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  • Confusion related to sigwait in multiprocess system

    - by user34790
    I am having difficulty in understanding IPC in multiprocess system. I have this system where there are three child processes that send two types of signals to their process group. There are four types of signal handling processes responsible for a particular type of signal. There is this monitoring process which waits for both the signals and then processes accordingly. When I run this program for a while, the monitoring process doesn't seem to pick up the signal as well as the signal handling process. I could see in the log that the signal is only being generated but not handled at all. My code is given below #include <cstdlib> #include <iostream> #include <iomanip> #include <unistd.h> #include <sys/types.h> #include <sys/wait.h> #include <sys/time.h> #include <signal.h> #include <unistd.h> #include <fcntl.h> #include <cstdio> #include <stdlib.h> #include <stdio.h> #include <pthread.h> using namespace std; double timestamp() { struct timeval tp; gettimeofday(&tp, NULL); return (double)tp.tv_sec + tp.tv_usec / 1000000.; } double getinterval() { srand(time(NULL)); int r = rand()%10 + 1; double s = (double)r/100; } int count; int count_1; int count_2; double time_1[10]; double time_2[10]; pid_t senders[1]; pid_t handlers[4]; pid_t reporter; void catcher(int sig) { printf("Signal catcher called for %d",sig); } int main(int argc, char *argv[]) { void signal_catcher_int(int); pid_t pid,w; int status; if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("1"); return 1; } if(signal(SIGUSR2 ,SIG_IGN) == SIG_ERR) { perror("2"); return 2; } if(signal(SIGINT,signal_catcher_int) == SIG_ERR) { perror("3"); return 2; } //Registering the signal handler for(int i=0; i<4; i++) { if((pid = fork()) == 0) { cout << i << endl; //struct sigaction sigact; sigset_t sigset; int sig; int result = 0; sigemptyset(&sigset); if(i%2 == 0) { if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); return 2; } sigaddset(&sigset, SIGUSR1); sigprocmask(SIG_BLOCK, &sigset, NULL); } else { if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("2"); return 2; } sigaddset(&sigset, SIGUSR2); sigprocmask(SIG_BLOCK, &sigset, NULL); } while(true) { int result = sigwait(&sigset, &sig); if(result == 0) { cout << "The caught signal is " << sig << endl; } } exit(0); } else { cout << "Registerd the handler " << pid << endl; handlers[i] = pid; } } //Registering the monitoring process if((pid = fork()) == 0) { sigset_t sigset; int sig; int result = 0; sigemptyset(&sigset); sigaddset(&sigset, SIGUSR1); sigaddset(&sigset, SIGUSR2); sigprocmask(SIG_BLOCK, &sigset, NULL); while(true) { int result = sigwait(&sigset, &sig); if(result == 0) { cout << "The monitored signal is " << sig << endl; } else { cout << "error" << endl; } } } else { reporter = pid; } sleep(3); //Registering the signal generator for(int i=0; i<1; i++) { if((pid = fork()) == 0) { if(signal(SIGUSR1, SIG_IGN) == SIG_ERR) { perror("1"); return 1; } if(signal(SIGUSR2, SIG_IGN) == SIG_ERR) { perror("2"); return 2; } srand(time(0)); while(true) { volatile int signal_id = rand()%2 + 1; cout << "Generating the signal " << signal_id << endl; if(signal_id == 1) { killpg(getpgid(getpid()), SIGUSR1); } else { killpg(getpgid(getpid()), SIGUSR2); } int r = rand()%10 + 1; double s = (double)r/100; sleep(s); } exit(0); } else { cout << "Registered the sender " << pid << endl; senders[i] = pid; } } while(w = wait(&status)) { cout << "Wait on PID " << w << endl; } } void signal_catcher_int(int the_sig) { //cout << "Handling the Ctrl C signal " << endl; for(int i=0; i<1; i++) { kill(senders[i],SIGKILL); } for(int i=0; i<4; i++) { kill(handlers[i],SIGKILL); } kill(reporter,SIGKILL); exit(3); } Any suggestions? Here is a sample of the output as well In the beginning Registerd the handler 9544 Registerd the handler 9545 1 Registerd the handler 9546 Registerd the handler 9547 2 3 0 Registered the sender 9550 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 1 The caught signal is 10 The monitored signal is 10 The caught signal is 10 Generating the signal 2 The caught signal is 12 The caught signal is 12 The monitored signal is 12 Generating the signal 2 Generating the signal 2 The caught signal is 12 The caught signal is 12 Generating the signal 1 The caught signal is 12 The monitored signal is 10 The monitored signal is 12 Generating the signal 1 Generating the signal 2 The caught signal is 12 Generating the signal 1 Generating the signal 2 10 The monitored signal is 10 The caught signal is 12 Generating the signal 1 The caught signal is 12 The monitored signal is GenThe caught signal is TheThe caught signal is 10 Generating the signal 2 Later on The monitored signal is GenThe monitored signal is 10 Generating the signal 1 Generating the signal 2 The caught signal is 10 The caught signal is 10 The caught signal is 10 The caught signal is 12 Generating the signal 1 Generating the signal 2 Generating the signal 1 Generating the signal 1 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 1 The caught signal is 12 The caught signal is 10 The caught signal is 10 Generating the signal 2 Generating the signal 1 Generating the signal 1 Generating the signal 2 Generating the signal 1 Generating the signal 2 Generating the signal 2 Generating the signal 2 Generating the signal 1 Generating the signal 2 Generating the signal 1 Generating the signal 2 Generating the signal 2 The caught signal is 10 Generating the signal 2 Generating the signal 1 Generating the signal 1 As you can see initially, the signal was generated and handled both by my signal handlers and monitoring processes. But later on the signal was generated a lot, but it was not quite processes in the same magnitude as before. Further I could see very less signal processing by the monitoring process Can anyone please provide some insights. What's going on?

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  • Empty POST from jQuery UI Dialog to PHP function with $.post

    - by solefald
    Hello, I am having hell of a time trying to figure this one out. Maybe someone can help me here or point me in the right direction. I have a jQuery UI dialog that pops up when user clicks on an image. The dialog displays a form with 2 drop down windows. "dept" and "group". Group drop down is disabled, until something is selected in the "dept" dropdown menu. When user selects a department, I do a POST to php function and then enable and populate the group drop down. Simple enough... <select name="dept" id="dept_select" onchange="getDeptGroups(this.value);"> // Some data here </select> JS function: function getDeptGroups(dept) { // This alert works and displays department name. //alert(dept); $.post("/am/ldap/getDepartmentGroups.php", { department: dept }, function(data){ alert(data); }); } and finally in php page i just do <? print_r($_POST); ?> and end up with empty array. Array ( ) This happens in both, Chrome and Firefox, however, FireBug clearly shows post data being submitted: What am i doing wrong here?

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  • Naming Convention for Dedicated Thread Locking objects

    - by Chris Sinclair
    A relatively minor question, but I haven't been able to find official documentation or even blog opinion/discussions on it. Simply put: when I have a private object whose sole purpose is to serve for private lock, what do I name that object? class MyClass { private object LockingObject = new object(); void DoSomething() { lock(LockingObject) { //do something } } } What should we name LockingObject here? Also consider not just the name of the variable but how it looks in-code when locking. I've seen various examples, but seemingly no solid go-to advice: Plenty of usages of SyncRoot (and variations such as _syncRoot). Code Sample: lock(SyncRoot), lock(_syncRoot) This appears to be influenced by VB's equivalent SyncLock statement, the SyncRoot property that exists on some of the ICollection classes and part of some kind of SyncRoot design pattern (which arguably is a bad idea) Being in a C# context, not sure if I'd want to have a VBish naming. Even worse, in VB naming the variable the same as the keyword. Not sure if this would be a source of confusion or not. thisLock and lockThis from the MSDN articles: C# lock Statement, VB SyncLock Statement Code Sample: lock(thisLock), lock(lockThis) Not sure if these were named minimally purely for the example or not Kind of weird if we're using this within a static class/method. Several usages of PadLock (of varying casing) Code Sample: lock(PadLock), lock(padlock) Not bad, but my only beef is it unsurprisingly invokes the image of a physical "padlock" which I tend to not associate with the abstract threading concept. Naming the lock based on what it's intending to lock Code Sample: lock(messagesLock), lock(DictionaryLock), lock(commandQueueLock) In the VB SyncRoot MSDN page example, it has a simpleMessageList example with a private messagesLock object I don't think it's a good idea to name the lock against the type you're locking around ("DictionaryLock") as that's an implementation detail that may change. I prefer naming around the concept/object you're locking ("messagesLock" or "commandQueueLock") Interestingly, I very rarely see this naming convention for locking objects in code samples online or on StackOverflow. Question: What's your opinion generally about naming private locking objects? Recently, I've started naming them ThreadLock (so kinda like option 3), but I'm finding myself questioning that name. I'm frequently using this locking pattern (in the code sample provided above) throughout my applications so I thought it might make sense to get a more professional opinion/discussion about a solid naming convention for them. Thanks!

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  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

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  • Xna Loading Screens

    - by Cyral
    I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...". GenerateWorld() { //Call StartLoading("Generating World"); or something //Starter generating, Updating progress... //End loading screen and fade into world } Help appreciated, I'm new.

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  • good/bad idea to use email address in php session variable? [closed]

    - by Stephan Hovnanian
    I'm developing some additional functionality for a client's website that uses the email address as a key lookup variable between various databases (email marketing system, internal prospect database, and a third shared DB that helps bridge the gap between the two). I'm concerned that storing a visitor's email address as a $_SESSION variable could lead to security issues (not so much for our site, but for the visitor). Anybody have suggestions or experience on whether this is okay to do, or if there's another alternative out there?

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  • Operating systems -- using minimum number of semaphores

    - by stackuser
    The three cooperating processes all read data from the same input device. Each process, when it gets the input device, must read two consecutive data. I want to use mutual exclusion to do this. The declaration and initialization that I think would work here are: semaphore s=1 sa1 = 0, sa2 = 0, sb1 = 0, sb2 = 0, sc1 = 0, sc2 = 0 I'd like to use semaphores to synchronize the following processes: P1: P2: P3: input(a1,a2) input (b1,b2) input(c1,c2) Y=a1+c1 W=b2+c2 Z=a2+b1 Print (X) X=Z-Y+W I'm wondering how to use the minimum number of semaphores to solve this. Diagram of cooperating Processes and one input device: It seems like P1 and P2 would start something like: wait(s) input (a1/b1, a2/b2) signal(s)

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  • Internal Mutation of Persistent Data Structures

    - by Greg Ros
    To clarify, when I mean use the terms persistent and immutable on a data structure, I mean that: The state of the data structure remains unchanged for its lifetime. It always holds the same data, and the same operations always produce the same results. The data structure allows Add, Remove, and similar methods that return new objects of its kind, modified as instructed, that may or may not share some of the data of the original object. However, while a data structure may seem to the user as persistent, it may do other things under the hood. To be sure, all data structures are, internally, at least somewhere, based on mutable storage. If I were to base a persistent vector on an array, and copy it whenever Add is invoked, it would still be persistent, as long as I modify only locally created arrays. However, sometimes, you can greatly increase performance by mutating a data structure under the hood. In more, say, insidious, dangerous, and destructive ways. Ways that might leave the abstraction untouched, not letting the user know anything has changed about the data structure, but being critical in the implementation level. For example, let's say that we have a class called ArrayVector implemented using an array. Whenever you invoke Add, you get a ArrayVector build on top of a newly allocated array that has an additional item. A sequence of such updates will involve n array copies and allocations. Here is an illustration: However, let's say we implement a lazy mechanism that stores all sorts of updates -- such as Add, Set, and others in a queue. In this case, each update requires constant time (adding an item to a queue), and no array allocation is involved. When a user tries to get an item in the array, all the queued modifications are applied under the hood, requiring a single array allocation and copy (since we know exactly what data the final array will hold, and how big it will be). Future get operations will be performed on an empty cache, so they will take a single operation. But in order to implement this, we need to 'switch' or mutate the internal array to the new one, and empty the cache -- a very dangerous action. However, considering that in many circumstances (most updates are going to occur in sequence, after all), this can save a lot of time and memory, it might be worth it -- you will need to ensure exclusive access to the internal state, of course. This isn't a question about the efficacy of such a data structure. It's a more general question. Is it ever acceptable to mutate the internal state of a supposedly persistent or immutable object in destructive and dangerous ways? Does performance justify it? Would you still be able to call it immutable? Oh, and could you implement this sort of laziness without mutating the data structure in the specified fashion?

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  • Test a simple multi-player (upto four players) Android game in single developer machine

    - by Kush
    I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each). What I'm worried about is the testing of this game. I know it is possible to run multiple android emulators, but my development laptop is very limited in capabilities (3 GB RAM, 2 Ghz Intel Core2Duo and on-board Graphics). And I'm already using Ubuntu to develop the game so that I have more user memory available than I'd have with Windows. Hence, the laptop will burn-to-death on running 4 emulator instances. I don't have access to any android device, neither I have another machine with higher configuration. And I still have to develop and test this game. P.S. : I'm a CS student, and currently don't work anywhere, and this game is college project, so if there are any paid solutions, I cannot afford it. What can I do to test the app seamlessly? ability to test even only 4 clients (i.e. only 1 session) would suffice, its alright if I can't simulate real environment with some 10-20 active game sessions (having 4 players each).

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  • Save email as draft in php

    - by Yorian
    Hello, The past few days I've been trying to find out how I can save emails as drafts using php. I've created an emailaddress that uses imap (and resides on the same server). What I would like to do is to use php to create an email and store it in the drafts folder. These emails would then be recognized by the email client (ms office outlook in this case) so they can be editted and send from the email client. I've found some interesting information about the imap functions from php, they let you send mail, but I can't really figure out how to store them in the drafts folder (to which I have write access). I can actually find and read the emails, I save as drafts in my email client, using my ftp connection. However they make use of UID and message-ID's and such which I don't understand where they come from. My questions: - how could I create email drafts - How does a new UID or message-ID get created, and how would I use them for my email-draft file? Help is much appreciated, thanks. Yorian

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  • Zend php memory memory_limit

    - by RepDetec
    All, I am working on a Zend Framework based web application. We keep encountering out of memory errors on our dev server: Allowed memory size of XXXX bytes exhausted (tried YYYY... We keep increasing memory_limit in php.ini, but it is now up over 1000 megs. What is a normal memory_limit value? What are the usual suspects in php/Zend for running out of memory? We are using the Propel ORM. Thanks for all of the help! Update I cannot reproduce this error in my windows environment. If I set memory_limit low (say 16M), I get the same error, but the "tried to allocate" amount is always something reasonable. For example: (tried to allocate 13344 bytes) If I set the memory very low on the (Fedora 9) server (such as 16M), I get the same thing. consistent, reasonable out of memory errors. However, even when the memory limit is set very high on our server (128M, for example), maybe once a week, I will get an crazy huge memory error: (tried to allocate 1846026201 bytes). I don't know if that might shed any more light onto what is going on. We are using propel 1.5. It sounds like the actual release is going to come out later this month, but it doesn't look like anyone else is having this problem with it anyway. I don't know that Propel is the problem. We are using Zend Server with php 5.2 on the Linux box, and 5.3 locally. Any more ideas? I have a ticket out to get Xdebug installed on the Linux box. Thanks, -rep

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  • php regex word boundary matching in utf-8

    - by dontomaso
    Hi, I have the following php code in a utf-8 php file: var_dump(setlocale(LC_CTYPE, 'de_DE.utf8', 'German_Germany.utf-8', 'de_DE', 'german')); var_dump(mb_internal_encoding()); var_dump(mb_internal_encoding('utf-8')); var_dump(mb_internal_encoding()); var_dump(mb_regex_encoding()); var_dump(mb_regex_encoding('utf-8')); var_dump(mb_regex_encoding()); var_dump(preg_replace('/\bweiß\b/iu', 'weiss', 'weißbier')); I would like the last regex to replace only full words and not parts of words. On my windows computer, it returns: string 'German_Germany.1252' (length=19) string 'ISO-8859-1' (length=10) boolean true string 'UTF-8' (length=5) string 'EUC-JP' (length=6) boolean true string 'UTF-8' (length=5) string 'weißbier' (length=9) On the webserver (linux), I get: string(10) "de_DE.utf8" string(10) "ISO-8859-1" bool(true) string(5) "UTF-8" string(10) "ISO-8859-1" bool(true) string(5) "UTF-8" string(9) "weissbier" Thus, the regex works as I expected on windows but not on linux. So the main question is, how should I write my regex to only match at word boundaries? A secondary questions is how I can let windows know that I want to use utf-8 in my php application.

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  • Locating memory leak in Apache httpd process, PHP/Doctrine-based application

    - by Sam
    I have a PHP application using these components: Apache 2.2.3-31 on Centos 5.4 PHP 5.2.10 Xdebug 2.0.5 with Remote Debugging enabled APC 3.0.19 Doctrine ORM for PHP 1.2.1 using Query Caching and Results Caching via APC MySQL 5.0.77 using Query Caching I've noticed that when I start up Apache, I eventually end up 10 child processes. As time goes on, each process will grow in memory until each one approaches 10% of available memory, which begins to slow the server to a crawl since together they grow to take up 100% of memory. Here is a snapshot of my top output: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1471 apache 16 0 626m 201m 18m S 0.0 10.2 1:11.02 httpd 1470 apache 16 0 622m 198m 18m S 0.0 10.1 1:14.49 httpd 1469 apache 16 0 619m 197m 18m S 0.0 10.0 1:11.98 httpd 1462 apache 18 0 622m 197m 18m S 0.0 10.0 1:11.27 httpd 1460 apache 15 0 622m 195m 18m S 0.0 10.0 1:12.73 httpd 1459 apache 16 0 618m 191m 18m S 0.0 9.7 1:13.00 httpd 1461 apache 18 0 616m 190m 18m S 0.0 9.7 1:14.09 httpd 1468 apache 18 0 613m 190m 18m S 0.0 9.7 1:12.67 httpd 7919 apache 18 0 116m 75m 15m S 0.0 3.8 0:19.86 httpd 9486 apache 16 0 97.7m 56m 14m S 0.0 2.9 0:13.51 httpd I have no long-running scripts (they all terminate eventually, the longest being maybe 2 minutes long), and I am working under the assumption that once each script terminates, the memory it uses gets deallocated. (Maybe someone can correct me on that). My hunch is that it could be APC, since it stores data between requests, but at the same time, it seems weird that it would store data inside the httpd process. How can I track down which part of my app is causing the memory leak? What tools can I use to see how the memory usage is growing inside the httpd process and what is contributing to it?

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  • Can't get SFTP to work in PHP

    - by Chris Kloberdanz
    I am writing a simple SFTP client in PHP because we have the need to programatically retrieve files via n remote servers. I am using the PECL SSH2 extension. I have run up against a road block, though. The documentation on php.net suggests that you can do this: $stream = fopen("ssh2.sftp://$sftp/path/to/file", 'r'); However, I have an ls method that attempts to something similar public function ls($dir) { $rd = "ssh2.sftp://{$this->sftp}/$dir"; $handle = opendir($rd); if (!is_resource($handle)) { throw new SFTPException("Could not open directory."); } while (false !== ($file = readdir($handle))) { if (substr($file, 0, 1) != '.'){ print $file . "\n"; } } closedir($handle); } I get the following error: PHP Warning: opendir(): Unable to open ssh2.sftp://Resource id #5/outgoing on remote host This makes perfect sense because that's what happens when you cast a resource to string. Is the documentation wrong? I tried replacing the resource with host, username, and host and that didn't work either. I know the path is correct because I can run SFTP from the command line and it works fine. Has anyone else tried to use the SSH2 extenstion with SFTP? Am I missing something obvious here? UPDATE: I setup sftp on another machine in-house and it works just fine. So, there must be something about the server I am trying to connect to that isn't working.

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  • Synchronization between game logic thread and rendering thread

    - by user782220
    How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me. From what I understand so far the point of separating them into different threads is so that game logic can start running for the next tick immediately instead of waiting for the next vsync where rendering finally returns from the swapbuffer call its been blocking on. But specifically what data structures are used to prevent race conditions between the game logic thread and the rendering thread. Presumably the rendering thread needs access to various variables to figure out what to draw, but game logic could be updating these same variables. Is there a de facto standard technique for handling this problem. Maybe like copy the data needed by the rendering thread after every execution of the game logic. Whatever the solution is will the overhead of synchronization or whatever be less than just running everything single threaded?

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  • "RewriteBase: argument is not a valid URL" error

    - by user305434
    hi, I'm trying to configure .htaccess of my website. http://213.175.210.49/~incisozl/ is the temporary url to the root(~/public_html/). when I try to rewrite the url at .htaccess i get an /home/incisozl/public_html/.htaccess: RewriteBase: argument is not a valid URL, referer: ht tp://213.175.210.49/~incisozl/inci-sozluk/somestring error. my rewrite rule is; RewriteEngine On RewriteBase / RewriteRule ^/?$ /index.php [L] RewriteRule ^inci-sozluk/([^.\?/]+)/([0-9]+)/?$ /seo.php?process=word&q=$1&sayfa=$2 [L] RewriteRule ^inci-sozluk/([^.\?/]+)?$ /seo.php?process=word&q=$1 [L] RewriteRule ^inci-sozluk/([^.\?/]+)/([0-9]+)/([0-9]+)/?$ /seo.php?process=word&q=$1&sayfa=$2&gid=$3 [L] RewriteRule ^inci-sozluktest/([^.\?/]+)/([0-9]+)/([0-9]+)/?$ /seo.php?process=wordtest&q=$1&sayfa=$2&gid=$3 [L] RewriteRule ^inci-sozluk-bugun/([^.\?/]+)/([0-9]+)/?$ /seo.php?process=wordbg&q=$1&sayfa=$2 [L] RewriteRule ^inci-sozluk-bugun/([^.\?/]+)/([0-9]+)/([0-9]+)/?$ /seo.php?process=wordbg&q=$1&sayfa=$2&gid=$3 [L] RewriteRule ^inci-sozluk-dun/([^.\?/]+)/([0-9]+)/([0-9]+)/?$ /seo.php?process=worddn&q=$1&sayfa=$2&gid=$3 [L] RewriteRule ^inci-sozluk-dun/([^.\?/]+)/([0-9]+)/?$ /seo.php?process=worddn&q=$1&sayfa=$2 [L] RewriteRule ^inci-sozluk-ters/([^.\?/]+)/([0-9]+)/?$ /seo.php?process=wordts&q=$1&sayfa=$2 [L] RewriteRule ^inci-sozluk-ters/([^.\?/]+)/([0-9]+)/([0-9]+)/?$ /seo.php?process=wordts&q=$1&sayfa=$2&gid=$3 [L] RewriteRule ^inci-sozluk-cvpters/([^.\?/]+)/([0-9]+)/?$ /seo.php?process=cvpwordts&q=$1&sayfa=$2 [L] RewriteRule ^inci-sozluk-cvpters/([^.\?/]+)/([0-9]+)/([0-9]+)/?$ /seo.php?process=cvpwordts&q=$1&sayfa=$2&gid=$3 [L] RewriteRule ^inci-sozluk-ileti/([0-9]+)/?$ /seo.php?process=eid&eid=$1 [L] RewriteRule ^inci-sozluk-ileticvp/([0-9]+)/?$ /seo.php?process=cvpeid&eid=$1 [L] btw. it works fine when i use it with www.incisozluk.org pointed domain

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  • Parallelism implies concurrency but not the other way round right?

    - by Cedric Martin
    I often read that parallelism and concurrency are different things. Very often the answerers/commenters go as far as writing that they're two entirely different things. Yet in my view they're related but I'd like some clarification on that. For example if I'm on a multi-core CPU and manage to divide the computation into x smaller computation (say using fork/join) each running in its own thread, I'll have a program that is both doing parallel computation (because supposedly at any point in time several threads are going to run on several cores) and being concurrent right? While if I'm simply using, say, Java and dealing with UI events and repaints on the Event Dispatch Thread plus running the only thread I created myself, I'll have a program that is concurrent (EDT + GC thread + my main thread etc.) but not parallel. I'd like to know if I'm getting this right and if parallelism (on a "single but multi-cores" system) always implies concurrency or not? Also, are multi-threaded programs running on multi-cores CPU but where the different threads are doing totally different computation considered to be using "parallelism"?

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  • Locating memory leak in Apache httpd process, PHP/Doctrine-based application

    - by Sam
    I have a PHP application using these components: Apache 2.2.3-31 on Centos 5.4 PHP 5.2.10 Xdebug 2.0.5 with Remote Debugging enabled APC 3.0.19 Doctrine ORM for PHP 1.2.1 using Query Caching and Results Caching via APC MySQL 5.0.77 using Query Caching I've noticed that when I start up Apache, I eventually end up 10 child processes. As time goes on, each process will grow in memory until each one approaches 10% of available memory, which begins to slow the server to a crawl since together they grow to take up 100% of memory. Here is a snapshot of my top output: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1471 apache 16 0 626m 201m 18m S 0.0 10.2 1:11.02 httpd 1470 apache 16 0 622m 198m 18m S 0.0 10.1 1:14.49 httpd 1469 apache 16 0 619m 197m 18m S 0.0 10.0 1:11.98 httpd 1462 apache 18 0 622m 197m 18m S 0.0 10.0 1:11.27 httpd 1460 apache 15 0 622m 195m 18m S 0.0 10.0 1:12.73 httpd 1459 apache 16 0 618m 191m 18m S 0.0 9.7 1:13.00 httpd 1461 apache 18 0 616m 190m 18m S 0.0 9.7 1:14.09 httpd 1468 apache 18 0 613m 190m 18m S 0.0 9.7 1:12.67 httpd 7919 apache 18 0 116m 75m 15m S 0.0 3.8 0:19.86 httpd 9486 apache 16 0 97.7m 56m 14m S 0.0 2.9 0:13.51 httpd I have no long-running scripts (they all terminate eventually, the longest being maybe 2 minutes long), and I am working under the assumption that once each script terminates, the memory it uses gets deallocated. (Maybe someone can correct me on that). My hunch is that it could be APC, since it stores data between requests, but at the same time, it seems weird that it would store data inside the httpd process. How can I track down which part of my app is causing the memory leak? What tools can I use to see how the memory usage is growing inside the httpd process and what is contributing to it?

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  • php5.4 + freebsd8.3+nginx can't get errors

    - by Alexey Perepechko
    I have a confusing behaviour. I can't get any error into log file or screen. I made a file index.php with content like this: "<?php a();".Normally, I will get message like this: "Call to undefined function a()" but when I called this script on my configuration I got nothing. Only white screen and empty logs. I checked all rights. I turned on all possible log file. Nothing. Please help me. My configuration is: freebsd 8.3-RELEASE PHP 5.4.7 (fpm-fcgi) nginx version: nginx/1.2.4 FPM-config [global] pid = run/php-fpm.pid error_log = log/php-fpm.log log_level = notice emergency_restart_threshold = 5 emergency_restart_interval = 2 process_control_timeout = 2 daemonize = yes events.mechanism = kqueue [puser] listen = /usr/local/www/host/tmp/php-fpm.sock; listen.backlog = -1 listen.allowed_clients = 127.0.0.1 listen.owner = puser listen.group = puser listen.mode = 0666 user = puser group = puser pm = dynamic pm.max_children = 30 pm.start_servers = 2 pm.min_spare_servers = 2 pm.max_spare_servers = 5 pm.max_requests = 50 slowlog = /usr/local/www/host/logs/fpm.log.slow request_slowlog_timeout = 1s rlimit_files = 1024 rlimit_core = 0 chroot = /usr/local/www/host/ catch_workers_output = yes env[HOSTNAME] = $HOSTNAME env[TMP] = /tmp env[TMPDIR] = /tmp env[TEMP] = /tmp php_admin_value[upload_tmp_dir] = /tmp php_admin_value[cgi.fix_pathinfo] = 0 php_admin_value[date.timezone]= 'Europe/Moscow' php_admin_value[memory_limit] = 320m php_admin_value[max_execution_time] = 180 php_admin_flag[log_errors] = on php_admin_value[error_log] = /logs/fpm-err.log php_admin_value[error_reporting] = 'E_ALL & ~E_NOTICE' php_admin_value[display_errors] = on php_admin_flag[display_startup_errors] = on NGINX config user www; worker_processes 2; worker_rlimit_nofile 80000; error_log /var/log/nginx_error.log notice; #pid logs/nginx.pid; events { worker_connections 2048; use kqueue; } http { server_tokens off; client_max_body_size 4m; include mime.types; default_type application/octet-stream; charset utf-8; sendfile on; keepalive_timeout 65; tcp_nopush on; tcp_nodelay on; log_format IP .$remote_addr.; log_format main '$remote_addr - $remote_user [$time_local] $request $request_body ' '"$status" $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; reset_timedout_connection on; server { listen 80; server_name www.example.com; access_log /usr/local/www/host/logs/access.log main; error_log /usr/local/www/host/logs/error.log error; error_page 500 502 503 504 /errors/50x.html; error_page 404 /errors/404.html; root /usr/local/www/host/htdocs; index index.php index.html index.htm; location / { index index.html index.php; try_files $uri /index.php?$args; } location ~ \.php$ { fastcgi_split_path_info ^(.+\.php)(.*)$; fastcgi_intercept_errors on; fastcgi_pass unix:/usr/local/www/host/tmp/php-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /htdocs$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_path_info; fastcgi_param PATH_TRANSLATED /htdocs$fastcgi_script_name; include /usr/local/etc/nginx/fastcgi_params; } } } PHP config (php.ini) [PHP] engine = On short_open_tag = On asp_tags = Off precision = 14 y2k_compliance = On output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = 100 allow_call_time_pass_reference = Off safe_mode = Off safe_mode_gid = Off safe_mode_include_dir = safe_mode_exec_dir = safe_mode_allowed_env_vars = PHP_ safe_mode_protected_env_vars = LD_LIBRARY_PATH disable_functions = dl,system,exec,passthru,shell_exec disable_classes = expose_php = On max_execution_time = 30 max_input_time = 60 memory_limit = 128M error_reporting = E_ALL display_errors = On display_startup_errors = On log_errors = On log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On track_errors = On error_log = /var/log/php-fpm-error.log variables_order = "GPCS" request_order = "GP" register_globals = Off register_long_arrays = Off register_argc_argv = Off auto_globals_jit = On post_max_size = 8M magic_quotes_gpc = Off magic_quotes_runtime = Off magic_quotes_sybase = Off auto_prepend_file = auto_append_file = default_mimetype = "text/html" doc_root = user_dir = enable_dl = Off file_uploads = On upload_max_filesize = 2M max_file_uploads = 20 allow_url_fopen = On allow_url_include = Off default_socket_timeout = 60 [Date] date.timezone = Europe/Moscow [filter] [iconv] [intl] [sqlite] [sqlite3] [Pcre] [Pdo] [Pdo_mysql] [Phar] [Syslog] define_syslog_variables = Off [mail function] SMTP = localhost smtp_port = 25 mail.add_x_header = On [SQL] sql.safe_mode = Off [ODBC] odbc.allow_persistent = On odbc.check_persistent = On odbc.max_persistent = -1 odbc.max_links = -1 odbc.defaultlrl = 4096 odbc.defaultbinmode = 1 [Interbase] [MySQL] mysql.allow_local_infile = On mysql.allow_persistent = On mysql.cache_size = 2000 mysql.max_persistent = -1 mysql.max_links = -1 mysql.default_port = mysql.default_socket = mysql.default_host = mysql.default_user = mysql.default_password = mysql.connect_timeout = 60 mysql.trace_mode = Off [MySQLi] mysqli.max_persistent = -1 mysqli.allow_persistent = On mysqli.max_links = -1 mysqli.cache_size = 2000 mysqli.default_port = 3306 mysqli.default_socket = mysqli.default_host = mysqli.default_user = mysqli.default_pw = mysqli.reconnect = Off [mysqlnd] mysqlnd.collect_statistics = On mysqlnd.collect_memory_statistics = Off [OCI8] [PostgresSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off pgsql.max_persistent = -1 pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [Sybase-CT] sybct.allow_persistent = On sybct.max_persistent = -1 sybct.max_links = -1 sybct.min_server_severity = 10 sybct.min_client_severity = 10 [bcmath] bcmath.scale = 0 [browscap] [Session] session.save_handler = files session.use_cookies = 1 session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 0 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 1 session.gc_divisor = 1000 session.gc_maxlifetime = 1440 session.bug_compat_42 = Off session.bug_compat_warn = Off session.referer_check = session.entropy_length = 0 session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 5 url_rewriter.tags = "a=href,area=href,frame=src,input=src,form=fakeentry" [MSSQL] mssql.allow_persistent = On mssql.max_persistent = -1 mssql.max_links = -1 mssql.min_error_severity = 10 mssql.min_message_severity = 10 mssql.compatability_mode = Off mssql.secure_connection = Off [Assertion] [COM] [mbstring] [gd] [exif] [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 soap.wsdl_cache_limit = 5 [sysvshm] [ldap] ldap.max_links = -1 [mcrypt] [dba] I need to get errors on display and detailed record in the error.log.

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  • Handling Incoming Mail to Multiple Recipients in PHP

    - by Navarr
    Alright, this may take a moment or two to explain: I'm working on creating an Email<SMS Bridge (like Teleflip). I have a few set parameters to work in: Dreamhost Webhosting PHP 5 (without PEAR) Postfix What I have right now, is a catch-all email address that forwards the email sent to a shell account. The shell account in turn forwards it to my PHP script. The PHP script reads it, strips a few Email Headers in an effort to make sure it sends properly, then forwards it to the number specified as the recipient. [email protected] of course sends an SMS to +1 (555) 123-4567. This works really well, as I am parsing the To field and grabbing just the email address it is sending to. However, what I realized that I did not account for is multiple recipients. For example, an email sent to both 5551234567 and 1235554567 (using the To line, the CC line, or any combination of those). The way email works of course, is I get two emails received, end up parsing each of them separately, and 5551234567 ends up getting the same message twice. What is the best way to handle this situation, so that each number specified in TO and CC can get one copy of the message. In addition, though I doubt its possible: Is there a way to handle BCC the same way?

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  • Process RECEIVED email attatchment with PHP.

    - by Eli
    Hi All, I have a php script that will an catch email passed to it and process it. #!/usr/local/bin/php -q <?php while (!feof(STDIN)) {$s .= fgets(STDIN);} // Now do some work on the email source in $s. ?> This works fine. My question is how to save an attachment into the file system from the source. For example, if I isolate the section below, how do I need to process it before saving it into a gif file to create a valid gif? I assume I need to change the encoding, or otherwise process it, but does anyone know exactly? Thanks! --------------090607000609050308090504 Content-Type: image/gif; name="tfk.gif" Content-Transfer-Encoding: base64 Content-ID: <part1.06050801.05020504@etc....> Content-Disposition: attachment; filename="tfk.gif" R0lGODlheAA8APcAAAAAAP/////Wgv+xEgliOAEcDxAnFiAyHTA+JEBKK0BKLFBWM2BhOv// nf//tfz60dDEPdnPT//0Z3BtQf/kBv/pKM/KoO3UHendgoB5SOTGB/HSCNm8D7+oEvrhRcW1 U+visL2dA3hlAqqNBM+vB52DBo+ET4+EUJp+AnNgCmdUCZV9EredLJuKQ4x9PVNCBo1yC39n C6OGFYBpFp+QV4RtI1pMIJWBPq+cXkExBDQuHQwLCDYoBnRdIM+zbMCnZaiWabeleH1zWu/K e9+/dNi5dntsSaSPYpWDXHJmS6CQbl1UQOOYB/6xEv2wEv2vEvuuEvqtEvmsEvirEvaqEvWq EvSpEvOoEvGmE+6kE+yjE+uiE+qhE+mgE+efE+SdE+OcE9+ZEykdBtWvZejAcuS9cfHIeO/H d/nQffXMe/PLevzTf/rRfvnRfvjPffbNfPLKeurDdv7Vgf3UgfzTgPvTgPrSf/fPfvbOffTN fPHKe+/Jeu7Ied+7cty5cP7Vgv3VgvXOfvPMfdOxbOvGete0b7+hZfjRhNGyc+rIgti5eLWb aL+lb9K3gMWtfYh4V3dpTKyadGRcTOGaE9qVFNWRFNGOFM6MFMyKFMqJFMiHFMWFFMOEFMGC Fbx/FTQoE9CpYs2mYduzadiwZ962a921a9yzauC4beO7b5F7UeG/gO/Mis2vd3ZpUZaGaW5j 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sA3SkAsjlBHJEqQdoQB8gQMKsBclwhmEQQMnkKJDoABJMxyjcAxtBQ3ZIDvGgAy6EAqmYAZa 96Vg+hFZMxFEkDTfwRdOozUfaRJ++qeMGvoRi9qokKoRjxqplFo0EHGpmJqpmrqpCBEQADs= --------------090607000609050308090504--

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  • Regex to detect a proper permalink?

    - by Fedor
    These permalinks above are rerouted to my page: page.php?permalink=events/foo page.php?permalink=events/foo/ page.php?permalink=ru/events/foo page.php?permalink=ru/events/foo/ The events is dynamic, it could be specials or packages. My dilemma is basically; I need to detect an empty link in order so I can feed a robots no index meta tag in the case of: page.php?permalink=events page.php?permalink=events/ page.php?permalink=ru/events/ page.php?permalink=ru/events I can't use a simple pattern such as [a-zA-Z]+\/?(.+)/ since it won't work on the i18n permalinks. What regex could I use which would detect this, using $_GET['permalink'] as the reference to the permalinks? And avoid false positives? Update: Empty link means there's no fragment after the "events/" part. These are empty: page.php?permalink=events page.php?permalink=events/ page.php?permalink=ru/events/ page.php?permalink=ru/events

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  • does php mysql_fetch_array works with html input box?

    - by dexter
    this is my entire PHP code: <?php if(empty($_POST['selid'])) {echo "no value selected"; } else { $con = mysql_connect("localhost","root",""); if(mysql_select_db("cdcol", $con)) { $sql= "SELECT * FROM products where Id = '$_POST[selid]'"; if($result=mysql_query($sql)) { echo "<form name=\"updaterow\" method=\"post\" action=\"dbtest.php\">"; while($row = mysql_fetch_array($result)) { echo "Id :<input type=\"text\" name=\"ppId\" value=".$row['Id']." READONLY></input></br>"; echo "Name :<input type=\"text\" name=\"pName\" value=".$row['Name']."></input></br>"; echo "Description :<input type=\"text\" name=\"pDesc\" value=".$row['Description']."></input></br>"; echo "Unit Price :<input type=\"text\" name=\"pUP\" value=".$row['UnitPrice']."></input></br>"; echo "<input type=\"hidden\" name=\"mode\" value=\"Update\"/>"; } echo "<input type=\"submit\" value=\"Update\">"; echo "</form>"; } else {echo "Query ERROR";} } } ?> PROBLEM here is, ....if the value i am getting from database using mysql_fetch_array($result) is like:(say Description is:) "my product" then; in input box it shows only "my" the word(or digit) after "SPACE"(ie blank space) doesn't get displayed? can input box like above can display the data with two or more words(separated by blank spaces)?

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  • What is Atomicity?

    - by James Jeffery
    I'm really struggling to find a concrete, easy to grasp, explanation of Atomicity. My understanding thus far is that to ensure an operation is atomic you wrap the critical code in a locker. But that's about as much as I actually understand. Definitions such as the one below make no sense to me at all. An operation during which a processor can simultaneously read a location and write it in the same bus operation. This prevents any other processor or I/O device from writing or reading memory until the operation is complete. Atomic implies indivisibility and irreducibility, so an atomic operation must be performed entirely or not performed at all. What does the last sentence mean? Is the term indivisibility relating to mathematics or something else? Sometimes the jargon with these topics confuse more than they teach.

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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