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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Simplified knapsack in PHP

    - by Mikhail
    I have two instances where I'd like to display information in a "justified" alignment - but I don't care if the values are switched in order. One example being displaying the usernames of people online: Anton Brother68 Commissar Dougheater Elflord Foobar Goop Hoo Iee Joo Rearranging them we could get exactly 22 characters long on each line: Anton Brother68 Foobar Commissar Elflord Goop Dougheater Hoo Iee Joo This is kind of a knapsack, except seems like there ought to be a P solution since I don't care about perfection, and I have multiple lines. Second instance is identical, except instead of names and character count I would be displaying random images and use their width.

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  • How important is Programming for a Level Designer?

    - by WryGrin
    I'm currently attending school in a Level Design program, and I was wondering how important programming really is in being a Level Designer? I'm apparently incapable of learning programming (despite my best efforts), and tend to do very well in all other courses 3D modelling, story/character design, narrative and dialogue writing, environmental and conceptual design etc. I'm wondering if my strengths in the other areas are enough (with practice) to let me become a Level Designer, or I'm wasting my time if I can't program? I really want to be a Designer, but I just can't seem to wrap my head around the "language" of programming in general (Java kicks my teeth in even with tutoring and additional work on my own).

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  • Live Meeting error: malformed email address... or IS IT???

    - by PeterBrunone
    During a remote SharePoint training session this morning, Live Meeting presented one of our instructors with the following gem:  "An attendee email address is malformed".  This was particularly troubling since a wizard took care of adding all the entries, and they looked correct (even after being sifted through my character analysis tool).As it turns out, the addresses were indeed correct.  As sometimes happens, though, at the line breaks, it looked like there was no space between the semicolon and the following email address.  Since I'm a member in good standing of the "I wonder what this button does" school of thought, I added an extra space after each of these cramped little semicolons -- and the invitation executed flawlessly.Coincidence?  Maybe... but you can bet I'm going to keep trying dumb stuff like that when the error message doesn't make sense.  Think of it as the tech support equivalent of "Ask a silly question..."

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  • General visual effects to meshes/entities

    - by Pacha
    I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now. What I want to achieve is this: http://youtu.be/zox8935PLw0?t=36s (the "texture" gets disintegrated and then goes back to normal, covering the whole mesh.) Also I would like to know what is the best way to add effects like the one in the video to my game (for example, thunder effects, shattering, etc.) I know that I can do some things with shaders, but I haven't learned them too well and I am still in a beginner level. I am using Ogre3D, and GLSL for shaders. Thanks! Note: this is a screen-shot of my game, I want to apply the effect in the video to my main character):

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  • Should I implement slugs with my already fairly long URLs?

    - by Earlz
    I'm considering implementing slugs in my blog. My blog uses MongoDB. One of the side-effects of using MongoDB is that it uses relatively long hex string IDs. Example before: http://lastyearswishes.com/blog/view/5070f025d1f1a5760fdfafac after: http://lastyearswishes.com/blog/view/5070f025d1f1a5760fdfafac/improvements-on-barelymvc Of course, that's a relatively short title.. I have some longer ones, but intend to limit the maximum character limit for slugs to something reasonable. At what point does a URL become so long that it hurts SEO instead of improves it? In this case, should I leave my URLs alone, or add slugs?

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  • Building Paths Fluently

    - by PSteele
    If you ever need to “build” a path (i.e. “C:\folder1\subfolder”), you really should be using Path.Combine.  It makes sure the trailing directory separator is in between the two paths (and it puts the appropriate character in – DirectorySeparatorChar).  I wanted an easier way to build a path than having to constantly call Path.Combine so I created a handy little extension method that lets me build paths “fluently”: public static string PathCombine(this string path1, string path2) { return Path.Combine(path1, path2); } Now I can write code like this: var dir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) .PathCombine("Folder1") .PathCombine("Folder2"); Technorati Tags: .NET,Extension Methods,Fluent

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  • Unidata and RDB migrations to Oracle

    - by llaszews
    Have a couple of unique migrations that don't come along to often. They are Unidata and RDB migrations. The top three things that make these migration more challenging are: 1. No automated data migration tools - Because these migration don't happen that often, there are no tools in the market place to automated the data migration. 2. Application is tied to database - The application needs to be re-architected/re-engineered. Unidata Basic and COBOL for RDB. TSRI can migrate Basic to Java and PL/SQL. Transoft can migrate DEC COBOL to Java. 3. New client hardware potentially involved - Many Unidata and RDB based systems use 'green screens' as the front end. These are character based screens that will run on very old dumb terminals such as: Wyse and DEC 5250 terminals. The user interface can be replicated in a web browser but many times these old terminals do not support web browsers.

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  • how do you read from system.out in Java [closed]

    - by Dan
    I'm trying to create a word scramble game and so far I have taken a vector of randomly assorted strings that contains both words and hints and split them into two vectors. I have randomly scrambled the word and set this all up in text boxes. Right now I'm stuck because I have a text box that takes input but I'm not sure how to read that in? I want the user to type the unscrambled word into the text box and have it calculate as correct and move on to the next word immediately. I also don't know how to get the keys working. I want the "?" character to be the hint button that shows the hint. At the moment the hint box works if I type the question mark in using the System.in but it doesn't work if I type it directly in to the text box. The characters are showing up in the text box but nothing is working after that.

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  • What You Said: Tools and Tricks for Scoring Great Deals Online

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite tools and tips for scoring great deals online. Now we’re back to showcase your money-saving techniques. Our Ask the Readers series gives you, the awesome How-To Geek reader, a chance to share your tips, trick, and technological know-how with your fellow readers right on the front page. Every week we ask a question and every week we round up your tips to share. This week we’re taking a look at your tips and tricks from What Tools Do You Use to Score Great Deals Online.HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • How to stop camera from rotating in 2.5d platformer

    - by Artem Suchkov
    I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, while player being the parent of object. Also, I've tried using few scripts from web, that did not help. Right now I'm bad with using JS in Unity (can handle JS on website, but I dont know how to integrate it for now) and practicing the basics, making easy 2.5d platformer with basic features, so I can not write code for now.

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  • Gamification: designing cooperation in an RPG like game based on Scrum methodology

    - by Grzegorz Slawecki
    I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player is represented by a character. They earn XPs for completing tasks and they advance to the next levels which gives them badges, titles and (this is in planning phase) new privileges (e.g. priority in choosing tasks). Since the very beginning we try to do everything to avoid rivalisation between players because it would ruin the project if the players started to compete. There are no explicit leaderboards, we also plan to give bonuses for helping other players. I have a feeling that this is still not enough to really encourage cooperation. I would like to ask You for any ideas that come to Your mind that would help.

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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • Subclassing to avoid line length

    - by Super User
    The standard line length of code is 80 characters per line. This is accepted and followed by the most of programmers. I working on a state machine of a character and is necessary for me follow this too. I have four classes who pass this limit. I can subclass each class in two more and then avoid the line length limit. class Stand class Walk class Punch class Crouch The new classes would be StandLeft, StandRight and so on. Stand, Walk, Punch and Crouch would be then abstract classes. The question if there is a limit for the long of the hierarchies tree or this is depends of the case.

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  • What's the best way to create animations when doing Android development?

    - by Adam Smith
    I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations such as a character moving, etc.) At first, the designer said that she could draw objects/characters and animate them with flash so she didn't have to draw every single frame of an action. The other programmer and I don't know Flash too much so I suggested extracting all the images from the Flash animation and making them appear one after the other when the animation is to start. He said that would end up taking too much resource on the CPU and I tend to agree, but I don't really see how we're supposed to make smooth animations without it being too hard on the hardware and, if possible, not have the designer draw every single frame on Adobe Illustrator. Can an experienced Android game developper help me balance this out so we can move on to other parts of the game as I have no idea what the best way to create animations is.

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  • How to Highlight a Row in Excel Using Conditional Formatting

    - by Erez Zukerman
    Conditional formatting is an Excel feature you can use when you want to format cells based on their content. For example, you can have a cell turn red when it contains a number lower than 100. But how do you highlight an entire row? If you’ve never used Conditional Formatting before, you might want to look at Using Conditional Cell Formatting in Excel 2007. It’s one version back, but the interface really hasn’t changed much. But what if you wanted to highlight other cells based on a cell’s value? The screenshot above shows some codenames used for Ubuntu distributions. One of these is made up; when I entered “No” in the “Really” column, the entire row got different background and font colors. To see how this was done, read on.How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • How to change Shift + <Keypad Key> behavior ?

    - by LeGEC
    I am used to use the numeric keypad for navigation (e.g. : [KP7] - Start, [KP1] - End, [KP4] - Left, etc... ). I am also used to use it for selection (e.g. : Shift+[KP7] - Select from cursor position to beginning of line, Shift+[KP1] - Select from cursor position to end of line, etc...) With the keyboard configuration installed with Ubuntu, though, Shift+[KP7] prints the character "7", Shift+[KP1] prints "1", etc... How can I change this so that Shift+[KP-key] is not mapped to [key], but to Shift+[KP-key] ?

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  • Asciifi Is a Lightening Fast Web-Based ASCII Converter

    - by Jason Fitzpatrick
    If you have a hankering from some old-school ASCII artwork, Asciifi is a free and lightening fast HTML5 ASCII converter. Despite the simplicity of ASCII images (pictures created not out of a grid of colored pixels like a standard digital photograph but out of a grid of text characters) many ASCII converters are rather slow. Asciifi speeds up the process by rendering your images on the fly with a snappy HTML5-based converter. Visit the site, drag and drop your image, and almost instantaneously you’ll see the results. The output can be further tweaked by adjusting the line width and the character set used. Hit up the link below to take it for a test drive. Asciifi [via Digital Inspiration] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • how can i give other drives and partitions short, meaningful names (in nautilus)?

    - by honestann
    I have 4 disk drives in my 64-bit ubuntu 12.04 LTS computer at the moment, plus one external USB drive. In nautilus and unity the external drive has a nice short descriptive name "mcat", but all partitions on the 4 internal drives are displayed as a size (834GB filesystem) or a huge 32-character string form of a GUID: I'm guessing the external drive is nice, short, sweet and readable because that drive may have no partitions (well, just one I guess) and that name may be the drive label, whereas partitions usually don't have names. That may explain my problem, but doesn't solve it. Is there some way to give reasonable names to these partitions in nautilus and unity?

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  • SQLBeat Podcast Episode 3 – Buck Woody – Former Nun and Windows Azooray Solutioner

    - by SQLBeat
    So here it is after so many anticpated months, Episode 3. I almost feel like like having an Amercian-style hot dog in a jar to celebrate. Buck Woody and I talk about that. And we talk about moms and a Woody tattoo,  Jehova’s Witness insurance salesmen, the proper pronunciation of Azure and character. We are in England, a country with so many names and very few ice cold beverages.  We find ourselves and our wives and yungins (we can say that cause we are from Florida) in the first SQL Saturday in the U.K., Cambridge.  Though I have spent some time with Buck over the years, this trip stood out as being one where we really bonded. And I have the audio and pictures to prove it. So without further annoying text intro, I give you 30 minutes of Buck Woody…and me asking dumb questions and saying "When I was grown up."  Enjoy. Download the MP3

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  • How can I implement an Iris Wipe effect?

    - by Vandell
    For those who doesn't know: An iris wipe is a wipe that takes the shape of a growing or shrinking circle. It has been frequently used in animated short subjects, such as those in the Looney Tunes and Merrie Melodies cartoon series, to signify the end of a story. When used in this manner, the iris wipe may be centered around a certain focal point and may be used as a device for a "parting shot" joke, a fourth wall-breaching wink by a character, or other purposes. Example from flasheff.com Your answer may or may not include a coding sample, a language agnostic explanation is considered enough.

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  • Is it possible to calculate or mathematically prove if a game is balanced / fair?

    - by Lurca
    This question is not focussed on video games but games in general. I went to a boardgame trade fair yesterday and asked myself if there is a way to calculate the fairness of a game. Sure, some of them require a good portion of luck, but it might be possible to calculate if some character is overpowered. Especially in role-playing games and trading card games. How, for example, can the creators of "Magic: The Gathering" make sure that there isn't the "one card that beats them all", given the impressive number of available cards?

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  • Absorbtion 2d image effect

    - by Ed.
    I want to create a specyfic 2d image effect. It consists in modifying a sprite so it looks like it is being zoomed to a point or "absorbed" by that point. I'm not really sure what is the technical name of this effect so I cannot explain it correctly. Here you can see a video of what I'm talking about, it is the effect when the character absorbs the three glyphs. http://www.youtube.com/watch?v=PIo-GddsMcU&t=4m45s What is the name of this effect? How can I implement it with XNA for 2D textures/sprites?

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  • SEO domain name advice

    - by Dominykas Mostauskis
    I'm starting a website, that is meant for a non-English region, using an alphabet that is a bit different than that of English. Current plan is as follows. The website name, and the domain name, will be in the local language (not English); however, domain name will be spelled in the English alphabet, while the website's title will be the same word(s), but spelled properly with accents. E.g.: 'www.litterat.fr' and 'Littérat'. Does the difference between domain name and website name character use influence the site's SEO? Is it better, SEO-wise, to choose a name that can be spelled the same way in the English alphabet? From my experience, when searching online, invariably, the English alphabet is used, no matter the language, so people will still be searching 'litterat' (without accents and such).

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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