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  • Asus A8N-SLI soundcard/headphone not recognized/working

    - by Remon
    I have an Asus A8N-SLI with built-in sound-card which in the front has headset connection. Alsamixer V1.0.25 says Card: HD-Audio Generic Chip:ATI R6xx HDMI. Only option it gives is S/PDIF nothing else. I can only select the Generic sound-card others are not available. It seems it is not being recognized by Ubuntu. My technical skills are limited and I have searched for similar problems but could not find a solution. Any help in how to proceed forward is therefore greatly appreciated. I also have a windows focus problem with Gnome3 and Unity for which I will make a new question. Between those two problems it works like a charm as always. Though I'm only going to upgrade the laptop to 12.04 if I have the desktop running smoothly.

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  • Second monitor not coming back on after going into hibernate

    - by dabraude
    10 and a new problem has come up. When I my machine hibernates the second monitor does not come back on. I did not have this problem in 11.04. The main monitor is plugged into a vga port, and the second plugged into a display port then an adapter to vga the system is a Dell Optiplex 790 and the graphics card is (according to lspci) a VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) I am running the classic Gnome desktop though the problem occurs in Unity as well.

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  • Where can I find resources for RPG Character Sprites? [closed]

    - by IcySnow
    I'm developing a turn-based 2D RPG game. Everything's going fine except the lack of characters' sprites such as moving, attacking animation, etc.... By characters I mean both human-like and monster-like creatures. Is there a website providing sprites for free? Or a program (free or paid, whichever is fine) which will let me create sprites from scratch and automatically generate the images? I tried my best to search for one but the best I've managed to find so far is http://spriters-resource.com/. However, is there something else similar and better out there?

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  • Putting a Java/Slick game on your website?

    - by MakesYouStranger
    I've made a simple little 2D game in Java using Slick and I want to embed it in my website. I'm just a little confused as to how to go about it, I'm guessing I need to export it as a WAR file? Sorry if this isn't really specific but oddly enough I couldn't find any information on this subject. I think I may lack the basic vernacular to describe my question, because most of my google and other searches turn up completely unrelated results any help would be appreciated, I just need a starting point. Thanks

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  • How do I set a wine program (ex. Foxit Reader for Windows) as the default program?

    - by To Do
    I regularly annotate pdf files and unfortunately there is no good linux pdf reader that supports decent annotations. Evince has a very rudimentary and buggy annotation feature. So I'm stuck using a Windows viewer through wine. This works pretty well but, when I simply right-click a file (in this case a pdf), properties, open with and selected Foxit Reader, the Unity Launcher icon remained the wine icon instead of the application icon. Has anyone set a wine program as the default program for any file? Any ideas?

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  • Can't install ATI proprietary drivers in 12.10

    - by EApubs
    I have a laptop with ATI Radeon 6770M HD Hybrid graphics card. In Ubuntu 12.04, I installed the fglrx driver through "additional drivers" and it worked. (I can even switch GPUs). But in the new Ubuntu 12.10, after installing, Unity won't load. Only the mouse and the wallpaper. If I initialize the settings sudo aticonfig --initial then after rebooting it gives a warning saying I'm in low graphics mode! How to fix this? PS : Earlier i used software source to install the drivers. But when using the terminal, I got this warning : update-alternatives: warning: forcing reinstallation of alternative /usr/lib/fglrx/ld.so.conf because link group x86_64-linux-gnu_gl_conf is broken Update : Filed a bug report in launchpad : https://bugs.launchpad.net/fglrx/+bug/1068661

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  • Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

    - by xLite
    I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use in-game, cut out every sprite on startup and store them in memory, then access the already-cut-out sprite from memory quickly or Only have the single PNG with all the different sprites residing in memory, and when you need, for example, a tree. You cut out the tree from the PNG and then continue to use it as normal. I imagine the former is more CPU friendly than the latter but less memory friendly, vice versa for the latter. I want to know what the norm is for game dev. This is a pixel based game using 2D art. Each PNG is actually an avatar's sprite sheet with each body part separated and then later joined to form the full body of the avatar.

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  • Collision Systems Implementation

    - by hrr4
    Just curious what might be a good way to implement a decent collision system. As a class inherited by a base Entity class? Currently I'm stuck and could just use a couple better ideas than my own. Any help is appreciated! Edit: Sorry, it's 2D Collisioning but honestly, I'm not looking for specific collision methods. I'm looking more about the lines of implementation. Just curious of some of the common methods of how to implement collision systems such as: Should the entire collision system be it's own class? What, if anything, should be inheritable? These are some of my questions. Sorry for the confusion.

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  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • C# on ubuntu 12.04

    - by Deus Deceit
    Is C# a good choice for ubuntu programming? E.g unity, or applications that will run on ubuntu? Am I doing good wanting to learn C# when I'm determined to stick with ubuntu and develop on it or for it? If not, can you give me reasons why? And which languages would be better than c# for ubuntu development? I already know c, c++, java(basics), php, mysql, python(basics). I like to learn new stuff, but stuff that worth my time. Does C# worth my time? If c# worth my time, here's what I have done and what I need: I installed all mono packages I could find on the ubuntu standard repositories. Now I want a good tutorial to get me started. I'm a complete noob with c# so a basic tutorial and how to compile run under ubuntu 12.04 would be great.

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  • How to start gkrellm so that it shows up on all virtual desktops?

    - by Jonik
    I'd like to open the GKrellM system monitor so that it is present on all virtual desktops. How to do that? Using Ubuntu 11.04 (Natty) & classic GNOME (not Unity). Bonus questions: How to skip the gkrellm window from the taskbar (on the bottom of the screen)? How to launch it automatically when logging in? (I can ask those separately, too. Or please point out if some of these are already covered.)

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  • 3d js map rendering

    - by gotha
    In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z positions. Currently, I have no idea to do this. Is there an existing library or something I can modify to do my job? If not, what method of rendering the map should I use? It needs to be as browser independent as possible, so I can't use webgl, flash or canvas. I'm considering plain JS & HTML or SVG (using Raphael for compatibility).

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  • Ubuntu 12.04 LTS : la beta 2 de "Precise Pangolin" améliore HUD, Ubuntu One et intègre de nouvelles versions d'applications

    Ubuntu 12.04 LTS : la beta 2 de "Precise Pangolin" améliore HUD Ubuntu One et intègre de nouvelles versions d'applications Mise à jour du 09/04/2012 À quelques semaines de la publication de la version finale de Precise Pangolin, la prochaine version du système d'exploitation fondé sur Linux, Canonical publie la dernière beta de l'OS. La beta 2 d'Ubuntu 12.04 LTS apporte des corrections de bugs et quelques nouvelles fonctionnalités, dont l'ajout du noyau Linux 3.2.0-20.33 qui est basé sur la version stable 3.2.12 du Kernel. HUD, le nouveau menu intelligent pour les applications Unity dont un premier aperç...

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  • Is there any way to downgrade or revert an update to the kernel?

    - by David
    Today I installed the linux 3.9 Kernel update (because I heard it would fix sound through HDMI which I no longer have since installing 13.04). After restarted my computer and logging in my screen has only a desktop, and no dock or tool bar. I tried to reset unity and compiz using guides like this one but nothing happens, even after reboot. Is there any way to downgrade or reset the update? EDIT: Running uname -a in terminal brings up 3.8.0 as my current kernel for some reason.

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • ubuntu 12.10 slow application load upon restart

    - by Adam
    new ubuntu user. after boot (boot is quite fast), opening applications such as firefox, libra, system settings, takes close to 10 seconds to open. after the application is loaded in RAM, the application opens fine. the system feels snappy, quick. when i have two FIREFOX open, unity is snappy in showing me the two windows side by side. but upon bootup, loading the application takes 10 seconds. there is not much hdd activity. fresh install. its the same for system settings and browsing system settings. when system settings is opened for the first time (10 second), and i click for example Color, it will take quite long to open the color settings. hardware: i3 4gb ram radeon 5770 250gb sata gigabyte h55m motherboard i am using ubuntu straight out of the box, no propriety drivers. 64 bit. i have reinstalled OS, and still the same.

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  • HP 4510s Probook Overheating

    - by Ivan
    I am having overheating problems with Ubuntu 12.04. Average temperature is approximately 70-74 °C and when Skype is turned on it goes nuts over 80 °C. Elipse refuses to open for some reason and of course everything is slower than it should be. I also had Linux Mint 11 installed and same thing happened. Strange thing is when running Windows, everything is okay and temperature is normal. Of course I have googled this issue and found some advices like install Jupiter which helped just a bit, installed additional drivers, opened laptop and cleaned it completely, disabled fan always on option from Bios. I have also switched from Unity to classic old look and still temperature is the same. Somehow I think it has something to do with the graphics card but I am all lost now. Any advices? Thank you!

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  • How to run 2 X sessions with different display managers?

    - by ved2254
    I read about the virtual terminals a little and that gave me an idea. I searched for a way to have two X sessions simultaneously. I had a look at these sites : 1. How to run multiple user X sessions on the same computer, at the same time? 2. How to drag windows between 2 X servers? I tried startx -- :1 but my earlier terminal (on Ctrl+Alt+F7) hung up. How do I ensure this does not happen? My main need is to get Unity on :0 and Gnome-shell on :1 and switch between them like workspaces. As per 2., switching is not recommended as it is not easy. But if I get at least 1., then I'd be happy. I have Ubuntu 12.04 64bit.

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • How to install programs downloaded from the internet?

    - by Rosamunda Rosamunda
    I've downloadad the latest XAMPP file, to install it into Ubuntu 13.04. After downloading the file, I just can run it. I've double click it (and I've tried right click and clicking "open", whith the same result). All the answer I get is this message: Could not display “xampp-linux-1.8.3-1-installer.run”. There is no application installed for “executable” files. Do you want to search for an application to open this file? I've tried searching for an application, with no result... Also, I haven't found any questions related to this issue with the 13.04 Unity version... I've tried this solution, with no result. Please note that this isn't a Xampp question, the same happened to me when I tried to install Skype. UPDATE: I've tried this solution: cd ~/Downloads chmod +x myfile.run sudo sh myfile.run And I've got this error: Syntax error: "(" unexpected What should I do? Thanks!

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  • Is it OK to have all these Window Managers?

    - by JMCF125
    Hello again, This is not actually one, but several related questions. I have installed Xfce, KDE, Gnome Fallback and DWM (and obviously I have Unity). How can I change the login screen? It is currently always Kubuntu's (also on shutdown), though strangely kubuntu-desktop wasn't the first nor last to be installed. Why? Where is/are the file(s) with which Window Manager to start? Can I start without X and then start it from the tty? Is all this OK? Is it safe? I hope you can help me with this, since whenever I login to an envirnment other than KDE, I have to login again (except on DWM).

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