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  • Thread count in Java game

    - by Taylor Hill
    I'm just curious as to what a reasonable number of threads is for a simple 2D mmo in Java. Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Keyboard Shortcuts no longer working on Ubuntu 12.04 with GNOME 3.4.1 [closed]

    - by Peter
    Possible Duplicate: What is the keyboard shortcut to minimise a window to launcher in unity? I upgraded from Ubuntu 11.10 (with Gnome 3.2 I think), to Ubuntu 12.04 with Gnome 3.4.1, and my custom shortcuts have stopped working. Opening up the All Settings - Keyboard - Shortcuts, I can see that my shortcuts are still there. All of the shortcuts that I didn't change are working, and my shortcuts in the custom section are working (eg Ctrl+Alt+G to open gedit), its just that the shortcuts I had customised before the upgrade no longer work. Under Launchers, I had changed "Launch Terminal" to Ctrl+Alt+T, and under Navigation I had changed move to workspace above/below to Shift+Ctrl+Up/Down. Investigating further, it looks like the default shortcuts for these actions work (Ctrl+Alt+Up/ Down moves me up and down workpaces), so I'm guessing that there is some discrepancy between what I am seeing on the Keyboard Settings and what my computer is reading from. Any help would be appreciated.

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  • shortcuts/links to windows partition disappear on reboot

    - by al kirsch
    Ubuntu 11.10 recognizes my Windows 7 partition OK. Since that is where my work has historically been, I created links to various files and folders there. Everythings fine until I reboot. Then the icon reverts to the generic and I am informed the link is no longer valid. I created the links by right-clicking the folder or file and selecting "Make Link" in the Windows folder, then dragging it to the Ubuntu desktop. How can I fix this? BTW, it worked OK with Kubuntu; I got seduced by the sexy Unity desktop.....

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  • How to achieve excellence in iOS Development? [on hold]

    - by Ashish Pisey
    I have been developing iOS apps for six months now and every day i find something new and exciting to learn. i feel blessed with apple docs and 3rd party APIs.I have four apps on the App Store.i have tried almost all the basic core features of iOS except core-data. MY recent interests are dynamic UI,physics(sprite kit) and social apps.As i feel lost in vast pool of knowledge,i would like to know from you expert iOS developers, what particular features should i concentrate on for the future? should i try opengl-es for 3d gaming for 64 bit processors or stick to basic 2d physics gaming for some time or the evergreen social apps category ? appreciate your help, thanx

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • ubuntu is becoming more unstable

    - by Michael Hennessey
    I find ubuntu extremely unstable with mouse freezes (that can be corrected with control key), constant Compiz crashes ( with ATI non proprietary drivers also), problems installing drivers ( why would I want a video driver that fails to play most games, with loss of function of so many games (BZ flag?? has been around for years with no problems). I get the feeling that there is so one in your dept who is intentionally making poor and unstable choices for less than altruistic reasons. Whatever happened has been worsening ever since Unity became a choice. I have tried Kubuntu, Mint, Lubuntu and several other variants with similar poor results. Be aware I have used Ubuntu for many years.

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  • how to un-install a special driver/kernel in 13.04

    - by hako
    I have tried to install a special ATI driver using a method described in http://debianhelp.wordpress.com/2012/09/28/to-do-list-after-installing-ubuntu-13-04-aka-raring-ringtail-operating-system/ Details: Alternative ATI Legacy Video Driver PPA installation for (for < 5000 series cards): sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* sudo add-apt-repository ppa:makson96/fglrx sudo apt-get update sudo apt-get upgrade sudo apt-get install linux-headers-generic fglrx-legacy sudo aticonfig --initial And then reboot. There were a couple of warnings at "sudo apt-get install linux-headers-generic fglrx-legacy" with update-alternatives. But, at the last step I got "aticonfig: No supported adapters detected". Unity does not start anymore. I only can login to Gnome. How can I get back to a working system?

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  • Automatic login option is missing in 12.04

    - by grossogrossum
    Automatic login option is missing from System Settings User Accounts, how can I solve this? I either can't set the automatic login by editing /etc/lightdm/lightdm.conf [SeatDefaults] autologin-user=x autologin-user-timeout=0 user-session=ubuntu greeter-session=unity-greeter After restart login screen asks for my password. There is a thread in Ubuntu forums http://ubuntuforums.org/showthread.php?p=11889259 . It's in lubuntu forum, but there are ubuntu users afected too. I'm runing 12.04 (precise) 64-bit with Kernel Linux 3.2.0-24-generic. Excuse my bad english, please.

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  • Logout or shutdown shows terminal

    - by N.N.
    When I logout or shutdown the terminal (the one I reach with Ctrl Alt + F7) is sometimes shown before the login screen appears or before the computer is shut off. Is there a way to stop this behavior? More explicitly. If I logout the terminal is sometimes shown for a second before the login screen appears. Also, sometimes when I shutdown (from within Unity or Gnome) the terminal is shown, sometimes for the whole shutdown process or just for a second or two. I've had this problem throughout 10.04, 10.10 and 11.04 and I've always used the standard Ubuntu variant. I've also noticed this happening on a fresh install of Natty on a friends netbook, so it's not local to my computers.

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  • Why does Evolution give me multiple reminders for the same event?

    - by Dylan McCall
    I have a bunch of calendars on my Google Calendar account (school & work, personal, etc.), so I have Evolution subscribed to each one of those calendars. When I get a notification for an upcoming (recurring) event, I actually get many notifications for the same event, all at the same time. For example, just now I got 21 notifications for one event. I am using Gnome Shell, where the message tray displays event notifications in its own way. I get the same behaviour on my other computer, also running Ubuntu 11.10 with Gnome Shell. (And it has happened running Unity where Evolution only shows its dialog window with event reminders, but I'm not sure if it has happened quite as intensely). Does someone know why this is happening, and maybe how to fix it? It would be cool to get slightly less panic-inducing event reminders :)

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  • Quantal upgrade broke my gnome-shell!

    - by hwjp
    Just updated to quantal 12.10, and Unity works fine, but and I can't get gnome-shell to work :( Some symptoms: when using gdm as the default, it decided to display everything in chinese. When attempting to log in, it accepts the password, and then seems to crash when trying to load my desktop, and seems to restart gdm and send me back to the login screen when switching to lightdm as the window manager, it gets a little further (and in english), bringing up a desktop, but a broken one -- the propeller key doesn't bring up a menu, there's no menubar or notifactions area. i can do a few things, like bring up a terminal with ctrl+alt+t, and launch eg firefox from there, but not much else. I have tried uninstalling gnome-shell, deleting /etc/gdm, and reinstalling Any other suggestions? Which log files to look at for example?

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  • O'Reilly Deal of the day - 10/June/2012 - Introducing HTML5 Game Development

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920022633.do?code=DEAL is Introducing HTML5 Game Development"Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element. Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels."

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • Steps to manage a large project [closed]

    - by l46kok
    Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for game development. That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team? I'm asking because several people and I are interested in working on a relatively large project for learning purposes. Initially, we were going to use a proprietary engine like Unity, but since we wanted to learn how the engine works, we're going to start from bottom. I'd appreciate any suggestions that you guys can provide me.

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • How to display time in the top panel?

    - by Mörre
    I thought I already had the time up there in the top bar, and it may have been so in previous Ubuntu versions (don't remember, my Ubuntu laptop is just one of three computers I use). Only that I just noticed - me being someone who never wears a watch, has the cellphone turned off 95% of the time and relying on the computer to tell the time - that there is no time being displayed anywhere, and I had expected it in the top bar on the Unity desktop. I searched around but found no obvious solution, but I'm sure someone immediately knows how I can get my time (back?) into the top bar?

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • Le futur du jeu vidéo occupera-t-il tout votre salon ? Oui, d'après Microsoft qui a déposé un brevet très intéressant

    La 2D, puis la 3D, des graphismes quasiment photoréalistes, la reconnaissance de mouvements, tout cela tend dans une même direction : rendre le jeu vidéo encore plus immersif. Une demande de brevet déposée par Microsoft montre que l'entreprise a décidé d'aller encore plus loin. Selon le site Patentbolt, qui suit et piste les brevets ayant trait à la high-tech, Microsoft vient de se voir accorder un brevet pour « un environnement d'affichage immersif qui est proposé à l'utilisateur humain par projection d'une image périphérique sur les surfaces de son environnement. Les images périphériques servent d'extension aux images affichées sur l'écran principal. ...

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  • Dash empy and blank Software Center

    - by fra_casula
    I've Ubuntu 12.10.1 LTS x62 fresh of installation... My dash is empty, search doesn't work and applications list is empty. If I run the Ubuntu Software Center it freeze in a blank screen. I tried with: restart reinstall of unity packages deleting ~/.local/share/zeitgeist folder other tricks found in the other askubuntu answers UPDATE: From ~/.xsession-errors I/O warning : failed to load external entity "/home/francesco/.compiz/session/10699c9c27649d05db134910329935534100000027470033" Initializing session options...done (compiz:2813): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed ** (zeitgeist-datahub:3070): WARNING **: zeitgeist-datahub.vala:227: Unable to get name "org.gnome.zeitgeist.datahub" on the bus! EDIT: Deleting .cache folder solves the Ubuntu Software Center blank screen issue, thanks to jokerdino!!

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  • What's the difference in content between the Ubuntu and Lubuntu Software Centers? Why aren't winners of the app showdown available in the latter?

    - by vasa1
    What's the difference in content between the Ubuntu and Lubuntu Software Centers? I've seen this Are softwares installable on ubuntu also installable on lubuntu? which indicates that the content should be the same. However, I looked for Ridual, OrthCal, Cuttlefish and MenuLibre. While all four are available in the Ubuntu Software Center, they aren't listed in the Lubuntu Software Center. Will they eventually be listed? Who decides? I'm asking because one of the criteria in the apps showdown, if I understood correctly, was desktop integration. If by "desktop", Unity is specifically implied then it would make sense not including them in the Lubuntu Software Center. Is that correct? I'm on 12.04.

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  • Is there any map maker for javaME game?

    - by user1494517
    For the past two weeks I was trying to make a map maker for my java ME 2D RPG game. I failed because i get errors using slick TWL and the forum for this is inactive. So I just wondered is there anyone that knows slick TWL (Themable Widget Library)? Or maybe do you know a good MapMaker where i could upload my map elements build a map and get numbers to use them for building map with LayerManager class? Already found one http://sourceforge.net/projects/tilemapeditor2d/. But the thing is my map elements are in different .png images. In one of those images there is 16 elements (trees water and etc) and those kind of images are 29. So it would be hard to build a map with LayerManager Well I was thinking putting everything into one image and that way it would be simplier.

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  • How can I change the icon in Thunderbird's "New Mail" popup?

    - by Jakob
    When I recieve new mails in Thunderbird a popup-message tells me about that. Does anyone know where this icon is stored and how it is named? I want to change it that it fits the Faenza-theme. I use Thunderbird 10.0.2 with following addons (all preinstalled): EDS Contact Integration 0.3.9 Global Menu Bar integration 2.0.2 Messaging Menu and Unity Launcher integration 0.8.3 Update: The Addons don't have any influence on the icon - I checked this by disabling them. I downloaded the source code and scanned it for the icon. I found it as comm-release/mail/themes/gnomestripe/mail/icons/new-mail-alert.png: Since I couldn't find this file (I searched for the name) on my PC I guess it is somehow built into Thunderbird and protected against changes. Or should there be an easy solution (not to built your own deb-file)? (In the same manner I'd like to change downloadIcon.png in Firefox: )

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