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  • Dynamically Casting In ActionScript

    - by Joshua
    Is there a way to cast dynamically in Actionscript? What I want to accomplish is illustrated by the following code: var Val:*; var S:String=SomeTextEdit.text; switch (DesiredTypeTextEdit.text) { case 'int':Val=int(S);break; case 'uint':Val=uint(S);break; case 'String':Val=String(S);break; case 'Number':Val=Number(S);break; ... } SomeDisplayObject[SomePropertyNameTextEdit.text]=Val; I am looking for something LIKE the following PSEUDOCODE: SomeDisplayObject[SomePropertyName]=eval(DesiredType)(SomeTextEdit.text); Yes, I already realize that "eval" is not on the table, nor is that how one would use it. What's the RIGHT way?

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  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

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  • Equivalent of describeType for Flex Component EVENTS

    - by Joshua
    Using "introspection" In Flex I can say: var classInfo:XML=describeType(SomeObject); Which will list for me the Accessors, Methods And Variables. (http://livedocs.adobe.com/flex/3/html/help.html?content=usingas_8.html) But what is the equivalent to programmatically inspect all of an object's possible EVENTS? (NOT JUST the events for which event listeners have been set, but to somehow step through a list of all VALID EVENTS for which event listeners may POTENTIALLY be set -- I realize that such lists are readily available online, and that's great for cases when I know the object's type at design type, but I require some way to inspect any given displayobject programmatically at runtime, and determine what events, if any, are or may be associated with it.)

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  • How to add backgroud music in my website done in Joomla?

    - by Nishant Shrivastava
    Hello Experts, I am willing to add a music which runs in the background of my website.The site is generated in Joomla.Does anyone knows about any component (or any way) through which I can add a music which runs in the background of the website. I know it can be achieved via embed tag in the index page of the selected template,but one additional requirement is whenever any visitor clicks on any other Link, it should continue but not start from the begining.Is it feasible? Can anyone help me regarding this?

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  • Embedding swf with players

    - by uswaretech
    I want too display PPTs as inline on webpage via swf. So I convert them to swf using OpenOffice scripting. I can embed them into webpage via swfobject, however this has two major problems, Swfobject require me to tell the size of uploaded swfs, which I dont know in advance, as size/aspect ratio of swf depends on uploaded presentation. This doesnot put next/previous controls. Is there a tool/library using which I can emebed swf player in page without these problems.

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  • Views jump during ViewDidLoad

    - by Jon-Paul
    Hi, I have a custom button, subclassed from UIButton that is initialised as below (obviously all the button does is use a custom font). @implementation HWButton - (id)initWithCoder:(NSCoder *)decoder { if (self = [super initWithCoder: decoder]) { [self.titleLabel setFont:[UIFont fontWithName: @"eraserdust" size: self.titleLabel.font.pointSize]]; } return self; } So far so good. But when I use the custom class in my nib and launch the app, the button initially displays for a split second as tiny with small text, then grows. So the outcome is what I want, but I don't want to see the transition. Can anyone put me right? Thanks. JP

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  • Customize iPhone view for iPad

    - by Erick Sasse
    I have converted a very simple iPhone app to Universal app. Now I need to customize the view on the iPad to use a higher resolution image for the background, move and resize some labels, etc. How can I do it without changing the iPhone version? I can see that there is a new MainWindow-iPad.xib, but when I open in IB, it looks empty. Thanks.

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  • What logic operator to use, as3?

    - by VideoDnd
    What operator or expression can I use that will fire on every number, including zero? I want a logic operator that will fire with ever number it receives. My animations pause at zero. This skips on zero if (numberThing> 0); This skips on 9 if (numberThing>> 0); This jitters 'fires quickly and goes back on count' if (numberThing== 0); EXPLANATION I'm catching split string values in a logic function, and feeding them to a series of IF, ELSE IF statements. I'm using this with a timer, so I can measure the discrepency. CODE • I GET VALUES FROM TIMER • STRING GOES TO TEXTFIELD 'substr' • NUMBER TRIGGERS TWEENS 'parseInt' • Goes to series of IF and ELSE IF statements

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  • One IBOutlet for two UILabels

    - by Mike Rychev
    I have two views within one .xib (one view for landscape, another for portrait). How can I use the same IBOutlet I've defined in @interface section for both labels if they have the same functionality. (ctrl+dragging to both of them does'n help-each time I drag to second, the first one loses its outlet).

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  • iPhone application lifecycle

    - by iter
    InterfaceBuilder generates this method for me in fooAppDelegate.m: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } IB also puts UIWindow *window; in fooAppDelegate.h and @synthesize window; in fooAppDelegate.m, and correspondingly for navigationController. IB generates code to release window and navigationController in dealloc. I cannot see any code that allocates and initializes the window and the navigationController. I wonder where that happens. Ari.

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  • Why won't SWFUpload execute the upload.aspx code, and why is it saving all files to the root directo

    - by Nathan Fast
    I am using SWFUpload v2.2. In IE (8):   If I upload a very tiny file (16kb):      1) The file appears in the root directory where upload.aspx is located.      2) Page_Load on upload.aspx.cs is executed.      3) The file is actually processed by the Page_Load procedure, and the processed file is saved in the correct location.   If I upload a normal file (1.5 MB):      1) The file appears in the root directory where upload.aspx is located. In Firefox (3.5.7):   No matter what size the file is, it:      1) The file appears in the root directory where upload.aspx is located. I have maxRequestLength="30000" executionTimeout="3000" in the web.config just to be sure. In the setting object for the constructor I have:   file_size_limit: "10 MB",   file_types: ".",   file_types_description: "All Files", So my questions are:   How is the file getting saved in the root directory (and why)?   Why does Page_Load only execute when I am using IE and uploading very tiny files?

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  • array data taking XML value is not taking css value in as3

    - by Sagar S. Ranpise
    I have xml structure all data comes here inside CDATA I am using css file in it to format text and classes are mentioned in xml Below is the code which shows data but does not format with CSS. Thanks in advance! var myXML:XML = new XML(); var myURLLoader:URLLoader = new URLLoader(); var myURLRequest:URLRequest = new URLRequest("test.xml"); myURLLoader.load(myURLRequest); //////////////For CSS/////////////// var myCSS:StyleSheet = new StyleSheet(); var myCSSURLLoader:URLLoader = new URLLoader(); var myCSSURLRequest:URLRequest = new URLRequest("test.css"); myCSSURLLoader.load(myCSSURLRequest); myCSSURLLoader.addEventListener(Event.COMPLETE,processXML); var i:int; var textHeight:int = 0; var textPadding:int = 10; var txtName:TextField = new TextField(); var myMov:MovieClip = new MovieClip(); var myMovGroup:MovieClip = new MovieClip(); var myArray:Array = new Array(); function processXML(e:Event):void { myXML = new XML(myURLLoader.data); trace(myXML.person.length()); var total:int = myXML.person.length(); trace("total" + total); for(i=0; i<total; i++) { myArray.push({name: myXML.person[i].name.toString()}); trace(myArray[i].name); } processCSS(); } function processCSS():void { myCSS.parseCSS(myCSSURLLoader.data); for(i=0; i<myXML.person.length(); i++) { myMov.addChild(textConvertion(myArray[i].name)); myMov.y = textHeight; textHeight += myMov.height + textPadding; trace("Text: "+myXML.person[i].name); myMovGroup.addChild(myMov); } this.addChild(myMovGroup); } function textConvertion(textConverted:String) { var tc:TextField = new TextField(); tc.htmlText = textConverted; tc.multiline = true; tc.wordWrap = true; tc.autoSize = TextFieldAutoSize.LEFT; tc.selectable = true; tc.y = textHeight; textHeight += tc.height + textPadding; tc.styleSheet = myCSS; return tc; }

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  • Iphone sdk - please help , 1 view takes me 45 minutes to do :(

    - by Dave
    Hey, I've been working on a Cook Book App but each view ( or recipie page) takes about 45 minutes to complete so as you can imagine its taking forever. The problem is that I have to manually: Set up a gradient image for the back ground (Somtimes I have to add a few image backgrounds to fit the view as I often use a scroll view, not sure how this could be automated?) Put an image behind the titles "Recipe name" , "Time needed" and an image to go behind the recipie instructions ( again I might need a few of these depending on how long the description is. Creating view controllers for main sections such as "Breakfast" and "Lunch" and then I need to manually create view controllers to go in these sections. Theres got to be a way to set up a template for this? Thanks for reading all of this.

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  • casting variables to movie clip

    - by user16458
    How i can convert gecko object to a movie clip function finish(boxname, arrayname:Array):void { for each (var item:String in arrayname) { trace(boxname+"_"+item); var gecko:MovieClip = (boxname+"_"+item) as MovieClip ; trace(typeof(gecko)); gecko.gotoAndPlay("glow"); } } i get the following error high_hsymbol_1 object TypeError: Error #1009: Cannot access a property or method of a null object reference. at quizz_fla::MainTimeline/finish() at quizz_fla::MainTimeline/dropIt()

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • DisplayObject snapshot in flex 3

    - by simplemagik
    i'm creating a visual editor in flex and need to let users export thier projects into Image format. But i have one problem: size of the canvas is fixed and when user add element which is out of these sizes some scroll bars added. And user continue working on the project. but when he want to take snapshot of the canvas he just get the visible part ot the canvas with scrollbars. how to get image of the fullsize canvas? The only solution i found is to check the positions and sizes of canvas child objects and rezise it to fit them. then take snap and resize back. But it hmmmm... too complicated i think. Is there some "easy methods"? <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical"> <mx:Script> <![CDATA[ import mx.graphics.ImageSnapshot; private function SnapshotButtonHandler():void { var snapshot:ImageSnapshot = ImageSnapshot.captureImage(AppCanvas); var file:FileReference = new FileReference(); file.save(snapshot.data, "canvas.png"); } ]]> </mx:Script> <mx:Canvas id="AppCanvas" width="800" height="300" backgroundColor="0xFFFFFF"> <mx:Box x="750" y="100" width="100" height="100" backgroundColor="0xCCCCCC" /> </mx:Canvas> <mx:Button id="SnapshotButton" label="take snapshot" click="SnapshotButtonHandler()" /> </mx:Application>

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