Search Results

Search found 13945 results on 558 pages for 'move container'.

Page 145/558 | < Previous Page | 141 142 143 144 145 146 147 148 149 150 151 152  | Next Page >

  • Please help me to create a insert query (error of foreign key constrant)

    - by Rajesh Rolen- DotNet Developer
    I want to move data from one database's table to another database's table its giving me foreign key error. please tell me how can i insert all those data which is valid except those rows who have error of foreign key. i am using sql server 2005 My query is : SET IDENTITY_INSERT City ON INSERT INTO City ([cityid],[city],[country],[state],[cityinfo] ,[enabled],[countryid],[citycode],[stateid],[latitude],[longitude]) SELECT [cityid],[city],[country],[state],[cityinfo] ,[enabled],[countryid],[citycode],[stateid],[latitude],[longitude] FROM TD.DBo.City getting this error: The INSERT statement conflicted with the FOREIGN KEY constraint "FK__city__countryid__3E52440B". The conflict occurred in database "schoolHigher", table "dbo.country", column 'countryId'. please tell how can i move those data whose foreign key is valid.

    Read the article

  • Will SQL Server Partitioning increase performance without changing filegroups

    - by Tom
    Scenario I have a 10 million row table. I partition it into 10 partitions, which results in 1 million rows per partition but I do not do anything else (like move the partitions to different file groups or spindles) Will I see a performance increase? Is this in effect like creating 10 smaller tables? If I have queries that perform key lookups or scans, will the performance increase as if they were operating against a much smaller table? I'm trying to understand how partitioning is different from just having a well indexed table, and where it can be used to improve performance. Would a better scenario be to move the old data (using partition switching) out of the primary table to a read only archive table? Is having a table with a 1 million row partition and a 9 million row partition analagous (performance wise) to moving the 9 million rows to another table and leaving only 1 million rows in the original table?

    Read the article

  • How to draw the "trail" in a maze solving application

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn Also i am using the graphics module The graphics module is an object oriented library Im importing from graphics import* from maze import* my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.getCenter().getX(), c.getCenter().getY()) this is my loop if mazez.blockedCount(cloc)> 2: mazez.addDecoration(cloc, "grey") mazez[cloc].deadend = True c.move(-25, 0) p2 = Point(getX(), getY()) line = graphics.Line(p1, p2) cloc.col = cloc.col - 1 Now it says getX not defined every time i press a key is this because of p2???

    Read the article

  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

    Read the article

  • Need help configurating my Tomcat server

    - by gablin
    I just reinstalled my entire server, and now I can't seem to get my JSP-based website to work on Tomcat anymore. I use the same server.xml file, which worked perfectly before the reinstallation, but no longer. Here's the content of the server.xml file which worked before: <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- JMX Support for the Tomcat server. Documentation at /docs/non-existent.html --> <Listener className="org.apache.catalina.mbeans.ServerLifecycleListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <!-- Global JNDI resources Documentation at /docs/jndi-resources-howto.html --> <GlobalNamingResources> <!-- Editable user database that can also be used by UserDatabaseRealm to authenticate users --> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <!-- A "Service" is a collection of one or more "Connectors" that share a single "Container" Note: A "Service" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/service.html --> <Service name="Catalina"> <!--The connectors can use a shared executor, you can define one or more named thread pools--> <!-- <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="150" minSpareThreads="4"/> --> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 --> <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> <!-- A "Connector" using the shared thread pool--> <!-- <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" /> --> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> <!-- An Engine represents the entry point (within Catalina) that processes every request. The Engine implementation for Tomcat stand alone analyzes the HTTP headers included with the request, and passes them on to the appropriate Host (virtual host). Documentation at /docs/config/engine.html --> <!-- You should set jvmRoute to support load-balancing via AJP ie : <Engine name="Standalone" defaultHost="localhost" jvmRoute="jvm1"> --> <Engine name="Catalina" defaultHost="localhost"> <!--For clustering, please take a look at documentation at: /docs/cluster-howto.html (simple how to) /docs/config/cluster.html (reference documentation) --> <!-- <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster"/> --> <!-- The request dumper valve dumps useful debugging information about the request and response data received and sent by Tomcat. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve"/> --> <!-- This Realm uses the UserDatabase configured in the global JNDI resources under the key "UserDatabase". Any edits that are performed against this UserDatabase are immediately available for use by the Realm. --> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> <!-- Define the default virtual host Note: XML Schema validation will not work with Xerces 2.2. --> <!-- <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true" xmlValidation="false" xmlNamespaceAware="false"> --> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="common" resolveHosts="false"/> --> <!-- </Host> --> <Host name="www.rebootradio.nu"> <Alias>rebootradio.nu</Alias> <Context path="" docBase="D:/services/http/rebootradio.nu" debug="1" reloadable="true"/> </Host> </Engine> </Service> </Server> The JSP site doesn't use any WAR files or anything like that; there's just a default.jsp in the specified folder D:/services/http/rebootradio.nu which loads the site. As I said, this configuration worked before, but now with the latest verion of XAMPP and Tomcat it doesn't work anymore. All I get is a 404 message saying The requested resource () is not available.

    Read the article

  • MVC paths in Extjs

    - by Oleg
    I have got a ExtJs application (MVC). So, I define many controllers, models, views and stores. At now, the structure of my project is not easy. For example my model: Ext.define('KP.model.account.AccountList', { extend: 'Ext.data.Model', fields: ['parameter', 'string_value'] }); I define my store with model like this: Ext.define('KP.store.account.AccountList', { extend: 'Ext.data.Store', alias: 'store.s_AccountList', model: 'KP.model.account.AccountList', ...................................... }); If I want to move some .js files, I must rewrite many paths in classes definitions. So, how can I declare my classes (by alias maybe) and use them more effectively? It's need, If I move files on files tree. Thanks!

    Read the article

  • Trying get dynamic content hole-punched through Magento's Full Page Cache

    - by rlflow
    I am using Magento Enterprise 1.10.1.1 and need to get some dynamic content on our product pages. I am inserting the current time in a block to quickly see if it is working, but can't seem to get through full page cache. I have tried a variety of implementations found here: http://tweetorials.tumblr.com/post/10160075026/ee-full-page-cache-hole-punching http://oggettoweb.com/blog/customizations-compatible-magento-full-page-cache/ http://magentophp.blogspot.com/2011/02/magento-enterprise-full-page-caching.html (http://www.exploremagento.com/magento/simple-custom-module.php - custom module) Any solutions, thoughts, comments, advice is welcome. here is my code: app/code/local/Fido/Example/etc/config.xml <?xml version="1.0"?> <config> <modules> <Fido_Example> <version>0.1.0</version> </Fido_Example> </modules> <global> <blocks> <fido_example> <class>Fido_Example_Block</class> </fido_example> </blocks> </global> </config> app/code/local/Fido/Example/etc/cache.xml <?xml version="1.0" encoding="UTF-8"?> <config> <placeholders> <fido_example> <block>fido_example/view</block> <name>example</name> <placeholder>CACHE_TEST</placeholder> <container>Fido_Example_Model_Container_Cachetest</container> <cache_lifetime>86400</cache_lifetime> </fido_example> </placeholders> </config> app/code/local/Fido/Example/Block/View.php <?php /** * Example View block * * @codepool Local * @category Fido * @package Fido_Example * @module Example */ class Fido_Example_Block_View extends Mage_Core_Block_Template { private $message; private $att; protected function createMessage($msg) { $this->message = $msg; } public function receiveMessage() { if($this->message != '') { return $this->message; } else { $this->createMessage('Hello World'); return $this->message; } } protected function _toHtml() { $html = parent::_toHtml(); if($this->att = $this->getMyCustom() && $this->getMyCustom() != '') { $html .= '<br />'.$this->att; } else { $now = date('m-d-Y h:i:s A'); $html .= $now; $html .= '<br />' ; } return $html; } } app/code/local/Fido/Example/Model/Container/Cachetest.php <?php class Fido_Example_Model_Container_Cachetest extends Enterprise_PageCache_Model_Container_Abstract { protected function _getCacheId() { return 'HOMEPAGE_PRODUCTS' . md5($this->_placeholder->getAttribute('cache_id') . $this->_getIdentifier()); } protected function _renderBlock() { $blockClass = $this->_placeholder->getAttribute('block'); $template = $this->_placeholder->getAttribute('template'); $block = new $blockClass; $block->setTemplate($template); return $block->toHtml(); } protected function _saveCache($data, $id, $tags = array(), $lifetime = null) { return false; } } app/design/frontend/enterprise/[mytheme]/template/example/view.phtml <?php /** * Fido view template * * @see Fido_Example_Block_View * */ ?> <div> <?php echo $this->receiveMessage(); ?> </span> </div> snippet from app/design/frontend/enterprise/[mytheme]/layout/catalog.xml <reference name="content"> <block type="catalog/product_view" name="product.info" template="catalog/product/view.phtml"> <block type="fido_example/view" name="product.info.example" as="example" template="example/view.phtml" />

    Read the article

  • Android ==> Simple 2d Animation ???

    - by aryaxt
    public void MoveMyButton (int x) //where the button suppose to move to { TranslateAnimation anim=new TranslateAnimation(this.getLeft() ,x, this.getTop() ,20)); anim.setFillAfter(true); anim.setDuration(1000); this.setAnimation(anim); anim.start(); } button's x at start is 1. I call the method to move it to 100, and it goes from 1 to 100 I call it to go to 200, and it goes from 1 to 200, instead of 100 to 200 Is there any way to make the animation to save the location of the button as it animates it? Thanks

    Read the article

  • Change SVN Path Entirely

    - by Tom
    Hi Guys, We have an SVN at http:/XX.XXX.XXX.XXX:1111/svn/AB/ - and the first two folders of the SVN are like http:/XX.XXX.XXX.XXX:1111/svn/AB/abc/filefolder/ The problem is we want to move the entire svn to get rid of /abc/filefolder/ - as the entire project sits under /abc/filefolder/ [created long ago and never bothered to change] (que stupid yes yes) How would we could about fixing this so we dont loose logs etc ? We dont want to have to export and create a new svn - since then we loose all our log files. But we want to "move" the svn root so for example it becomes From: http:/XX.XXX.XXX.XXX:1111/svn/AB/abc/filefolder/documents/ To: http:/XX.XXX.XXX.XXX:1111/svn/AB/documents/ Any help appreciated ? [ps - yes had to remove http:// due to link restriction]

    Read the article

  • Google Maps 3.0 - Sometimes after removing markers, they stay around...

    - by ewindsor
    Sometimes when I remove markers they stay around in a "ghost" fashion -- they are clickable but there's no more icon. This is not every time and usually only happens when I remove more than one at a time. Here's my code for removing markers: for(var i in markers) { google.maps.event.clearListeners(markers[i], "click"); markers[i].setMap(null); markers[i] = null; delete markers[i]; } The only way to guarantee that they get removed 100% of the time is to move the map to another position. Then when I move it back they are gone 100% of the time. Thanks for your help.

    Read the article

  • Automate refactor import/using directives, using ReSharper and Visual Studio 2010

    - by Mendy
    I want to automate the Visual Studio 2010 / Resharper 5 auto inserting import directives to put my internal namespaces into the namespace sphere. Like this: using System; using System.Collections.Generic; using System.Linq; using StructureMap; using MyProject.Core; // <--- Move inside. using MyProject.Core.Common; // <--- Move inside. namespace MyProject.DependencyResolution { using Core; using Core.Common; // <--- My internal namespaces to be here! public class DependencyRegistrar { ........... } }

    Read the article

  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

    Read the article

  • NSIS Uninstaller Working Directory

    - by James Thigpen
    I am using NSIS to create my installers/uninstallers, and the uninstaller seems to have a weird behavior. I don't put the installer in $INSTDIR, it is located at $INSTDIR/subdir/uninstall.exe (it's a addon installer for a host application). When I run the installer then, it thinks the application installation root is $INSTDIR/subdir instead of $INSTDIR. It then can't find all the files in subdir/* as it's already in subdir. If I move the executable, it seems to just accept the current directory as where the application installation root is. I can move it to $INSTDIR and all is well. Thanks.

    Read the article

  • Making element draggable with Android WebView (ideally, just with Javascript) ?

    - by GJTorikian
    I'm building an app with a build target of 1.5 . I have a variable, WebView browser, that is calling loadUrl to load a static HTML page from my assets folder. In that HTML page, the following JavaScript is defined: var supportsTouch = ('createTouch' in document); ... var w = $('wrapper'); w[supportsTouch ? 'touchmove' : 'onmousemove'] = move; w[supportsTouch ? 'touchend' : 'onmouseup'] = function(event){ dragging = false; }; where move is another function that handles the dragging. Unfortunately, this doesn't seem to work. I cannot figure out a concise list of which touch events are available to Android--is it ontouchmove, or touchmove? Am I supposed to set up an onTouchEvent call back in my Java code, which then launches the JavaScript function?

    Read the article

  • Intelligent serial port mocks with Moq

    - by Padu Merloti
    I have to write a lot of code that deals with serial ports. Usually there will be a device connected at the other end of the wire and I usually create my own mocks to simulate their behavior. I'm starting to look at Moq to help with my unit tests. It's pretty simple to use it when you need just a stub, but I want to know if it is possible and if yes how do I create a mock for a hardware device that responds differently according to what I want to test. A simple example: One of the devices I interface with receives a command (move to position x), gives back an ACK message and goes to a "moving" state until it reaches the ordered position. I want to create a test where I send the move command and then keep querying state until it reaches the final position. I want to create two versions of the mock for two different tests, one where I expect the device to reach the final position successfully and the other where it will fail. Too much to ask?

    Read the article

  • How to check file exists and rename in perl

    - by Disco
    I'm kinda newbie to perl and looking for a script that will handle file moving. #!/usr/bin/perl -w $filename = 'DUMBFILE'; $destination = '/some/location/'; if (-e $destination + $filename) { print "File Exists ! Renaming .."; move ('/tmp/' + $filename, $destination + $filename + '.1'); } else { move ('/tmp/' + $filename, $destination + $filename); } I'm able to rename it to 1, but i want to be renamed incrementally, like if file.1 exists, rename to .2, and .3 if .2 exists. That should be easy to do, but i'm kinda lost ..

    Read the article

  • How to change the HTML text to Right-to-Left order when rendering the text within a WebBrowser.

    - by Java Doe
    hi, I am using a WebBrowser to render some HTML text. The WebBrowser is located within a rich client. I can detect the window's orientation when the rich client is launched. How do I make the text rendered within the WebBrowser to be dispayed in RTL order. I have tried body.setDir("rtl"), but it only aligned all the text in the WebBrowser to the right. It does not really reverse the content. For example, I have a photo that is displayed on the left and then a segment of text displayed on the right. After calling body.setDir("rtl"), it only aligned everything to the right in the WebBrowser, but it did not move the photo to the right, and it did not move the text to the left. Thanks a lot!

    Read the article

  • Blogger Template not saving after Facebook like changes

    - by David Shellabarger
    I've add the facebook Like button to http://www.goldfishview.com/ and that works great. Its powered by Blogger. Now I want to move it to the end of my posts instead of a the beginning. I move the facebook iframe and the preview looks great, but once I save the template it reverts back to were it was. I've tried in Chrome and Firefox. In Chrome after I click preview the save template button becomes useless and doesn't do anything when I click on it. In Firefox everything looks like it takes, but on page refresh the iFrame goes back to its original position. Am I crazy?

    Read the article

  • Editing Multiple files in vi with Wildcards

    - by Alan Storm
    When using the programmers text editor vi, I'll often using a wildcard search to be lazy about the file I want to edit vi ThisIsAReallLongFi*.txt When this matches a single file it works great. However, if it matches multiple files vi does something weird. First, it opens the first file for editing Second, when I :wq out of the file, I get a message the bottom of the terminal that looks like this E173: 4 more files to edit Hit ENTER or type command to continue When I hit enter, it returns me to edit mode in the file I was just in. The behavior I'd expect here would be that vi would move on to the next file to edit. So, What's the logic behind vi's behavior here Is there a way to move on and edit the next file that's been matched? And yes, I know about tab completion, this question is based on curiosity and wanting to understand the shell better.

    Read the article

  • Set Static block in Right side in Magento site

    - by yogs
    Hi I am new for Magento and don't much knowledge of programing what i want to do is i heve three categories on my site and created three static blocks for it and set it up on middle of each category page with their related block all working fine but now i want to move it in Right Sidebar in My site so pls. suggest how and where do i change to display my Static block in Right sidebar Example : I have three Categories and three static block for each category : Womens,Mens,Kids - Static Bloks : womens_block,mens_block,kids_block now pls. suggest how can i move it to Right side of my page Above Shopping cart. Any help is appreciated Thanks in Advance.

    Read the article

  • Creating a standard card game (iPhone SDK)

    - by Chris
    I am trying to create a card game with a standard deck of cards. I need to be able to create a new card on screen every time someone draws a card from the deck and then be able to continuously move it throughout gameplay. I have image files for every card available in the game. I have tried creating a card object which held a UIImageView for the card along with some other basic data but I had trouble referring back to that card to move it again after the first touch. Was this the right way to do this?

    Read the article

  • Identifier is undefined

    - by hawk
    I wrote the following code in C++ using VS2012 Express. void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; } I get the error identifier "ac_search" is undefined at the function invoking line. I am a bit confused here. because the function ac_search is declared as a global (not inside any container). Why can't I call it at this place? Am I missing something? Update I tried ignore irrelevant code and then included it gradually and found that everything is fine until I include the outer loop of ac_search I get the aforementioned error. here is updated code of the function ac_search: void ac_cpu_string_search(uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Loop over all records //for (uint record_number = 0; record_number < num_records; ++record_number) //{ // // Loop over all patterns for (uint pattern_number = 0; pattern_number < num_patterns; ++pattern_number) { // Execute string search const char *ptr_record = &records[record_number * record_length]; const char *ptr_match = std::strstr(ptr_record, &patterns[pattern_number * pattern_length]); // If pattern was found, then calculate offset, otherwise result is -1 if (ptr_match) { matches[record_number * num_patterns + pattern_number] = static_cast<int>(std::distance(ptr_record, ptr_match)); } else { matches[record_number * num_patterns + pattern_number] = -1; } // } //} } Update 2 I think the error has something to do with the function addWord which belongs to the class Trie. When I commented out this function, I did not get the error anymore. Node* Trie::addWord(const char *records, uint num_records, uint record_length) { // Loop over all records for (uint record_number = 0; record_number < num_records; ++record_number) { const char *ptr_record = &records[record_number * record_length]; string s = ptr_record; Node* current = root; if ( s.length() == 0 ) { current->setWordMarker(); // an empty word return; } for ( int i = 0; i < s.length(); i++ ) { Node* child = current->findChild(s[i]); if ( child != NULL ) { current = child; } else { Node* tmp = new Node(); tmp->setContent(s[i]); current->appendChild(tmp); current = tmp; } if ( i == s.length() - 1 ) current->setWordMarker(); } return current; } void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; }

    Read the article

  • WPF attach popup with a control

    - by viky
    I have a scenario where I am displaying a popup on my control. I am able to do this using PlacementTarget, Position, etc. My problem is when I resize the window and move it to somewhere else in the desktop, the popup remains stationary meaning it doesn't move with the control set as PlacementTarget. I was able to hide it in case of other window getting focus. But not able to attach it with my control. How can I solve this problem? Is there any other such control available?

    Read the article

  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

    Read the article

  • Trouble adding Image to a JPanel

    - by user1276078
    I'm making a video game, and I need to add an image to a JPanel and then add that JPanel to a JFrame. All of the tutorials I've seen say to add it to a JLabel, but the image needs to be able to move around. Unless you can move a JLabel around, I can't do that. How would I be able to add an Image directly to a JPanel. This is what I have so far, but it is just like it was on a JApplet class Penguin extends JPanel { public Image image; public void paintComponent( Graphics g ) { image = getImage( getDocumentBase(), "Penguins.jpg" ); g.drawImage( image, 0, 0, this ); } }

    Read the article

< Previous Page | 141 142 143 144 145 146 147 148 149 150 151 152  | Next Page >