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  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

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  • Installing Ubuntu on virtualbox with a windows 8 host

    - by ubershmekel
    Installing ubuntu-13.10-desktop-i386.iso gets me to the graphical login screen but after I enter the password I get a black screen. Ctrl-Alt-F2 brings me to a terminal where I can restart lightdm, enter my password again to see another black screen. The screen saver can actually kick into action there and I was told to update packages, but no unity or other ui, just blackenss. The host is windows8-x64 and Virtualbox 4.3.2. I tried installing ubuntu-12.04.3-desktop-i386.iso but that hung during setup. Is there a way to debug? I'm now trying to install Debian to see if that works but wow the network installer takes its sweet time... Update: Debian does work though it gives me a notification that Gnome 3 failed to load. The visual desktop works though so I don't know if there was a substantive problem.

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  • Screen will not lock automatically 12.10

    - by swalker2001
    Since upgrading to 12.10 I cannot get my screen to lock automatically. I am using GDM at home and LightDM at work and neither will lock automatically. However, when I issue CTRL + ALT + L on either system, the screen will lock as it should. It is set to turn the display off after 5 minutes and lock screen when screen turns off. Require Password is set also. Display turns off after 5 minutes but no locking occurs. I am using Unity with Compiz on both systems. Not sure what other things might be involved.

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  • Stop KDE services from running

    - by Gabriel
    I recently installed KDE with the command sudo apt-get install kubuntu-desktop. Now whenever I log into Unity I can see KDE-related services running in the background and I see no obvious way to prevent them from opening at startup. I checked bum but I see nothing there. These are the services I see running right now: kde4 klauncher knotify4 These ones I can identify as being related to KDE given their names, but there could be more. How can I prevent these services from launching by themselves? I should mention I often use KDE applications such as kate, okular and kile. Could these be responsible for opening those services?

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • Disable Alt for window move in gnome-shell

    - by artfulrobot
    There are lots of posts on this about Unity, this is about gnome-shell As with other posters, I use apps (Inkscape in particular) that uses Alt-Click and Alt-drag. Gnome-shell is grabbing this off me and thus disabling features in the application. I have tried using ccsm's Move plugin - you can turn this off and you still get Alt-drag window moving. using gconf editor to change /apps/metacity/general/mouse_button_modifier - this has no effect AFAICS. It's really hindering me. Otherwise I find gnome-shell a really productive environment.

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  • Skype on Ubuntu 12.04 x64 - anyone has it installed?

    - by Zevaka
    I am wondering if there's anyone here who managed to use skype @ 12.04. It used to work (ever since i first tried Ubuntu 10.04) flawlessly, but after upgrade to 12.04 just doesn't start. If I start skype from terminal, it just says "Segmentation fault (core dumped). I tried to remove skype and installed it from different locations: Skype website (did not install at all, "package error") From official Ubuntu repository (doesn't start at all, segmentation fault) From repository "deb http://archive.canonical.com/ $(lsb_release -sc) partner" (doesn't start at all, segmentation fault) Interesting thing: even if I remove / purge skype from the system, it still shows up in Unity menu (of course doesn't start). Any help here? Thanks!

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Compiz window decorator randomly disappears

    - by adjfac
    I know people have posted this problem before such as http://askubuntu.com/users/authenticate/?s=9b515fe8-5da2-4bb9-ba01-dcea538b9b9c&dnoa.userSuppliedIdentifier=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid&openid.mode=cancel&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0 but i am looking for a more permanent solution right now. It happens to me at least once a day and when that happens, I usually go to compiz, uncheck and check window decorator and it will bring it back. But it's sort annoying and just wonder if there is a permanent fix out yet? I am using gnome (not unity), on a bran-new thinkpad t520.

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  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

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  • Netbeans IDE did work after installation, but doesn't start after restart.

    - by ubuntumazze
    i installed Netbeans on Ubuntu 11.10 following these instructions: http://pasindudps.blogspot.com/2011/10/installing-netbeans-ide-in-ubuntu-1110.html. It worked perfectly fine (creating projects, open projects, compile, run...) but after restarting netbeans started normally and it is shown as a running application in unity-panel but I can't access the programm. I uninstalled and reinstalled it, it worked once but failed after restart. Has anyone an idea what might be the problem here? Thanks in advance. Regards

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  • Read an object from compressed file generated from ActionScript 3

    - by Last Chance
    I have made a simple game Map Editor and I want to save a array that contain map tile info to a file, as below: var arr:Array = [.....2d tile info in it...]; var ba:ByteArray = new ByteArray(); ba.writeObject(arr); ba.compress(); var file:File = new File(); file.save(ba); I had successfully saved a compressed object to a file. Now the problem is my server side need to read this file and decompress the array out from the file, then convert it to a Python list. Is that possible?

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  • Storing a Hex Grid

    - by Pedro Caetano
    I've been creating a small hex grid framework for Unity3D and have come to the following dilema. This is my coordinate system (taken from here) Link because I'm a new user It all works pretty nicely except for the fact I have no idea how to store it. I originally intended to store this in a 2D array and use images to generate my maps. One problem was that it had negative values (this was easily fixed by offsetting the coordinates a bit). However, due to this coordinate system, such an image or bitmap would have to be diamond shaped - and since these structures are square shaped, this would cause a lot of headaches even if I hack something together. Is there anything I'm missing that could fix this? I recall seeing a forum post regarding this in the unity forums but I can no longer find the link. Is writing a set of coordinate translators the best solution here? If you guys think it would be helpful, I can post code and images of my problem.

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  • Can I get the classic "run command" window

    - by Ranjith R
    I love unity but I hate it when alt+f2 brings up the dash. Is it possible to just remap alt+f2 so that the thing looks like exactly the old alt+f2 I know what I want is like going back in time but I really loved that fast command runner in old gnome. I can bring up terminal using ctrl+alt+T and run anything I want but it sometimes is a overkill to bring up something like that for small things. And I used to like the fact that older window was fast, had autofill and would disappear after launching the command. Or is there a utilty that looks somewhat like that and can be installed and mapped to some key.

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  • Closing lid does not suspend laptop

    - by fgysin
    I'm on a Lenovo T400 laptop. In the past I had suspend problems on every second version of Ubuntu (at least it feels like it), but in 11.04 it was working perfectly. Now, after the upgrade to 11.10 closing the laptop lid does no longer initialize suspension. When I choose 'Suspend' from the shutdown menu it works perfectly, so this does not seem to be an issue with suspend itself. The options in System Settings>Power are of course set to suspend in case of closing the lid (both for battery and AC poer). Note: I have no idea if this is of any importance, but I'm running the gnome-session-fallback stuff, as I just hate the Unity desgin.

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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • Equation / formula to determine an objects position on an ellipitcal path

    - by David Murphy
    I'm making a space game, as such I need objects to follow an elliptical path (orbit). I've worked out how to calculate all the important aspects of my orbits, the only remaining thing is how to have an object follow it. My Orbit class contains the major, minor (and by extension semi-major,semi-minor) lengths. The focii radius, area and circumference even. What is the equation to determine an objects x/y position (only need 2D) on an ellipse with a certain speed after a period of time. Basically, every frame I want to update the position based on the amount of elapsed time. I would like to have the speed along the path speed up and slow down according to the distance from the object it's orbiting, but not sure how to factor this in to the above given that at any point in time the speed has changed from it's previous speed. EDIT I can't answer my own question. But I found the question and answer is already on stackexchange: Kepler orbit : get position on the orbit over time

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  • How do I install Ubuntu to a USB key?

    - by badp
    If you are hurrying to reply, System ? Administration ? StartUp Disk Creator -- no, that's not what I'm talking about. I want to try Ubuntu 11.04's Unity without touching my existing Ubuntu install. To do this, I need to install the nVidia drivers first (sigh). To do this, I need changes to persist a reboot. To do this, I need to really install Ubuntu on a USB key. How do you do that? What I tried I tried to make a USB key from Testdrive, then boot from it, then choose "Install Ubuntu." The installer refused to install to the installation media itself. I tried, from my installed copy of Ubuntu: sudo kvm /dev/sdb --cdrom .cache/testdrive/iso/ubuntu_natty-desktop-i386.iso ...but the installer didn't detect the disk properly.

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  • Working with vectors and transformations

    - by user29163
    I am going to write an graphical 2D application that allows user to create polygons and transform them through transformation such as rotation an so on. I was hoping someone can give pro and cons arguments for the different choices I got in my mind. (Its all in Java btw!) a). Represent vectors by filling matrices with 'real' numbers. This means making a matrix datas tructure that supports multiplication, transposing etc b). Make a own vector class, such that I can make a matrix class that support those vectors.

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • New windows from the dock in Gnome Shell

    - by Andrea
    I am using Gnome Shell on Ubuntu 11.10, and I frequently use workspaces, as the shell encourages to do. My only complaint is that it is slow to place different windows of the same program in different workspaces. What I would like to do: click on an empty workspace, click on the Nautilus icon in the dock and browse to the correct folder. Then click on another empty workspace, click on the Nautilus icon and so on. This does not work: the second time I open Nautilus, the dock lets me switch to the previous instance, which is almost never what I want. So I have to click on the Nautilus icon, open a new window, place it on a different desktop, switch to that folder and finally browse to the correct folder. Is there a way to simplify this flow? It would be even better if I was able to link a specific folder from the dock, or better yet to have something similar to a Unity lens, where I can choose between the most used folders.

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  • Abstract skill/talent system implementation

    - by kiliki
    I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game. I've been wracking my brain but can't think of a structure to hold a talent. Something like "Your melee attack is an instant kill if behind the target" I'd like to come up with an abstract object rather than putting random conditionals into other methods. I've solved some relatively complex problems before but I don't even know where to begin with this one. Any help would be appreciated - Java, pseudocode or general concepts are all great.

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  • Reinstall Ubuntu on Custom Partitions

    - by Forerunner117
    I am attempting to reinstall ubuntu 13.04 without losing my installed software and /home docs. I have read countless threads on this same topic, but nothing seems to apply to my situation. When I originally installed, I had created a separate partition for /home, but I am now unsure of which partition that was. Based on the picture below, where should I be installing the new copy? Also, will I run into problems since I am now running 13.10 and want to put 13.04 back on it? Should I grab 12.04 or 13.10 for this reinstall? Picture: http://i.stack.imgur.com/FL2SY.png (Note: I am performing this reinstall due to a complete muck up of my unity/compiz settings and configuration, resulting in no desktop. I've done my best to resolve this problem first before resorting to this.)

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  • Restoring Grub after Kubuntu installation

    - by justquestions
    I installed Kubuntu on top of my existing Ubuntu 12.04 (64 bit) installation. During Kubuntu installation, I chose lightdm as my default display manager (instead of kdm). Now after rebooting, the Grub has a new color (gray instead of default purplish) and the screen while booting is gray (instead of purplish). I am curious if it is possible to change this grub behavior without removing Kubuntu. I did find a lot of discussion about modifying grub themes but they were not very useful because I do not know what is the default unity grub theme. I did reinstall grub but it didn't change anything. I tried the Grub Customizer but couldn't succeed. Thanks in advance!

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