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  • Let apache run perlscripts that don't have an extension

    - by tiMbeRdroP
    I'd like to use perlscripts without their extension. f.e. "index" instead of "index.pl". Changing the DefaultType-directive from text/plain to application/x-perl didn't do the trick. Instead of running the script the server offered to download its source. I'm not exactly sure if changing this directive is the right approach. Telling apache to read the shebang-line when there is no extension sounds much better to me. I hope someone with more experience on this topic can help me out.

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  • How to solve cyclic dependencies in a visitor pattern

    - by Benjamin Rogge
    When programming at work we now and then face a problem with visitors and module/project dependencies. Say you have a class A in a module X. And there are subclasses B and C in module Y. That means that module Y is dependent on module X. If we want to implement a visitor pattern to the class hierarchy, thus introducing an interface with the handle Operations and an abstract accept method in A, we get a dependency from module Y to module X, which we cannot allow for architectural reasons. What we do is, use a direct comparison of the types (i.e. instanceof, since we program in Java), which is not satisfying. My question(s) would be: Do you encounter this kind of problem in your daily work (or do we make poor architectural choices) and if so, how is your approach to solve this?

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • What Java class should I use to represent a Vector?

    - by user8363
    Does Java have a built-in Vector class suitable for handling collision detection / response? It should have methods like subtract(Vector v), normalize(), dotProduct(Vector v), ... It seems logical to use java.awt.Rectangle and java.awt.Polygon to calculate collisions. Would I be right to use these classes for this purpose? I understand collision detection; I'm only wondering what approach to it is idiomatic in Java. I'm new to the language and to application development in general.

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  • Programming to ANSI standards (for engineering)

    - by Jake
    I am currently tasked to write a software to help engineers design standard compliant designs. If there is a bad design, software will report an error or warning. Maybe it's just me, but anyone who has done this should be familiar with the massive amounts of ANSI standards tables like this one: http://en.wikipedia.org/wiki/Nominal_Pipe_Size Computers are, as its name suggest, computing machines, not lookup machines. I feel that feeding formulas into computers and churning out standard compliant designs is much more efficient than doing memory intensive data lookups that are prone to human input errors and susceptible to "data updates". I actually think that there are formulas to calculate all those numbers, but nobody so far could give me that information. Anyone been through this before? What is THE best approach to this? Thanks for sharing.

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  • How do I make the correct career decision in regards to product manager/QA vs programmer?

    - by Adel
    I'm curious about how to approach the issue of whether I should focus on programming or on QA/testing/product management. I know that the latter seems like a broad category( if so, think of it as "general IT support" for now). At the moment I'm stronger in QA/prod. mgt ; however I'd like to switch more to programming, and I see I may have this opportunity. Wouldn't it be easier to switch to QA/prod. mgt in the future, if I go into programming now; rather than trying the reverse-order(i.e. if I decided later to go into coding.. say around mid-30s then it'd likely be harder). Just looking for any advice or tips about how to see more clearly. Part of me is scared I can't handle the programming side, but part of me says since there's demand and I'm interested that it's still worth a shot.

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  • WF4 &ndash; It has suddenly got interesting

    - by MarkPearl
    I was at Teched two years ago when one of the Microsoft leads said there were three new area’s that we needed to pay attention to for development, namely: WPF WCF WF At the time I was just getting back into development work and had a look at WPF and immediately was sold on the approach. While I haven’t been to involved with WCF directly, I know that some of the guys in my dev team have been and that it too was a success. So what happened to WF? It seemed clunky, and all the demo’s that I saw of it left me scratching my head wondering how if it was going to be useful. Fast forward two years later and while I have had a brief look at WF4, I can immediately see areas where we can use the technology. Does that mean that I think WF4 is the bees knees? I don’t know enough about it yet to really have a solid opinion, but I do think that it is finally going in the right direction. A good introduction to WF4 can be found here.

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  • Partitioning set into subsets with respect to equality of sum among subsets

    - by Al.Net
    let say i have {3, 1, 1, 2, 2, 1,5,2,7} set of numbers, I need to split the numbers such that sum of subset1 should be equal to sum of subset2 {3,2,7} {1,1,2,1,5,2}. First we should identify whether we can split number(one way might be dividable by 2 without any remainder) and if we can, we should write our algorithm two create s1 and s2 out of s. How to proceed with this approach? I read partition problem in wiki and even in some articles but i am not able to get anything. Can someone help me to find the right algorithm and its explanation in simple English?

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  • Installing g++ on 8.04

    - by mathematician1975
    I am running Ubuntu 8.04 (currently I do not have the option to upgrade due to hardware problems). I need to get g++ onto my installation but as this is no longer supported I am unable to use the traditional apt-get approach. What are my options? Are ubuntu packages configured specifically for each version? For example could I manually download a later version of gcc and g++ that do not originally ship with 8.04 (say the 10.04 version for example) and build them from scratch? Do the compilers work in this way in the sense that they have a version PER ubuntu version or are they maintained as separate entities?? I do not know enough about ubuntu internals really and always use apt-get to obtain/update any packages I need. If it is possible to do it this way is there a way to be certain that I have everything I need with regards to utility packages needed by g++ for the installation??

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • How to appear very professional on my first freelance project?

    - by iamserious
    I need some help on appearing very professional on my first freelance project. How / What should you do to achieve this? Background: I started as a full time web developer 18 months ago, two promotions later I am now a senior software engineer. I've never had any problems with designing / developing / coding a complicated system. I thought I could use some help for Christmas and I started bidding for a project and now I have one - from a very reputable lawyers association in London. I have no problem dealing with the actual implementation of the system, but I have no idea how to appear professional throughout the whole process. About the project: This lawyers association are starting a distant training courses and in addition to having a website to show off all their clients etc, they want a students area where their students would log in, download course materials allocated to them etc.. and an admin section where they assign courses to students / create new ones / upload materials etc.. Questions breakdown: 1) How should I start with the requirement gathering? Is using scrum a good idea, or should I use something like Volere Template - and what should I do with it? should I submit a copy to the client etc.. 2) How often should I meet the client? Would once a fortnight would be good? 3) What are the processes / protocols that I need to follow so that they would be satisfied with me and think that I am very professional 4) How much should I charge for the product? 5) How should I get a quote / contract / receipt for the whole project? 6) What are the steps that professional freelancers go through, during the life cycle of a project? My Research so far Looking at How much should I charge doesn't help.. I live in London, zone 1, though I have no idea how much a project of this size would cost. Help on this would be appreciated. How to be professional articles talks about the work / time management etc and not the actual process, what would real people do etc.. it's like academia theory, but not practical. If this needs revising, please let me know, do not close it because of whatever reason, I will edit the question or details to fit the needs. Thanks for reading a lengthy question.

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  • CakePHP pair programming practise

    - by The-Di-Lab
    We are on the stage of planning a CakePHP project. It is a relatively a big project for us, as a developer+project manager, I want to hire someone to work with me. But what I really want is to spend less time on actual coding, without losing control of the code quality. What I want to do is that I will design all the functions of the project in CakePHP, at least all the model's functions, and leave the implementation part to the coder who I am going to hire. But my worry is still if I am going to lose control of the code quality using this approach? is it feasible to do so or it is going to turn this project to a chaos. Thank you all in advanced for reading my question and give me answers.

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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • Partner Webcast – Oracle Coherence Applications on WebLogic 12c Grid - 21st Nov 2013

    - by Roxana Babiciu
    Oracle Coherence is the industry leading in-memory data grid solution that enables organizations to predictably scale mission-critical applications by providing fast access to frequently used data. As data volumes and customer expectations increase, driven by the “internet of things”, social, mobile, cloud and always-connected devices, so does the need to handle more data in real-time, offload over-burdened shared data services and provide availability guarantees.The latest release of Oracle Coherence 12c comes with great improvements in ease of use, integration and RASP (Reliability, Availability, Scalability, and Performance) areas. In addition it features an innovating approach to build and deploy Coherence Application as an integral part of typical JEE Enterprise Application.Read more here

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  • Include in service layer all the application's functions or only the reusable ones?

    - by BornToCode
    Background: I need to build a main application with some operations (CRUD and more) (-in winforms), I need to make another application which will re-use some of the functions of the main application (-in webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • How to learn an API

    - by inovaovao
    When I find some interesting project (e.g. on GitHub) I often would like to use it and try it out to see how it works, but if there isn't a good documentation or some kind of tutorial it's hard to figure out how to use it. So my question is: how do you approach such a situation? How do you figure out which classes are important and how to chain them to put them to use? What would you look at first? An advice I found is to look at the tests (if there are any). But if there are unit tests for every class, how do you know which ones to look at first?

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  • How to find classes that use certain DB tables

    - by Songo
    Problem: I'm asked to prepare a document where all our DB tables are listed and I'm supposed to list all Controllers that uses these DB tables for read and another list for Controllers that do write operations. Ex: +------------------------------------------+------------+ | DB table | tbl_Orders | +------------------------------------------+------------+ |Controllers that perform read operations | ?? | +------------------------------------------+------------+ |Controllers that perform write operations | ?? | +------------------------------------------+------------+ We are trying to write some documentation for a legacy system built using Zend framework. The code is scattered everywhere. There is code in the Controllers, in the models and even in the views. The application uses PROPEL as an ORM. What makes this really difficult is that the Controller may not be directly calling the table, but it may be instantiating a model class that calls that table. Is there an educated way to approach this crazy task? Note: Searching for the table name won't provide a solution because if a model uses that table I wouldn't know which Controller is using that model.

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  • Using OpenCl to jiggle the Pipe

    - by TOAOGG
    I've got the Idea to use OpenCL to program a simple Renderer. A clear contra is, that this approach won't benefit from the hardware as the functions on the device (I think). Would it be useful to do this in OpenCL..lets say we want to Cull as early as possible so we won't have many per vertex operations. Is it correct, that Culling is done after the Vertex-Shader? For static-vertecies who won't get effected by the shader it could be interesting to cull them before. Another idea would be an deferred renderer. So the main question is: Would it make sense to program a renderer in OpenCL (aside the effort)? The resulting picture would be drawn in OpenGL.

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  • You Can Deliver an Engaging Online Experience Across All Phases of the Customer Journey

    - by Christie Flanagan
    Engage. Empower. Optimize. Today’s customers have higher expectations and more choices than ever before.  To succeed in this environment, organizations must deliver an engaging online experience that is personalized, interactive and consistent across all phases of the customer journey. This requires a new approach that connects and optimizes all customer touch points as they research, select and transact with your brand.  Oracle WebCenter Sites combines with other customer experience applications such as Oracle ATG Commerce, Oracle Endeca, Oracle Real-Time Decisions and Siebel CRM to deliver a connected customer experience across your websites and campaigns. Attend this Webcast to learn how Oracle WebCenter: Works with Oracle ATG Commerce and Oracle Endeca to deliver consistent and engaging browsing, shopping and search experiences across all of your customer facing websites Enables you to optimize the performance of your online initiatives through integration with Oracle Real-Time Decisions for automated targeting and segmentation Connects with Siebel CRM to maintain a single view of the customer and integrate campaigns across channels Register now for the Webcast.

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  • Which language is productive for high phase business application development? [closed]

    - by Nizar
    If we (I and my friends) would like to build web-based products and sell it using a license approach (to renew every year for example). Which server-side language will be most suitable for our purpose? We could target the following audience: - Personal sites. - Serious small-medium companies (to sell prducts such as Help-Desks, Forms,etc.) - Restaurants (to sell online order web applications). We would like to - attract as many customers as possible. - provide updates for our prodcuts (for our customers). - make our products easy to use. There are number of open-source frameworks and languages that has potential to handle our business problems (like Django, Python, Java, etc..) However, we are not sure which one is easier to learn and has variety of tools/plugins to help us in development process. Thus we need to get you experience on this hard to decide matter. Which language and its supporting framework we should choose ?

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  • Should I use a unit testing framework to validate XML documents?

    - by christofr
    From http://www.w3.org/XML/Schema: [XML Schemas] provide a means for defining the structure, content and semantics of XML documents. I'm using an XML Schema (XSD) to validate several large XML documents. While I'm finding plenty of support within XSD for checking the structure of my documents, there are no procedural if/else features that allow me to say, for instance, If Country is USA, then Zipcode cannot be empty. I'm comfortable using unit testing frameworks, and could quite happily use a framework to test content integrity. Am I asking for trouble doing it this way, rather than an alternative approach? Has anybody tried this with good / bad results? -- Edit: I didn't include this information to keep it technology agnostic, but I would be using C# / Linq / xUnit for deserialization / testing.

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  • Algorithm to increase odds of matching when randomly selecting

    - by Bryan
    I am building a mobile game loosely based on dual n-back http://brainworkshop.sourceforge.net/tutorial.html Now with the game I have 9 squares (numbered 1 through 9) and 9 letters (A through K) In the current code, I randomly select a square (e.g. 3) and a letter (e.g. C), then repeat the random selection for the next turn. For 1-back, I test whether either, neither or both match the previous turn. The problem with my current code is I get very few matches - I can go through many turns without having either match. How can I increase the match frequency, or alternatively decrease the randomness so a match is more likely? I am not looking for specific code (but pseudo-code would be fine) - just more an approach to increase match frequency.

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  • Why not write all tests at once when doing TDD? [closed]

    - by RichK
    Possible Duplicate: Why not write all tests at once when doing TDD? The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, and code coverage should be just as high, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

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  • What You Said: How You Deal with Bacn

    - by Jason Fitzpatrick
    Earlier this week we asked you how you deal with Bacn—email you want, but not right now—and you responded. Read on to see the three principle ways HTG readers deal with Bacn. The approach you all took fell into three distinct categories: Filtering, Obfuscating, and Procrastinating. Readers like Ray and jigglypuff use filters: I use Thunderbird as my email client. I have different folders that I filter the email I receive into. The newsletters and other subscribed emails go into a lower priority folder. One word: Filters. I just setup filters for all of this type of mail. Some I let go to inbox, others I let go straight to a folder without seeing it first. Then when I have time or want to go through them, I do. HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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