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  • Right tool for the job(html5 vs silverlight)

    - by Jargo
    I have been tasked to develop a web based offer request application for bathrooms and I am asking opinions on which tool should I choose. I have narrowed options down to two (html5 and silverlight). Most of the application consists of basic UI elements that could be achieved with html4. However most challenging part is the design view for the bathroom. User first defines size of the bathroom by giving dimensions. When the dimensions are defined the application renders an empty bathroom floorplan and user can start dragging&dropping furniture on to it. Some furniture have rules where they can be dragged. For example sinks can only be dragged next to a wall. I know that this functionality can be achieved with silverlight but what about html5 ? I know that Canvas element can be used to draw graphics, but can it render the bathroom smoothly as user drags a piece furniture on it?

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  • C# Concisely by Judith Bishop &amp; Nigel Horspool

    - by MarkPearl
    In my quest to read all the books I have lying on my bookshelf I have finally got round to finishing C# Concisely (ISBN 0-321-15418-5). While this book was fairly old, I found it to be quite useful for a student wanting to learn C# for the first time, and a nice way to review and make I hadn’t missed something when I was learning the language. The book is simple and explains the basic concepts in a clean manner, but is really intended for the beginner programmer – it also had a few chapters dedicated to winforms, which was an indication of its age. None the less, I will keep it on the bookshelf so when I come across someone who is wanting to learn the language I can give them it as a gift.

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. regards shahensha P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • How to ramp up my data structures skills after a long hibernation

    - by Anon
    I was pretty good with algorithms and data structures once, a long long time ago. Since then, I programmed professionally, and then went to manage a small team, which totally shot my tech skills in this field back. I've decided I want to be a developer again, and work for Google. The thing is, I'm so out of practice, that if I were to be interviewed right now I would surely flunk out in 10 minutes. What training program would you recommend for me to get back into shape? I already started this weekend by going back to the absolute basics and implementing a few sort algorithms, linked list, and hash table. Next, I think I'll read through the entire course material on the other basic data structures and graph algorithms. I want to find a focused set of practical exercises I can do in a relatively short amount of time, to juggle the old brain cells. I know this stuff - I just need to remind myself that I know it.

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  • What ethical problems realistically arise in programming?

    - by Fishtoaster
    When I co-oped during college, I had to fill out an evaluation of the co-op afterwards. One metric I always had to rate was how much the company required me to "Make ethical decisions related to your profession." This always seemed kinda silly- I mean, my first co-op was writing java apps to manage industrial radios. There wasn't much moral ambiguity going on. Anyway, I'm wonder what sort of ethical dilemmas one might actually encounter in software development. Edit: It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter. - Nathanial Borenstein

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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  • Rainbows and Unicorns at the Devoxx OTN Hack Fest

    - by Tori Wieldt
    At the OTN Hack Fest at Devoxx, several developers did their first "hello world" with the Internet of Things (IoT). They had fun and built basic applications with Java Embedded, Raspberry Pi and Leap Motion controllers. Experts Yara & Vinicius Senger and Geert Bevin provided the basics and support. Geert Bevin did a bit of hacking too. Check out this video to see what he came up with a short amount of time: &amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; Learn more about Java Embedded at the Oracle Technology Network. 

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  • WEBLOGIC 12C HANDS-ON BOOTCAMP

    - by agallego
      Oracle PartnerNetwork | Account | Feedback   JOIN THE ORACLE WEBLOGIC PARTNER COMMUNITY AND ATTEND A WEBLOGIC 12C HANDS-ON BOOTCAMP Dear partner As a valued partner we would like to invite you for the WebLogic Partner Community and our WebLogic 12c hands-on Bootcamps – free of charge! Please first login at http://partner.oracle.com and then visit: WebLogic Partner Community. (If you need support with your account please contact the Oracle Partner Business Center). The goal of the WebLogic Partner Community is to provide you with the latest information on Oracle's offerings and to facilitate the exchange of experience within community members. Register Now FREE Assessment vouchers to become certified and WebLogic Server 12c 200 new Features and Training Connect and Network   WebLogic Blogs   WebLogic on Facebook   WebLogic on LinkedIn   WebLogic on Twitter   WebLogic on Oracle Mix WebLogic 12c hands-on Workshops We offer free3 days hands-on WebLogic 12c workshops for Oracle partners who want to become Application Grid Specialized: Register Here! Country Date Location Registration   Germany  3-5 April 2012 Oracle Düsseldorf Click here   France  24-26 April 2012 Oracle Colombes Click here   Spain 08-10 May 2012  Oracle Madrid  Click here   Netherlands  22-24 May 2012  Oracle Amsterdam  Click here   United Kingdom  06-08 June 2012  Oracle Reading  Click here   Italy  19-21 June 2012  Oracle Cinisello Balsamo  Click here   Portugal  10-12 July 2012  Oracle Lisbon  Click here Skill requirements Attendees need to have the following skills as this is required by the product-set and to make sure they get the most out of the training: Basic knowledge in Java and JavaEE Understanding the Application Server concept Basic knowledge in older releases of WebLogic Server would be beneficial Member of WebLogic Partner Community for registration please vist http://www.oracle.com/partners/goto/wls-emea Hardware requirements Every participant works on his own notebook. The minimal hardware requirements are: 4Gb physical RAM (we will boot the image with 2Gb RAM)  dual core CPU 15 GB HD Software requirements Please install Oracle VM VirtualBox 4.1.8 Follow-up and certification  With the workshop registration you agree to the following next steps Follow-up training attend and pass the Oracle Application Grid Certified Implementation Specialist Registration For details and registration please visit Register Here Free WebLogic Certification (Free assessment voucher to become certified) For all WebLogic experts, we offer free vouchers worth $195 for the Oracle Application Grid Certified Implementation Specialist assessment. To demonstrate your WebLogic knowledge you first have to pass the free online assessment Oracle Application Grid PreSales Specialist. For free vouchers, please send an e-mail with the screenshot of your Oracle Application Grid PreSales certirficate to [email protected] including your Name, Company, E-mail and Country. Note: This offer is limited to partners from Europe Middle East and Africa. Partners from other countries please contact your Oracle partner manager. WebLogic Specialization To become specialized in Application Grid, please make sure that you access the: Application Grid Specialization Guide Application Grid Specialization Checklist If you have any questions please contact the Oracle Partner Business Center. Oracle WebLogic Server 12c Key New Capabilities Java EE 6 and Developer Productivity Simplified Deployment and Management with Virtualization Integrated Traffic Management Enhanced High Availability and Disaster Recovery Much Higher Performance For more information please visit: Presentation from the WebLogic 12c launch Technical Presentation from the WebLogic 12c launch WebLogic OTN Website WebLogic 12c Virtual Conference Environment WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea (OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Best regards, Jürgen Kress WebLogic Partner Adoption EMEA Tel. +49 89 1430 1479 E-Mail: [email protected]   Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact PBC | Legal Notices and Terms of Use | Privacy Statement Oracle Corporation - Worldwide Headquarters, 500 Oracle Parkway, OPL - E-mail Services, Redwood Shores, CA 94065, United States Your privacy is important to us. You can login to your account to update your e-mail subscriptions or you can opt-out of all Oracle Marketing e-mails at any time. Please note that opting-out of Marketing communications does not affect your receipt of important business communications related to your current relationship with Oracle such as Security Updates, Event Registration notices, Account Management and Support/Service communications.

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  • Reason why a Brand new website is ranking for a top keyword? [on hold]

    - by Prasad EBK
    Its been noticed, one of our (new)competitor website is ranking 5 for a top keyword with high competition. The website is barely 2 months old. When I checked not much SEO is done on the website other than basic title/desc tags. No backlinks. The website pushed down our website and took its place for the keyword. The only reason that came to my mind is the latest penguin update. Or is the ranking just temporary???, will it eventually be pushed back?? its been holding on for atleast one month and its irritating. Thanks in advance.

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  • ecommerce options for 5-6 products

    - by Calum
    Hi, We're looking to develop a simple e-commerce solution to sell 5-6 products. We'd rather not have to use PayPal's buttons (buy it now!) if there's an existing alternative, but would also for budget/time constraints don't want to roll our own. Are there any small, basic ecommerce solutions available that would allow this? I did look at Foxy Cart but the monthly fee was a bit of a turn off. (I must sound extremely fussy I'm aware!) Something like Zen would just be overkill for our needs. Thanks for any suggestions.

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  • DIY HDTV Antenna Sticks To Your Window without Blocking the View

    - by Jason Fitzpatrick
    This DIY fractal-based HDTV antenna is cheap, easy to craft, and can be stuck unobtrusively on your window for better signal gains. Courtesy of HTPC-DIY, this simple build uses aluminum foil, a printed fractal pattern, clear plastic, and some basic hardware to create a lightweight and transparent antenna you can affix to a window without significantly blocking light from entering the window. Hit up the link below for the full build details as well as designs for other DIY antennas. DIY Flexible Fractal Window HDTV Antenna [via Hack A Day] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • Right mix of planning and programing on a new project

    - by WarrenFaith
    I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details. I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time. What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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  • How can I test a parser for a bespoke XML schema?

    - by Greg B
    I'm parsing a bespoke XML format into an object graph using .NET 4.0. My parser is using the System.XML namespace internally, I'm then interrogating the relevant properties of XmlNodes to create my object graph. I've got a first cut of the parser working on a basic input file and I want to put some unit tests around this before I progress on to more complex input files. Is there a pattern for how to test a parser such as this? When I started looking at this, my first move was to new up and XmlDocument, XmlNamespaceManager and create an XmlElement. But it occurs to me that this is quite lengthy and prone to human error. My parser is quite recursive as you can imagine and this might lead to testing the full system rather than the individual units (methods) of the system. So a second question might be What refactoring might make a recursive parser more testable?

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  • Learning functional programming [closed]

    - by Oni
    This question is similar to Choosing a functional programming language. I want to learn functional programming but I am having troubles choosing the right programming language. At the university I studied Haskell for 2 months, so I have a basic idea of what a functional language is. I have read a lot that functional programming change your way of think. I started to take a look to Clojure, which I like for several reasons(code as data, JVM, etc). What stops me from continue learning Clojure is that it is not a pure functional language and I am afraid of ending up using imperative/OO style. Should I learn Haskell or keep on learning Clojure? Thanks in advance P.D: I am open to any other language.

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  • Determining Whether a String Is Contained Within a String Array (Case Insensitive)

    About once every couple of months I need to write a bit of code that does one thing if a particular string is found within an array of strings and something else if it is not ignoring differences in case. For whatever reason, I never seem to remember the code snippet to accomplish this, so after spending 10 minutes of research today I thought I'd write it down here in an effort to help commit it to memory or, at the very least, serve as a quick place to find the answer when the need arises again.So without further adieu, here it is:Visual Basic Version:If stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase) Then ... Else ... End IfC# Version:if (stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase)) ... else ...Without the StringComparer.OrdinalIgnoreCase the search will be case-sensitive. For more information on comparing strings, see: New Recommendations for Using Strings in Microsoft .NET 2.0.Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • multi-clients web application,should I use custom user controls or a common user control

    - by ValidfroM
    Say my company is going to build a complicated asp.net web form education system. One of the module is web based registration. To make it flexiable, we decide to use user control(ascx) with rule-engine (work flow) regulating all business logic behide them. Thus in future,for different clients, we can simply config basic existing rules or adding new rules.(Rules stored in db or XML per client). Now the question is how to deal with the user controls (ascx)? My opinion is for different client build diffrent user control from scratch. other voice is like reuse existing user controls.

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  • OpenGL error LNK2019

    - by Ghilliedrone
    I'm trying to compile a basic OpenGL program. I linked opengl32.lib and glu32.lib but I'm getting errors. The errors I get are: error LNK1120: 7 unresolved externals error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup error LNK2019: unresolved external symbol "public: float __thiscall GLWindow::getElapsedSeconds(void)" (?getElapsedSeconds@GLWindow@@QAEMXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: bool __thiscall GLWindow::isRunning(void)" (?isRunning@GLWindow@@QAE_NXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::attachExample(class Example *)" (?attachExample@GLWindow@@QAEXPAVExample@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::destroy(void)" (?destroy@GLWindow@@QAEXXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: __thiscall GLWindow::GLWindow(struct HINSTANCE__ *)" (??0GLWindow@@QAE@PAUHINSTANCE__@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "private: void __thiscall GLWindow::setupPixelFormat(void)" (?setupPixelFormat@GLWindow@@AAEXXZ) referenced in function "public: long __stdcall GLWindow::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@GLWindow@@QAGJPAUHWND__@@IIJ@Z)

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  • Drawing large 2D sidescroller level terrain

    - by Yar
    I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level for my game. What is the best way for me to do this? It doesn't have to look great, it just shouldn't look like it was made in MS paint with the line and paint bucket tool. Basically it should just mud with grass on top of it, shaped in some form of hills. But how should I draw it, I can't just take out the pencil tool and start drawing it pixel per pixel, can I?

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  • Hack an Old Hardcover Book into a Reading Light

    - by Jason Fitzpatrick
    If you’re looking for a clever way to conceal a reading lamp on your bedside table, this hardcover-to-book-light conversion is just the ticket. For this project you’ll be hollowing out a hardcover book and replacing the guts with a wooden frame and a strip of cool-running and efficient LED lights. You’ll need some very basic wood working and soldering skills and an afternoon or two (mostly consumed, as the author notes, by waiting for glue to dry). Check out the video below to see the full build: Hit up the link below for a full parts list and additional building tips. How To: Not Your Ordinary Book Light [Grathio via Neatorama] How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • Microsoft Access 2010: How to Add, Edit, and Delete Data in Tables

    Tables are such an integral part of databases and corresponding tasks in Access 2010 because they act as the centers that hold all the data. They may be basic in format, but their role is undeniably important. So, to get you up to speed on working with tables, let's begin adding, editing, and deleting data. These are very standard tasks that you will need to employ from time to time, so it is a good idea to start learning how to execute them now. As is sometimes the case with our tutorials, we will be working with a specific sample. To learn the tasks, read over the tutorial and then apply...

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • How do you accept arguments in the main.cpp file and reference another file?

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • Interacting with scene cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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