Search Results

Search found 97855 results on 3915 pages for 'code performance'.

Page 148/3915 | < Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >

  • SQL Server 2005 - Understanding ouput of DBCC SHOWCONTIG

    - by user169743
    I'm seeing some slow performance on a SQL Server 2005 database. I've been doing some research regarding SQL Server performance but I'm having difficulty fully understanding the output of SHOWCONTIG and would be very grateful if someone could have a look and offer some suggestions to improve performance. TABLE level scan performed. Pages Scanned................................: 19348 Extents Scanned..............................: 2427 Extent Switches..............................: 3829 Avg. Pages per Extent........................: 8.0 Scan Density [Best Count:Actual Count].......: 63.16% [2419:3830] Logical Scan Fragmentation ..................: 8.40% Extent Scan Fragmentation ...................: 35.15% Avg. Bytes Free per Page.....................: 938.1 Avg. Page Density (full).....................: 88.41%

    Read the article

  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

    Read the article

  • C++0x optimizing compiler quality

    - by aaa
    hello. I do some heavy numbercrunching and for me floating-point performance is very important. I like performance of Intel compiler very much and quite content with quality of assembly it produces. I am thinking at some point to try C++0x mainly for sugar parts, like auto, initializer list, etc, but also lambdas. at this point I use those features in regular C++ by the means of boost. How good of assembly code do compilers C++0x generate? specifically Intel and gcc compilers. Do they produce SSE code? is performance comparable to C++? are there any benchmarks? My Google search did not reveal much. Thank you.

    Read the article

  • How to explain to a developer that adding extra if - else if conditions is not a good way to "improv

    - by Lilit
    Recently I've bumped into the following C++ code: if (a) { f(); } else if (b) { f(); } else if (c) { f(); } Where a, b and c are all different conditions, and they are not very short. I tried to change the code to: if (a || b || c) { f(); } But the author opposed saying that my change will decrease readability of the code. I had two arguments: 1) You should not increase readability by replacing one branching statement with three (though I really doubt that it's possible to make code more readable by using else if instead of ||). 2) It's not the fastest code, and no compiler will optimize this. But my arguments did not convince him. What would you tell a programmer writing such a code? Do you think complex condition is an excuse for using else if instead of OR?

    Read the article

  • Writing at the end of file

    - by user342534
    Hi, I'm working on a system that requires high file I/O performance (with C#). Basically, I'm filling up large files (~100MB) from the start of the file until the end of the file. Every ~5 seconds I'm adding ~5MB to the file (sequentially from the start of the file), on every bulk I'm flushing the stream. Every few minutes I need to update a structure which I write at the end of the file (some kind of metadata). When flushing each one of the bulks I have no performance issue. However, when updating the metadata at the end of the file I get really low performance. My guess is that when creating the file (which also should be done extra fast), the file doesn't really allocates the entire 100MB on the disk and when I flush the metadata it must allocates all space until the end of file. Guys/Girls, any Idea how I can overcome this problem? Thanks a lot!

    Read the article

  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

    Read the article

  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

    Read the article

  • USB 3 vs. eSATA

    - by Robert Nickens
    Will the full speed advantages of the future USB 3.0 be negated by the fact the most HD being mass produced are SATA 3? If so, what would you suggest a person do? For performance reasons go with eSATA or 1394 for external HDs. Why spend the money on USB 3.0 next year,even if the prices come down quickly. Given that SATA 6 is not here and may be a while.

    Read the article

  • "Task Manager" addon for Firefox?

    - by eidylon
    Hello all... I'm wondering if there is an addon for Firefox that would basically replicate the performance monitoring of Task Manager in Windows - seeing memory and cpu used - but for all the tabs in your current Firefox session. I want to be able to see which tabs are taking up the most memory or hitting hardest on the CPU. Thanks in advance!

    Read the article

  • ASPNET WMI class not available

    - by Nexus
    I need to extract the ASPNET\Requests Queued performance counter from some IIS servers via WMI. The WMI class for this sort of thing appears to be contained in Win32_PerfFormattedData_ASPNET_ASPNET. I've queried all available classes in root\cimv2 on my Win 2003/IIS6 servers, and it's not listed. It is, however, available on an unrelated Win2008/IIS7 box (which is interesting but doesn't really help me much) What gives? Why is this WMI class not available on my Windows 2003 servers?

    Read the article

  • IRP_MJ_WRITE latency up to 15 seconds

    - by racitup
    We have written an application that performs small (22kB) writes to multiple files at once (one thread performing asynchronous queued writes to multiple locations on behalf of other threads) on the same local volume (RAID1). 99.9% of the writes are low-latency but occasionally (maybe every minute or two) we get one or two huge latency writes (I have seen 10 seconds and above) without any real explanation. Platform: Win2003 Server with NTFS. Monitoring: Sysinternals Process Monitor (see link below) and our own application logging. We have tried multiple things to try and solve this that have been gleaned from a few websites, e.g.: Making the first part of file names unique to aid 8.3 name generation Writing files to multiple directories Changing Intel Disk Write Caching Windows File/Printer Sharing Minimize memory used Balance Maximize data throughput for file sharing Maximize data throughput for network applications System-Advanced-Performance-Advanced NtfsDisableLastAccessUpdate - use fsutil behavior set disablelastaccess 1 disable 8.3 name generation - use "fsutil behavior set disable8dot3 1" + restart Enable a large size file system cache Disable paging of the kernel code IO Page Lock Limit Turn Off (or On) the Indexing Service But nothing seems to make much difference. There's a whole host of things we haven't tried yet but we wondered if anyone had come across the same problem, a reason and a solution (programmatic or not)? We can reproduce the problem using IOMeter and a simple setup: Start IOMeter and remove all but the first worker thread in 'Topology' using the disconnect button. Select the Worker thread and put a cross in the box next to the disk you want to use in the Disk Targets tab and put '2000000' in Maximum Disk Size (NOTE: must have at least 1GB free space; sector size is 512 bytes) Next create a new access specification and add it to the worker thread: Transfer Request Size = 22kB 100% Sequential Percent of Access Spec = 100% Percent Read/Write = 100% Write Change Results Display Update Frequency to 5 seconds, Test Setup Run Time to 20 seconds and both 'Number of Workers to Spawn Automatically' settings to zero. Select the Worker Thread in the Topology panel and hit the Duplicate Worker button 59 times to create 60 threads with identical settings. Hit the 'Go' button (green flag) and monitor the Results tab. The 'Maximum I/O Response Time (ms)' always hits at least 3500 on our machine. Our machine isn't exactly slow (Xeon 8 core rack server with 4GB and onboard RAID). I'd be interested to see what other people get. We have a feeling it might be something to do with the NTFS filesystem (ours is currently 75% full of fragmented files) and we are going to try a few things around this principle. But it is also related to disk performance since we don't see it on a RAMDisk and it's not as severe on a RAID10 array. Any help is much appreciated. Richard Right-click and select 'Open Link in New Tab': ProcMon Result

    Read the article

  • Why does jmeter not work?

    - by Foolish
    I use jmeter to record requests and then perform a performance test after it records all the requests with proxy server. These requests contain a post form. After that I run the test cases, but I found the post form doesn't work -- it cannot create a record in the website's database automatically. But before that I used Webload and everything was OK. What's the problem? What can I do for this?

    Read the article

  • Any reason not to disable Windows kernel paging?

    - by Nathaniel
    So I'm planning on eventually going to 2 GB (mobo max) RAM from 1 GB, and I want to disable kernel paging once I do, because I've heard it can give a performance boost (and that I believe). Any reason not to do it or any general thoughts about it? Edit: for clarification, this is not disabling general RAM paging. This is disabling having kernel memory paged (or at least parts of it, as Charlls noted).

    Read the article

  • How to correctly partition usb flash drive and which filesystem to choose considering wear leveling?

    - by random1
    Two problems. First one: how to partition the flash drive? I shouldn't need to do this, but I'm no longer sure if my partition is properly aligned since I was forced to delete and create a new partition table after gparted complained when I tried to format the drive from FAT to ext4. The naive answer would be to say "just use default and everything is going to be alright". However if you read the following links you'll know things are not that simple: https://lwn.net/Articles/428584/ and http://linux-howto-guide.blogspot.com/2009/10/increase-usb-flash-drive-write-speed.html Then there is also the issue of cylinders, heads and sectors. Currently I get this: $sfdisk -l -uM /dev/sdd Disk /dev/sdd: 30147 cylinders, 64 heads, 32 sectors/track Warning: The partition table looks like it was made for C/H/S=*/255/63 (instead of 30147/64/32). For this listing I'll assume that geometry. Units = mebibytes of 1048576 bytes, blocks of 1024 bytes, counting from 0 Device Boot Start End MiB #blocks Id System /dev/sdd1 1 30146 30146 30869504 83 Linux $fdisk -l /dev/sdd Disk /dev/sdd: 31.6 GB, 31611420672 bytes 255 heads, 63 sectors/track, 3843 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00010c28 So from my current understanding I should align partitions at 4 MiB (currently it's at 1 MiB). But I still don't know how to set the heads and sectors properly for my device. Second problem: file system. From the benchmarks I saw ext4 provides the best performance, however there is the issue of wear leveling. How can I know that my Transcend JetFlash 700's microcontroller provides for wear leveling? Or will I just be killing my drive faster? I've seen a lot of posts on the web saying don't worry the newer drives already take care of that. But I've never seen a single piece of backed evidence of that and at some point people start mixing SSD with USB flash drives technology. The safe option would be to go for ext2, however a serious of tests that I performed showed horrible performance!!! These values are from a real scenario and not some synthetic test: 42 files: 3,429,415,284 bytes copied to flash drive original fat32: 15.1 MiB/s ext4 after new partition table: 10.2 MiB/s ext2 after new partition table: 1.9 MiB/s Please read the links that I posted above before answering. I would also be interested in answers backed up with some references because a lot is said and re-said but then it lacks facts. Thank you for the help.

    Read the article

  • Android emulator performance on linux

    - by Rado
    I installed the android SDK and eclipse plugin on my laptop, but I was surprised to find out that the emulator eats up 100% of one of my cpu cores. I have exactly the same setup on a desktop machine that does not have this issue. Both computers are running arch linux and both were updated yesterday. Granted, the desktop has better hardware than the laptop, but I was expecting to get closer to 50% cpu usage than 100% on the laptop. Both android virtual devices have the same specs: CPU: ARM Target: Android 2.3.3 - API Level 10 Skin: WVGA800 SD Card: 512M hw.lcd.density: 240 vm.heapSize: 24 hw.ramSize: 256 Laptop host has Intel Core 2 T7200 @ 2GHz cpu with 2Gb RAM. Desktop host has AMD Phenom II X4 940 @ 3GHz cpu with 8Gb RAM. The android emulator uses only 1 core and here are the CPU usage results: Laptop: Cpu0 : 22.8%us, 76.5%sy, 0.0%ni, 0.3%id, 0.0%wa, 0.0%hi, 0.3%si, 0.0%st Cpu1 : 11.2%us, 2.4%sy, 0.0%ni, 86.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2055484k total, 1860304k used, 195180k free, 5276k buffers Swap: 2000088k total, 106872k used, 1893216k free, 350780k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2026 xyz 20 0 396m 207m 7192 R 100 10.3 4:11.58 emulator-arm Desktop: Cpu0 : 0.7%us, 0.0%sy, 0.0%ni, 99.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 1.3%us, 0.0%sy, 0.0%ni, 98.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 5.0%us, 1.3%sy, 0.0%ni, 91.9%id, 1.7%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 0.3%us, 0.3%sy, 0.0%ni, 99.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 7666324k total, 6506808k used, 1159516k free, 1650960k buffers Swap: 8988348k total, 0k used, 8988348k free, 2867300k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2811 xyz 20 0 392m 220m 6276 S 8 2.9 0:33.58 emulator-arm Is there any way I can improve the emulator performance on the laptop? [UPDATE] I ran the emulator with the same settings, on the same laptop under Win7 and after starting up, it didn't use 100% of a CPU core unlike under linux. Also, I tried running the emulator from a terminal in Linux and I get this message when I don't get it under the desktop Linux host: Could not configure '/dev/hpet' to have a 1024Hz timer. This is not a fatal error, but for better emulation accuracy type: 'echo 1024 /proc/sys/dev/hpet/max-user-freq' as root. I'm not really familiar with rtc or hpet, but it doesn't seem that max-user-freq setting does anything, I still get the same warning.

    Read the article

  • is there anyway to know if your supposedly fully dedicated server is really a virtually resource-sha

    - by siran
    Hi, sometimes I feel my server not responding as smoothly as I would expect (i have a Intel(R) Xeon(TM) CPU 2.80GHz Quad Core), given that for example, the 'top' commands reports a low load < 0.5, CPU are almost completely idle ... I maybe have internet connectivity issues, so I don't really know if it's me or if it's the server itself. Is there anykind of benchmarking script (or something analogous) I could run and see the actual performance of the server ?

    Read the article

  • SAS Array with or without expander

    - by tegbains
    Is it better to use a SAS Expander backplane for 12 drives via one SAS connection or is it better to use a SAS backplane with 3 SAS connections? This is in terms of performance, rather than expansion. This array will be setup using ZFS on a OpenSolaris via a LSI SAS controller as an iSCSI target. The two products being considered are the SuperMicro SuperChassis 826A-R1200LPB or the SuperChassis 826E2-R800LPB

    Read the article

  • Speed of TrueCrypt whole disk encryption

    - by Gareth
    I'm getting a new development laptop soon, and I'm thinking of using TrueCrypt to encrypt the whole disk. What kind of performance drop can I expect? 10%? 30%? more? Also, assuming the workload has an effect, would compiling/using Visual Studio be affected much? I cannot seem to find anything like this on the web.

    Read the article

  • Any reason not to disable Windows kernel paging?

    - by Nathaniel
    So I'm planning on eventually going to 2 GB (mobo max) RAM from 1 GB, and I want to disable kernel paging once I do, because I've heard it can give a performance boost (and that I believe). Any reason not to do it or any general thoughts about it? Edit: for clarification, this is not disabling general RAM paging. This is disabling having kernel memory paged (or at least parts of it, as Charlls noted).

    Read the article

  • How to monitor the total number of SQL Server logins

    - by Shiraz Bhaiji
    We have an SQL Server 2005 that is the backend of a web application. The application is partly SharePoint and partly web services accessing the database via Entity Framework. In the performance monitor I am seeing average SQL Logins is ca, 60 per second (max 170), but the average logouts is less than 1. Where can I see the total number of SQL Server logins? Anyone have an idea what could be causing this?

    Read the article

  • Why is my new Phenom II 965 BE not significantly faster than my old Athlon 64 X2 4600+?

    - by Software Monkey
    I recently rebuilt my 5 year old computer. I upgraded all core components, in particular from an Athlon 64 X2 4600+ at 2.4 GHz with DDR2 800 to a Phenom II 965 BE (quad core) at 3.6 GHz with DDR3 1333 (actually 1600, but testing consistently detected memory errors at 1600). The motherboard is also much newer and better. The HDD's (x3), DVD writer and card reader are the same. The BIOS memory config is auto-everything except the base timing which I overrode to 1T instead of 2T. The BIOS CPU multiplier is slightly over-clocked to 3.6 GHz from the stock 3.4 GHz. I noticed compiling Java is slower than I expected. As it happens I have some (single-threaded) Java pattern-matching code which is CPU and memory bound and for which I have performance numbers recorded on a number of hardware platforms, including my old system. So I did a test run on the new equipment and was stunned to find that the numbers are only slightly better than my old system, about 25%. The data set it is operating on is a 148,975 character array, which should easily fit in caches, but in any event the new CPU has larger caches all around. The system was, of course, otherwise idle for the test and the test run is a timed 10 seconds to eliminate scheduling anomalies. A long while ago, when I upgraded only memory from DD2 667 to DDR2 800 there was no change in performance of this test, which subjectively supports that the test cycle does not need to (significantly) access main memory, but yes it is creating and garbage collecting a large number of objects in the process of this test (low millions of matches are found for the pattern set). I am about 99.999% certain the code hasn't changed since I last ran it on 2009-03-17 - but I can't easily retest the old hardware, because it is currently in pieces on my work-bench waiting to be built into a new computer for my kids. Note that Windows (XP) reports a CPU speed of 795 MHz unless I have some thing running. With stuff running it seems to jump all over the place each time I use ALT-Pause to display the system properties, everywhere from 795 MHz to 3.4 Ghz. So why might my shiny new hardware under-performing so badly? EDIT: The old memory was Mushkin DDR2 800 with timings set for auto which should have been 5-5-5-12. The new memory is Corsair DDR3 1600, running at 1333 with timings also auto which are 9-9-9-21. In both cases they are a paired set of dual channel DIMMs. I was waiting to ensure my system was stable before tweaking with memory timings.

    Read the article

  • Why are there many processes listed under the same title in htop?

    - by javanix
    Can anyone explain to me why there are sometimes 10 or 15 processes with the same title and "stats" listed in htop? I'm guessing there are multiple threads running - but that many of them obviously couldn't be running concurrently. Is there any sort of performance hit taken if a process uses say, 15 non-concurrent threads vs. 10 non-concurrent threads?

    Read the article

< Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >