Search Results

Search found 8962 results on 359 pages for 'powershell sdk'.

Page 139/359 | < Previous Page | 135 136 137 138 139 140 141 142 143 144 145 146  | Next Page >

  • clear nootification [android]

    - by rahul
    hiiii, is it possible to clear notification programatically??? if it is possible plz help me i tried with NotificationManager but its not working is thr any other way i can do it?????????? thanks

    Read the article

  • NSLog(@"%@",super) crashing

    - by Chandan Shetty SP
    I used NSLog(@"%@",super) in a method(any method) and it is crashing.... Why? How to print the super contents? Updated : currentclassname : superClassName { } and also if i use NSLog(@"%@", [super description]); It is printing "<currentclassname: 0x3db7230>" instead of superClassName... It is expected to print superClassName right. Thanks in advance,

    Read the article

  • Replacing a calloutaccessoryview in mkannotationview

    - by Mugunth Kumar
    In my viewForAnnotation delegate, I create a MKAnnotationView with leftCalloutaccessory as a info button. When the info button is tapped, I want to replace it with a UIActivityIndicator. So in the calloutAccessoryTapped delegate, I wrote view.leftCalloutaccessoryView = [UIActivityIndicator indicatorWithStyle:UIActivityIndicatorWhite]; The callout accessory seems to change, but it seems like the view doesn't get updated immediately. That's when the callout accessory gets hidden (by tapping another pin) and is re-opened, I see a spinner. But otherwise, I don't. I tried calling [view setNeedsdisplay] and [view setNeedsLayout] and [view layoutsubviews] as well but in vain. Any suggestions/pointers?

    Read the article

  • How does overlayViewTouched notification work in the MoviePlayer sample code

    - by Jonathan
    Hi, I have a question regarding the MoviePlayer sample code provided by apple. I don't understand how the overlayViewTouch notification works. The NSlog message I added to it does not get sent when I touch the view (not button). // post the "overlayViewTouch" notification and will send // the overlayViewTouches: message - (void)overlayViewTouches:(NSNotification *)notification { NSLog(@"overlay view touched"); // Handle touches to the overlay view (MyOverlayView) here... } I can, however, get the NSlog notification if I place it in -(void)touchesBegan in "MyOverlayView.m". Which makes me think it is recognizing touches but not sending a notification. // Handle any touches to the overlay view - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; if (touch.phase == UITouchPhaseBegan) { NSLog(@"overlay touched(from touchesBegan") // IMPORTANT: // Touches to the overlay view are being handled using // two different techniques as described here: // // 1. Touches to the overlay view (not in the button) // // On touches to the view we will post a notification // "overlayViewTouch". MyMovieViewController is registered // as an observer for this notification, and the // overlayViewTouches: method in MyMovieViewController // will be called. // // 2. Touches to the button // // Touches to the button in this same view will // trigger the MyMovieViewController overlayViewButtonPress: // action method instead. NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc postNotificationName:OverlayViewTouchNotification object:nil]; } } Can anyone shed light on what I am missing or doing wrong? Thank you.

    Read the article

  • How to use CFUUID, can CFUUID be traced back to a unique individual. security/privacy

    - by Kevin
    Hi, i an new to iphone Dev and the concept of CFUUID, so thought i should ask, before i start implementing it. so the string returned by CFUUID is it really unique or can it be traced back to a unique individual. meaning lets say, i generate a CFUUID object and convert it to string(using the methods provided) , and then this info is used in my app or stored on a server database. and how unique is it, i mean is their a chance it can be similar to one generated on some other device. is it a good idea to use this info freely or are their some security/privacy aspects that i am not thinking about here. any help is greatly appreciated thanks

    Read the article

  • table viwe set from textfeilds.?

    - by shishir.bobby
    i hv three textfeilds to,from and message. and a button when user fills these three and hits button,the values in these three textfield should be set in tableview. everytime user hits the button,the value should be set at the top of thetableview,pushing other entries 1 row down, how can i do this? its kind of urjent suggestions are always appreciated hopeing for a quick reply regards shishir

    Read the article

  • Detecting cause of RuntimeException: Unable to stop activity

    - by Pentium10
    I have a really weird error, and I don't know what is causing this. It happens when I leave the Activity. 05-16 12:26:20.360: ERROR/AndroidRuntime(11648): Uncaught handler: thread main exiting due to uncaught exception 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): java.lang.RuntimeException: Unable to stop activity {com.myapk/com.myapk.modules.viewPairing}: java.lang.NullPointerException 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3596) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3674) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.access$2800(ActivityThread.java:126) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1965) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.os.Handler.dispatchMessage(Handler.java:99) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.os.Looper.loop(Looper.java:123) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.main(ActivityThread.java:4595) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at java.lang.reflect.Method.invokeNative(Native Method) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at java.lang.reflect.Method.invoke(Method.java:521) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at dalvik.system.NativeStart.main(Native Method) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): Caused by: java.lang.NullPointerException 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.Activity.performStop(Activity.java:3848) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3591) 05-16 12:26:20.400: ERROR/AndroidRuntime(11648): ... 11 more

    Read the article

  • iPhone: NSAlert Delegate Method Never Called

    - by Marco
    Hello, I have implemented an NSAlert but the delegate method didDissmissWithButton is never called. This code evokes the NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the NSAlert delegate method: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } The method is never called, what is my mistake?

    Read the article

  • How do I display a local html file in a UIWebView?

    - by Thomas
    I have a relatively simple question that I cannot seem to find the answer for. While doing the Google Maps Java API Tutorials, I ran into a problem. I can load an HTML file from the web, but when I try it locally, it just displays the contents of the file instead of running the script. Here's what works: NSString *url = @"http://code.google.com/apis/maps/documentation/v3/examples/geocoding-simple.html"; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:url]]; [webView loadRequest:request]; I want to store the HTML file locally and run it from the device itself, so I tried: [webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"geocoding-simple" ofType:@"html"]isDirectory:NO]]]; and it just displayed the contents of the file. What am I doing wrong here? Thomas

    Read the article

  • Detecting iPhone camera orientation

    - by Stephen Petschulat
    I'm getting inconsistent results depending on whether I get the image directly from the camera in the callback or choosing it from the camera roll. In the UIImagePickerControllerDelegate callback method, the UIImage.imageOrientation comes up as UIImageOrientationRight no matter how the photo is taken. When reading it off the Camera Roll, a landscape shot (turned left) comes up UIImageOrientationUp while a portrait shot comes up UIImageOrientationRight. How can I reliably get the camera orientation in both situations?

    Read the article

  • EXC_BAD_ACCESS signal received

    - by Hector Ramos
    When deploying the application to the device, the program will quit after a few cycles with the following error: Program received signal: "EXC_BAD_ACCESS". The program runs without any issue on the iPhone simulator, it will also debug and run as long as I step through the instructions one at a time. As soon as I let it run again, I will hit the EXC_BAD_ACCESS signal. In this particular case, it happened to be an error in the accelerometer code. It would not execute within the simulator, which is why it did not throw any errors. However, it would execute once deployed to the device. Most of the answers to this question deal with the general EXC_BAD_ACCESS error, so I will leave this open as a catch-all for the dreaded Bad Access error. EXC_BAD_ACCESS is typically thrown as the result of an illegal memory access. You can find more information in the answers below. Have you encountered the EXC_BAD_ACCESS signal before, and how did you deal with it?

    Read the article

  • disable javascript in a UIWebView

    - by adrien Coye
    Hi, Is there a way to disable the Javascript in a UIwebView ? I have memory consumption problem, and I'm looking for a trick here because it seems to not be be possible with the official stuff. Maybe a call with javascript can stop javascript itself, i don't know. Thanks in advance for any help, Adrian C

    Read the article

  • iphone image saving

    - by kpower
    I can save image to iPhone (iPhone Photo Albums \ Saved Photos) with UIImageWriteToSavedPhotosAlbum(image, onCompleteTarget, onCompleteSelector, contextInfoToCompleteSelector); But if there any way to check, if current image was already saved (to save it only once)?

    Read the article

  • How to disable multiple touches on a ScrollView and UIImage

    - by Rob
    I have a scrollview that I am loading images into that the user can touch and play a sound. However, the program is getting confused when I press one image with one finger and then another one with a different finger. It thinks you are pushing the same button again and therefore plays the sound again (so you have two of the same sounds playing at the same time even though you may have pressed a different sound button). I tried setting exclusiveTouch for each UIImage but that didn't seem to work in this case for some reason. What am I missing or is there a better way to do this? Here is some code: for creating buttons.... - (void) createButtons { CGRect myFrame = [self.outletScrollView bounds]; CGFloat gapX, gapY, x, y; int columns = 3; int myIndex = 0; int viewWidth = myFrame.size.width; int buttonsCount = [g_AppsList count]; float actualRows = (float) buttonsCount / columns; int rows = buttonsCount / columns; int buttonWidth = 100; int buttonHeight = 100; if (actualRows > rows) rows++; //set scrollview content size to hold all the glitter icons library gapX = (viewWidth - columns * buttonWidth) / (columns + 1); gapY = gapX; y = gapY; int contentHeight = (rows * (buttonHeight + gapY)) + gapY; [outletScrollView setContentSize: CGSizeMake(viewWidth, contentHeight)]; UIImage* myImage; NSString* buttonName; //center all buttons to view int i = 1, j = 1; for (i; i <= rows; i++) { //calculate gap between buttons gapX = (viewWidth - (buttonWidth * columns)) / (columns + 1); if (i == rows) { //this is the last row, recalculate gap and pitch gapX = (viewWidth - (buttonWidth * buttonsCount)) / (buttonsCount + 1); columns = buttonsCount; }//end else x = gapX; j = 1; for (j; j <= columns; j++) { //get shape name buttonName = [g_AppsList objectAtIndex: myIndex]; buttonName = [NSString stringWithFormat: @"%@.png", buttonName]; myImage = [UIImage imageNamed: buttonName]; TapDetectingImageView* imageView = [[TapDetectingImageView alloc] initWithImage: myImage]; [imageView setFrame: CGRectMake(x, y, buttonWidth, buttonHeight)]; [imageView setTag: myIndex]; [imageView setContentMode:UIViewContentModeScaleToFill]; [imageView setUserInteractionEnabled: YES]; [imageView setMultipleTouchEnabled: NO]; [imageView setExclusiveTouch: YES]; [imageView setDelegate: self]; //add button to current view [outletScrollView addSubview: imageView]; [imageView release]; x = x + buttonWidth + gapX; //increase button index myIndex++; }//end for j //increase y y = y + buttonHeight + gapY; //decrease buttons count buttonsCount = buttonsCount - columns; }//end for i } and for playing the sounds... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); if (allTouchesEnded) { //stop playing theAudio.stop; }//end if //stop playing theAudio.stop; }

    Read the article

  • how to uload photo/image to facebook via iphone application

    - by user275802
    Hey all. i am integrating facebook with my iphone application. i can share text message in facebook, but i want to share/ upload photos to facebook through my iphone application. please let me know is there soution for this. i am trying the facebook sample code but it is giving me some errors: i searched out that error but other developer also facing this type of error. please let me know if there is some one who did upload/ share a photo on facebook in iphone application. Thanks in advance.

    Read the article

  • sqlite3 no insert is done after --> insert into --> SQLITE_DONE

    - by Fra
    Hi all, I'm trying to insert some data in a table using sqlite3 on an iphone... All the error codes I get from the various steps indicate that the operation should have been successful, but in fact, the table remains empty...I think I'm missing something... here the code: sqlite3 *database = nil; NSString *dbPath = [[[ NSBundle mainBundle ] resourcePath ] stringByAppendingPathComponent:@"placemarks.sql"]; if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ sqlite3_stmt *insert_statement = nil; //where int pk, varchar name,varchar description, blob picture static char *sql = "INSERT INTO placemarks (pk, name, description, picture) VALUES(99,'nnnooooo','dddooooo', '');"; if (sqlite3_prepare_v2(database, sql, -1, &insert_statement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database)); } int success = sqlite3_step(insert_statement); int finalized = sqlite3_finalize(insert_statement); NSLog(@"success: %i finalized: %i",success, finalized); NSAssert1(101, @"Error: failed to insert into the database with message '%s'.", sqlite3_errmsg(database)); sqlit3_step returns 101, so SQLITE_DONE, which should be ok.. If I execute the sql statement in the command line it works properly... anyone has an idea? could it be that there's a problem in writing the placemarks.sql because it's in the resources folder? rgds Fra

    Read the article

  • iphone encryption not working

    - by Futur
    I have this encryption/decryption implemented and executes with no error, but i am unable to decrypt the data and im not sure whether the data is encrypted, kindly help. - (NSData *)AES256EncryptWithKey:(NSString *)key { char keyPtr[kCCKeySizeAES256+1]; bzero(keyPtr, sizeof(keyPtr)); [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [strData length]; data = [[NSData alloc] init]; data = [strData dataUsingEncoding:NSUTF8StringEncoding]; size_t bufferSize = dataLength + kCCBlockSizeAES128; void *pribuffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [data bytes], dataLength, /* input */ [data bytes], bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { return [NSData dataWithBytesNoCopy:data length:numBytesEncrypted]; }} The decryption is : -(NSData *)AES256DecryptWithKey:(NSString *)key andForData:(NSData *)objDataObject { char keyPtr[kCCKeySizeAES256+1]; bzero(keyPtr, sizeof(keyPtr)); [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [objDataObject length]; size_t bufferSize = dataLength + kCCBlockSizeAES128; void *buffer = malloc(bufferSize); size_t numBytesDecrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCDecrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL, [objDataObject bytes], dataLength, [objDataObject bytes], bufferSize, &numBytesDecrypted); if (cryptStatus == kCCSuccess) { return [NSData dataWithBytesNoCopy:objDataObject length:numBytesDecrypted]; } } i call the above methods like this: CryptoClass *obj = [CryptoClass new]; NSData *objData = [obj AES256EncryptWithKey:@"hell"]; NSData *val = [obj AES256DecryptWithKey:@"hell" andForData:objData ]; NSLog(@"decrypted string is : %@ AND LENGTH IS %d",[val description],[val length]); Decryption doesnt seem to happen at all and the encryption - i am not sure about it, kindly help me here.

    Read the article

  • How to add Timer to loop.

    - by mukeshpawar
    how to add timer to loop. i am making a urlConnection so i want that the loop execute for a time and if there is no connection it should exit. Does it work..... [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1f]]; Thanks in advance.

    Read the article

  • iPhone - facebook connect on iPhone to get contents of an application's wall?

    - by lostInTransit
    Hi I would like to get the contents of my FB app's wall into my iPhone app. The contents on the wall are directly posted there by me and not obtained from any database. Can someone please point me to the documentation where I can get the information for accessing these messages/their comments from my iPhone app? I searched on the Facebook wiki, but it takes me to the github page for FB-Connect on iPhone, nothing where I can see all the API calls possible. Thanks.

    Read the article

  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

    Read the article

< Previous Page | 135 136 137 138 139 140 141 142 143 144 145 146  | Next Page >