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  • retrieve contact's nickname

    - by TomTasche
    Hello, I want to get the nickname of a contact from addressbook. I start with his phone number, query it and want the nickname (aka alias) as a result. Cursor cur = context.getContentResolver().query(ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, ContactsContract.CommonDataKinds.Phone.NUMBER + " = " + incomingNumber, null, null); if (cur.moveToFirst()) { Log.e("saymyname", cur.getString(cur.getColumnIndex(ContactsContract.CommonDataKinds.Nickname.NAME))); Log.e("saymyname", cur.getString(cur.getColumnIndex(ContactsContract.CommonDataKinds.Nickname.LABEL))); } Output of the logs is the incomingNumber (first Log.e() ) and null (second Log.e() ), but I want to get the contact's nickname! Thanks Tom

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  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

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  • Convert InputStream to String with encoding given in stream data

    - by Quentin
    Hi, My input is a InputStream which contains an XML document. Encoding used in XML is unknown and it is defined in the first line of XML document. From this InputStream, I want to have all document in a String. To do this, I use a BufferedInputStream to mark the beginning of the file and start reading first line. I read this first line to get encoding and then I use an InputStreamReader to generate a String with the correct encoding. It seems that it is not the best way to achieve this goal because it produces an OutOfMemory error. Any idea, how to do it ? public static String streamToString(final InputStream is) { String result = null; if (is != null) { BufferedInputStream bis = new BufferedInputStream(is); bis.mark(Integer.MAX_VALUE); final StringBuilder stringBuilder = new StringBuilder(); try { // stream reader that handle encoding final InputStreamReader readerForEncoding = new InputStreamReader(bis, "UTF-8"); final BufferedReader bufferedReaderForEncoding = new BufferedReader(readerForEncoding); String encoding = extractEncodingFromStream(bufferedReaderForEncoding); if (encoding == null) { encoding = DEFAULT_ENCODING; } // stream reader that handle encoding bis.reset(); final InputStreamReader readerForContent = new InputStreamReader(bis, encoding); final BufferedReader bufferedReaderForContent = new BufferedReader(readerForContent); String line = bufferedReaderForContent.readLine(); while (line != null) { stringBuilder.append(line); line = bufferedReaderForContent.readLine(); } bufferedReaderForContent.close(); bufferedReaderForEncoding.close(); } catch (IOException e) { // reset string builder stringBuilder.delete(0, stringBuilder.length()); } result = stringBuilder.toString(); }else { result = null; } return result; } Regards, Quentin

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  • JTable horizontal scrollbar in Java

    - by Mr CooL
    Is there any way to enable horizontal scrollbar whenever necessary?? The situation was as such: I've a JTable on Netbeans, one of the cells, stored a long length of data. Hence, I need to have horizontal scrollbar. Anyone has idea on this? THanks in advance for any helps..

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  • Targetting x86 vs AnyCPU when building for 64 bit window OSes

    - by Mr Roys
    I have an existing C# application written for .NET 2.0 and targetting AnyCPU at the moment. It currently references some third party .NET DLLs which I don't have the source for (and I'm not sure if they were built for x86, x64 or AnyCPU). If I want to run my application specifically on a 64 bit Windows OS, which platform should I target in order for my app to run without errors? My understanding at the moment is to target: x86: If at least one third party .NET dll is built for x86 or use p/Invoke to interface with Win32 DLLs. Application will run in 32 bit mode on both 32 bit and 64 bit OSes. x64: If all third party .NET dlls are already built for x64 or AnyCPU. Application will only run in 64 bit OSes. AnyCPU: If all third party .NET dlls are already built for AnyCPU. Application will run in 32 bit mode on 32 bit OSes and 64 bit on 64 bit OSes. Also, am I right to believe that while targetting AnyCPU will generate no errors when building a application referencing third party x86 .NET DLLs, the application will throw a runtime exception when it tries to load these DLLs when it runs on a 64 bit OS. Hence, as long as one of my third party DLLs is doing p/Invoke or are x86, I can only target x86 for this application?

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  • Should i enforce realloc check if the new block size is smaller than the initial ?

    - by nomemory
    Can realloc fail in this case ? int *a = NULL; a = calloc(100, sizeof(*a)); printf("1.ptr: %d \n", a); a = realloc(a, 50 * sizeof(*a)); printf("2.ptr: %d \n", a); if(a == NULL){ printf("Is it possible?"); } return (0); } The output in my case is: 1.ptr: 4072560 2.ptr: 4072560 So 'a' points to the same adress. So should i enforce realloc check ? Later edit: Using MinGW compiler under Windows XP. Is the behaviour similar with gcc on Linux ? Later edit 2: Is it OK to check this way ? int *a = NULL, *b = NULL; a = calloc(100, sizeof(*a)); b = realloc(a, 50 * sizeof(*a)); if(b == NULL){ return a; } a = b; return a;

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  • Reading in bytes produced by PHP script in Java to create a bitmap

    - by Kareem
    I'm having trouble getting the compressed jpeg image (stored as a blob in my database). here is the snippet of code I use to output the image that I have in my database: if($row = mysql_fetch_array($sql)) { $size = $row['image_size']; $image = $row['image']; if($image == null){ echo "no image!"; } else { header('Content-Type: content/data'); header("Content-length: $size"); echo $image; } } here is the code that I use to read in from the server: URL sizeUrl = new URL(MYURL); URLConnection sizeConn = sizeUrl.openConnection(); // Get The Response BufferedReader sizeRd = new BufferedReader(new InputStreamReader(sizeConn.getInputStream())); String line = ""; while(line.equals("")){ line = sizeRd.readLine(); } int image_size = Integer.parseInt(line); if(image_size == 0){ return null; } URL imageUrl = new URL(MYIMAGEURL); URLConnection imageConn = imageUrl.openConnection(); // Get The Response InputStream imageRd = imageConn.getInputStream(); byte[] bytedata = new byte[image_size]; int read = imageRd.read(bytedata, 0, image_size); Log.e("IMAGEDOWNLOADER", "read "+ read + " amount of bytes"); Log.e("IMAGEDOWNLOADER", "byte data has length " + bytedata.length); Bitmap theImage = BitmapFactory.decodeByteArray(bytedata, 0, image_size); if(theImage == null){ Log.e("IMAGEDOWNLOADER", "the bitmap is null"); } return theImage; My logging shows that everything has the right length, yet theImage is always null. I'm thinking it has to do with my content type. Or maybe the way I'm uploading?

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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  • Binary file reading problem

    - by ScReYm0
    Ok i have problem with my code for reading binary file... First i will show you my writing code: void book_saving(char *file_name, struct BOOK *current) { FILE *out; BOOK buf; out = fopen(file_name, "wb"); if(out != NULL) { printf_s("Writting to file..."); do { if(current != NULL) { strcpy(buf.catalog_number, current->catalog_number); strcpy(buf.author, current->author); buf.price = current->price; strcpy(buf.publisher, current->publisher); strcpy(buf.title, current->title); buf.price = current->year_published; fwrite(&buf, sizeof(BOOK), 1, out); } current = current->next; }while(current != NULL); printf_s("Done!\n"); fclose(out); } } and here is my "version" for reading it back: int book_open(struct BOOK *current, char *file_name) { FILE *in; BOOK buf; BOOK *vnext; int count; int i; in = fopen("west", "rb"); printf_s("Reading database from %s...", file_name); if(!in) { printf_s("\nERROR!"); return 1; } i = fread(&buf,sizeof(BOOK), 1, in); while(!feof(in)) { if(current != NULL) { current = malloc(sizeof(BOOK)); current->next = NULL; } strcpy(current->catalog_number, buf.catalog_number); strcpy(current->title, buf.title); strcpy(current->publisher, buf.publisher); current->price = buf.price; current->year_published = buf.year_published; fread(&buf, 1, sizeof(BOOK), in); while(current->next != NULL) current = current->next; fclose(in); } printf_s("Done!"); return 0; } I just need to save my linked list in binary file and to be able to read it back ... please help me. The program just don't read it or its crash every time different situation ...

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • Java Binary Tree. Priting InOrder traversal

    - by user69514
    I am having some problems printing an inOrder traversal of my binary tree. Even after inserting many items into the tree it's only printing 3 items. public class BinaryTree { private TreeNode root; private int size; public BinaryTree(){ this.size = 0; } public boolean insert(TreeNode node){ if( root == null) root = node; else{ TreeNode parent = null; TreeNode current = root; while( current != null){ if( node.getData().getValue().compareTo(current.getData().getValue()) <0){ parent = current; current = current.getLeft(); } else if( node.getData().getValue().compareTo(current.getData().getValue()) >0){ parent = current; current = current.getRight(); } else return false; if(node.getData().getValue().compareTo(parent.getData().getValue()) < 0) parent.setLeft(node); else parent.setRight(node); } } size++; return true; } /** * */ public void inOrder(){ inOrder(root); } private void inOrder(TreeNode root){ if( root.getLeft() !=null) this.inOrder(root.getLeft()); System.out.println(root.getData().getValue()); if( root.getRight() != null) this.inOrder(root.getRight()); } }

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  • CompositeDataBoundControl - databound values overwritten before event is fired due to DummyDataSourc

    - by Vidar Langberget
    I have a custom servercontrol that inherits from CompositeDataBoundControl. I have three templates: one header template, one footer template and one item template. The item template can contain a checkbox that I use to decide if I should delete the item. In the footer and/or header templates I have a button with a CommandName of "DeleteItem". When that button is clicked, I handle the event in OnBubbleEvent: if (cea.CommandName == "DeleteItem") { //loop through the item list and get the selected rows List<int> itemsToDelete = new List<int>(); foreach(Control c in this.Controls){ if (c is ItemData) { ItemData oid = (ItemData)c; CheckBox chkSel = (CheckBox)oid.FindControl("chkSelected"); if (chkSel.Checked) { itemsToDelete.Add(oid.Item.Id); } } } foreach (int id in itemsToDelete) { DeleteItem(id); } } } The problem is that Item is null since the CreateChildControls method already has been run as asp.net needs to recreate the control hierarchy before the event fire. It uses the DummyDataSource and a list of null objects to recreate the control hierarchy: IEnumerator e = dataSource.GetEnumerator(); if (e != null) { while (e.MoveNext()) { ItemData container = new ItemData (e.Current as OrderItem); ITemplate itemTemplate = this.ItemTemplate; if (itemTemplate == null) { itemTemplate = new DefaultItemTemplate(); } itemTemplate.InstantiateIn(container); Controls.Add(container); if (dataBinding) { container.DataBind(); } counter++; } } The problem is this line: ItemData container = new ItemData (e.Current as OrderItem); When the control hierarchy is rebuilt before the event is fired, the e.Current is null, so when I try to find out which item was marked for deletion, I get 0 since the original value has been overwritten. Any suggestions on how to fix this?

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  • SQLITE basic syntax

    - by Doori Bar
    I seem to misunderstand a basic syntax, why this sample works: sqlite3_prepare_v2(db, "insert into test values('boo','boo',0);", strlen(querystring)+1 , &stmt, NULL); if ((rc = sqlite3_step(stmt)) != SQLITE_DONE) fprintf(stderr, "Error: sqlite3_step() %d. Error Message %s;\n",rc,sqlite3_errmsg(db)); But when I try this query: "insert into test(strtest) values('boo');" I get an error: Error: sqlite3_step() 19. Error Message constraint failed; What am I missing? table test is: "create table test (blobtest BLOB(4) NOT NULL, strtest VARCHAR NOT NULL, inttest INTEGER NOT NULL );" Thanks, Doori Bar

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  • How to compare 2 lists and merge them in Python/MySQL?

    - by NJTechGuy
    I want to merge data. Following are my MySQL tables. I want to use Python to traverse though a list of both Lists (one with dupe = 'x' and other with null dupes). For instance : a b c d e f key dupe -------------------- 1 d c f k l 1 x 2 g h j 1 3 i h u u 2 4 u r t 2 x From the above sample table, the desired output is : a b c d e f key dupe -------------------- 2 g c h k j 1 3 i r h u u 2 What I have so far : import string, os, sys import MySQLdb from EncryptedFile import EncryptedFile enc = EncryptedFile( os.getenv("HOME") + '/.py-encrypted-file') user = enc.getValue("user") pw = enc.getValue("pw") db = MySQLdb.connect(host="127.0.0.1", user=user, passwd=pw,db=user) cursor = db.cursor() cursor2 = db.cursor() cursor.execute("select * from delThisTable where dupe is null") cursor2.execute("select * from delThisTable where dupe is not null") result = cursor.fetchall() result2 = cursor2.fetchall() for cursorFieldname in cursor.description: for cursorFieldname2 in cursor2.description: if cursorFieldname[0] == cursorFieldname2[0]: ### How do I compare the record with same key value and update the original row null field value with the non-null value from the duplicate? Please fill this void... cursor.close() cursor2.close() db.close() Thanks guys!

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  • String replaceAll method (Java)

    - by Mr CooL
    I have following problem, Code: String a="Yeahh, I have no a idea what's happening now!"; System.out.println(a); a=a.replaceAll("a", ""); System.out.println(a); Before removing 'a', result: Yeahh, I have no a idea what's happening now! Actual Result: After removing 'a', result: Yehh, I hve no ide wht's hppening now! Desired Result: Yeahh, I have no idea what's happening now! Anyone can gimme some advices to achieve my desired result?

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  • Jar File doesn't work (It did not launch the application)

    - by Mr CooL
    Previously, I have no problem in running the JAR file generated by NetBeans. However, I encountered the problem now all of a sudden. When I click on the jar, it did not launch the application as if nothing is clocked. But, it can be run from the project. And also, the size of the Jframe for desktop Java application cannot be set from the NetBeans code also. When it runs, the size of the window different from in the designer. Any help please.

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  • SDL_BlitSurface() not displaying image?

    - by Christian Gonzalez
    So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory. //SDL Header #include "SDL/SDL.h" int main(int argc, char* args[]) { //Starts SDL SDL_Init(SDL_INIT_EVERYTHING); //SDL Surfaces are images that are going to be displayed. SDL_Surface* Hello = NULL; SDL_Surface* Screen = NULL; //Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory) Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); //Loads a .bmp image Hello = SDL_LoadBMP("Hello.bmp"); //Applies the loaded image to the screen SDL_BlitSurface(Hello, NULL, Screen, NULL); //Update Screen SDL_Flip(Screen); //Pause SDL_Delay(2000); //Deletes the loaded image from memory SDL_FreeSurface(Hello); //Quits SDL SDL_Quit(); return 0; }

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  • Creating/populating Javascript custom object

    - by Ek0nomik
    I've created an ashx page which is going to serve me an XML document full of basic user information. I'm not sure which is the best way to go about creating and populating my custom javascript object. I've seen them created in two ways: function User() { this.Id; this.FirstName; this.LastName; this.Title; } and var User2 = { Id: null, FirstName: null, LastName: null, Title: null } I could populate each of these by doing something like: //first object User.Id = 1 //second object User2.FirstName = 'John' Is one method of creating the object better than the other?

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  • Bulk inserting and updating with Entity Framework (Probably a better alternative?)

    - by Dave
    I have a data set of devices, addresses, and companies that I need to import into our database, with the catch that our database may already include a specific device/address/company that is included in the new data set. If that is the case, I need to update that entry with the new information in the data set, excluding addresses. We check if an exact copy of that address exists, otherwise we make a new entry. My issue is that it is very slow to attempt to grab a device/company in EF and if it exist updated it, otherwise insert it. To fix this I tried to get all the companies, devices, and addresses and insert them into respective hashmaps, and check if the identifier of the new data exists in the hashmap. This hasn't led to any performance increases. I've included my code below. Typically I would do a batch insert, I'm not sure what I would do for a batch update though. Can someone advise a different route? var context = ObjectContextHelper.CurrentObjectContext; var oldDevices = context.Devices; var companies = context.Companies; var addresses = context.Addresses; Dictionary<string, Company> companyMap = new Dictionary<string, Company>(StringComparer.OrdinalIgnoreCase); Dictionary<string, Device> deviceMap = new Dictionary<string, Device>(StringComparer.OrdinalIgnoreCase); Dictionary<string, Address> addressMap = new Dictionary<string, Address>(StringComparer.OrdinalIgnoreCase); foreach (Company c in companies) { if (c.CompanyAccountID != null && !companyMap.ContainsKey(c.CompanyAccountID)) companyMap.Add(c.CompanyAccountID, c); } foreach (Device d in oldDevices) { if (d.SerialNumber != null && !deviceMap.ContainsKey(d.SerialNumber)) deviceMap.Add(d.SerialNumber, d); } foreach (Address a in addresses) { string identifier = GetAddressIdentifier(a); if (!addressMap.ContainsKey(identifier)) addressMap.Add(identifier, a); } foreach (DeviceData.TabsDevice device in devices) { // update a device Company tempCompany; Address tempAddress; Device currentDevice; if (deviceMap.ContainsKey(device.SerialNumber)) //update a device deviceMap.TryGetValue(device.SerialNumber, out currentDevice); else // insert a new device currentDevice = new Device(); currentDevice.SerialNumber = device.SerialNumber; currentDevice.SerialNumberTABS = device.SerialNumberTabs; currentDevice.Model = device.Model; if (device.CustomerAccountID != null && device.CustomerAccountID != "") { companyMap.TryGetValue(device.CustomerAccountID, out tempCompany); currentDevice.CustomerID = tempCompany.CompanyID; currentDevice.CustomerName = tempCompany.CompanyName; } if (companyMap.TryGetValue(device.ServicingDealerAccountID, out tempCompany)) currentDevice.CompanyID = tempCompany.CompanyID; currentDevice.StatusID = 1; currentDevice.Retries = 0; currentDevice.ControllerFamilyID = 1; if (currentDevice.EWBFrontPanelMsgOption == null) // set the Panel option to the default if it isn't set already currentDevice.EWBFrontPanelMsgOption = context.EWBFrontPanelMsgOptions.Where( i => i.OptionDescription.Contains("default")).Single(); // link the device to the existing address as long as it is actually an address if (addressMap.TryGetValue(GetAddressIdentifier(device.address), out tempAddress)) { if (GetAddressIdentifier(device.address) != "") currentDevice.Address = tempAddress; else currentDevice.Address = null; } else // insert a new Address and link the device to it (if not null) { if (GetAddressIdentifier(device.address) == "") currentDevice.Address = null; else { tempAddress = new Address(); tempAddress.Address1 = device.address.Address1; tempAddress.Address2 = device.address.Address2; tempAddress.Address3 = device.address.Address3; tempAddress.Address4 = device.address.Address4; tempAddress.City = device.address.City; tempAddress.Country = device.address.Country; tempAddress.PostalCode = device.address.PostalCode; tempAddress.State = device.address.State; addresses.AddObject(tempAddress); addressMap.Add(GetAddressIdentifier(tempAddress), tempAddress); currentDevice.Address = tempAddress; } } if (!deviceMap.ContainsKey(device.SerialNumber)) // if inserting, add to context { oldDevices.AddObject(currentDevice); deviceMap.Add(device.SerialNumber, currentDevice); } } context.SaveChanges();

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  • Change ListView background - strage behaviour

    - by Beasly
    Hi again, I have a problem with changing the background of a view in a ListView. What I need: Change the background image of a row onClick() What actually happens: The background gets changed (selected) after pressing e.g. the first entry. But after scrolling down the 8th entry is selected too. Scroll back to the top the first isn't selected anymore. The second entry is selected now. Continue scrolling and it continues jumping... What i'm dong in the Code: I have channels, and onClick() I toggle an attribute of channel boolean selected and then I change the background. I'm doing this only onClick() thats why I don't get why it's actuelly happening on other entries too. One thing I notices is: It seems to be only the "drawing"-part because the item which get selected "by it self" has still the selected value on false I think it seems to have something to do with the reuse of the views in the custom ListAdapters getView(...) Code of onClick() in ListActivity: @Override protected ViewHolder createHolder(View v) { // createHolder will be called only as long, as the ListView is not // filled TextView title = (TextView) v .findViewById(R.id.tv_title_channel_list_adapter); TextView content = (TextView) v .findViewById(R.id.tv_content_channel_list_adapter); ImageView icon = (ImageView) v .findViewById(R.id.icon_channel_list_adapter); if (title == null || content == null || icon == null) { Log.e("ERROR on findViewById", "Couldn't find Title, Content or Icon"); } ViewHolder mvh = new MyViewHolder(title, content, icon); // We make the views become clickable // so, it is not necessary to use the android:clickable attribute in // XML v.setOnClickListener(new ChannelListAdapter.OnClickListener(mvh) { public void onClick(View v, ViewHolder viewHolder) { // we toggle the enabled state and also switch the the // background MyViewHolder mvh = (MyViewHolder) viewHolder; Channel ch = (Channel) mvh.data; ch.setSelected(!ch.getSelected()); // toggle if (ch.getSelected()) { v.setBackgroundResource(R.drawable.row_blue_selected); } else { v.setBackgroundResource(R.drawable.row_blue); } // TESTING Log.d("onClick() Channel", "onClick() Channel: " + ch.getTitle() + " selected: " + ch.getSelected()); } }); return mvh; } Code of getView(...): @Override public View getView(int position, View view, ViewGroup parent) { ViewHolder holder; // When view is not null, we can reuse it directly, there is no need // to reinflate it. // We only inflate a new View when the view supplied by ListView is // null. if (view == null) { view = mInflater.inflate(mViewId, null); // call own implementation holder = createHolder(view); // TEST // we set the holder as tag view.setTag(holder); } else { // get holder back...much faster than inflate holder = (ViewHolder) view.getTag(); } // we must update the object's reference holder.data = getItem(position); // call the own implementation bindHolder(holder); return view; } I really would appreciate any idea how to solve this! :) If more information is needed please tell me. Thanks in advance!

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  • How to use SMS content provider? Where are the docs?

    - by Mark
    Hi, I'd like to be able to read the system's SMS content provider. Basically I wanted to make an SMS messaging app, but it would only be useful if I could see past threads etc. It seems like there's a content provider for this, but I can't find documentation for it - anyone know where that is? Thanks -------- edit ----------- Ok I found a way to get the sms inbox provider, and I just dumped all the column names in that provider, looks like this: Uri uriSms = Uri.parse("content://sms/inbox"); Cursor c = context.getContentResolver().query(uriSms, null,null,null,null); // column names for above provider: 0: _id 1: thread_id 2: address 3: person 4: date 5: protocol 6: read 7: status 8: type 9: reply_path_present 10: subject 11: body 12: service_center 13: locked I'm just piecing this together from random threads I find around the net, I'm really wondering where this is all documented (if at all)? Thanks again

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