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  • Find Line Above or Below in Javascript

    - by Dark Falcon
    I am working on an in-place HTML editor, concentrating on Firefox only right now. I have an element inserted where the cursor should be and also have left and right arrows working, but I can't seem to find a way to find: Start and end of a line for the home and end keys The next line up or down for the up/down arrows. I see document.elementFromPoint, but this doesn't get me a Range object. The Range object itself seems rather useless when it comes to using pixel positions.

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  • Android PixelFormat per device

    - by Tobias Domhan
    analogous to this thread: stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices I would like to collect the different PixelFormats the android devices use. To find out you must do the following: Parameters camParams = camera.getParameters(); int format = camParams.getPreviewFormat(); Now you got to find the number in the following list: developer.android.com/reference/android/graphics/PixelFormat.html#A_8 How to generally open the camera is described here: developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/CameraPreview.html I'll have a start: device: T-mobile G1 / HTC Dream android: 1.6 (cyanogen mod) format: YCbCr_420_SP so what formats do your android phones use? thanks in advance :D

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  • How do I compile Android Browser (or other android-supplied applications)

    - by afriza
    I want to add support for Arabic (or other languages which are currently unsupported) to the applications supplied by android platform (e.g. Browser) without having root-access. To add Arabic support (at least displaying only) in a normal application (using developer SDK), I will need to: Add fonts Modify (reshape) the characters to be rendered For illustration, if I have string a aaa, I will need to change a aaa into a bcd because letter a at the beginning, middle, and end of a word need to be changed to b,c and d respectively) But now I want to compile android's Browser (and other apps). I am planning to get the source codes for these applications and their dependencies and bundle them as stand-alone applications which do not require root-access, and thus do not void the warranty. Other solutions which void the warranty can be obtained here. My Questions: Is the application's (e.g. Browser's) source code + 'developer SDK' enough to accomplish this? Do I need to get the source code + the development environment for the android platform? Any tips?

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  • Shipping Integration into a Rails App

    - by MikeH
    I'm working on integrating a shipping solution into a Rails ecommerce app. We're only going to use one shipping provider. So the question is: Fedex or UPS? I'm wondering what Rails developers think about the tech side of this question. What do you think about the APIs, ease of integration, focus on developer's needs between Fedex and UPS? I was leaning towards Fedex, but from looking at the developers resources sections of both sites, it seems that UPS might be more developer friendly. Also, I'm going to be using Shopify's active_shipping gem: http://github.com/Shopify/active_shipping And I also based my app off the Spree Ecommerce solution, but I don't think that's particularly relevant to the question. Spree wrote a wrapper to integrate active_shipping with the Spree system. I gave away all my points, so SO wont' let me post another link in this question. But if you google "Spree active-shipping", their wrapper on github is the first result. Thanks.

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  • Writing Facebook apps in C#

    - by Water Cooler v2
    Hi, I am a C# developer and fancy the idea of writing a C# app or two to integrate with the Facebook API. I read from this page: http://wiki.developers.facebook.com/index.php/User:C_Sharp that there's this Microsoft SDK for Facebook Platform that has binary assemblies that I can use to write my C# app. As a start, I want to try out the example mentioned on the above-mentioned page -- one that gets me a friend list. The problem is: I am completely new to this Facebook development thing and I see I am going to need, at the very least, an API Key and some Facebook service Secret key or some such, to begin writing some code. Do I also need a developer account? Where do I get all these things from?

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • I would like to convert Joomla CMS to ASP.net as there is no CMS like Joomla in .net. Would that

    - by SIA
    Hello friends I have this idea boggling my head since a long time. As a developer, I get a lot from the community and feel like giving back something to the community. And after knowing and working on Joomla i found Joomla CMS as the most flexible, easy and user friendly cms. As a developer, I like most of the features of it. Now, i want to have a asp.net version of joomla, available free to the community. I wanted to start it from scratch and it would be a copy/same as joomla. Would that be a good idea to go with it? Are there any CMS (same as Joomla) available in asp.net? I would like to have suggestions and advice from my community developers. Critics are welcomed ;) SIA

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  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

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  • How do I protect myself?

    - by ved
    I was poking around at my work computer this evening and was looking at my timesheets. I noticed that all my timesheets had variables in the URLs and I could figure out the numbering scheme for the pages. Then I got a little curious about SQL injection and thought of trying out adding simple SQL injections like "OR 1=1" etc. to see how protected we really were with our timesheet info. One of these strings yielded a friendly error page saying that an error email was sent to the developer. I am concerned that my ID, and request will be seen by the developer , immediately recognized as SQL injection and will be reported to network security officer as a malicious attempt by an employee to hack the timesheet dB. what is my defense? I am really worried.

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  • OpenGL ES iPhone Textures

    - by techy
    For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?

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  • measure rendered html in javascript without affecting the measurement

    - by drawnonward
    I am doing pagination in javascript. This is typographic pagination, not chopping up database results. For the most part it works, but I have run into a heisenberg issue where I cannot quite measure text without affecting it. I am not trying to measure text before it is rendered. I want the actual position it shows up at on screen, so I can paginate to where it is naturally wrapped. I am measuring the vertical position of characters, not the horizontal width of strings. The way I do this is similar to this answer in that I am applying a style to a block of text, then measuring the position of the newly created span. If the span does not reach the end of the page, I clear it and make a new span in a linear search. The problem is that the anti-aliased sub-pixel text layout is different when the span is applied. In rare cases, this causes the text to wrap differently when I measure it. I have only seen this when wrapping at a hyphen, and I assume it would not happen when wrapping at white space. As a concrete example, "prepared-he" is the string I am having trouble with. When I measure up to "prepare" it appears, as expected, to be within the current page. When I measure "prepared" the whole phrase wraps down to the next line, moving it to the next page, so it looks like the "d" is the character to break at. I break the text between "prepare" and "d-he" and that is wrong. Trying to evaluate individual characters opens a whole can of worms I would rather avoid. The wrapping changes because, with the new span, the line is 1 pixel wider. A solution to my problem could either be a better way to measure text using javascript, or a way to wrap text in a new element without affecting layout. I have tried setting margin-right:-1px for the class of the span being created to wrap the text. This had no noticeable effect. I am doing this in a UIWebView on the iPhone. There are some measurement related calls that are available in normal WebKit that are not available here. For example, Range does not have getBoundingClientRect or support setting an offset other than 0 in setStart or setEnd. Thank you

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  • Can I use "Online Backup" to backup my DVS instead of pushing to an external repo?

    - by Matt Brailsford
    Hi Guys, I'm currently signed up with a third party service that hosts my mercurial repositories as a central hub to push my changes to as a sort of backup. Now, I'm looking at a system to backup my laptop and am concidering Mozy. I'm a loan developer, and work on a laptop and am usualy connected to my internet via wifi with my laptop only really being on when I'm working, so feel something like Mozy is my best option. My question is, if I'm the only developer, could I get away with just using local mercurial repos and using Mozy to backup everything up? Rather than pushing to an external repo? Many thanks Matt

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  • iOS app won't compile on device but works fine in simulator

    - by Jhorra
    I'm assuming this has something to do with linking, but I've removed RestKit and re-added it. I made sure all my connections and linking was in place. If I set XCode to use the simulator it runs fine, but as soon as I set it to run on any device it won't even build. The only other thing of note is this didn't start happening till I upgraded to XCode 4.5. Below are the errors it gives me ld: warning: ignoring file /Users/luke/Library/Developer/Xcode/DerivedData/ehrx-btsujlxuhtytahfaikwjeqfjybtt/Build/Products/Debug-iphoneos/libRestKit.a, file was built for archive which is not the architecture being linked (armv7s): /Users/luke/Library/Developer/Xcode/DerivedData/ehrx-btsujlxuhtytahfaikwjeqfjybtt/Build/Products/Debug-iphoneos/libRestKit.a Undefined symbols for architecture armv7s: "_OBJC_CLASS_$_RKClient", referenced from: objc-class-ref in ehrxAppDelegate.o objc-class-ref in ehrxLoginView.o objc-class-ref in ehrxInboxView.o objc-class-ref in ehrxCMView.o objc-class-ref in ehrxEncounterDemoView.o objc-class-ref in ehrxEncounterDiagListView.o objc-class-ref in ehrxEncounterChargeView.o ... ld: symbol(s) not found for architecture armv7s clang: error: linker command failed with exit code 1 (use -v to see invocation)

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  • Basic unit of Sound?

    - by anon
    If we consider computer graphics to be the art of image synthesis where the basic unit is a pixel. What is the basic unit of sound synthesis? [This relates to programming as I want to generate this via a computer program.] Thanks!

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  • What should be done first: Code reviews or Unit tests?

    - by goldenmean
    Hello, If a developer implements code for some module and wants to get it reviewed. What should be the order : *First unit test the module after designing test cases for the module, debugging and fixing the bugs and then give the modified code for peer code review (Pros- Code to be reviewed is 'clean' to a good extent. Reduces some avoidable review comments and rework. Cons- Developer might spend large time debugging/fixing a bug which could have pointed/anticipated in peer code reviews) Or *First do the code review with peers and then go for unit testing. What are your thoughts/experience on this? I believe this approach for unit testing, code reviewing should be programming language agnostic, but it would be interesting to know otherwise(if applicable) with specific examples. -AD

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  • Android button font size

    - by jonhobbs
    Hi, I;ve been trying to create a custom button in android using this tutorial - http://www.gersic.com/blog.php?id=56 It works well but it doesn't say how to change the font size or weighting. Any ideas? There was another question on here and the only answer was to use html styling but you can't change a font size in html without using css (or the deprecated font tag). There must be a better way of setting the pixel size of the font used on buttons?

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  • Color separation in OpenCV?

    - by user225626
    Is there a function or a series of function steps that roughly equate to... get every pixel from myInput which doesn't meet an arbitrary Green quantity threshhold set each of those pixels to black on myOutput Thanks for any assistance.

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  • Why is changing displays slow?

    - by Josh Bronson
    I've had many laptops over the course of many years, and while many things have sped up, one thing remains as slow today as it was years ago: (dis)connecting an external display. What's taking it so long to detect the new display and update the pixel buffers? I use Macs primarily, but I think this is equally slow on other platforms.

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  • VS2010 Publish Profiles -- Where are they stored?

    - by Jeff S
    We have set up a few Publish Profiles that are used to deploy web apps to various servers, and it all works great with 1-click deployment. However, w find that even though the entire solution is under source control (svn), the profiles do not seem to be carried over, so we need to re-create the profiles on each developer's machine manually. It seems, since the profiles only exist for the solution currently loaded, that they must be stored in the solution files somewhere, but they do not carry over when someone else does an update to pull down the code. I'm guessing whatever file they're in is one we aren' covering in the source control project, but I haven't been able to figure out which one. Someone must know where the Publish Profiles are stored -- is there any way to copy them from machine to machine so we don't have to retype them for each developer?

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  • A scheme for expiring downloaded content?

    - by Chad Johnson
    I am going to offer a web API service that allows users to download and "rent" content for a monthly subscription fee. The API will either be open to everyone or possibly just select parties (not sure yet). Each developer must agree to a license, and they receive a developer key for their person. Each software application will have its own key as well. So then end-users will download the software which will interact with my service's API. Each user will have a key for each application as well (probably using OAuth). Content will be cached on first download and accessible offline via just the third-party application that cached the content. If a user cancels their subscription, I plan on doing the following: Deactivate the user's OAuth key for all applications. Do not allow the user's account to download new content via the API (and subsequently any software that uses the API). Now, the big question is: how do I make content expire if they cancel their subscription? If they cancel, they should not have access to content anymore. Here are ideas I've thought of (some of these are half-solutions, not yet fully fleshed out): Require that applications encrypt downloaded content using the user's OAuth key, making it available to only the application. This will prevent most users from going to the cache directory and just copying and keeping files. Update the user's key once a month, forcing content to re-cache on a monthly basic. Users could then access content for a month after they cancel their subscription. Require applications to "phone home" [to the service] periodically and check whether the user's subscription has terminated. If so, require in the API developer license that applications expire cache. If it is found that applications do not comply, their keys (and possibly keys for all developers) are permanently deactivated as a consequence. One major worry is that some applications may blatantly ignore constraints of the license. Is it generally acceptable to rely on applications abiding by the licensing constraints? Bad idea? Any other ideas? Maybe a way to make content auto-expire after x days? Something else? I'm open to out-of-the-box ideas.

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