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  • Custom QGraphicsItems not compiling and gives "object is private" error

    - by bahree
    Hi, I am trying to create a Custom QGraphicsItem button as shown by Fred here. The code which he posted can be found here. The problem is when I try and compile the code I get the following two errors: /usr/include/qt4/QtGui/qgraphicsitem.h ‘QGraphicsItem::QGraphicsItem(const QGraphicsItem&)’ is private /usr/include/qt4/QtCore/qobject.h ‘QObject::QObject(const QObject&)’ is private Here is the code snippet which essentially is the same as that in the sample above. The error is on the class deceleration. class MyButton : public QObject, public QGraphicsItem { Q_OBJECT Q_INTERFACES(QGraphicsItem) public: MyButton(QGraphicsItem *parent = 0); MyButton(const QString normal, const QString pressed = "", QGraphicsItem *parent = 0); .... } Interestingly the other sample as shown here works fine. The sample code for that can be found here. Any idea what is wrong? Thanks in advance.

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  • split a string based on pattern in java - capital letters and numbers

    - by rookie
    Hi all I have the following string "3/4Ton". I want to split it as -- word[1] = 3/4 and word[2] = Ton. Right now my piece of code looks like this:- Pattern p = Pattern.compile("[A-Z]{1}[a-z]+"); Matcher m = p.matcher(line); while(m.find()){ System.out.println("The word --> "+m.group()); } It carries out the needed task of splitting the string based on capital letters like:- String = MachineryInput word[1] = Machinery , word[2] = Input The only problem is it does not preserve, numbers or abbreviations or sequences of capital letters which are not meant to be separate words. Could some one help me out with my regular expression coding problem. Thanks in advance...

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  • Not sure whether to use haXe of just plain flash

    - by tominated
    Hi Guys, A local sports clothing company has hired me to make them a flash based jersey colour picker sort of thing. They are wanting it so users can check out what particular designs would look like with certain colours. Now, I'm by no means a great developer (I'm 16, but I know my way around javascript, flash and a bit of AS2) but I've taken notice of haXe recently and think it might be a good project to write in it and compile to a swf. I'm not sure if I should just use flash, or if I should use haXe. Is anybody able to iterate on the strengths and weaknesses of using haXe or flash please? Thanks in advance! P.S. I do have a copy of flash (supplied by school), so that doesn't concern me.

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  • simple c# arithmetics. winForms

    - by jello
    I'm doing simple divisions in c#, and I am a bit puzzled by its intricacies. Here's some code, and in the comments, the result. (btw, I only compile with 1 line not commented, if you say that I have 5 declarations of the same variable) double result = 2 / 3; //gives 0 double result = Convert.ToDouble(2) / Convert.ToDouble(3); // is good double result = double.Parse(2) / double.Parse(3); // gives me errors double result = double.Parse(2 / 3); // gives me errors double result = Convert.ToDouble(2 / 3); // gives 0 MessageBox.Show(result.ToString()); so if you have a bunch of integers you wanna mess with, you have to convert each one to a double. pretty tedious...

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  • how to run fastcgi

    - by joels
    I have fastcgi installed and running. I downloaded a developerkit from fastcgi.com. It had some examples in it. One of the example files echos some stuff. It required a .libs and a .deps I put those folders along with a echo.fcgi file and into the webroot/cgi-bin. If I got to the echo.fcgi url, it works great. I created a simple c file that prints hello world. I compile it using gcc -Wall -o main -lfcgi main.c What do I do with it now? Does it require something like a perl script or php script to be executed. Or, should I just be able to put it in the webroot/cgi-bin folder and go to it's url?

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  • unresolved external symbol __penter referenced in function _WspiapiStrdup@4

    - by John Weldon
    I started getting this compile error after upgrading to Visual Studio 2010. Not sure if it's related, but I can't figure out what library to reference to satisfy this dependency? Is it just an API change bug or something? Microsoft (R) Program Maintenance Utility Version 10.00.30319.01 Copyright (C) Microsoft Corporation. All rights reserved. del wstest.res wstest.obj wstest.pdb wstest.ilk wstest.exe wstest.exe.manifest vc90.pdb cl -Gh -Ox -DNDEBUG -c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -D_X86_=1 -DWIN32 -D_WIN32 -W3 -D_WINNT -D_WIN32_WINNT =0x0501 -DNTDDI_VERSION=0x05010000 -D_WIN32_IE=0x0600 -DWINVER=0x0501 -D_MT -D_DLL -MDd wstest.c wstest.c link /DEBUG /DEBUGTYPE:cv -out:wstest.exe wstest.obj Ws2_32.lib Shlwapi.lib Microsoft (R) Incremental Linker Version 10.00.30319.01 Copyright (C) Microsoft Corporation. All rights reserved. wstest.obj : error LNK2019: unresolved external symbol __penter referenced in function _WspiapiStrdup@4 wstest.exe : fatal error LNK1120: 1 unresolved externals NMAKE : fatal error U1077: '"c:\program files (x86)\microsoft visual studio 10.0\vc\bin\link.EXE"' : return code '0x460' Stop.

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  • How can I use GLUT with CUDA on MACOSX?

    - by omegatai
    Hi, I'm having problems compiling a CUDA program that uses GLUT on MacOsX. Here is the command line I use to compile the source: nvcc main.c -o main -Xlinker "-L/System/Library/Frameworks/OpenGL.framework/Libraries -lGL -lGLU" "-L/System/Library/Frameworks/GLUT.framework" And here is the errors I get: Undefined symbols: "_glutInitWindowSize", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutInitWindowPosition", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutDisplayFunc", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutInitDisplayMode", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutCreateWindow", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutMainLoop", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutInit", referenced from: _main in tmpxft_00001612_00000000-1_main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am aware that I haven't specified any lib for GLUT but I just can't find it! Does anybody know where it is? By the way, there doesn't seem to be a way to use the GLUT.framework when compiling with nvcc. Thanks a lot, omegatai

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  • Scala Programming for Android

    - by Lemmy
    I have followed the tutorial at Scala and Android with Scala 2.7.3 final. The resulting Android App works but even the most basic application takes several minutes (!) to compile and needs 900 kb compressed, which is a show stopper for mobile applications. Additionally, the IDE runs out of memory every now and then. I assume dex is not made for big libraries like the scala-library. So my question is: Has anyone actually done this and is there any cure for this?

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  • Ubuntu One Folder Sync Filter

    - by Andy Barlow
    Hi, I am trying to modify the Ubuntu One File syncing python scripts to not including things like .iso's. I have got as far as finding this file: /usr/share/pyshared/ubuntuone/u1sync/constants.py Inside is this piece of code: import re # the name of the directory u1sync uses to keep metadata about a mirror METADATA_DIR_NAME = u".ubuntuone-sync" # filenames to ignore SPECIAL_FILE_RE = re.compile(".*\\.(" "(u1)?partial|part|" "(u1)?conflict(\\.[0-9]+)?)$") How can I edit this last section (regex?) and make it ignore .iso files??? I'm fairly sure this is the place to put it! Pretty sure this is standard python action :) Any help would be appreciated. Thanks kindly. Andy

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  • How to get a 64 bit dll with c source file, def file, link file by using command line in vc 6.0

    - by allan
    Hi, all My compile environment is windows xp and vc 6.0. Now I have a c source file(msgRout.c), def file(msgRout.def), link file(msgRout.link), then I use commands below to get a 32 bit dll: 1.cl /I ../include -c -W3 -Gs- -Z7 -Od -nologo -LD -D_X86_=1 -DWIN32 -D_WIN32 -D_MT -D_DLL msgRout.c 2.lib -out:msgRout.lib -def:msgRout.def -machine:i386 3.link /LIBPATH:../../Lib -nod -nologo -debug:full -dll @msgRout.link -out:msgRout.dll But the dll I got cannot be loaded on X64 application. it required a 64 bit dll. So here is my question: Can I get a 64 bit dll with vc 6.0? Using only above 3 commands alike, how can I get 64 bit dll? Many GREAT THANKS!!! Allan

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  • why wont this tester complie

    - by user1678800
    student name and id and testgrade need to compile with tester but the student class has some problem i dont know what it is and the error message is Error: Syntax error on token "(", . expected this needs to complie with the tester class to be able to run public class Student { public static void main(String[] args) { // instant varible for name, id , and test grade private String name; private int id; private int testgrade; /** * construct class * @parm String newName * @parm String newId */ public Student(String newName, int newId); { name = newName; id = newId; } /** * getName method that return instant varible name */ public String getName() { return name; } /** * getId method that return instant varible id */ public int getId() { return id; } /** * setGrade method that sets the test grade variable * * @param int grade */ public void setGrade(int grade) { testGrade = grade; } /** * getGrade method that sets test grade instance variable * * @param int grade */ public int getGrade() { return testGrade; } } }

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  • Difference in DLL when compiling on Build Server instead of Dev Machine.

    - by Achilles
    I have an application that loads user controls into .NET web application. When I compile and test the application locally on my dev machine it works on my machine. The project builds successfully using MSBuild on our build server. However when I deploy the dll generated by MSBuild on the build server I get the following error when the application loads the control: BC30456: 'CreateResourceBasedLiteralControl' is not a member of 'ASP.usercontrols_somecontrol_ascx'. I took a look and compared the dll generated on my machine and compared it(looked at the file size) with the one created by the build server and noticed a difference in the file size. This is confusing considering the code being built locally and on the build server is IDENTICAL. I manually compared each file by hand. So my question is: What is causing this error? What would be different between MSBuild's compilation of the code and what is going on in Visual Studio when compiling the code?

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  • Android: How to maintain backwards-compatibility?

    - by Peterdk
    According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6. Using the minSdkVersion and targetSdkVersion this should run also on Android 1.5: <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> However, when I try to launch my app from Eclipse to run in a emulated 1.5, I get the following error: Failed to find an AVD compatible with target 'Android 1.6'. Is this an error of the eclipse tools/emulator? Or how do I get it to also target 1.5 correctly while giving me the option to specify the supported screens?

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  • Does it make sense to commit after every save with a DVCS?

    - by blockhead
    I know the question has been asked before how often to commit with a DVCS. All answers have one thing in common--as often as possible. But they're usually something like, after finishing a thought, a user story, getting code that compiles, or passing tests. I was thinking, given that a DVCS gives you you're own repository, with very cheap commits, doesn't it make sense, to commit after every change to a file? After all, this is what happens in NetBeans, and you get a nice free "time machine" without even asking for it. If not every change, then at least every save, or compile. Does this make sense, or do I have the wrong idea about DVCS. My feeling is that this not the workflow most people have with DVCS.

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  • Linq to SQL ordered child collection

    - by Matt Connolly
    Is there a way to define a default order column from a child collection? In my case, I have a Form entity that has a collection of FormItem entities called FormItems. FormItem has a property called DisplayOrder (int). I want to make sure that any Form entities I return from a method have that collection properly ordered. Is there a way to do this before returning the result? For example, I tried this but the list is not actually sorted: var form = context.Forms.FirstOrDefault(x => x.IsDeleted == false && x.FormName == formName); if (form != null) { form.FormItems.OrderBy(x => x.DisplayOrder); // I can't even figure out a way to cast this next line so that it will compile // form.FormItems = form.FormItems.OrderBy(x => x.DisplayOrder); } return form; Is there a way to do this without using DataLoadOptions?

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  • OS X contains heapsort in stdlib.h which conflicts with heapsort in sort library

    - by CryptoQuick
    I'm using Ariel Faigon's sort library, found here: http://www.yendor.com/programming/sort/ I was able to get all my code working on Linux, but unfortunately, when trying to compile with GCC on Mac, its default stdlib.h contains another heapsort, which unfortunately results in a conflicting types error. Here's the man page for Apple heapsort: http://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man3/heapsort.3.html Commenting out the heapsort in the sort library header causes a whole heap of problems. (pardon the pun) I also briefly thought of commenting out my use of stdlib.h, but I use malloc and realloc, so that won't work at all. Any ideas?

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  • breakdown xpath

    - by lovetoknow
    I am looking at the website. Trying to transfer selenium html to junit but could not get it to work because it keeps saying Error: Element not found. Maybe syntax error because I was able to break it down to the shortest path in firebug but still could not get to compile..What do you do in this case ? Enrollment I use firebug Xpath to get the value of the above link /html/body/div[@id='contentDisplayPane']/div[@id='mainDiv']/div[@id='mainDivContent']/div[@id='simpleBox']/table/tbody/tr[2]/td[@id='fb_PageContent']/table/tbody/tr/td/table/tbody/tr/td[4]/a Using firebug xpath, I was able to break it down to this and able to access Enrollment link..However when I put this in the junit test case selenium.click(("//div[@id='simpleBox']/table/tbody/tr[2]/td[@id='fb_PageContent']/table/tbody/tr/td/table/tbody/tr/td[4]/a"); I get ERROR: Element //div[@id='simpleBox']/table/tbody/tr[2]/td[@id='fb_PageContent']/table/tbody/tr/td/table/tbody/tr/td[4]/a") not found Any help or tip is appreciated

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  • compiling cocos3d 0.7.2 with Xcode5 error

    - by jimmy
    I tried to compile my cocos3d 0.7.2 project with xcode5. I am already stuck at the first error I get with the line “super.parent = aNode;” in CC3ParametricMeshNodes.m. this line is in the setParent function: -(void) setParent: (CC3Node*) aNode { super.parent = aNode; [self deriveNameFrom: aNode]; if ( !mesh ) self.box = self.parentBoundingBox; } and the error I get is: CC3ParametricMeshNodes.m:246:15: Assignment to readonly property I am sure that there will be other errors after this one is fixed. Is there any topic on common errors that occur while compiling cocos3d 0.7.2 with Xcode5? Thanks

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  • Eclipse and Actionscript 3

    - by teapot7
    Does anyone know of any good solutions (Eclipse plugins presumably) for using Eclipse to develop in ActionScript 3? There are a number of solutions for developing with ActionScript 2, leveraging MTASC, Swfmill and other open source tools, but I'm specifically looking for AS3 support. It's simple enough to use Eclipse as an editor, and a place from which to invoke Ant scripts to compile with the Adobe command line tools, but I'm looking for syntax colouring, autocompletion, refactoring, debugging - all the modern IDE luxuries. Other tool I've used: FlashDevelop: free and good, but Windows only and doesn't have refactoring. Nevertheless a nice piece of work. IntelliJ Idea: very nice ActionScript 3 support, though not quite as slick as their Java support. Unfortunately AS3 is not supported in the free/community edition of Idea and I'm not ready to purchase the full version as yet.

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  • What languages, preprocessors, and toolkits will Apple not allow you to develop iPhone OS 4.0 Apps w

    - by Tony Lambert
    According to articles on web Apple will not approve Apps that have code that is not originally developed in Objective C, C or C++. Found on the Web: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Can we build a list of things developer use that will and won't be allowed under these possible new rules? We can use: C, C++, Objective C We can't use: Flash, Monotouch C#, Pascal, Fortran, Perl, Python, Lex, Yacc, Unity (games engine), Java What others?

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  • linq2sql and multiple joins

    - by zerkms
    is it possible to do multiple joins: from g in dataContext.Groups join ug in dataContext.UsersGroups on g.Id equals ug.GroupId join u in dataContext.Users on u. where ug.UserId == user.Id select GroupRepository.ToEntity(g); in the sample above all is fine until i press "." in the end of the 3rd line. there i expect to get intellisense and write u.Id == ug.UserId but it doesn't appear. and of course this code doesn't compile after. what did i wrong?

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  • How to troubleshoot dependencies not copying.

    - by AngryHacker
    I have an EXE project A, which references a class library project B (all in the same solution). Project B has a reference to about 10 3rd party DLLs (from DevExpress). All the referenced assemblies have Copy Local set to true. When I build the entire solution, the resulting DLL from project B is copied into the bin/debug of project A. However, none of the dependencies of project B get copied. I looked in the Output window during compile and all looks good. There aren't any errors. How do I troubleshoot this?

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  • using macro defined in header files

    - by Neeraj
    I have a macro definition in header file like this: // header.h ARRAY_SZ(a) = ((int) sizeof(a)/sizeof(a[0])); This is defined in some header file, which includes some more header files. Now, i need to use this macro in some source file that has no other reason to include header.h or any other header files included in header.h, so should i redefine the macro in my source file or simply include the header file header.h. Will the latter approach affect the code size/compile time (I think yes), or runtime (i think no)? Your advice on this!

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  • How do I solve an unresolved external when using C++ Builder packages (with TForm based classes)?

    - by José Renato
    Hi, i'm working with Bulder C++ 6 and 2010, and i'm having this problem: http://stackoverflow.com/questions/2727001/how-do-i-solve-an-unresolved-external-when-using-c-builder-packages But, the difference here is that i'm using a FORM compiled inside the package, so, take the example above, but in addition i'm including a form classe, like TForm2: class TForm2 : public TForm { __published: // IDE-managed Components TButton *Button1; void __fastcall Button1Click(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm2(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm2 *Form2; //--------------------------------------------------------------------------- So, when i'm trying to use this class in any project the linker stops and give me the unresolved external error. When i got that error i tried to include the word PACKAGE, like this: class PACKAGE TForm2 But, when i tried to compile the PACKAGE, the compiler stops with the unresolved external error: [ILINK32 Error] Error: Unresolved external '__fastcall Forms::TCustomForm::~TCustomForm()' referenced from c:\projects\UNIT2.OBJ How can i solve this problem? PS.: Sorry about the bad English.

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  • Cannot run an executable binary file on another Linux System??

    - by Claire Huang
    I'm using Ubuntu 10.04 and Qt4.6, and I've created an executable binary file on my own computer through QtCreator. Now I want to put my executable file on CentOS 5, but it seems that this executable file cannot run on CentOS. Do I need to set some compile parameters to make it runnable on Linux other than Ubuntu?? Or do I need to put some lib files with the executable binary file? (For windows, the .exe file should put together with some .dll files to provide the correct dynamic lib linkage, is there some similar problem on linux?) Thanks for your help!

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