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  • Finding maximum number of congruent numbers

    - by Stefan Czarnecki
    Let's say we have a multiset (set with possible duplicates) of integers. We would like to find the size of the largest subset of the multiset such that all numbers in the subset are congruent to each other modulo some m 1. For example: 1 4 7 7 8 10 for m = 2 the subsets are: (1, 7, 7) and (4, 8, 10), both having size 3. for m = 3 the subsets are: (1, 4, 7, 7, 10) and (8), the larger set of size 5. for m = 4 the subsets are: (1), (4, 8), (7, 7), (10), the largest set of size 2. At this moment it is evident that the best answer is 5 for m = 3. Given m we can find the size of the largest subset in linear time. Because the answer is always equal or larger than half of the size of the set, it is enough to check for values of m upto median of the set. Also I noticed it is necessary to check for only prime values of m. However if values in the set are large the algorithm is still rather slow. Does anyone have any ideas how to improve it?

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  • Dual Boot Windows 8 and Ubuntu

    - by Nick
    My laptop has two hard drives, one 320GB HDD and a 30GB SSD. I installed Windows 8 on the HDD and Ubuntu on the SSD. However, after I installed Ubuntu, Windows 8 did not appear on the boot list. I tried boot-repair, but this didn't help.Here is the output of my fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd9314a Device Boot Start End Blocks Id System /dev/sda1 * 2048 625139711 312568832 7 HPFS/NTFS/exFAT Disk /dev/sdb: 30.0 GB, 30016659456 bytes 255 heads, 63 sectors/track, 3649 cylinders, total 58626288 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd93132 Device Boot Start End Blocks Id System /dev/sdb1 * 2048 207126 102539+ 83 Linux /dev/sdb2 208894 58626047 29208577 5 Extended /dev/sdb5 208896 4112383 1951744 82 Linux swap / Solaris /dev/sdb6 4114432 58626047 27255808 83 Linux Disk /dev/mmcblk0: 3965 MB, 3965190144 bytes 49 heads, 48 sectors/track, 3292 cylinders, total 7744512 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0009c694 Device Boot Start End Blocks Id System /dev/mmcblk0p1 * 8192 7744511 3868160 b W95 FAT32 I also tried sudo grub-update, but that also did nothing.

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  • What does this error mean (Can't create TCP/IP socket (24))?

    - by user105196
    I have web server with OS RHEL 6.2 and Mysql 5.5.23 on another server and the web server can read from Mysql server without problem, but some time I got this error: [Sun Sep 23 06:13:07 2012] [error] [client XXXXX] DBI connect('XXXX:192.168.1.2:3306','XXX',...) failed: Can't create TCP/IP socket (24) at /var/www/html/file.pm line 199. my question : What does this error mean (Can't create TCP/IP socket (24))? is it OS error or Mysql error ? perl -v This is perl, v5.10.1 (*) built for x86_64-linux-thread-multi mysql -V mysql Ver 14.14 Distrib 5.5.23, for Linux (x86_64) using readline 5.1 su - mysql -s /bin/bash -c 'ulimit -a' core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 127220 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 10240 cpu time (seconds, -t) unlimited max user processes (-u) 1024 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited

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  • Cannot Create New Team Project TFS2010 TF249063 TF218017

    - by Kodicus
    Server: Windows 2008 R2 Standard Team Foundation Server 2010 WSS 3.0 TFS Configuration: Single Server instalation (including SharePoint) The following error occurs when trying to create a new team project from my local machine. The ://sourcecontrol site and ://sourcecontrol/sites/DefaultCollection/ site appears to be functioning fine and my user is a Site collection administrator on both. I can navigate both sites through a browser on my local machine. Thanks for your help! 2010-04-23T10:01:42 | Module: Internal | Team Foundation Server proxy retrieved | Completion time: 0 seconds 2010-04-23T10:01:42 | Module: Wizard | Retrieved IAuthorizationService proxy | Completion time: 0 seconds 2010-04-23T10:01:42 | Module: Wizard | TF30227: Project creation permissions retrieved | Completion time: 0.109382 seconds 2010-04-23T10:01:42 | Module: Internal | The template information for Team Foundation Server "sourcecontrol\DefaultCollection" was retrieved from the Team Foundation Server. | Completion time: 0.15626 seconds ---begin Exception entry--- Time: 2010-04-23T10:03:24 Module: Wizard Exception Message: TF218017: A SharePoint site could not be created for use as the team project portal. The following error occurred: TF249063: The following Web service is not available: ://sourcecontrol/_vti_bin/TeamFoundationIntegrationService.asmx. This Web service is used for the Team Foundation Server Extensions for SharePoint Products. The underlying error is: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server.. Verify that the following URL points to a valid SharePoint Web application and that the application is available: ://sourcecontrol. If the URL is correct and the Web application is operating normally, verify that a firewall is not blocking access to the Web application. (type TeamFoundationServerException) Exception Stack Trace: at Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckCreateSite(TfsTeamProjectCollection tfsServer, Uri adminUri, Uri siteUri) at Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.ValidateSettings(ProjectCreationContext context) at Microsoft.VisualStudio.TeamFoundation.PortfolioProjectForm.OnFinish() Inner Exception Details: Exception Message: TF249063: The following Web service is not available: ://sourcecontrol/_vti_bin/TeamFoundationIntegrationService.asmx. This Web service is used for the Team Foundation Server Extensions for SharePoint Products. The underlying error is: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server.. Verify that the following URL points to a valid SharePoint Web application and that the application is available: ://sourcecontrol. If the URL is correct and the Web application is operating normally, verify that a firewall is not blocking access to the Web application. (type TeamFoundationServiceUnavailableException) Exception Stack Trace: at Microsoft.TeamFoundation.Client.SharePoint.SharePointTeamFoundationIntegrationService.HandleException(Exception e) at Microsoft.TeamFoundation.Client.SharePoint.SharePointTeamFoundationIntegrationService.CheckUrl(String absolutePath, CheckUrlOptions options, Guid configurationServerId, Guid projectCollectionId) at Microsoft.TeamFoundation.Client.SharePoint.WssUtilities.CheckUrl(ICredentials credentials, Uri adminUrl, Uri siteUrl, CheckUrlOptions options, Guid configurationServerId, Guid projectCollectionId) at Microsoft.TeamFoundation.Client.SharePoint.WssUtilities.CheckCreateSite(TfsConnection tfs, Uri adminUrl, Uri siteUrl) at Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckCreateSite(TfsTeamProjectCollection tfsServer, Uri adminUri, Uri siteUri) Inner Exception Details: Exception Message: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server. (type WebException) Exception Stack Trace: at System.Net.WebRequest.GetResponse() at Microsoft.TeamFoundation.Client.TeamFoundationClientProxyBase.AsyncWebRequest.ExecRequest(Object obj) Inner Exception Details: Exception Message: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. (type IOException) Exception Stack Trace: at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(WebRequest request, Boolean userRetrievedStream, Boolean probeRead) Inner Exception Details: Exception Message: An existing connection was forcibly closed by the remote host (type SocketException) Exception Stack Trace: at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- end Exception entry ---

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  • An offscreen MKMapView behaves differently in 3.2, 4.0

    - by Duane Fields
    In 3.1 I've been using an "offscreen" MKMapView to create map images that I can rotate, crop and so forth before presenting them the user. In 3.2 and 4.0 this technique no longer works quite right. Here's some code that illustrates the problem, followed by my theory. // create map view _mapView = [[MKMapView alloc] initWithFrame:CGRectMake(0, 0, MAP_FRAME_SIZE, MAP_FRAME_SIZE)]; _mapView.zoomEnabled = NO; _mapView.scrollEnabled = NO; _mapView.delegate = self; _mapView.mapType = MKMapTypeSatellite; // zoom in to something enough to fill the screen MKCoordinateRegion region; CLLocationCoordinate2D center = {30.267222, -97.763889}; region.center = center; MKCoordinateSpan span = {0.1, 0.1 }; region.span = span; _mapView.region = region; // set scrollview content size to full the imageView _scrollView.contentSize = _imageView.frame.size; // force it to load #ifndef __IPHONE_3_2 // in 3.1 we can render to an offscreen context to force a load UIGraphicsBeginImageContext(_mapView.frame.size); [_mapView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIGraphicsEndImageContext(); #else // in 3.2 and above, the renderInContext trick doesn't work... // this at least causes the map to render, but it's clipped to what appears to be // the viewPort size, plus some padding [self.view addSubview:_mapView]; #endif when the map is done loading, I snap picture of it and stuff it in my scrollview - (void)mapViewDidFinishLoadingMap:(MKMapView *)mapView { NSLog(@"[MapBuilder] mapViewDidFinishLoadingMap"); // render the map to a UIImage UIGraphicsBeginImageContext(mapView.bounds.size); // the first sub layer is just the map, the second is the google layer, this sublayer structure might change of course [[[mapView.layer sublayers] objectAtIndex:0] renderInContext:UIGraphicsGetCurrentContext()]; // we are done with the mapView at this point, we need its ram! _mapView.delegate = nil; [_mapView release]; [_mapView removeFromSuperview]; _mapView = nil; UIImage* mapImage = [UIGraphicsGetImageFromCurrentImageContext() retain]; UIGraphicsEndImageContext(); _imageView.image = mapImage; [mapImage release], mapImage = nil; } The first problem is that in 3.1 rendering to a context would trigger the map to begin loading. This no longer works in 3.2, 4.0. The only thing I have found would trigger the load is to temporarily add the map to the view (i.e. make it visible). The problem being that the map only renders to the visible area of the screen, plus a little padding. The frame/bounds are fine, but it appears to be "helpfully" optimizes the loading to limit the tiles to those visible on the screen or close to it. Any ideas how to force the map to load at full size? Anyone else have this issue?

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  • WPF / C#: Transforming coordinates from an image control to the image source

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

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  • HTML muliple select should look like HTML select

    - by GustlyWind
    Hi I am trying to use a HTML select box with 'multiple' select options and size to 1 as below ` <SELECT NAME="toppings" MULTIPLE SIZE=5> <OPTION VALUE="mushrooms">mushrooms <OPTION VALUE="greenpeppers">green peppers </SELECT> When the size is set to 1 small scrollbar appears which makes the page clumsy.If I increase the size its eating up my page since there are around 20 such multiple boxes in and around the page. I am looking for a solution which looks like <SELECT> but should function as multiple Is this possible. I remember seen something similar but don't remember exactly. Any ideas

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  • WPF 4.0 Custom panel won't show dynamically added controls in VS 2010 Designer

    - by Matt Ruwe
    I have a custom panel control that I'm trying to dynamically add controls within. When I run the application the static and dynamically added controls show up perfectly, but the dynamic controls do not appear within the visual studio designer. Only the controls placed declaratively in the XAML appear. I'm currently adding the dynamic control in the CreateUIElementCollection override, but I've also tried this in the constructor without success. Public Class CustomPanel1 Inherits Panel Public Sub New() End Sub Protected Overrides Function MeasureOverride(ByVal availableSize As System.Windows.Size) As System.Windows.Size Dim returnValue As New Size(0, 0) For Each child As UIElement In Children child.Measure(availableSize) returnValue.Width = Math.Max(returnValue.Width, child.DesiredSize.Width) returnValue.Height = Math.Max(returnValue.Height, child.DesiredSize.Height) Next returnValue.Width = If(Double.IsPositiveInfinity(availableSize.Width), returnValue.Width, availableSize.Width) returnValue.Height = If(Double.IsPositiveInfinity(availableSize.Height), returnValue.Height, availableSize.Height) Return returnValue End Function Protected Overrides Function ArrangeOverride(ByVal finalSize As System.Windows.Size) As System.Windows.Size Dim currentHeight As Integer For Each child As UIElement In Children child.Arrange(New Rect(0, currentHeight, child.DesiredSize.Width, child.DesiredSize.Height)) currentHeight += child.DesiredSize.Height Next Return finalSize End Function Protected Overrides Function CreateUIElementCollection(ByVal logicalParent As System.Windows.FrameworkElement) As System.Windows.Controls.UIElementCollection Dim returnValue As UIElementCollection = MyBase.CreateUIElementCollection(logicalParent) returnValue.Add(New TextBlock With {.Text = "Hello, World!"}) Return returnValue End Function Protected Overrides Sub OnPropertyChanged(ByVal e As System.Windows.DependencyPropertyChangedEventArgs) MyBase.OnPropertyChanged(e) End Sub End Class And my usage of this custom panel <Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomPanel" Title="MainWindow" Height="364" Width="434"> <local:CustomPanel1> <CheckBox /> <RadioButton /> </local:CustomPanel1> </Window>

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  • Customizing UIPickerView in xcode

    - by Srinivas G
    Hi, I developed an application which consists of UIPickerView....It displays as default size in height of the UIPickerView.I want to display the UIPickerView as 320x480 size(iphone simulator size)..so the whole screen has the picker view without using transorm property,because it will stretched the whole view....its not looking good...even with selection indicator also stretched...I need not stretchable picker view..but need to show the picker view with the whole screen..We can control the width of the UIPickerView..But how can we control the height of the UIPickerView..... Thanks & Regards...

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  • dynamic multiple instance of swfupload (firefox vs IE)

    - by jean27
    We have this dynamic uploader which creates a new instance of swfupload. I'm a little bit confused with the outputs produced by firefox and ie. Firefox have the same output as chrome, safari and opera. Whenever I clicked a button for adding a new instance, the previous instances of swfupload in firefox refresh while IE don't. I have this debug information: For Firefox: SWF DEBUG OUTPUT IN FIREFOX ---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_0 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512466022 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-1_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_0_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_1 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512476357 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-2_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_1 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_1_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1SWF DEBUG: StartUpload: First file in queueSWF DEBUG: StartUpload(): No files found in the queue.SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_1_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_1_0. Bytes: 30218. Total: 30218SWF DEBUG: Event: uploadSuccess: File ID: SWFUpload_1_0 Response Received: true Data: 65-AddClassification.pngSWF DEBUG: Event: uploadComplete : Upload cycle complete. For IE: SWF DEBUG OUTPUT IN IE ---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_0 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512200531 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-1_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: Browse... button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_0_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_1 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512222093 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-2_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: Browse... button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_1 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)SWF DEBUG: ExternalInterface reinitializedSWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_1_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_0_0SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_1_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_0_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_0_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_0_0. Bytes: 29151. Total: 29151SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_1_0. Bytes: Total: 30218SWF DEBUG: Event: uploadSuccess: File ID: SWFUpload_0_0 Response Received: true Data: 62-Greenwich_-_Branches.pngSWF DEBUG: Event: uploadComplete : Upload cycle complete.

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  • How to print WPF Grid paged?

    - by Oliver Hanappi
    Hi! I'm printing a WPF grid. As long as the data fits on one page, everything works fine. But sometimes the grid contains more data. Therefore I need to split the grid into multiple pages. Can anybody help me? My code looks like this (visual is the grid). var printCapabilities = printDialog.PrintQueue.GetPrintCapabilities(printDialog.PrintTicket); var size = new Size(printCapabilities.PageImageableArea.ExtentWidth, printCapabilities.PageImageableArea.ExtentHeight); visual.Measure(size); visual.Arrange(new Rect(new Point(printCapabilities.PageImageableArea.OriginWidth, printCapabilities.PageImageableArea.OriginHeight), size)); printDialog.PrintVisual(visual, "Print ListView"); Should I try another control? I've tried WPF Toolkit DataGrid, but I couldn't manage to get it printed. I've heard something of a flow document, can this help me? Best Regards Oliver Hanappi

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  • App using MonoTouch Core Graphics mysteriously crashes

    - by Stephen Ashley
    My app launches with a view controller and a simple view consisting of a button and a subview. When the user touches the button, the subview is populated with scrollviews that display the column headers, row headers, and cells of a spreadsheet. To draw the cells, I use CGBitmapContext to draw the cells, generate an image, and then put the image into the imageview contained in the scrollview that displays the cells. When I run the app on the iPad, it displays the cells just fine, and the scrollview lets the user scroll around in the spreadsheet without any problems. If the user touches the button a second time, the spreadsheet redraws and continues to work perfectly, If, however, the user touches the button a third time, the app crashes. There is no exception information display in the Application Output window. My first thought was that the successive button pushes were using up all the available memory, so I overrode the DidReceiveMemoryWarning method in the view controller and used a breakpoint to confirm that this method was not getting called. My next thought was that the CGBitmapContext was not getting released and looked for a Monotouch equivalent of Objective C's CGContextRelease() function. The closest I could find was the CGBitmapContext instance method Dispose(), which I called, without solving the problem. In order to free up as much memory as possible (in case I was somehow running out of memory without tripping a warning), I tried forcing garbage collection each time I finished using a CGBitmapContext. This made the problem worse. Now the program would crash moments after displaying the spreadsheet the first time. This caused me to wonder whether the Garbage Collector was somehow collecting something necessary to the continued display of graphics on the screen. I would be grateful for any suggestions on further avenues to investigate for the cause of these crashes. I have included the source code for the SpreadsheetView class. The relevant method is DrawSpreadsheet(), which is called when the button is touched. Thank you for your assistance on this matter. Stephen Ashley public class SpreadsheetView : UIView { public ISpreadsheetMessenger spreadsheetMessenger = null; public UIScrollView cellsScrollView = null; public UIImageView cellsImageView = null; public SpreadsheetView(RectangleF frame) : base() { Frame = frame; BackgroundColor = Constants.backgroundBlack; AutosizesSubviews = true; } public void DrawSpreadsheet() { UInt16 RowHeaderWidth = spreadsheetMessenger.RowHeaderWidth; UInt16 RowHeaderHeight = spreadsheetMessenger.RowHeaderHeight; UInt16 RowCount = spreadsheetMessenger.RowCount; UInt16 ColumnHeaderWidth = spreadsheetMessenger.ColumnHeaderWidth; UInt16 ColumnHeaderHeight = spreadsheetMessenger.ColumnHeaderHeight; UInt16 ColumnCount = spreadsheetMessenger.ColumnCount; // Add the corner UIImageView cornerView = new UIImageView(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.BackgroundColor = Constants.headingColor; CGColorSpace cornerColorSpace = null; CGBitmapContext cornerContext = null; IntPtr buffer = Marshal.AllocHGlobal(RowHeaderWidth * ColumnHeaderHeight * 4); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { cornerColorSpace = CGColorSpace.CreateDeviceRGB(); cornerContext = new CGBitmapContext (buffer, RowHeaderWidth, ColumnHeaderHeight, 8, 4 * RowHeaderWidth, cornerColorSpace, CGImageAlphaInfo.PremultipliedFirst); cornerContext.SetFillColorWithColor(Constants.headingColor.CGColor); cornerContext.FillRect(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.Image = UIImage.FromImage(cornerContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cornerContext != null) { cornerContext.Dispose(); cornerContext = null; } if (cornerColorSpace != null) { cornerColorSpace.Dispose(); cornerColorSpace = null; } } cornerView.Image = DrawBottomRightCorner(cornerView.Image); AddSubview(cornerView); // Add the cellsScrollView cellsScrollView = new UIScrollView (new RectangleF(RowHeaderWidth, ColumnHeaderHeight, Frame.Width - RowHeaderWidth, Frame.Height - ColumnHeaderHeight)); cellsScrollView.ContentSize = new SizeF (ColumnCount * ColumnHeaderWidth, RowCount * RowHeaderHeight); Size iContentSize = new Size((int)cellsScrollView.ContentSize.Width, (int)cellsScrollView.ContentSize.Height); cellsScrollView.BackgroundColor = UIColor.Black; AddSubview(cellsScrollView); CGColorSpace colorSpace = null; CGBitmapContext context = null; CGGradient gradient = null; UIImage image = null; int bytesPerRow = 4 * iContentSize.Width; int byteCount = bytesPerRow * iContentSize.Height; buffer = Marshal.AllocHGlobal(byteCount); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); float[] components = new float[] {.75f, .75f, .75f, 1f, .25f, .25f, .25f, 1f}; float[] locations = new float[]{0f, 1f}; gradient = new CGGradient(colorSpace, components, locations); PointF startPoint = new PointF(0f, (float)iContentSize.Height); PointF endPoint = new PointF((float)iContentSize.Width, 0f); context.DrawLinearGradient(gradient, startPoint, endPoint, 0); context.SetLineWidth(Constants.lineWidth); context.BeginPath(); for (UInt16 i = 1; i <= RowCount; i++) { context.MoveTo (0f, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); context.AddLineToPoint((float)iContentSize.Width, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); } for (UInt16 j = 1; j <= ColumnCount; j++) { context.MoveTo((float)j * ColumnHeaderWidth - Constants.lineWidth/2, (float)iContentSize.Height); context.AddLineToPoint((float)j * ColumnHeaderWidth - Constants.lineWidth/2, 0f); } context.StrokePath(); image = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (gradient != null) { gradient.Dispose(); gradient = null; } if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } UIImage finalImage = ActivateCell(1, 1, image); finalImage = ActivateCell(0, 0, finalImage); cellsImageView = new UIImageView(finalImage); cellsImageView.Frame = new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height); cellsScrollView.AddSubview(cellsImageView); } private UIImage ActivateCell(UInt16 column, UInt16 row, UIImage backgroundImage) { UInt16 ColumnHeaderWidth = (UInt16)spreadsheetMessenger.ColumnHeaderWidth; UInt16 RowHeaderHeight = (UInt16)spreadsheetMessenger.RowHeaderHeight; CGColorSpace cellColorSpace = null; CGBitmapContext cellContext = null; UIImage cellImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * ColumnHeaderWidth * RowHeaderHeight); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()"); try { cellColorSpace = CGColorSpace.CreateDeviceRGB(); // Create a bitmap the size of a cell cellContext = new CGBitmapContext (buffer, ColumnHeaderWidth, RowHeaderHeight, 8, 4 * ColumnHeaderWidth, cellColorSpace, CGImageAlphaInfo.PremultipliedFirst); // Paint it white cellContext.SetFillColorWithColor(UIColor.White.CGColor); cellContext.FillRect(new RectangleF(0f, 0f, ColumnHeaderWidth, RowHeaderHeight)); // Convert it to an image cellImage = UIImage.FromImage(cellContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cellContext != null) { cellContext.Dispose(); cellContext = null; } if (cellColorSpace != null) { cellColorSpace.Dispose(); cellColorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } // Draw the border on the cell image cellImage = DrawBottomRightCorner(cellImage); CGColorSpace colorSpace = null; CGBitmapContext context = null; Size iContentSize = new Size((int)backgroundImage.Size.Width, (int)backgroundImage.Size.Height); buffer = Marshal.AllocHGlobal(4 * iContentSize.Width * iContentSize.Height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); // Set up a bitmap context the size of the whole grid context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); // Draw the original grid into the bitmap context.DrawImage(new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height), backgroundImage.CGImage); // Draw the cell image into the bitmap context.DrawImage(new RectangleF(column * ColumnHeaderWidth, iContentSize.Height - (row + 1) * RowHeaderHeight, ColumnHeaderWidth, RowHeaderHeight), cellImage.CGImage); // Convert the bitmap back to an image backgroundImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } return backgroundImage; } private UIImage DrawBottomRightCorner(UIImage image) { int width = (int)image.Size.Width; int height = (int)image.Size.Height; float lineWidth = Constants.lineWidth; CGColorSpace colorSpace = null; CGBitmapContext context = null; UIImage returnImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * width * height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: DrawBottomRightCorner()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); context.DrawImage(new RectangleF(0f, 0f, width, height), image.CGImage); context.BeginPath(); context.MoveTo(0f, (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), height); context.SetLineWidth(Constants.lineWidth); context.SetStrokeColorWithColor(UIColor.Black.CGColor); context.StrokePath(); returnImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null){ context.Dispose(); context = null;} if (colorSpace != null){ colorSpace.Dispose(); colorSpace = null;} // GC.Collect(); //GC.WaitForPendingFinalizers(); } return returnImage; } }

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  • Escaping an equals sign in DOS batch string replacement command

    - by Alastair
    I need to replace some text in a JNLP file using a DOS batch file to tune it for the local machine. The problem is that the search pattern contains an equals sign which is messing up the string replacement in the batch file. I want to replace the line, <j2se version="1.5" initial-heap-size="100M" max-heap-size="100M"/> with specific settings for the initial and max heap sizes. For example at the moment I have, for /f "tokens=* delims=" %%a in (%filePath%agility.jnlp) do ( set str=%%a set str=!str:initial-heap-size="100M"=initial-heap-size="%min%M"! echo !str!>>%filePath%new.jnlp) but the = in the search pattern is being read as part of the replacement command. How do I escape the equals sign so it is processed as text?

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  • Adding visible "Markers" to represent Geopoints to a MapView using ItemizedOverlay in Android

    - by LordSnoutimus
    Hello, I am building an application which stores GPS locations in a SQLite database and then outputs the data onto a MapView using an Overlay by drawing a red line between the points. I want to be able to show graphical markers (images) for each of these points as well as the red line. My code is as follows: public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { populate(); points.addElement(point); } //public void setProjection(Projection projection) { // this.projection = projection; // } public void draw(Canvas canvas, MapView view, boolean shadow) { populate(); int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } } What would be the easiest way to implement adding markers for each GeoPoint? Thanks

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  • Overlay only draws line between first 2 GPS points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • How to extract the 256x256 icon from an icon and display it in .Net, Winforms, XP

    - by Jules
    Here's the code that I use to extract the icon size that I want: Dim i As Icon = My.Resources.Spectrum Using i2 As New Icon(i, New Size(256, 256)) Me.PictureBox1.Image = i2.ToBitmap End Using This works from 16x16 up to 128x128 but for 256x256 it extracts the 128x128 icon. I tried 0x0, because I seem to remember that that is how the large size is stored in the meta data, but that didn't work either.

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  • DataGridView not displaying data in ToolStripDropDown

    - by jblaske
    I'm utilizing the code posted by Jesper Palm here: http://stackoverflow.com/questions/280891/make-user-control-display-outside-of-form-boundry /// <summary> /// A simple popup window that can host any System.Windows.Forms.Control /// </summary> public class PopupWindow : System.Windows.Forms.ToolStripDropDown { private System.Windows.Forms.Control _content; private System.Windows.Forms.ToolStripControlHost _host; public PopupWindow(System.Windows.Forms.Control content) { //Basic setup... this.AutoSize = false; this.DoubleBuffered = true; this.ResizeRedraw = true; this._content = content; this._host = new System.Windows.Forms.ToolStripControlHost(content); //Positioning and Sizing this.MinimumSize = content.MinimumSize; this.MaximumSize = content.Size; this.Size = content.Size; content.Location = Point.Empty; //Add the host to the list this.Items.Add(this._host); } } I've translated it to VB: Public Class PopupWindow Inherits System.Windows.Forms.ToolStripDropDown Private _content As System.Windows.Forms.Control Private _host As System.Windows.Forms.ToolStripControlHost Public Sub New(ByVal content As System.Windows.Forms.Control) Me.AutoSize = False Me.DoubleBuffered = True Me.ResizeRedraw = True Me._content = content Me._host = New System.Windows.Forms.ToolStripControlHost(content) Me.MinimumSize = content.MinimumSize Me.MaximumSize = content.MaximumSize Me.Size = content.Size content.Location = Point.Empty Me.Items.Add(Me._host) End Sub End Class It works great with a PictureBox showing its information. But for some reason I cannot get the DataGridView to display anything when it is in the popup. If I pull the grid out of the popup it displays all of its information fine. If I pause during debug, the grid shows that it has all the data in it. It's just not displaying anything. Does anybody have any ideas?

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  • Irrelevant legend information in ggplot2

    - by Dan Goldstein
    When running this code (go ahead, try it): library(ggplot2) (myDat <- data.frame(cbind(VarX=10:1, VarY=runif(10)), Descrip=sample(LETTERS[1:3], 10, replace=TRUE))) ggplot(myDat,aes(VarX,VarY,shape=Descrip,size=3)) + geom_point() ... the "size=3" statement does correctly set the point size. However it causes the legend to give birth to a little legend beneath it, entitled "3" and containing nothing but a big dot and the number 3. This does the same ggplot(myDat,aes(VarX,VarY,shape=Descrip)) + geom_point(aes(size=3)) Yes, it is funny. It would have driven me insane a couple hours ago if it weren't so funny. But now let's make it stop.

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  • pointer being freed was not allocated. Complex malloc history help

    - by Martin KS
    I've followed the guides helpfully linked here: http://stackoverflow.com/questions/295778/iphone-debugging-pointer-being-freed-was-not-allocated-errors but the malloc_history is really throwing me for a loop, can anyone shed any light on the following: ALLOC 0x185c600-0x18605ff [size=16384]: thread_a068a4e0 |start | main | UIApplicationMain | -[UIApplication _run] | CFRunLoopRunInMode | CFRunLoopRunSpecific | PurpleEventCallback | _UIApplicationHandleEvent | -[UIApplication sendEvent:] | -[UIApplication handleEvent:withNewEvent:] | -[UIApplication _reportAppLaunchFinished] | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) | CA::Render::encode_set_object(CA::Render::Encoder*, unsigned long, unsigned int, CA::Render::Object*, unsigned int) | CA::Render::Layer::encode(CA::Render::Encoder*) const | CA::Render::Image::encode(CA::Render::Encoder*) const | CA::Render::Encoder::encode_data_async(void const*, unsigned long, void (*)(void const*, void*), void*) | CA::Render::Encoder::encode_bytes(void const*, unsigned long) | CA::Render::Encoder::grow(unsigned long) | realloc | malloc_zone_realloc ---- FREE 0x185c600-0x18605ff [size=16384]: thread_a068a4e0 |start | main | UIApplicationMain | -[UIApplication _run] | CFRunLoopRunInMode | CFRunLoopRunSpecific | PurpleEventCallback | _UIApplicationHandleEvent | -[UIApplication sendEvent:] | -[UIApplication handleEvent:withNewEvent:] | -[UIApplication _reportAppLaunchFinished] | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) | CA::Render::encode_set_object(CA::Render::Encoder*, unsigned long, unsigned int, CA::Render::Object*, unsigned int) | CA::Render::Layer::encode(CA::Render::Encoder*) const | CA::Render::Image::encode(CA::Render::Encoder*) const | CA::Render::Encoder::encode_data_async(void const*, unsigned long, void (*)(void const*, void*), void*) | CA::Render::Encoder::encode_bytes(void const*, unsigned long) | CA::Render::Encoder::grow(unsigned long) | realloc | malloc_zone_realloc ALLOC 0x185e000-0x185e62f [size=1584]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PLAlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | UIImageJPEGRepresentation | CGImageDestinationFinalize | _CGImagePluginWriteJPEG | writeOne | _cg_jpeg_start_compress | _cg_jinit_compress_master | _cg_jinit_c_prep_controller | alloc_sarray | alloc_large | malloc | malloc_zone_malloc ---- FREE 0x185e000-0x185e62f [size=1584]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PL AlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | UIImageJPEGRepresentation | CGImageDestinationFinalize | _CGImagePluginWriteJPEG | writeOne | _cg_jpeg_abort | free_pool | free ALLOC 0x185c800-0x185ea1f [size=8736]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PLAlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | -[UIImage initWithData:] | _UIImageRefFromData | CGImageSourceCreateImageAtIndex | makeImagePlus | _CGImagePluginInitJPEG | initImageJPEG | calloc | malloc_zone_calloc

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  • Drawing scaled emoji icons on iOS

    - by Eimantas
    I'm trying to implement my own emoji icon keyboard and have some problems. I'm trying to draw emoji icons at the same size as on native iOS emoji keyboard, but when doing simple drawing (standard unicode characters like "\ue415") icons always appear at original size. When trying to increase the font - emoji icons stay of the same size. When applying CGAffineTransform for scaling - drawn icons are bigger, but pixelated and blurred. How should I go about drawing emoji icons bigger, but sharper?

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  • Create new UIImage by adding shadow to existing UIImage

    - by Tom Irving
    I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow But the accepted answer didn't work for me. What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all. This is what I'm trying: - (UIImage*)imageWithShadow { CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colourSpace); CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1); CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage); CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext); CGContextRelease(shadowContext); UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage]; CGImageRelease(shadowedCGImage); return shadowedImage; } The result is that I get exactly the same image as before I put it through this method. I am doing this the correct way, or is there something obvious I'm missing?

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  • How to update a user created Bitmap in the Windows API

    - by gamernb
    In my code I quickly generate images on the fly, and I want to display them as quickly as possible. So the first time I create my image, I create a new BITMAP, but instead of deleting the old one and creating a new one for every subsequent image, I just want to copy my data back into the existing one. Here is my code to do both the initial creation and the updating. The creation works just fine, but the updating one doesn't work. BITMAPINFO bi; HBITMAP Frame::CreateBitmap(HWND hwnd, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 24; bi.bmiHeader.biCompression = BI_RGB; ZeroMemory(bi.bmiColors, sizeof(RGBQUAD)); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); HBITMAP bitmap = CreateDIBitmap(GetDC(hwnd), &bi.bmiHeader, CBM_INIT, newPixels, &bi, DIB_RGB_COLORS); delete newPixels; return bitmap; } and void Frame::UpdateBitmap(HWND hwnd, HBITMAP bitmap, int tol1, int tol2, bool useWhite, bool useBackground) { ZeroMemory(&bi.bmiHeader, sizeof(BITMAPINFOHEADER)); bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); HDC hdc = GetDC(hwnd); if(!GetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, NULL, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't get base image info!", "Error!", MB_ICONEXCLAMATION | MB_OK); // Allocate memory for bitmap bits int size = height * width; Pixel* newPixels = new Pixel[size]; // Recompute the output //memcpy(newPixels, pixels, size*3); ComputeOutput(newPixels, tol1, tol2, useWhite, useBackground); // Push back to windows if(!SetDIBits(hdc, bitmap, 0, bi.bmiHeader.biHeight, newPixels, &bi, DIB_RGB_COLORS)) MessageBox(NULL, "Can't set pixel data!", "Error!", MB_ICONEXCLAMATION | MB_OK); delete newPixels; } where the Pixel struct is just this: struct Pixel { unsigned char b, g, r; }; Why does my update function not work. I always get the MessageBox for "Can't set pixel data!" I used code similar to this when I was loading in the original bitmap from file, then editing the data, but now when I manually create it, it doesn't work.

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  • sIfr (3.436) and IE8 - My h1 and h2 are flickering

    - by André
    I am using sIfr (3.436) for my H1 and H2 tags. In IE8 the text flickers and jumps around alot. See example: http://www.addenergy.no/drilling-production/category352.html I have tried various font-tuning as explained at Wiki.Novemberborn, but can't get a good result. Any help to lead in the right direction is appreciated! The sifr-config.js looks like this (h1/h2 is basically the same): sIFR.fitExactly = true; sIFR.fixWrap = true; sIFR.forceWidth = true; sIFR.replace(fedraSerif, { selector: '#placeholder-top h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; }', ratios: [8, (...), 1.26] }); And sifr.css (bottom): @media screen { .sIFR-active #placeholder-top h1 { visibility: hidden; font-family: Verdana; font-size:2.5em; line-height:40px; } .sIFR-active #placeholder-top h2 { visibility: hidden; font-family: Verdana; font-size:2em; line-height:30px; } } My style.css (general for the site has): html, body { font-family: Verdana, Arial, Sans-serif; margin: 0; padding: 0; color: #333; background: #cccccc url('images/background.gif') repeat-y top center; } h1 { font-size: 35px; line-height: 40px; } #placeholder-top h1 { margin: 20px 120px 10px 5px; font-size:2.5em; display:block; line-height: 40px; } h2 { line-height: 30px; color: #009bdb; } #placeholder-top h2 { margin: 0px 120px 20px 5px; font-size:2em; display:block; line-height: 30px; }

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  • iPhone: CATiledLayer/UIScrollView wont scroll after zooming and only zooms to anchor point

    - by Brodie4598
    Here is the problem... I am using CA Tiled Layer to display a large jpg. The view loads okay, and when I go to scroll around, it works fine. However, as soon as I zoom in or out once, it scrolls to the top left (to the anchor point) and will not scroll at all. The zooming works fine, but I just cannot scroll. Here is my code: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • Laplacian of gaussian filter use

    - by maximus
    This is a formula for LoG filtering: Also in applications with LoG filtering I see that function is called with only one parameter: sigma(s). I want to try LoG filtering using that formula (previous attempt was by gaussian filter and then laplacian filter with some filter-window size ) But looking at that formula I can't understand how the size of filter is connected with this formula, does it mean that the filter size is fixed? Can you explain how to use it?

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