasn't clear, the messaging has to be real time hence it's probably going to be over UDP

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  • Games installed from repos won't start

    - by Shauna
    I'm running Natty (upgraded from Maverick) with Gnome 3 (from the Gnome 3 PPA, Unity removed), and have recently found that some of my games from the repos no longer work. When I go to start them, I get the message Failed to launch [app name]. Failed to execute child process [app name] (no such file or directory). I've so far found this on Gweled and PyScrabble. Other games (Mines, Sudoku, Mahjongg), as well as other applications have opened just fine. Gweled used to open fine until recently. Any ideas on how to fix this?

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  • How to Align Gun with Bullets

    - by Shane
    I have a top-down 2D shooter. I have an image of a player holding a gun, that rotates to face the mouse. Please note that the gun isn't a separate image tethered to the player, but rather part of the player. Right now, bullets are created at the player's x and y. This works when the player is facing the right way, but not when they rotate. The bullets move in the right direction, but don't come from the gun. How can I fix this? TL;DR: When the player rotates, bullets don't come from gun. public void fire() { angle = sprite.getRotation(); System.out.println(angle); x = sprite.getX(); y = sprite.getY(); Bullet b = new Bullet(x, y, angle); Utils.world.addBullet(b); }

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  • Rendering oily/polluted water?

    - by Fraser
    Any shader wizards out there have an idea of how to achieve an oily/polluted water effect, similar to this: Ideally, the water would not be uniformly oily, but instead the oil could be generated from some source (such as a polluting drain from a chemical plant) and then diffuse throughout the water body. My thought for this part would be to keep an "oil map" as a 2D texture that determines the density of oil at each point on the water surface. It would diffuse and move naturally with the water vel;ocity at that point (I have a wave-particle simulation for dynamic waves, and am already doing something similar for foam on the water surface). However, I'm not sure how physically correct that would be, since oil might not move at the same velocity as the water. And I have no idea how to make all those trippy colors :-). Thoughts?

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  • How to configure Thunderbird to notify new mails only in certain folders?

    - by Karthik
    I have Ubuntu 12.04 and recently started using Thunderbird. I have GMail account and have configured a lot of Labels in it, all of which appear as folders in Thunderbird. Most of these are just subscriptions to mailing lists and are not that important. I have a few labels which are very important, for whom I would like immediate notification when a mail arrives. The problem is that the Mail indicator in the Unity top Panel, lights up for any incoming mail. How do I configure it to indicate incoming mails only in certain folders?

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Login crash loop

    - by dawmail333
    After about the second/third batch of updates on a fresh install of Ubuntu 12.04, I end up getting stuck in an infinite login loop: I enter my password, screen goes black and shows me the end of the initialisation messages (including things like CUPS initialising), and then the greeter reappears. Kicker is, as I'm using gnome-shell, I just decided to uninstall LightDM, ubuntu-desktop and unity-greeter, using GDM as my manager, and the problem still happens in exactly the same manner. I'm lost even as to where to start looking - Xorg logs, LightDM logs (before I removed it), syslog and dmesg logs have held no unusual information at all. I have a TeX assignment due next week, and reinstalling Ubuntu every time I want to work on it is not going to work (nor is using TeX on Windows ;). Anything else I should try?

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  • Where did all of the options go? [closed]

    - by Devan
    In the last version of Ubuntu I used (10.04) I had the following options, which I can not find on 11.10: Set amount of time before screen dims Show percent instead of time in battery icon Change/add screensaver Change default applications (especially in the new launcher) Also, is there any way to make it so unity opens to more apps/all instead of the current default? Basically I just need to know if there's any way to customize Ubuntu that little bit more. Any help with any of the options above would be greatly appreciated! Note: I'm a noob and don't know much about command line, so gui apps would be preferred, if possible.

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  • Problem with graphic Ubuntu 12.04 (not sure if it's because of the graphic driver)

    - by Duy Nguyen
    Ubuntu 12.04 was functioning properly . Then after an update, some graphic elements stop working properly. I could not launch programs that has 3D elements. Work space switcher's window displays 2D window instead of a 3D like usual. In Details menu, the Graphic row is blank. I am using Intel GMA 4500MHD graphic card. I am guessing that the driver is not properly installed? Anyone has the same issue? Please help!

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  • Can not get to login screen, background starts with terminal prompt only

    - by Doug
    my uncle has Ubuntu on his work PC. Basically I came in to work today, and he had lost his UNITY side bar. I told him start with just rebooting it. He rebooted it... now it does not even get to the login screen. It gets to the background with the word UBUNTU, and the 6 or 7 dots, does it's little loading dot thing... then stops, and a black terminal opens on the top left with the background still in place. Personally, I think he screwed it up himself. He always swears he didn't touch anything, but I know better... Either way, I can't get him back into the desktop to even see if the sidebar is back. He's always screwing around pressing the wrong buttons on the login screen, hitting admin things and such... Any ideas?

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  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

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  • Manipulating Perlin Noise

    - by Numeri
    I've been learning about Procedurally Generated Content lately (in particular, Perlin noise). Perlin noise works great for making things like landscapes, height maps, and stuff like that. But now I am trying to generate structures more like mountain ranges (in 2D, as 3D would be way over my head right now) or underground veins of ores. I can't manage to manipulate Perlin Noise to do this. Making a cut off point (i.e. using only the tops of the 'mountains' of a heightmap) wouldn't work, because I would get lumps of mountains/veins. Any suggestions? Thanks, Numeri

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