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  • Android: Layouts and views or a single full screen custom view?

    - by futlib
    I'm developing an Android game, and I'm making it so that it can run on low end devices without GPU, so I'm using the 2D API. I have so far tried to use Android's mechanisms such as layouts and activities where possible, but I'm beginning to wonder if it's not easier to just create a single custom view (or one per activity) and do all the work there. Here's an example of how I currently do things: I'm using a layout to display the game's background as an image view and the square game area, which is a custom view, centered in the middle. What would you say? Should I continue to use layouts where possible or is it more common/reasonable to just use a large custom view? I'm thinking that this would probably also make it easier to port my code to other platforms.

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  • CW/CCW Rotation of a Vector

    - by user23132
    Considering that I have a vector A, and after an arbitrary rotation I get vector B. I want to use this rotation operation in others vectors as well, but I'm having problems in doing that. My idea do that is to calculate the perpendicular vector C of the plane AB (by calculating AxB). This vector C is the axis that I'll need to rotate. To discover the angle I used the dot product between A and B, the acos of the dot product will return the lowest angle between A and B, the angle ang. The rotation I need to do is then: -rotate *ang*º around the C axis. The problem is that I dont know if this rotation is a CW or CCW rotation, since the cos of the dot product does not give me information of the sign of the angle. There's a tip discover that in 2D ( A.x * B.y - A.y * B.x) that you can use to discover if the vector A is at left/right of vector B. But I dont know how to do this in 3D space. Can anyone help me?

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  • New AutoVue for Agile Data Sheet & Solution Brief

    - by Pam Petropoulos
    AutoVue for Agile visualization solutions deliver best-in-class document and CAD (MCAD and ECAD) visualization and collaboration capabilities directly within Oracle Agile PLM. With AutoVue for Agile solutions, companies can enable visual decision-making across the product lifecycle and simplify end-to-end design to manufacturing. They can also optimize new product development and introduction, as well as change management processes, and enable more efficient collaboration with global supply chain partners without jeopardizing critical intellectual property. Check out the latest AutoVue for Agile materials which outline the capabilities of the AutoVue 2D Professional for Agile and AutoVue Electro-Mechanical Professional for Agile solutions and their corresponding benefits. Click here for the data sheet. Click here for the solution brief.

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Gnome shell crashing in 11.10 with 'purple haze' effect

    - by Andy
    I've just got Gnome with 11.10 up and running with my netbook and liked it so much I thought I'd get my parents old machine sorted with Ubuntu too. Unity works fine but when I try to switch to Gnome shell, I get problems. On login, the wallpaper appears as normal but then the colour bleeds out from the centre, leaving traces of it around the edge in a purple haze (yes, I do like Jimi Hendrix but I'm not making this up). When I go to applications, typing then pressing enter in the search field dumps me out so there's nothing but File / Edit / View etc in top left; starting a program seems to work but then there's only a white screen and no program window. Gnome classic works fine, from the limited use I've given it. I'm using an Asus desktop with ABIT motherboard, 2.6ghz with 1gb RAM; I've checked drivers and it says I'm up to date, Nvidia graphics. Anyone any ideas?

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  • Structuring game world entities and their rendering objects

    - by keithjgrant
    I'm putting together a simple 2d tile-based game. I'm finding myself spinning circles on some design decisions, and I think I'm in danger of over-engineering. After all, the game is simple enough that I had a working prototype inside of four hours with fewer than ten classes, it just wasn't scalable or flexible enough for a polished game. My question is about how to structure flow of control between game entity objects and their rendering objects. Should each renderer have a reference to their entity or vice-versa? Or both? Should the entity be in control of calling the render() method, or be completely oblivious? I know there are several valid approaches here, but I'm kind of feeling decision paralysis. What are the pros and cons of each approach?

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • Calculate the intersection depth between a rectangle and a right triangle

    - by Celarix
    all. I'm working on a 2D platformer built in C#/XNA, and I'm having a lot of problems calculating the intersection depth between a standard rectangle (used for sprites) and a right triangle (used for sloping tiles). Ideally, the rectangle will collide with the solid edges of the triangle, and its bottom-center point will collide with the sloped edge. I've been fighting with this for a couple of days now, and I can't make sense of it. So far, the method detects intersections (somewhat), but it reports wildly wrong depths. How does one properly calculate the depth? Is there something I'm missing? Thanks!

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  • Dual monitor gnome-shell broke itself

    - by JXPheonix
    Ok, lets get this over with. I have a dual-monitor, ati setup on gnome-shell that was just fine until this morning. Then, this happened. Look closer... Whatever has happened to my ubuntu setup? My second monitor still works, entirely normally, with the exception that I cannot (obviously) access activities (as i am in gnome-fallback ). I do wish to resume my work... EDIT: By entirely normally, I mean I can move my mouse over it and have seperate windows on it and stuff. It's not mirroring. UPDATE: Unity works entirely normally.

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  • Lubuntu 12.04 is a non-LTS release - does this mean that LXDE isn't, either?

    - by MHC
    Lubuntu 12.04 is not a long-term-support release. That's mostly due to a lack of manpower. But I don't use Lubuntu on my machine, I use LXDE over stock Ubuntu 12.04 LTS. So my question is: In the next five years, will there be security updates and bug fixes for LXDE-packages such as Openbox, PCmanFM and LXsession? Or does the "LTS" in 12.04 LTS only include stock Unity packages? I guess this question is just as relevant for any other DE out there.

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  • 3d trajectory - calculate initial velocity

    - by Skoder
    Hey, I've got a 2D projectile code sample working, but would like to extend it to 3D. How would I calculate the initial velocity of the Z-axis? At the moment, I've got: initVel.X = (float)Math.Cos(45.0); initVel.Y = (float)Math.Sin(45.0); How would I convert this to work in 3D (and add the initial velocity for the Z-axis)? In my example, X is across, Y is up down and Z is going into the screen. I also normalize the vector and multiply it by the speed. Thanks

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  • Split screen and other issues on Ubuntu 11.10 with ATI graphics card

    - by garus
    Ever since updating my Ubuntu 11.04 to 11.10 I experience issues with graphics. The biggest is the "split screen" effect where my desktop is shifted to the right, resulting in having Unity bar in the middle of the screen. As shown here: http://i.imgur.com/I8nmZ.jpg This changes from boot to boot, sometimes it's on the left, sometimes in the middle. What I tried: Removing fglrx drivers completely Installing post-update version of them, but installation is broken ATM in the Ubuntu, so no go. No one is even trying to fix it (bug report https://bugs.launchpad.net/ubuntu/+source/nvidia-common/+bug/873058 and a couple of duplicates out there) Also using the open source "radeon" driver results in the same (I have a better successful boot ratio with this one, proprietary rarely lets me boot) Other artifacts are: serious screen tearing weird lines flickering in random places lagginess Did anyone experience that? My specs: Ubuntu 11.10 AMD Radeon HD 6950 1GB

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    Hi! This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • How to disable automatic login?

    - by iammilind
    I was playing around with "User accounts" and somehow set automatic login. Now, when I start my PC, it just has one button named as "login". Clicking that button, directly logs me in to my PC. There is no music or no asking for password while logging in. As a side effect, it asks me separately for keyring password How to disable auto login and make login/keyring password unified again like before? NOTE: Attempting to disable Automatic Login from System Settings User Accounts does not work. This is the content of my /etc/lightdm/lightdm.conf (where I have commented the autologin for my username mgandhi): [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu #autologin-user=mgandhi

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  • Login screen theme and background lost

    - by Sebastian Potasiak
    I tried to change my LightDM background and theme in Ubuntu 12.04 LTS beta 2, changing /usr/share/glib-2.0/schemas/com.canonical.unity-greeter.gschema.xml file (I don't even know if it would work, but I couldn't find any other way), and I failed and restored original file. Also, durning the same session I installed gnome-shell-extensions package, but it didn't work either. (I didn't remove it) Now my login screen looks a bit coarse, without theme and background. (It looks like MS Windows 95 a bit - square buttons and text fields) My question is, how to repair login screen (or how to customize it propely) and how to make gnome-shell-extensions work.

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  • AutoVue 20.2.1 for Agile Released

    - by Angus Graham
    Oracle's AutoVue 20.2.1 for Agile PLM is now available on Oracle's Software Delivery Cloud.  This latest release allows Agile PLM customers to take advantage of new AutoVue 20.2.1 features in the following Agile PLM environments:  9.3.x, 9.2.2.x, 9.2.1.x. AutoVue 20.2.1 delivers improvements in the following areas: New Format Support: AutoVue 20.2 adds support for the latest versions of popular file formats including: 2D CAD: AutoCAD 2013 MCAD: Inventor 2013, AutoCAD Mechanical 2013, Unigraphics NX8, JT 9.2 through 9.5, CATIA v5-6 R2012, Creo Parametric 2.0 ECAD: Altium Designer New Platform Support:  Client and server support has been extended to the following platforms: Java 7 JVM Google Chrome Browser Oracle VM 2 virtualization environment Installer Improvements: Ensures ports used by AutoVue are not in use - if they are, the admin will be prompted to select alternate ports. Click here to access the latest AutoVue Format Support Sheet.

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  • Logging in over and over again. How to fix this?

    - by romeovs
    Ok, I messed up. I installed ubuntu 11.10, installed awesome wm and removed unity, to have something to fall back on, I also installed gnome-session-fallback. I was messing around and did the following, because the awesome wiki told me to: gconftool-2 --type bool --set /apps/nautilus/preferences/show_desktop False # Still disable the buggy Nautilus desktop thing gconftool-2 --type string --set /desktop/gnome/session/required_components/windowmanager awesome # sets awesome as wm Now here's what's wrong: I can start up decently, and then I get into a login window (that of gnome-session-fallback). I enter my username, select the preferred window manager (awesome in my case) and enter my password. It accepts these, but then hold for a second and just opens the login window again, in effect preventing me from actually logging in. I also tried gconftool-2 --unset (from the tty) on these settings, but that didn't work either. What can I do to revert the gconftool-2 settings to something that should work? I tried apt-get purging gnome-session-fallback and lightdm, and then installing them again, but that didn't work.

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  • Openbox overhead is similar to that with gnome-panel

    - by drN
    I just installed openbox via sudo apt-get install openbox. It already has obconf, btw. I noticed that when I logged into my openbox session instead of the one I usually use (gnome-panel and NOT Ubuntu 2D or one of the high overhead environments) and checked via htop, I found that a similar amount of RAM was being occupied (~600 MB or so) with openbox or gnome-panel. What gives? Openbox looks lighter but it certainly isn't any different. Obviously the same daemons etc would run in both environments as they share the same folders. Is gnome-panel as good as openbox then?

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • Canonical met fin au support d'Ubuntu 11.04, les utilisateurs sur Natty Narwhal invités à migrer vers une version récente

    Canonical met fin au support d'Ubuntu 11.04 les utilisateurs sur Natty Narwhal invités à migrer vers une version récente Les utilisateurs d'Ubuntu encore sur la version 11.04 « Natty Narwhal » du système d'exploitation fondé sur Linux sont invités à migrer vers les versions récentes. Depuis le 28 octobre, Canonical ne produit plus les correctifs de bugs et les mises à jour de sécurité pour cette version de la distribution. En effet, l'éditeur a annoncé dans un billet de blog que « Natty Narwhal » avait atteint la fin de son cycle de vie, signant ainsi la mise à la retraite de la distribution surtout connue pour être la première version à intégrer par défaut le bureau Unity. ...

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  • Can't install php5 on Ubuntu

    - by Itay Moav
    I try to apt-get install php5 I get: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: php5: Depends: libapache2-mod-php5 (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed or libapache2-mod-php5filter (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed or php5-cgi (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed or php5-fpm (>= 5.3.99+5.4.0-1~842.gbp76989e) but it is not going to be installed I am on ubuntu 10.4 Do not wish to upgrade to the one that has the Unity UI.

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • How do I get my polygons to be lighted by either side?

    - by Molmasepic
    Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my SR(screenrenderable) near it, it does not light up unless the face of the SR is facing the light... I am wondering if there is a way to maybe set the material or code(which would be harder) so the SR is lit up whether the vertices of the polygon are facing the light or not. I feel it is possible but the main obstacle is how I would go about doing this.

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  • Kostenlose Openbooks: Handbuch zu Ubuntu GNU/Linux 12.04 LTS

    - by britta wolf
    Ab sofort steht das umfassende Handbuch zu Ubuntu GNU/Linux 12.04 LTS als kostenloses Openbook auf der Website von Galileo Computing zur Verfügung. Mit diesem Standardwerk lernt man alles Wissenswerte über die Linux-Distribution Ubuntu »Precise Pangolin« kennen. Das Buch überzeugt durch seine Themenvielfalt und Vollständigkeit. Von der Installation, der Benutzeroberfläche »Unity«, der Paketverwaltung über Optimierung, Programmierung, Migration und Kernelkompilierung bis hin zur Virtualisierung und Serverkonfiguration finden die Leser alle wichtigen Fragen in diesem über 1.000 Seiten starken Buch beantwortet. Darüber hinaus profitieren sie von mehr als 300 eigens gekennzeichneten Tipps und Tricks sowie von zahlreichen Praxisworkshops. Sowohl Einsteiger, erfahrene Anwender als auch Profis profitieren von diesem Handbuch. Die HTML-Version kann bequem im Browser gelesen werden. Das gedruckte Buch ist im Buchhandel erhältlich. Link zum Openbook: http://openbook.galileocomputing.de/ubuntu/ 

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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