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  • Change window title to the one in text box in Objective-C?

    - by Nick Brooks
    I'm just getting started with Objective-C and I'm writing a simple application. I made two outlets : wnd - main window display - the text box Then I've tried using this code: [wnd setTitle:[display value]]; Unfortuanately it didn't work ... The debugger said : 2010-05-22 XX:XX:08.577 HelloWorld[2536:a0f] -[NSTextField value]: unrecognized selector sent to instance 0x102e032a0 Does anyone know how to get it to work?

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  • FileMerge: This file type cannot be merged.

    - by porneL
    FileMerge.app fails with an odd message: This file type cannot be merged. when I try to save successfully merged text files, which definitely can be merged. (I invoke FileMerge from git using opendiff tool on OS X 10.6.3) Why is it happening? How can I avoid this problem?

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  • Compiling VIM on OS X Mountain Lion

    - by Lauri L
    Compiling VIM on Mountain Lion does not work for me. I compile VIM with the following sequence: hg clone https://vim.googlecode.com/hg/ vim cd vim ./configure --enable-rubyinterp --with-features=huge -prefix=/usr make I then try to start the compiled binary with src/vim, but it crashes like this: $ src/vim Vim: Caught deadly signal SEGV Vim: Finished. Segmentation fault: 11 What am I missing here?

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  • Problems adding static library QT project

    - by Smek
    I have problems adding a static library to my Qt project. I have two project one is my static library and the other one is a Qt GUI project. As I add all classes to my GUI project as c++ or header files everything works just fine but I want this to be in a separate library. When I select the option to add a library I check External library then I select the .a file I have build and the folder where my header files can be found because I am working on a Mac I select Mac as the target platform. Then I click continue and then done. macx: LIBS += -L$$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/ -lMyLib INCLUDEPATH += $$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/include DEPENDPATH += $$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/include macx: PRE_TARGETDEPS += $$PWD/../../MyLib/build-MyLib-Desktop_Qt_5_2_1_clang_64bit-Debug/libMyLib.a When I build my GUI project I get the following error: The process "/usr/bin/make" exited with code 2. Can anyone tell me what the problem can be and how to resolve the problem? Thanks

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  • Why the HelloWorld of opennlp library works fine on Java but doesn't work with Jruby?

    - by 0x90
    I am getting this error: SyntaxError: hello.rb:13: syntax error, unexpected tIDENTIFIER public HelloWorld( InputStream data ) throws IOException { The HelloWorld.rb is: require "java" import java.io.FileInputStream; import java.io.InputStream; import java.io.IOException; import opennlp.tools.postag.POSModel; import opennlp.tools.postag.POSTaggerME; public class HelloWorld { private POSModel model; public HelloWorld( InputStream data ) throws IOException { setModel( new POSModel( data ) ); } public void run( String sentence ) { POSTaggerME tagger = new POSTaggerME( getModel() ); String[] words = sentence.split( "\\s+" ); String[] tags = tagger.tag( words ); double[] probs = tagger.probs(); for( int i = 0; i < tags.length; i++ ) { System.out.println( words[i] + " => " + tags[i] + " @ " + probs[i] ); } } private void setModel( POSModel model ) { this.model = model; } private POSModel getModel() { return this.model; } public static void main( String args[] ) throws IOException { if( args.length < 2 ) { System.out.println( "HelloWord <file> \"sentence to tag\"" ); return; } InputStream is = new FileInputStream( args[0] ); HelloWorld hw = new HelloWorld( is ); is.close(); hw.run( args[1] ); } } when running ruby HelloWorld.rb "I am trying to make it work" when I run the HelloWorld.java "I am trying to make it work" it works perfectly, of course the .java doesn't contain the require java statement. EDIT: I followed the following steps. The output for jruby -v : jruby 1.6.7.2 (ruby-1.8.7-p357) (2012-05-01 26e08ba) (Java HotSpot(TM) 64-Bit Server VM 1.6.0_35) [darwin-x86_64-java]

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Behavior difference between UIView.subviews and [NSView subviews]

    - by zpasternack
    I have a piece of code in an iPhone app, which removes all subviews from a UIView subclass. It looks like this: NSArray* subViews = self.subviews; for( UIView *aView in subViews ) { [aView removeFromSuperview]; } This works fine. In fact, I never really gave it much thought until I tried nearly the same thing in a Mac OS X app (from an NSView subclass): NSArray* subViews = [self subviews]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } That totally doesn’t work. Specifically, at runtime, I get this: *** Collection <NSCFArray: 0x1005208a0> was mutated while being enumerated. I ended up doing it like so: NSArray* subViews = [[self subviews] copy]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } [subViews release]; That's fine. What’s bugging me, though, is why does it work on the iPhone? subviews is a copy property: @property(nonatomic,readonly,copy) NSArray *subviews; My first thought was, maybe @synthesize’d getters return a copy when the copy attribute is specified. The doc is clear on the semantics of copy for setters, but doesn’t appear to say either way for getters (or at least, it’s not apparent to me). And actually, doing a few tests of my own, this clearly does not seem to be the case. Which is good, I think returning a copy would be problematic, for a few reasons. So the question is: how does the above code work on the iPhone? NSView is clearly returning a pointer to the actual array of subviews, and perhaps UIView isn’t. Perhaps it’s simply an implementation detail of UIView, and I shouldn’t get worked up about it. Can anyone offer any insight?

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  • Loading JNI lib on Mac OS X?

    - by Clinton
    Background So I am attempting to load a jnilib (specifically JOGL) into Java on Mac OS X at runtime. I have been following along the relevant Stack Overflow questions: Maven and the JOGL Library Loading DLL in Java - Eclipse - JNI How to make a jar file that include all jar files The end goal for me is to package platform specific JOGL files into a JAR and unzip them into a temp directory and load them at start-up. I worked my problem back to simply attempting to load JOGL using hard-coded paths: File f = new File("/var/folders/+n/+nfb8NHsHiSpEh6AHMCyvE+++TI/-Tmp-/libjogl.jnilib"); System.load(f.toString()); f = new File ("/var/folders/+n/+nfb8NHsHiSpEh6AHMCyvE+++TI/-Tmp-/libjogl_awt.jnilib"); System.load(f.toString()); I get the following exception when attempting to use the JOGL API: Exception in thread "main" java.lang.UnsatisfiedLinkError: no jogl in java.library.path But when I specify java.library.path by adding the following JVM option: -Djava.library.path="/var/folders/+n/+nfb8NHsHiSpEh6AHMCyvE+++TI/-Tmp-/" Everything works fine. Question Is it possible use System.load (or some other variant) on Mac OS X as a replacement for -Djava.library.path that is invoked at runtime?

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  • How to get path to the installed GIT in Python?

    - by Vladimir Prudnikov
    I need to get a path to the GIT on Max OS X 10.6 using Python 2.6.1 into script variables. I use this code for that: r = subprocess.Popen(shlex.split("which git"), stdout=subprocess.PIPE) print r.stdout.read() but the problem is that output is empty (I tried stderr too). It works fine with another commands such as pwd or ls. Can anyone help me with that?

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  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

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  • [MacOS] Visio-like design software? [closed]

    - by OverTheRainbow
    Hello It's a software-related question but not development-related :-/ A friend of mine is looking for an equivalent on Macintosh to Visio or SmarDraw to draw plans for home improvements. I don't know anything about Macintosh, so would appreciate any feedback on good softwares for this type of applications. Thank you.

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • How to create a zip file in the same format as the Finder's "Compress" menu item?

    - by benzado
    On Mac OS X, you can create a zip archive from the Finder by selecting some files and selecting "Compress" from the contextual menu or the File menu. Unfortunately, the resulting file is not identical to the archive created by the zip command (with the default options). This distinction matters to at least one service operated by Apple, which fails to accept archives created with the zip command. Having to create archives manually is preventing me from fully automating my release build process. How can I create a zip archive in the correct format within a shell script?

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  • crontab won't work on mac 10.6.7

    - by ohana
    i create a simple cron job by editing /etc/crontab as following: */2 * * * * * php /Users/min/Documents/testcron.php and the testcron.php is simple as: <?php $fd = fopen("/Users/min/Documents/testcron.txt", 'a'); fwrite($fd, "test--cron--\n"); fclose($fd); ?> then simply save the crontab file and hope magic happen, but nothing happened. i even run the command manually and it worked. php /Users/min/Documents/testcron.php anyone have any idea? Thanks

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  • How to create a NSAutoreleasePool without Objective-C?

    - by fbafelipe
    I have multiplatform game written in C++. In the mac version, even though I do not have any obj-c code, one of the libraries I use seems to be auto-releasing stuff, and I get memory leaks for that, since I did not create a NSAutoreleasePool. What I want is to be able to create (and destroy) a NSAutoreleasePool without using obj-c code, so I don't need to create a .m file, and change my build scripts just for that. Is that possible? How can that be done? OBS: Tagged C and C++, because a solution in any of those languages will do.

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  • Qt applications on new Mac App Store

    - by PDI
    I have a Qt app that runs on OS X that has potential to go on the new Mac App Store. I have reviewed the guidelines at https://developer.apple.com/appstore/mac/resources/approval/guidelines.html. I also saw a post here on SO about Java and the AppStore. Has anyone else considered this with their own apps and whether or not the Qt framework will run afoul of the App police? You still have to stay within the Apple HIG, i.e. no theming and cannot use private APIs. Still seems like a risky proposition over pure ObjC. Anyone else tempted?

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  • GUI HTTP client

    - by JW
    Does anyone know of a good GUI HTTP testing client that runs on OS X? Something that will allow me to enter a request (URL, headers, body, etc.), and view the response, preferably in different formats (hex, text, etc.). I found one called HTTP Client, but it's kind of buggy. Google is failing me.

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  • Add zip files from one archive to another using command line

    - by Curious2learn
    I have two zip archives. Say, set1 has 10 csv files created using Mac OS X 10.5.8 compress option, and set2 has 4 csv files similarly created. I want to take the 4 files from zipped archive set2 and add them to list of files in archive set1. Is there a way I can do that? I tried the following in Terminal: zip set1.zip set2.zip This adds the whole archive set2.zip to set1.zip, i.e., in set1.zip now I have: file1.csv, file2.csv,..., file10.csv, set2.zip What I instead want is: file1.csv, file2.csv,..., file10.csv, file11.csv, ..., file14.csv where, set2.zip is the archive containing file11.csv, ..., file14.csv. Thanks.

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  • Silverlight Out of Browser (OOB) app crashing only on OS X

    - by BarrettJ
    We have a Silverlight application that runs OOB (out of browser) so the user can install it. When it's running OOB we display a button that calls Application.Current.MainWindow.Close() so that the user can exit the application. This works perfectly fine on windows, but causes an error saying the application has quit unexpectedly on OS X. Anyone have any ideas why this might be? Thanks!

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  • MAC : How to check if the file is still being copied in cpp?

    - by Peda Pola
    In my current project, we had a requirement to check if the file is still copying. We have already developed a library which will give us OS notification like file_added , file_removed , file_modified, file_renamed on a particular folder along with the corresponding file path. The problem here is that, lets say if you add 1 GB file, it is giving multiple notification such as file_added , file_modified, file_modified as the file is being copied. Now i decided to surpass these notifications by checking if the file is copying or not. Based on that i will ignore events. I have written below code which tells if the file is being copied or not which takes file path as input parameter. Details:- In Mac, while file is being copied the creation date is set as some date less than 1970. Once it is copied the date is set to current date. Am using this technique. Based on this am deciding that file is being copied. Problem:- when we copy file in the terminal it is failing. Please advice me any approach. bool isBeingCopied(const boost::filesystem::path &filePath) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; bool isBeingCopied = false; if([[[[NSFileManager defaultManager] attributesOfItemAtPath:[NSString stringWithUTF8String:filePath.string().c_str()] error:nil] fileCreationDate] timeIntervalSince1970] < 0) { isBeingCopied = true; } [pool release]; return isBeingCopied; }

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  • How to install new modes in emacs 23 on OS X?

    - by estanford
    I just downloaded the Haskell and J modes off of SourceForge, and I'm having trouble figuring out how to make them interface with emacs 23. Google searches yield detailed instructions for emacs 22, but it looks like changes have been made that make it hard to figure out where I'm supposed to stick the binaries. The internal documentation seems to assume more experience with emacs internals than I currently have, and the problem has resisted solution for several days. Does anyone know how to get these modes up and running?

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