Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 142/270 | < Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >

  • Retain, reuse, release?

    - by Typeoneerror
    I've got a series of buttons that each use a different image. Can I reuse a retained variable like this below: // set images UIImage *image = [[dice1 backgroundImageForState:UIControlStateHighlighted] retain]; [dice1 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice2 backgroundImageForState:UIControlStateHighlighted]; [dice2 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice3 backgroundImageForState:UIControlStateHighlighted]; [dice3 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice4 backgroundImageForState:UIControlStateHighlighted]; [dice4 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice5 backgroundImageForState:UIControlStateHighlighted]; [dice5 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice6 backgroundImageForState:UIControlStateHighlighted]; [dice6 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; [image release]; or do I need to create a new UIImage for each image passed to each button's setBackgroundImage: like so: // set images UIImage *image1 = [dice1 backgroundImageForState:UIControlStateHighlighted]; [dice1 setBackgroundImage:image1 forState:(UIControlStateHighlighted|UIControlStateSelected)]; UIImage *image2 = [dice2 backgroundImageForState:UIControlStateHighlighted]; [dice2 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; and rely on autorelease rather than a retained UIImage. I'm not sure if assigning the image to a different UIImage would effect the retain count.

    Read the article

  • Re-Add tabBarController's view into window and the device is in landscape mode

    - by user285553
    Hello, I have an app that is a tabBarController based app. I have 4 tabs on it and one of these is for logging in/out in my app. The main ideea is that when I logout, I release the tabBarController (this will release the all 4 view controllers too - I have done this becuse I want to refersh all the views after logging out to look just like the first time).After this, I alloc it again and add the view controllers aagin,set the tabBarItem's titles,etc.This work ok. The problem is when I am in landscape mode;my logout view is painted to fit the landscape area,but after disconnect(now I releasse and alloc again the tabbarController) the view is painted in portrait mode but my device is in lanscape. After disconnected, I call the releaseOldTabView and the createNewTabView.After this tabBarController is in portrait insead of landscape. -(void)releaseOldTabView:(BOOL)tabViewEnabled{ if(tabViewEnabled){ [tabBarController.view removeFromSuperview]; [tabBarController release]; } } -(void)createNewTabView{ tabBarController = [[UITabBarController alloc] init]; NSMutableArray *oneArray = [[NSMutableArray alloc] init]; tabBarController.delegate = self; LoginViewController *login= [[LoginViewController2 alloc] initWithNibName:@"LoginViewController" bundle:nil]; SecondViewController *secondController = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; ThirdViewController *thirdController = [[ThirdViewController alloc] init]; FourthViewController *fourthController = [[FourthViewController alloc] init]; login.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"Login" image:[UIImage imageNamed:@"connect.png"] tag:0]; secondController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar2" image:[UIImage imageNamed:@"tabBar2.png"] tag:1]; thirdController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar3" image:[UIImage imageNamed:@"tabBar3.png"] tag:2]; fourthController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar4" image:[UIImage imageNamed:@"tabBar4.png"] tag:3]; [oneArray addObject:login]; [oneArray addObject:secondController]; [oneArray addObject:thirdController]; [oneArray addObject:fourthController]; [tabBarController setViewControllers:oneArray]; //[tabBarController.view convertRect:tabBarController.view.frame toView:window]; [window addSubview:tabBarController.view]; [oneArray release]; [login release]; [secondController release]; [thirdController release]; [fourthController release]; } After calling this method, the tabbar view is in portrait,but statusBar(the top bar which says the carrier name) is painted normally(landscape). I also tried the [tabBarController.view convertRect:tabBarController.view.frame toView:window]; but without any succes. Can anyone give a hand of help? Thanks in advance, Alex.

    Read the article

  • How to get call notification using mobile substrate on iphone?

    - by prathumca
    Hi all, I want to use mobile substrate to "hook" some code into IPhone's "MobileCal" app so that the injected code will send a notification to my app MobileCal gets a call notification. But I'm out of luck and no clue which method need to be replaced by my "hooking" method in the "MobileCal" app. For example, the "MobileLog" and "iRealSMS" has the same functionality and they used mobile substrate to hook their code into "MobileCal" app. If any one has any clue, I would definitely appreciate them.

    Read the article

  • Programatically get own Phone Number in iPhone OS 4.0

    - by sandy
    I am developing an iPhone application for jail broken phones and in this application I would like to fetch user's phone number. I have gone through the entire stackoverflow.com and found some relevant answers but all of them are obsolete and doesn't work with iOS 4.0 anymore. The most famous solution for this problem is NSString *num = [[NSUserDefaults standardUserDefaults] stringForKey:@"SBFormattedPhoneNumber"]; but as I mentioned this solution no more works with iOS 4.0 As my application is intended towards the jail broken phones and not intended the Apple app store so I am not worried about my app rejection, hence any private API will also work for me. Also please let me know if we can fetch IMSI number from SIM using any private APIs of iPhone

    Read the article

  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

    Read the article

  • Public class: The best way to store and access NSMutableDictionary?

    - by meridimus
    I have a class to help me store persistent data across sessions. The problem is I want to store a running sample of the property list or "plist" file in an NSMutableArray throughout the instance of the Persistance class so I can read and edit the values and write them back when I need to. The problem is, as the methods are publicly defined I cannot seem to access the declared NSMutableDictionary without errors. The particular error I get on compilation is: warning: 'Persistence' may not respond to '+saveData' So it kind of renders my entire process unusable until I work out this problem. Here is my full persistence class (please note, it's unfinished so it's just to show this problem): Persistence.h #import <UIKit/UIKit.h> #define kSaveFilename @"saveData.plist" @interface Persistence : NSObject { NSMutableDictionary *saveData; } @property (nonatomic, retain) NSMutableDictionary *saveData; + (NSString *)dataFilePath; + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level; + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData; + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level; @end Persistence.m #import "Persistence.h" @implementation Persistence @synthesize saveData; + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSLog(@"File found"); [[self saveData] setDictionary:[[NSDictionary alloc] initWithContentsOfFile:filePath]]; // This is where the warning "warning: 'Persistence' may not respond to '+saveData'" occurs NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [[self saveData] objectForKey:campaignAndLevelKey]; return campaignAndLevelData; } else { return nil; } } + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData { NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *saveDataWithKey = [[NSDictionary alloc] initWithObjectsAndKeys:saveData, campaignAndLevelKey, nil]; //[campaignAndLevelKey release]; [saveDataWithKey writeToFile:[self dataFilePath] atomically:YES]; } + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end I call this class like any other, by including the header file in my desired location: @import "Persistence.h" Then I call the function itself like so: NSDictionary *tempSaveData = [[NSDictionary alloc] [Persistence getSaveWithCampaign:currentCampaign andLevel:currentLevel]];

    Read the article

  • Comparing against NSLocalizedString safe?

    - by George
    Hi, Sometimes I need to compare interface elements to other objects. At the moment I'm doing it by comparing their titles against a localized string. Am I right that I better compare my objects against IBOutlets? Tags are out of the question because I'm using NSMenu.

    Read the article

  • How can I conditionally color files and folders in the OS X Finder?

    - by Girish Kolari
    I want to color badge files and folders based on the some condition in finder, what is the approach to achieve this in Mac OS X 10.6 I have checked this question: This only talk about the context menu in finder http://stackoverflow.com/questions/1651075/finder-plugin-in-snow-leopard I have even checked: http://scplugin.tigris.org/ even they don't do color badging in 10.6 which is pending task. Thanks in advance for your all help

    Read the article

  • Setting UIActivityIndicatorView while view is prepared

    - by iFloh
    Hi, I have a UITabbBarController with a UITableView. Under certain circumstances the TabBarControllers dataset requires updating when a user arrives from another view, e.g. the initial load when the TabBarController is called the first time, or when the settings are changed. This dataset update takes about 2 seconds and I want to show an UIActivityIndicatorView. Trouble is that when I enter from another view I don't know which view to attach it to, since the loading of the tabbarController is carried out in the viewWillAppear method. Any clues how I can go about this?

    Read the article

  • Clean bindings with structs

    - by andyvn22
    I have a model class for which it makes quite a lot of sense to have NSSize and NSPoint instance variables. This is lovely. I'm trying to create an editing interface for this object. I'd like to bind to size.width and whatnot. This, of course, doesn't work. What's the cleanest, most Cocoa-y solution to this problem? Of course I could write separate accessors for the individual members of every struct I use, but it seems like there should be a better solution.

    Read the article

  • Increasing width of UISearchDisplayController PopOver Results

    - by George
    I have an iPad app that has a UISearchBar in its navigation bar. When I enter text in the search bar the results are automatically displayed in a UIPopOverController. That's great except the popover's default size is not wide enough for my needs. Is there a way to set its width? Apple has done this themselves with Safari's search bar. The popover that displays search results is a good bit wider than the default and they have removed the "Results" title from the popover.

    Read the article

  • CorePlot - Set y-Axis range to include all data points

    - by zdestiny
    I have implemented a CorePlot graph in my iOS application, however I am unable to dynamically size the y-Axis based on the data points in the set. Some datasets range from 10-50, while others would range from 400-500. In both cases, I would like to have y-origin (0) visible. I have tried using the scaletofitplots method: [graph.defaultPlotSpace scaleToFitPlots:[graph allPlots]]; but this has no effect on the graphs, they still show the default Y-Axis range of 0 to 1. The only way that I can change the y-Axis is to do it manually via this: graph.defaultPlotSpace.yRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromFloat(0.0f)) length:CPTDecimalFromFloat(500.0f)]; however this doesn't work well for graphs with smaller ranges (10-50), as you can imagine. Is there any method to retrieve the highest y-value from my dataset so that I can manually set the maximum y-Axis to that value? Or is there a better alternative?

    Read the article

  • Why is autorelease especially dangerous/expensive for iPhone applications?

    - by e.James
    I'm looking for a primary source (or a really good explanation) to back up the claim that the use of autorelease is dangerous or overly expensive when writing software for the iPhone. Several developers make this claim, and I have even heard that Apple does not recommend it, but I have not been able to turn up any concrete sources to back it up. SO references: autorelease-iphone Why does this create a memory leak (iPhone)? Note: I can see, from a conceptual point of view, that autorelease is slightly more expensive than a simple call to release, but I don't think that small penalty is enough to make Apple recommend against it. What's the real story?

    Read the article

  • Why would the first call to a KVC setter have an NSTextField instance as the argument?

    - by Stephen
    If I have a NSTextField bound through an NSObjectController to a model object, I would expect the setter of the model object to be called with an NSString as the argument, but instead, I receive the instance of the control that I am bound too the first time I am called. - (NSString *)property { NSLog(@"returning property"); return property; } - (void)setProperty:(NSString *)string { NSLog(@"recieved %@", string) } - (id) init { if (self = [super init]) { property = [[NSString alloc] initWithString:@"value"]; } NSLog(@"property is %@",property"); return self; } (The program doesn't run if you try anything in setProperty, because it tries to send NSString messages to string - which might be an NSTextField.) Console Output: 2010-05-12 14:19:14.096 Trouble[13108:10b] property is enter value 2010-05-12 14:19:14.100 Trouble[13108:10b] recieved <NSTextField: 0x1025210> 2010-05-12 14:19:14.106 Trouble[13108:10b] returning property

    Read the article

  • Make a view to be the primary one in navigation controller?

    - by Earl Grey
    I am using a tabbar, each tab having a navigation controller, and this in turn having a stack of views. Each view is having its own view controller but this is not important now. Lets have a tab 1 with a navigation controller 1 with views A, B, C. The nature of the application dictates however that the view B is the primary one. So what I want is that by default (after first or after relaunch of the app), when I tap the tab 1, I will see the B view together with the back button to A view. How can I achieve this?

    Read the article

  • How to stop protocols from generating warnings?

    - by user314684
    Hi, if I have a protocal defined, then it always generate a lot of warnings when compile. like @property (retain) id <SomeProc> value then in the code: [value class]; ... [value release] the compiler always complain it "may not have class or release defined". Is there a way to fix this?

    Read the article

  • Why call autorelease for iVar definition in init method?

    - by iFloh
    Hi, I just familiarise myself with the CLLocationManager and found several sample class definitions that contain the following init method: - (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; } - (void)dealloc { [self.locationManager release]; [super dealloc]; } I don't understand why the iVar would be autoreleased. Does this not mean it is deallocated at the end of the init method? I am also puzzled to see the same sample codes have the iVar release in the dealloc method. Any thoughts? '

    Read the article

  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

    Read the article

  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

    Read the article

  • NSMutableArray & Multiple Views

    - by Antonio
    I am trying to write an application that has a NSMutableArray that needs to be accessed and modified in a different View. The MainViewController displays a table that gets the information from an NSMutableArray. The SecondaryViewController is used to addObjects into the array. How do I go about this without declaring it as a global variable?

    Read the article

  • Selection on table view causes parent view to change

    - by Tereno
    Hi there, I'm working on an iPad app and here's my scenario: I have a view which contains a table view inside of it. When the user selects an item on the table view, I would like the parent's view to change in a navigational manner. For those of you that have an iPad, this would be akin to the "Settings" app. But I guess in the "Settings" app, the right pane is composed of a grouped table view right? Is what I'm trying to do possible? Thanks

    Read the article

< Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >