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  • Speaking About SQL Server

    - by AllenMWhite
    There's a lot of excitement in the SQL Server world right now, with the RTM (Release to Manufacturing) release of SQL Server 2012 , and the availability of SQL Server Data Tools (SSDT) . My personal speaking schedule has exploded as well. Just this past Saturday I presented a session called Gather SQL Server Performance Data with PowerShell . There are a lot of events coming up, and I hope to see you at one or more of them. Here's a list of what's scheduled so far: First, I'll be presenting a session...(read more)

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  • 24 Hours of PASS (September 2014): Summit Preview Edition

    - by Sergio Govoni
    Which sessions you can expect to find at the next PASS Summit 2014 ? Find it out on September 09, 2014 (12:00 GMT) at the free online event: 24 Hours of PASS: Summit Preview Edition.Register now at this link.No matter from what part of the world you will follow the event, the important thing is to know that they will be 24 hours of continuous training on SQL Server and Business Intelligence on your computer!

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  • How to Grow a Website

    Nature has a way of creating perfect designs - simplistic forms disguise otherwise complex systems. These systems are at once eye catching, adaptable and perfectly in sync. In an ideal world, your website would have all of these qualities.

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  • Oracle Turkey Applications Strategy Update Event

    - by [email protected]
    Oracle Turkey gathered its wide range of customers and associates in "Oracle Applications Strategy Update" event in Istanbul at 17 March of 2010 as a part of worldwide Global Applications Smart Strategies Tour.  The program discussed, the new technologies and, with real-world examples, presented strategies for  leveraging technology to succeed in today's challenging business environment.    

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  • Forget PPC Try SEO

    Today we are living in a online world, where we can make any purchase sitting at home using the Internet. Thus the online business and the consumer who are making online purchase are increasing day by day. So now the companies have already started thinking seriously and implementing the means and methods of search engine marketing. Using this technique web-masters try to attract quality and quantity traffic to their website, so that they can earn business from them.

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  • Fanboys: A Field Guide

    <b>PC World:</b> "We&#8217;ve identified eight species of &#8220;fanboys&#8221;--people who revere one tech platform above all others. Here&#8217;s what makes them tick."

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  • Website Development is Not an Idiot';s Job

    Website development or web development is considered as an idiot';s job in many parts of the world. There are supportive arguments in favor of this view and those are: ? Web developers work in a cubi... [Author: Mahendra Sharma - Web Design and Development - May 02, 2010]

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  • Warning: Why your Internet might fail on May 5

    <b>IT News:</b> "On May 5, the world's top domain authorities (led by ICANN, the US Government and Verisign) will complete the first phase of the roll-out of DNSSEC (Domain Name System Security Extensions) across the 13 root servers that direct user requests to the relevant websites on the internet."

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  • Warning: Why your Internet might fail on May 5

    <b>IT News:</b> "On May 5, the world's top domain authorities (led by ICANN, the US Government and Verisign) will complete the first phase of the roll-out of DNSSEC (Domain Name System Security Extensions) across the 13 root servers that direct user requests to the relevant websites on the internet."

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  • How Does Microsoft Office 2010 Compare?

    The release of the new Microsoft Office suite isn';t the most exciting thing in the world, the fact that it is used nearly every day on my work computer doesn';t help matters. Nevertheless, I thought i... [Author: Chris Holgate - Computers and Internet - April 14, 2010]

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  • Managing Regulated Content in WebCenter: USDM and Oracle Offer a New Part 11 Compliant Solution for Life Sciences

    - by Michael Snow
    Guest post today provided by Oracle partner, USDM  Regulated Content in WebCenterUSDM and Oracle offer a new Part 11 compliant solution for Life Sciences (White Paper) Life science customers now have the ability to take advantage of all of the benefits of Oracle’s WebCenter Content, a global leader in Enterprise Content Management.   For the past year, USDM has been developing best practice compliance solutions to meet regulated content management requirements for 21 CFR Part 11 in WebCenter Content. USDM has been an expert in ECM for life sciences since 1999 and in 2011, certified that WebCenter was a 21CFR Part 11 compliant content management platform (White Paper).  In addition, USDM has built Validation Accelerators Packs for WebCenter to enable life science organizations to quickly and cost effectively validate this world class solution.With the Part 11 certification, Oracle’s WebCenter now provides regulated life science organizations  the ability to manage REGULATORY content in WebCenter, as well as the ability to take advantage of ALL of the additional functionality of WebCenter, including  a complete, open, and integrated portfolio of portal, web experience management, content management and social networking technology.  Here are a few screen shot examples of Part 11 functionality included in the product: E-Sign, E-Sign Rendor, Meta Data History, Audit Trail Report, and Access Reporting. Gone are the days that life science companies have to spend millions of dollars a year to implement, maintain, and validate ECM systems that no longer meet the ever changing business and regulatory requirements.  Life science companies now have the ability to use WebCenter Content, an ECM system with a substantially lower cost of ownership and unsurpassed functionality.Oracle has been #1 in life sciences because of their ability to develop cost effective, easy-to-use, scalable solutions which help increase insight and efficiency to drive growth for their customers.  Adding a world class ECM solution to this product portfolio allows life science organizations the chance to get rid of costly ECM systems that no longer meet their needs and use WebCenter, part of the Oracle Fusion Technology stack, with their other leading enterprise applications.USDM provides:•    Expertise in Life Science ECM Business Processes•    Prebuilt Life Science Configuration in WebCenter •    Validation Accelerator Packs for WebCenterUSDM is very proud to support Oracle’s expanding commitment to Life Sciences…. For more information please contact:  [email protected] Oracle will be exhibiting at DIA 2012 in Philadelphia on June 25-27. Stop by our booth (#2825) to learn more about the advantages of a centralized ECM strategy and see the Oracle WebCenter Content solution, our 21 CFR Part 11 compliant content management platform.

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  • Cone of Uncertainty in classic and agile projects

    - by DigiMortal
    David Starr from Scrum.org made interesting session in TechEd Europe 2012 - Implementing Scrum Using Team Foundation Server 2012. One of interesting things for me was how Cone of Uncertainty looks like in agile projects (or how agile methodologies distort the cone we know from waterfall projects). This posting illustrates two cones – one for waterfall and one for agile world. Cone of Uncertainty Cone of Uncertainty was introduced to software development community by Steve McConnell and it visualizes how accurate are our estimates over project timeline. Here is the Cone of Uncertainty when we deal with waterfall and Big Design Up-Front (BDUF). Cone of Uncertainty. Taken from MSDN Library page Estimating. The closer we are to project end the more accurate are our estimates. When project ends we know exactly how much every task took time. As we can see then cone is wide when we usually have to give our estimates – it happens somewhere between Initial Project Concept and Requirements Complete. Don’t ask me why Initial Project Concept is the stage where some companies give their best estimates – they just do it every time and doesn’t learn a thing later. This cone is inevitable for software development and agile methodologies that try to make software world better are also able to change the cone. Cone of Uncertainty in agile projects Agile methodologies usually try to avoid BDUF, waterfalls and other things that make all our mistakes highly expensive. Of course, we are not the only ones who make mistakes – don’t also forget our dear customers. Agile methodologies take development as creational work and focus on making it better. One main trick is to focus on small and short iterations. What it means? We are estimating functionalities that are easier for us to understand and implement. Therefore our estimates are more accurate. As we move from few big iterations to many small iterations we also distort and slice Cone of Uncertainty. This is how cone looks when agile methodologies are used. Cone of Uncertainty in agile projects. We have more cones to live with but they are way smaller. I don’t have any numbers to put here because I found any but still this “chart” should give you the point: more smaller iterations cause more but way smaller cones of uncertainty. We can handle these small uncertainties because steps we take to complete small tasks are more predictable and doesn’t grow very often above our heads. One more note. Consider that both of charts given in this posting describe exactly the same phase of same project – just uncertainties are different.

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  • Google I/O 2012 - Spatial Data Visualization

    Google I/O 2012 - Spatial Data Visualization Brendan Kenny, Enoch Lau Maps were among the first data visualizations, but they can also provide the backdrop for visualizing your own spatial data. In this session, we'll take a voyage through the world of map based data visualization, arming you with the tools you need to most effectively bring your data to life on a map using the Maps API v3. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1053 26 ratings Time: 01:00:17 More in Science & Technology

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  • Why doesn't Mozilla release .deb and .rpm packages for their software?

    - by ushabtay
    i use and enjoy Firefox on my Ubuntu 10.04.2 laptop (although Firefox needs work for the Linux/Ubuntu version..) Yet i realize that in comparison to other pieces of software that have an "Ubuntu/Debian" version (.deb file, and usually .rpm files as well), i don't see it in one of the most profound assets of the FLOSS world. The Question is - Why? If Chrom/ium can - why can't they? Easier to get up-to-date software and features and so forth.. cheers,

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  • C Minishell Command Expansion Printing Gibberish

    - by Optimus_Pwn
    I'm writing a unix minishell in C, and am at the point where I'm adding command expansion. What I mean by this is that I can nest commands in other commands, for example: $> echo hello $(echo world! ... $(echo and stuff)) hello world! ... and stuff I think I have it working mostly, however it isn't marking the end of the expanded string correctly, for example if I do: $> echo a $(echo b $(echo c)) a b c $> echo d $(echo e) d e c See it prints the c, even though I didn't ask it to. Here is my code: msh.c - http://pastebin.com/sd6DZYwB expand.c - http://pastebin.com/uLqvFGPw I have a more code, but there's a lot of it, and these are the parts that I'm having trouble with at the moment. I'll try to tell you the basic way I'm doing this. Main is in msh.c, here it gets a line of input from either the commandline or a shellfile, and then calls processline (char *line, int outFD, int waitFlag), where line is the line we just got, outFD is the file descriptor of the output file, and waitFlag tells us whether or not we should wait if we fork. When we call this from main we do it like this: processline (buffer, 1, 1); In processline, we allocate a new line: char expanded_line[EXPANDEDLEN]; We then call expand, in expand.c: expand(line, expanded_line, EXPANDEDLEN); In expand, we copy the characters literally from line to expanded_line until we find a $(, which then calls: static int expCmdOutput(char *orig, char *new, int *oldl_ind, int *newl_ind) orig is line, and new is expanded line. oldl_ind and newl_ind are the current positions in the line and expanded line, respectively. Then we pipe, and recursively call processline, passing it the nested command(for example, if we had "echo a $(echo b)", we would pass processline "echo b"). This is where I get confused, each time expand is called, is it allocating a new chunk of memory EXPANDEDLEN long? If so, this is bad because I'll run out of stack room really quickly(in the case of a hugely nested commandline input). In expand I insert a null character at the end of the expanded string, so why is it printing past it? If you guys need any more code, or explanations, just ask. Secondly, I put the code in pastebin because there's a ton of it, and in my experience people don't like it when I fill up several pages with code. Thanks.

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  • Introducing WebM, an open web media project

    <b>WEBM Project:</b> "Though video is also now core to the web experience, there is unfortunately no open and free video format that is on par with the leading commercial choices. To that end, we are excited to introduce WebM, a broadly-backed community effort to develop a world-class media format for the open web."

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  • How can I support the creation and rendering of both interior and exterior environments?

    - by Nick
    Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) to my game? I'm interested both in how I should fit the interiors into my content creation process (for example, I thought about leaving holes in the terrain mesh into which I can "paste" the interior dungeon mesh at runtime) and how to render them (it seems like I'd want a different rendering flow other than a blended texture rendering phase that terrain uses).

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  • Can a version update (from 12.04 to 12.10) give driver problems?

    - by Ruben
    I'm new here. I recently installed Ubuntu 12.04 even though I'm not completely new to the Linux World, but I wanted to ask a thing: I had a problem in video drivers, and I fixed it by a complete reinstallation of the whole operating system. If I install the new version using the update manager (so without a complete reinstallation), will my drivers be the same as they are? And what about my data? Thanks, and sorry for my very bad english .<

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  • How do you prevent inflation in a virtual economy?

    - by Tetrad
    With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some respawn timer so, other than time, there really isn't a good way to limit the amount of new currency entering the system. So that really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

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  • Oracle Announces Latest Release of Oracle VM VirtualBox

    - by Cinzia Mascanzoni
    Oracle announced the availability of Oracle VM VirtualBox 4.2, the latest enhancement to the world's most popular, open source, cross-platform virtualization software. The release builds on previous versions by adding new features such as VM Groups which are designed to streamline management, improving network capabilities, and providing support for new host and guest operating system platforms. See the press release here.

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  • i'm confused what skill shall i learn at my internship

    - by iyad al aqel
    i'm a software Engineering student having my internship this summer. the company asked me to choose one or two skills that i want to master and they will coordinate me and give me small tasks to medium projects to master it . Now , i'm confused shall i continue with web development and learn .NET given that i've been working with PHP for 2 years OR entering the mobile development world and learn Android. any advice guys ?

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  • Corporate and Business Email Solutions

    Web Hosting companies provide Corporate and Business Email Solutions to enterprises across the world looking for them. These solutions will ensure that organizations never ever face any problem or an... [Author: John Anthony - Computers and Internet - May 24, 2010]

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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