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  • Siege - running a stress test benchmark

    - by morgoth84
    I need to do a benchmark test of a HTTPS server using Siege, to see how it behaves under massive load. I'm initiating tests from another machine which is quite powerful and it is connected to the same physical switch the server is connected on. But when I initiate a test, I can't get it to make more than 170 requests per second. With this load the server's CPU usage is at 15-20% and the average response time for a request is approx. 0.03 seconds. Load of the client machine is approx. at 10%. So, I gradually increase the number of users in Siege (the number of worker threads) and request rate linearly increases up to 170 reqs/sec, but it never gets over it. No matter how many more worker threads I start, the load on the server is never more than 20% (and the client's load also doesn't increase any more). How can I overcome this? I've googled a bit and found out that after a request is completed, a socket associated with one ephermal port remains in WAIT_TIME state for some time during which it can't be reused. I tried to overcome this by doing these things: sysctl -w net.ipv4.ip_local_port_range="1024 65535" echo 1 > /proc/sys/net/ipv4/tcp_tw_recycle Oh, and the client machine is a Linux (RedHat, I think, but I'm not sure). Any help would be appreciated.

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  • How To Sideload Modern Apps on Windows 8

    - by Chris Hoffman
    The average Windows 8 user can only download apps that Microsoft has approved from the Windows Store. Windows 8 offers two ways to sideload unapproved apps, which are intended for developers and businesses with internal apps. These methods cannot be used by the average geek to install unapproved apps from the web. Windows 8’s new interface takes the Apple iOS approach of forbidding unapproved software, not the Android approach of allowing all users to enable sideloading. Note: This only applies to Modern apps in the new Windows 8 interface, not on the desktop. Windows desktop applications can be installed normally. However, you can’t install any desktop applications on devices running Windows RT. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • ubuntu 12.04: Why my laptop is consuming more power than 11.10?

    - by sanz
    I had 11.10 X86 on my Asus laptop (sandybridge, Nvidia 520M). I had 8 hours' battery life with Bumblebee and Jupiter. Average battery discharge rate was around 10w. Later I changed, not upgraded, to 12.04.1 AMD64. I installed Jupiter. But there is no "restricted drivers" available so I guess Bumblebee will not work. So I removed nvidia drivers. Now I only get 4 hours' battery life. Average battery discharge rate is around 19w. The removal of nvidia driver did not make any difference. What's the cause? Nvidia video card not disabled or 64b version of Ubuntu?

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  • The Path to Best-In-Class Service Business Performance

    - by Charles Knapp
    What would it matter to offer your customers best-in-class service and support experiences? According to a new study, best-in-class companies enjoy margins that are nearly double the average, retain almost all of their customers each year, deliver annual revenue growth that is six greater than average, and realize cost decreases rather than increases! What does it take to become best in class? Some of the keys are: Engage customers effectively and consistently across all channels Focus on mobility to improve reactive service performance Continue to transition from primarily reactive to proactive and predictive service performance Build the support structure for new services and service contracts Construct an engaged service delivery team Join the Aberdeen Group, Oracle, Infosys, and Hyundai Capital as we highlight the key stages in the service transformation journey and reveal how Best-in-Class organizations are equipping themselves to thrive in this new era of service. Please join us for "Service Excellence and the Path to Business Transformation" -- this Thursday, October 25, 8:00 AM PDT | 11:00 AM EDT | 3:00 PM GMT | 4:00 PM BST.

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  • Apache 2 settings for high traffic website

    - by Harry
    I'm having problems with the load on my website. It's an amazon ec2 server with 15Gb ram and 4 CPUs behind an LB. apachetop says I'm getting around 80 reqs per second which seems really low for this kind of server and the load ( given by top ) is usually around 15 but does increase to about 150 in 24 hrs. I'm seeing about 100 active apache processes at any time. Apache is in prefork mode. Mysql is used very little on the server and there are almost no static files. Here are my Apache settings: Timeout 20 KeepAlive Off MaxKeepAliveRequests 0 KeepAliveTimeout 3 <IfModule mpm_prefork_module> StartServers 40 MinSpareServers 25 MaxSpareServers 40 ServerLimit 400 MaxClients 400 MaxRequestsPerChild 4 </IfModule> Can anyone advise on how to tweak the settings? Thanx! Edit: The config was gotten by trial and error. Any and I mean by a number, change to these lines make the load skyrocket in like 5 minutes. It literally jumps to like 200-300 in a matter of minutes. Especially MaxRequestsPerChild. I've tried with 10, 15, 100, 1000 and the load just skyrockets. About php - there are actually only a few php files which aren't really that expensive at all. They just spit some simple stuff out. If I turn on KeepAlive load also goes to space..

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  • Apache with mod_php high memory utilization

    - by Raj
    We have Magento application deployed on Apache with mod_php and mysql. I have observed that sometime apache server starts consuming high memory which causes memory swapping and results in high load on servers. whenever there is high load on apache server, the apache processes which are causing the high load were in sleep mode at mysql end and CLOSE_WAIT state at client side. Any help is appreciated to resolve this issue.

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  • PMDB Block Size Choice

    - by Brian Diehl
    Choosing a block size for the P6 PMDB database is not a difficult task. In fact, taking the default of 8k is going to be just fine. Block size is one of those things that is always hotly debated. Everyone has their personal preference and can sight plenty of good reasons for their choice. To add to the confusion, Oracle supports multiple block sizes withing the same instance. So how to decide and what is the justification? Like most OLTP systems, Oracle Primavera P6 has a wide variety of data. A typical table's average row size may be less than 50 bytes or upwards of 500 bytes. There are also several tables with BLOB types but the LOB data tends not to be very large. It is likely that no single block size would be perfect for every table. So how to choose? My preference is for the 8k (8192 bytes) block size. It is a good compromise that is not too small for the wider rows, yet not to big for the thin rows. It is also important to remember that database blocks are the smallest unit of change and caching. I prefer to have more, individual "working units" in my database. For an instance with 4gb of buffer cache, an 8k block will provide 524,288 blocks of cache. The following SQL*Plus script returns the average, median, min, and max rows per block. column "AVG(CNT)" format 999.99 set verify off select avg(cnt), median(cnt), min(cnt), max(cnt), count(*) from ( select dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) , count(*) cnt from &tab group by dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) ) Running this for the TASK table, I get this result on a database with an 8k block size. Each activity, on average, has about 19 rows per block. Enter value for tab: task AVG(CNT) MEDIAN(CNT) MIN(CNT) MAX(CNT) COUNT(*) -------- ----------- ---------- ---------- ---------- 18.72 19 3 28 415917 I recommend an 8k block size for the P6 transactional database. All of our internal performance and scalability test are done with this block size. This does not mean that other block sizes will not work. Instead, like many other parameters, this is the safest choice.

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  • ASP.NET, IS7 and IE8 caching?

    - by jdege
    We're suddenly having problems with some of our sites having old versions of .css and .js files show up in the browser. Generally, these problems go away, when the user clears cache in the browser. Is there something we can do either in the code or in IIS7, to convince the browser to not used the cached files? In our weirdest case, we have one customer whose users hit our site, and get an old version of a js file. They clear cache, load the page, get the current version, and the page runs fine. Then they load the file again, and suddenly have the old version, again. Any ideas as to how that might be happening? I can think of three: The browser is somehow holding on to the old version, when we clear cache, and is putting it back in the cache, before the second page load. One of our servers has an old version of the file, and while the first page load after a clear cache pulls it from one of the servers with the current version, second and subsequent page loads pull it from the server that has the old version. The first load after a clear cache goes straight to our servers, while subsequent loads pull the file from the cache on the customer's web proxy. I have to say, all three of those scenarios seem outlandishly unlikely, but it's a repeatable behavior. Any ideas?

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  • Are areas a good organizational feature, or just extra work?

    - by SOfanatic
    Do Areas in ASP.NET MVC end up being a help or just a drag in the end (because of the URL construction)? Would it be better to have subdirectories inside the main Controllers folder? or are there any other options to organizing a project? EDIT For example, this is your average link without Areas: @Html.ActionLink("Home","Index","Home") and this is your average link with Areas: @Html.ActionLink("Home","Index", new { Area = "", Controller = "Home"}) Could the following work? (Main controller with subdirectories) I'm just trying to find out if implementing Areas in a project is worthwhile, because I also read that it can be problematic when using Dependency Injection. And is there an alternative to Areas?

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  • Drawing chunks, and positioning the camera

    - by Troubleshoot
    I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and unloading chunks of the map. I've decided the best option would be to load chunks, but I'm slightly confused as to how this would be implemented. Currently I'm loading the full map to a 2D array of buffered images, then drawing it every time repaint is called. Q1: If I were to load chunks of the map, would I load the map as a whole then draw the necessary chunk(s), or load & unload the chunks as the player moves along, and if so, how? My second question regards the camera. I want the player to be in the centre of the X axis and the camera to follow it. I've thought of drawing everything in relation to the map and calculating the position of the camera in relation to the players coordinates on the map. So, to calculate the camera's X position I understand that I should use cameraX = playerX - (canvasWidth/2), but how should I calculate the Y position? I want the camera to only move up when the player reaches cameraHeight/2 but to move down when the player reaches 3/4(cameraHeight). Q2: Should I check for this in the same way I check for collision, and move the camera relative to the movement of the player until the player stops moving, or am I thinking about it in the wrong way?

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  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

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  • Problems with :uniq => true/Distinct option in a has_many_through association w/ named scope (Rails)

    - by MikeH
    I had to make some tweaks to my app to add new functionality, and my changes seem to have broken the :uniq option that was previously working perfectly. Here's the set up: #User.rb has_many :products, :through = :seasons, :uniq = true has_many :varieties, :through = :seasons, :uniq = true #product.rb has_many :seasons has_many :users, :through = :seasons, :uniq = true has_many :varieties #season.rb belongs_to :product belongs_to :variety belongs_to :user named_scope :by_product_name, :joins = :product, :order = 'products.name' #variety.rb belongs_to :product has_many :seasons has_many :users, :through = :seasons, :uniq = true First I want to show you the previous version of the view that is now breaking, so that we have a baseline to compare. The view below is pulling up products and varieties that belong to the user. In both versions below, I've assigned the same products/varieties to the user so the logs will looking at the exact same use case. #user/show <% @user.products.each do |product| %> <%= link_to product.name, product %> <% @user.varieties.find_all_by_product_id(product.id).each do |variety| %> <%=h variety.name.capitalize %></p> <% end %> <% end %> This works. It displays only one of each product, and then displays each product's varieties. In the log below, product ID 1 has 3 associated varieties. And product ID 43 has none. Here's the log output for the code above: Product Load (11.3ms) SELECT DISTINCT `products`.* FROM `products` INNER JOIN `seasons` ON `products`.id = `seasons`.product_id WHERE ((`seasons`.user_id = 1)) ORDER BY name, products.name Product Columns (1.8ms) SHOW FIELDS FROM `products` Variety Columns (1.9ms) SHOW FIELDS FROM `varieties` Variety Load (0.7ms) SELECT DISTINCT `varieties`.* FROM `varieties` INNER JOIN `seasons` ON `varieties`.id = `seasons`.variety_id WHERE (`varieties`.`product_id` = 1) AND ((`seasons`.user_id = 1)) ORDER BY name Variety Load (0.5ms) SELECT DISTINCT `varieties`.* FROM `varieties` INNER JOIN `seasons` ON `varieties`.id = `seasons`.variety_id WHERE (`varieties`.`product_id` = 43) AND ((`seasons`.user_id = 1)) ORDER BY name Ok, so everything above is the previous version which was working great. In the new version, I added some columns to the join table called seasons, and made a bunch of custom methods that query those columns. As a result, I made the following changes to the view code that you saw above so that I could access those methods on the seasons model: <% @user.seasons.by_product_name.each do |season| %> <%= link_to season.product.name, season.product %> #Note: I couldn't get this loop to work at all, so I settled for the following: #<% @user.varieties.find_all_by_product_id(product.id).each do |variety| %> <%=h season.variety.name.capitalize %> <%end%> <%end%> Here's the log output for that: SQL (0.9ms) SELECT count(DISTINCT "products".id) AS count_products_id FROM "products" INNER JOIN "seasons" ON "products".id = "seasons".product_id WHERE (("seasons".user_id = 1)) Season Load (1.8ms) SELECT "seasons".* FROM "seasons" INNER JOIN "products" ON "products".id = "seasons".product_id WHERE ("seasons".user_id = 1) AND ("seasons".user_id = 1) ORDER BY products.name Product Load (0.7ms) SELECT * FROM "products" WHERE ("products"."id" = 43) ORDER BY products.name CACHE (0.0ms) SELECT "seasons".* FROM "seasons" INNER JOIN "products" ON "products".id = "seasons".product_id WHERE ("seasons".user_id = 1) AND ("seasons".user_id = 1) ORDER BY products.name Product Load (0.4ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name Variety Load (0.4ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 2) ORDER BY name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name Variety Load (0.4ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 8) ORDER BY name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name Variety Load (0.4ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 7) ORDER BY name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 43) ORDER BY products.name CACHE (0.0ms) SELECT count(DISTINCT "products".id) AS count_products_id FROM "products" INNER JOIN "seasons" ON "products".id = "seasons".product_id WHERE (("seasons".user_id = 1)) CACHE (0.0ms) SELECT "seasons".* FROM "seasons" INNER JOIN "products" ON "products".id = "seasons".product_id WHERE ("seasons".user_id = 1) AND ("seasons".user_id = 1) ORDER BY products.name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name CACHE (0.0ms) SELECT * FROM "products" WHERE ("products"."id" = 1) ORDER BY products.name CACHE (0.0ms) SELECT * FROM "varieties" WHERE ("varieties"."id" = 8) ORDER BY name I'm having two problems: (1) The :uniq option is not working for products. Three distinct versions of the same product are displaying on the page. (2) The :uniq option is not working for varieties. I don't have validation set up on this yet, and if the user enters the same variety twice, it does appear on the page. In the previous working version, this was not the case. The result I need is that only one product for any given ID displays, and all varieties associated with that ID display along with such unique product. One thing that sticks out to me is the sql call in the most recent log output. It's adding 'count' to the distinct call. I'm not sure why it's doing that or whether it might be an indication of an issue. I found this unresolved lighthouse ticket that seems like it could potentially be related, but I'm not sure if it's the same issue: https://rails.lighthouseapp.com/projects/8994/tickets/2189-count-breaks-sqlite-has_many-through-association-collection-with-named-scope I've tried a million variations on this and can't get it working. Any help is much appreciated!

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  • Java threads, wait time always 00:00:00-Producer/Consumer

    - by user3742254
    I am currently doing a producer consumer problem with a number of threads and have had to set priorities and waits to them to ensure that one thread, the security thread, runs last. I have managed to do this and I have managed to get the buffer working. The last thing that I am required to do is to show the wait time of threads that are too large for the buffer and to calculate the average wait time. I have included code to do so, but everything I run the program, the wait time is always returned as 00:00:00, and by extension, the average is returned as the same. I was speaking to one of my colleagues who said that it is not a matter of the code but rather a matter of the computer needing to work off of one processor, which can be adjusted in the task manager settings. He has an HP like myself but his program prints the wait time 180 times, whereas mine prints usually about 3-7 times and is only 00:00:01 on one instance before finishing when I have made the processor adjustments. My other colleague has an iMac and hers puts out an average of 42:00:34(42 minutes??) I am very confused about this because I can see no difference between our codes and like my colleague said, I was wondering is it a computer issue. I am obviously concerned as I wanted to make sure that my code correctly calculated an average wait time, but that is impossible to tell when the wait times always show as 00:00:00. To calculate the thread duration, including the time it entered and exited the buffer was done by using a timestamp import, and then subtracting start time from end time. Is my code correct for this issue or is there something which is missing? I would be very grateful for any solutions. Below is my code: My buffer class package com.Com813cw; import java.text.DateFormat; import java.text.SimpleDateFormat; /** * Created by Rory on 10/08/2014. */ class Buffer { private int contents, count = 0, process = 200; private int totalRam = 1000; private boolean available = false; private long start, end, wait, request = 0; private DateFormat time = new SimpleDateFormat("ss:SSS"); public int avWaitTime =0; public void average(){ System.out.println("Average Application Request wait time: "+ time.format(request/count)); } public synchronized int get() { while (process <= 500) { try { wait(); } catch (InterruptedException e) { } } process -= 200; System.out.println("CPU After Process " + process); notifyAll(); return contents; } public synchronized void put(int value) { if (process <= 500) { process += value; } else { start = System.currentTimeMillis(); try { wait(); } catch (InterruptedException e) { } end = System.currentTimeMillis(); wait = end - start; count++; request += wait; System.out.println("Application Request Wait Time: " + time.format(wait)); process += value; contents = value; calcWait(wait, count); } notifyAll(); } public void calcWait(long wait, int count){ this.avWaitTime = (int) (wait/count); } public void printWait(){ System.out.println("Wait time is " + time.format(this.avWaitTime)); } } My spotify class package com.Com813cw; import java.sql.Timestamp; /** * Created by Rory on 11/08/2014. */ class Spotify extends Thread { private Buffer buffer; private int number; private int bytes = 250; public Spotify(Buffer c, int number) { buffer = c; this.number = number; } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 20; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes "); try { sleep(1000); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("Spotify has finished executing."); System.out.println("Time taken to execute was " + timeTaken + " milliseconds"); System.out.println("Time that Spotify thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("-----------------------------"); } } My BubbleWitch class package com.Com813cw; import java.lang.*; import java.lang.System; import java.sql.Timestamp; /** * Created by Rory on 10/08/2014. */ class BubbleWitch2 extends Thread { private Buffer buffer; private int number; private int bytes = 100; public BubbleWitch2(Buffer c, int number) { buffer = c; this.number=number ; } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 10; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes "); try { sleep(1000); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("BubbleWitch2 has finished executing."); System.out.println("Time taken to execute was " +timeTaken+ " milliseconds"); System.out.println("Time Bubblewitch2 thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("-----------------------------"); } } My Test class package com.Com813cw; /** * Created by Rory on 10/08/2014. */ public class ProducerConsumerTest { public static void main(String[] args) throws InterruptedException { Buffer c = new Buffer(); BubbleWitch2 p1 = new BubbleWitch2(c,1); Processor c1 = new Processor(c, 1); Spotify p2 = new Spotify(c, 2); SystemManagement p3 = new SystemManagement(c, 3); SecurityUpdate p4 = new SecurityUpdate(c, 4, p1, p2, p3); p1.setName("BubbleWitch2 "); p2.setName("Spotify "); p3.setName("System Management "); p4.setName("Security Update "); p1.setPriority(10); p2.setPriority(10); p3.setPriority(10); p4.setPriority(5); c1.start(); p1.start(); p2.start(); p3.start(); p4.start(); p2.join(); p3.join(); p4.join(); c.average(); System.exit(0); } } My security update package com.Com813cw; import java.lang.*; import java.lang.System; import java.sql.Timestamp; /** * Created by Rory on 11/08/2014. */ class SecurityUpdate extends Thread { private Buffer buffer; private int number; private int bytes = 150; private int process = 0; public SecurityUpdate(Buffer c, int number, BubbleWitch2 bubbleWitch2, Spotify spotify, SystemManagement systemManagement) throws InterruptedException { buffer = c; this.number = number; bubbleWitch2.join(); spotify.join(); systemManagement.join(); } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 15; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes"); try { sleep(1500); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("Security Update has finished executing."); System.out.println("Time taken to execute was " + timeTaken + " milliseconds"); System.out.println("Time that SecurityUpdate thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("------------------------------"); } } I'd be grateful as I said for any help as this is the last and most frustrating obstacle.

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  • Instructions on how to configure a WebLogic Cluster and use it with Oracle Http Server

    - by Laurent Goldsztejn
    On October 17th I delivered a webcast on WebLogic Clustering that included a demo with Apache as the proxy server.  I realized that many steps are needed to set up the configuration I used during the demo.  The purpose of this article is to go through these steps to show how quickly and easily one can define a new cluster and then proxy requests via an Oracle Http Server (OHS). The domain configuration wizard offers the option to create a cluster.  The administration console or WLST, the Weblogic scripting tool can also be used to define a new cluster.  It can be created at any time but the servers that will participate in it cannot be in a running state. Cluster Creation using the configuration wizard Network and architecture requirements need to be considered while choosing between unicast and multicast. Multicast Vs. Unicast with WebLogic Clustering is of great help to make the best decision between the two messaging modes.  In addition, Configure Cluster offers details on each single field displayed above. After this initial configuration page, individual servers could be assigned to this newly created cluster although servers can be added later to the cluster.  What is not recommended is for the Admin server to participate in a cluster as the main purpose of the Admin server is to perform the bulk of the processing for the domain.  Servers need to stop before being assigned to a cluster.  There is also no minimum number of servers that have to participate in the cluster. At this point the configuration should be done and the cluster created successfully.  This can easily be verified from the console. Each clustered managed server can be launched to join the cluster.   At startup the following messages should be logged for each clustered managed server: <Notice> <WeblogicServer> <BEA-000365> <Server state changed to STARTING> <Notice> <Cluster> <BEA-000197> <Listening for announcements from cluster using messaging_mode cluster messaging> <Notice> <Cluster> <BEA-000133> <Waiting to synchronize with other running members of cluster_name>  It's time to try sending requests to the cluster and we will do this with the help of Oracle Http Server to play the role of a proxy server to demonstrate load balancing.  Proxy Server configuration  The first step is to download Weblogic Server Web Server Plugin that will enhance the web server by handling requests aimed at being sent to the Weblogic cluster.  For our test Oracle Http Server (OHS) will be used.  However plug-ins are also available for Apache Http server, Microsoft Internet Information Server (IIS), Oracle iPlanet Webserver or even WebLogic Server with the HttpClusterServlet. Once OHS is installed on the system, the configuration file, mod_wl_ohs.conf, will need to be altered to include Weblogic proxy specifics. First of all, add the following directive to instruct Apache to load the Weblogic shared object module extracted from the plugins file just downloaded. LoadModule weblogic_module modules/mod_wl_ohs.so and then create an IfModule directive to encapsulate the following location block so that proxy will be enabled by path (each request including /wls will be directed directly to the WebLogic Cluster).  You could also proxy requests by MIME type using MatchExpression in the Location block. <IfModule weblogic_module> <Location /wls>    SetHandler weblogic-handler    PathTrim /wls    WebLogicCluster MS1_URL:port,MS2_URL:port    Debug ON    WLLogFile        c:/tmp/global_proxy.log     WLTempDir        "c:/myTemp"    DebugConfigInfo  On </Location> </IfModule> SetHandler specifies the handler for the plug-in module  PathTrim will instruct the plug-in to trim /w ls from the URL before forwarding the request to the cluster. The list of WebLogic Servers defined in WeblogicCluster could contain a mixed set of clustered and single servers.  However, the dynamic list returned for this parameter will only contain valid clustered servers and may contain more servers if not all clustered servers are listed in WeblogicCluster. Testing proxy and load balancing It's time to start OHS web server which should at this point be configured correctly to proxy requests to the clustered servers.  By default round-robin is the load balancing strategy set by WebLogic. Testing the load balancing can be easily done by disabling cookies on your browser given that a request containing a cookie attempts to connect to the primary server. If that attempt fails, the plug-in attempts to make a connection to the next available server in the list in a round-robin fashion.  With cookies enabled, you could use two different browsers to test the load balancing with a JSP page that contains the following: <%@ page contentType="text/html; charset=iso-8859-1" language="java"  %>  <%  String path = request.getContextPath();   String getProtocol=request.getScheme();   String getDomain=request.getServerName();   String getPort=Integer.toString(request.getLocalPort());   String getPath = getProtocol+"://"+getDomain+":"+getPort+path+"/"; %> <html> <body> Receiving Server <%=getPath%> </body> </html>  Assuming that you name the JSP page Test.jsp and the webapp that contains it TestApp, your browsers should open the following URL: http://localhost/wls/TestApp/Test.jsp  Each browser should connect to a different clustered server and this simple JSP should confirm that.  The webapp that contains the JSP needs to be deployed to the cluster. You can also verify that the load is correctly balanced by looking at the proxy log file.  Each request generates a set of log entries that starts with : timestamp ================New Request: Each request is associated with a primary server and a secondary server if one is available.  For our test request, the following entries should appear in the log as well:Using Uri /wls/TestApp/Test.jsp After trimming path: '/TestApp/Test.jsp' The final request string is '/TestApp/Test.jsp' If an exception occurs, it should also be logged in the proxy log file with the prefix:timestamp *******Exception type   WeblogicBridgeConfig DebugConfigInfo enables runtime statistics and the production of configuration information.  For security purposes, this parameter should be turned off in production. http://webserver_host:port/path/xyz.jsp?__WebLogicBridgeConfig will display a proxy bridge page detailing the plugin configuration followed by runtime statistics which could help in diagnosing issues along with the analyzing of the proxy log file.  In our example the url would be: http://localhost/wls/TestApp/Test.jsp?__WebLogicBridgeConfig  Here is how the top section of the screen can look like: The bottom part of the page contains runtime statistics, here is a snippet of it (unrelated with the previous JSP example).   This entire plugin configuration should be very similar with other web servers, what varies is the name of the proxy server configuration file. So, as you can see, it only takes a few minutes to configure a Weblogic cluster and get servers to join it. 

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  • Error when Eclipse started and now my package explorer is empty!

    - by carpenteri
    Friends, Just a quick introduction, I'm currently learning Java, using a combination of the Head First Java book and Eclipse. Everything was going well until tonight! When I started up Eclipse tonight, I saw an error message which I didn't pay attention to (I know! I know!) and acknowledged after which the project explorer was empty where it used to contain my Head First project! After a quick "google" I found the workspace.metadata.log and the errors are shown below. The version of Eclipse I am using is: 20100218-1602 and the only plugin that I use is egit. Any help would be much appreciated. Thanks !SESSION 2010-06-08 19:24:33.841 ----------------------------------------------- eclipse.buildId=unknown java.version=1.5.0_22 java.vendor=Sun Microsystems Inc. BootLoader constants: OS=win32, ARCH=x86, WS=win32, NL=en_GB Framework arguments: -product org.eclipse.epp.package.java.product Command-line arguments: -os win32 -ws win32 -arch x86 -product org.eclipse.epp.package.java.product !ENTRY org.eclipse.ui.workbench 4 2 2010-06-08 19:24:36.475 !MESSAGE Problems occurred when invoking code from plug-in: "org.eclipse.ui.workbench". !STACK 1 org.eclipse.ui.WorkbenchException: Content is not allowed in prolog. at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:121) at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:64) at org.eclipse.ui.internal.Workbench$49.run(Workbench.java:1895) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.Workbench.restoreState(Workbench.java:1890) at org.eclipse.ui.internal.WorkbenchConfigurer.restoreState(WorkbenchConfigurer.java:183) at org.eclipse.ui.application.WorkbenchAdvisor$1.run(WorkbenchAdvisor.java:781) Caused by: org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:94) ... 6 more !SUBENTRY 1 org.eclipse.ui 4 0 2010-06-08 19:24:36.475 !MESSAGE Content is not allowed in prolog. !STACK 0 org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:94) at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:64) at org.eclipse.ui.internal.Workbench$49.run(Workbench.java:1895) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.Workbench.restoreState(Workbench.java:1890) at org.eclipse.ui.internal.WorkbenchConfigurer.restoreState(WorkbenchConfigurer.java:183) at org.eclipse.ui.application.WorkbenchAdvisor$1.run(WorkbenchAdvisor.java:781) !SUBENTRY 1 org.eclipse.ui 4 0 2010-06-08 19:24:36.475 !MESSAGE Content is not allowed in prolog. !STACK 0 org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:94) at org.eclipse.ui.XMLMemento.createReadRoot(XMLMemento.java:64) at org.eclipse.ui.internal.Workbench$49.run(Workbench.java:1895) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.Workbench.restoreState(Workbench.java:1890) at org.eclipse.ui.internal.WorkbenchConfigurer.restoreState(WorkbenchConfigurer.java:183) at org.eclipse.ui.application.WorkbenchAdvisor$1.run(WorkbenchAdvisor.java:781) !ENTRY org.eclipse.jdt.ui 4 10001 2010-06-08 19:24:41.442 !MESSAGE Internal Error !STACK 1 org.eclipse.jdt.internal.ui.JavaUIException: Problems reading information from XML 'OpenTypeHistory.xml' at org.eclipse.jdt.internal.corext.util.History.createException(History.java:70) at org.eclipse.jdt.internal.corext.util.History.load(History.java:257) at org.eclipse.jdt.internal.corext.util.History.load(History.java:166) at org.eclipse.jdt.internal.corext.util.OpenTypeHistory.<init>(OpenTypeHistory.java:199) at org.eclipse.jdt.internal.corext.util.OpenTypeHistory.getInstance(OpenTypeHistory.java:185) at org.eclipse.jdt.internal.ui.JavaPlugin.initializeAfterLoad(JavaPlugin.java:381) at org.eclipse.jdt.internal.ui.InitializeAfterLoadJob$RealJob.run(InitializeAfterLoadJob.java:36) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) Caused by: org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.jdt.internal.corext.util.History.load(History.java:255) ... 6 more !SUBENTRY 1 org.eclipse.jdt.ui 4 4 2010-06-08 19:24:41.442 !MESSAGE Problems reading information from XML 'OpenTypeHistory.xml' !STACK 0 org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.jdt.internal.corext.util.History.load(History.java:255) at org.eclipse.jdt.internal.corext.util.History.load(History.java:166) at org.eclipse.jdt.internal.corext.util.OpenTypeHistory.<init>(OpenTypeHistory.java:199) at org.eclipse.jdt.internal.corext.util.OpenTypeHistory.getInstance(OpenTypeHistory.java:185) at org.eclipse.jdt.internal.ui.JavaPlugin.initializeAfterLoad(JavaPlugin.java:381) at org.eclipse.jdt.internal.ui.InitializeAfterLoadJob$RealJob.run(InitializeAfterLoadJob.java:36) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) !ENTRY org.eclipse.jdt.ui 4 10001 2010-06-08 19:24:50.435 !MESSAGE Internal Error !STACK 1 org.eclipse.jdt.internal.ui.JavaUIException: Problems reading information from XML 'QualifiedTypeNameHistory.xml' at org.eclipse.jdt.internal.corext.util.History.createException(History.java:70) at org.eclipse.jdt.internal.corext.util.History.load(History.java:257) at org.eclipse.jdt.internal.corext.util.History.load(History.java:166) at org.eclipse.jdt.internal.corext.util.QualifiedTypeNameHistory.<init>(QualifiedTypeNameHistory.java:33) at org.eclipse.jdt.internal.corext.util.QualifiedTypeNameHistory.getDefault(QualifiedTypeNameHistory.java:26) at org.eclipse.jdt.internal.ui.JavaPlugin.stop(JavaPlugin.java:602) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$2.run(BundleContextImpl.java:843) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.stop(BundleContextImpl.java:836) at org.eclipse.osgi.framework.internal.core.BundleHost.stopWorker(BundleHost.java:474) at org.eclipse.osgi.framework.internal.core.AbstractBundle.suspend(AbstractBundle.java:546) at org.eclipse.osgi.framework.internal.core.Framework.suspendBundle(Framework.java:1098) at org.eclipse.osgi.framework.internal.core.StartLevelManager.decFWSL(StartLevelManager.java:593) at org.eclipse.osgi.framework.internal.core.StartLevelManager.doSetStartLevel(StartLevelManager.java:261) at org.eclipse.osgi.framework.internal.core.StartLevelManager.shutdown(StartLevelManager.java:216) at org.eclipse.osgi.framework.internal.core.InternalSystemBundle.suspend(InternalSystemBundle.java:266) at org.eclipse.osgi.framework.internal.core.Framework.shutdown(Framework.java:685) at org.eclipse.osgi.framework.internal.core.Framework.close(Framework.java:583) at org.eclipse.core.runtime.adaptor.EclipseStarter.shutdown(EclipseStarter.java:409) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:200) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:592) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) Caused by: org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.jdt.internal.corext.util.History.load(History.java:255) ... 25 more !SUBENTRY 1 org.eclipse.jdt.ui 4 4 2010-06-08 19:24:50.435 !MESSAGE Problems reading information from XML 'QualifiedTypeNameHistory.xml' !STACK 0 org.xml.sax.SAXParseException: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(DOMParser.java:264) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(DocumentBuilderImpl.java:292) at org.eclipse.jdt.internal.corext.util.History.load(History.java:255) at org.eclipse.jdt.internal.corext.util.History.load(History.java:166) at org.eclipse.jdt.internal.corext.util.QualifiedTypeNameHistory.<init>(QualifiedTypeNameHistory.java:33) at org.eclipse.jdt.internal.corext.util.QualifiedTypeNameHistory.getDefault(QualifiedTypeNameHistory.java:26) at org.eclipse.jdt.internal.ui.JavaPlugin.stop(JavaPlugin.java:602) at org.eclipse.osgi.framework.internal.core.BundleContextImpl$2.run(BundleContextImpl.java:843) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.osgi.framework.internal.core.BundleContextImpl.stop(BundleContextImpl.java:836) at org.eclipse.osgi.framework.internal.core.BundleHost.stopWorker(BundleHost.java:474) at org.eclipse.osgi.framework.internal.core.AbstractBundle.suspend(AbstractBundle.java:546) at org.eclipse.osgi.framework.internal.core.Framework.suspendBundle(Framework.java:1098) at org.eclipse.osgi.framework.internal.core.StartLevelManager.decFWSL(StartLevelManager.java:593) at org.eclipse.osgi.framework.internal.core.StartLevelManager.doSetStartLevel(StartLevelManager.java:261) at org.eclipse.osgi.framework.internal.core.StartLevelManager.shutdown(StartLevelManager.java:216) at org.eclipse.osgi.framework.internal.core.InternalSystemBundle.suspend(InternalSystemBundle.java:266) at org.eclipse.osgi.framework.internal.core.Framework.shutdown(Framework.java:685) at org.eclipse.osgi.framework.internal.core.Framework.close(Framework.java:583) at org.eclipse.core.runtime.adaptor.EclipseStarter.shutdown(EclipseStarter.java:409) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:200) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:592) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311)

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  • CCNet and .Net 4.0

    - by Pino
    Could not load file or assembly 'System.Data' or one of its dependencies. An attempt was made to load a program with an incorrect format We have just upgraded one of our projects to .Net 4.0 and have re-configured our build server (Cruise Control .Net). Anyone help with the above error? I have included more trace below. > debug: > > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\web.config'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.admin\web.config'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\bin\Intelligencia.UrlRewriter.dll'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\bin\UrlRewritingNet.UrlRewriter.dll'. > [exec] Microsoft (R) Build Engine Version 4.0.30319.1 > [exec] [Microsoft .NET Framework, Version 4.0.30319.1] > [exec] Copyright (C) Microsoft Corporation 2007. All rights > reserved. > [exec] > [exec] Build started 11/05/2010 12:02:16. > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > on node 1 (default targets). > [exec] ValidateSolutionConfiguration: > [exec] Building solution configuration "Debug|Any CPU". > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc.lib\sc.lib.csproj" > (2) on node 1 (default targets). > [exec] CoreCompile: > [exec] Skipping target "CoreCompile" because all output files > are up-to-date with respect to the > input files. > [exec] _CopyAppConfigFile: > [exec] Skipping target "_CopyAppConfigFile" because all > output files are up-to-date with > respect to the input files. > [exec] CopyFilesToOutputDirectory: > [exec] sc.lib -> C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc.lib\sc.lib.csproj" > (default targets). > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (3) on node 1 (default targets). > [exec] Build: > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll" > to "sc.admin\\Bin\sc.lib.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\SubSonic.Core.dll" > to "sc.admin\\Bin\SubSonic.Core.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.pdb" > to "sc.admin\\Bin\sc.lib.pdb". > [exec] C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe > -v /sc.admin -p sc.admin\ -u -f -d PrecompiledWeb\sc.admin\ > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file or > assembly 'System.Data' or one of its > dependencies. An attempt was made to > load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_admin.metaproj] > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (default targets) -- FAILED. > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc_website.metaproj" > (4) on node 1 (default targets). > [exec] Build: > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll" > to "sc.website\\Bin\sc.lib.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\SubSonic.Core.dll" > to > "sc.website\\Bin\SubSonic.Core.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.pdb" > to "sc.website\\Bin\sc.lib.pdb". > [exec] C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe > -v /sc.website -p sc.website\ -u -f -d PrecompiledWeb\sc.website\ > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file or > assembly 'System.Data' or one of its > dependencies. An attempt was made to > load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_website.metaproj] > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc_website.metaproj" > (default targets) -- FAILED. > [exec] Done Building Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (default targets) -- FAILED. > [exec] > [exec] Build FAILED. > [exec] > [exec] "C:\Builds\SilverChip\Working\Silverchip.sln" > (default target) (1) -> > [exec] "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (default target) (3) -> > [exec] (Build target) -> > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file > or assembly 'System.Data' or one of > its dependencies. An attempt was made > to load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_admin.metaproj] > [exec] > [exec] > [exec] "C:\Builds\SilverChip\Working\Silverchip.sln" > (default target) (1) -> > [exec] "C:\Builds\SilverChip\Working\sc_website.metaproj" > (default target) (4) -> > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file > or assembly 'System.Data' or one of > its dependencies. An attempt was made > to load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_website.metaproj] > [exec] > [exec] 0 Warning(s) > [exec] 2 Error(s) > [exec]

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  • Server slowdown

    - by Clinton Bosch
    I have a GWT application running on Tomcat on a cloud linux(Ubuntu) server, recently I released a new version of the application and suddenly my server response times have gone from 500ms average to 15s average. I have run every monitoring tool I know. iostat says my disks are 0.03% utilised mysqltuner.pl says I am OK other see below top says my processor is 99% idle and load average: 0.20, 0.31, 0.33 memory usage is 50% (-/+ buffers/cache: 3997 3974) mysqltuner output [OK] Logged in using credentials from debian maintenance account. -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.1.63-0ubuntu0.10.04.1-log [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in MyISAM tables: 370M (Tables: 52) [--] Data in InnoDB tables: 697M (Tables: 1749) [!!] Total fragmented tables: 1754 -------- Security Recommendations ------------------------------------------- [OK] All database users have passwords assigned -------- Performance Metrics ------------------------------------------------- [--] Up for: 19h 25m 41s (1M q [28.122 qps], 1K conn, TX: 2B, RX: 1B) [--] Reads / Writes: 98% / 2% [--] Total buffers: 1.0G global + 2.7M per thread (500 max threads) [OK] Maximum possible memory usage: 2.4G (30% of installed RAM) [OK] Slow queries: 0% (1/1M) [OK] Highest usage of available connections: 34% (173/500) [OK] Key buffer size / total MyISAM indexes: 16.0M/279.0K [OK] Key buffer hit rate: 99.9% (50K cached / 40 reads) [OK] Query cache efficiency: 61.4% (844K cached / 1M selects) [!!] Query cache prunes per day: 553779 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 34K sorts) [OK] Temporary tables created on disk: 4% (4K on disk / 102K total) [OK] Thread cache hit rate: 84% (185 created / 1K connections) [!!] Table cache hit rate: 0% (256 open / 27K opened) [OK] Open file limit used: 0% (20/2K) [OK] Table locks acquired immediately: 100% (692K immediate / 692K locks) [OK] InnoDB data size / buffer pool: 697.2M/1.0G -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Enable the slow query log to troubleshoot bad queries Increase table_cache gradually to avoid file descriptor limits Variables to adjust: query_cache_size (> 16M) table_cache (> 256)

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  • Perfmon % Processor Time vs. task manager's CPU usage

    - by nat
    I'm new to using Perfmon and performance monitoring in general (so go easy on me please ;) I know that Perfmon doesn't have anything exactly like Task Manager's CPU usage display, but I'm trying to figure out how to monitor user's CPU usage via Perfmon in a similar way, and trying to understand the measurements (or how to convert the numbers to get a similar understanding) For example, if in Task Manager, a particular user is consistently using more than 5% CPU, I would want to contact the user about it. I learn best by example, so here is exactly what I'm trying to do, with a specific example: This is for a 32-bit Dual Quad Core Windows 2003 web server (8 CPUs), there are many web sites on the server, each running within their own application pool/worker process ID. Through other research here I learned of a registry change that I made so that the PID shows up with the w3wp process so I can easily identify the site later by cross-referencing it. I set up a counter with the following settings: Process -> % Processor Time -> all instances Here is an example. Say I'm interested in "black line" user in this graph below, as his process is spiking quite high compared to all the other users: (I wasn't allowed to post the image as I'm a new user on this site.. I've uploaded the image to:) http://i35.tinypic.com/106yn8k.jpg So... using this as an example, I see that they have an AVERAGE % PROCESSOR TIME of 23.264 , and have spiked as high as 103.124 So what exactly does this 23.264 number mean to me? Is it similar to an average of Task Manager's CPU reading for this user? Or, since this server has 8 CPUs, should I divide this number by 8? (23.264/8 = 2.9% AVERAGE CPU LOAD?) Thanks in advance.

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • Problem converting FBX file into XNB

    - by Dado
    I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. The problem occours when i have associated to fbx file a texture map: in this case both FBX and PNG files are converted to XNB but when i try to load these XNB files into my project the following problem occours: "ContentLoadException: Could not load Models/maze1 asset as a non-content file!" Note: maze1 is the XNB file that was converted from FBX. How can I solve this problem? Thank you in advance

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • Sharing the effect

    - by Mohammad Ahmed
    my problem is : If I load 2 models ( the same model zombie ) and give them the same effect I got the following error : for(int i =0 ; i<2 ; i++) { dwarfModel[i].model = Content.Load<Model>("Models//dwarf//dwarfmodel"); dwarfModel[i].effect = Content.Load<Effect>("Models//dwarf//skinFX"); dwarfModel[i].setEffect(camera , game); dwarfModel[i].setModelAnimationStatus(game); dwarfModel[i].intializeChrachterController(new Vector3(0, 0, 0), 20, 10, 2000, 2000, 80, 40); space.Add(dwarfModel[i].chrachterController); dwarfModels.Add(dwarfModel); } enter code here

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  • Unsatisfied Link Error and missing .so files when starting Eclipse

    - by Keidax
    I upgraded to the 12.04 beta yesterday. Now, when I try to start Eclipse, I get the splash screen and then this error message: An error has occurred. See the log file /home/gabriel/.eclipse/org.eclipse.platform_3.7.0_155965261/configuration/1335382319394.log . The log file says something like this: java.lang.UnsatisfiedLinkError: Could not load SWT library. Reasons: no swt-gtk-3740 in java.library.path no swt-gtk in java.library.path Can't load library: /home/gabriel/.swt/lib/linux/x86_64/libswt-gtk-3740.so Can't load library: /home/gabriel/.swt/lib/linux/x86_64/libswt-gtk.so followed by many more error messages. The /home/gabriel/.swt/lib/linux/x86_64/ directory exists, but is empty. I also tried reinstalling eclipse with no success. Any ideas?

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