Search Results

Search found 10556 results on 423 pages for 'practical approach'.

Page 151/423 | < Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >

  • Is an extra collision-mesh for level-data worth the hassle?

    - by Serthy
    What is the optimal approach for collision-detection with the environment in an 3D engine (with triangle mesh based geometry, no bsp)? A) Use the render mesh [+] no need for additional work for artists to fiddle with collision detection [-] high detail is harder for physics calculation [+/-] maybe use collidable flags for materials [+/-] compute the collision-mesh from the render-mesh B) Use an additional collision mesh [+] faster/more optimal collision-detection [-] additional work (either by the artist or by the programmer who has to develop an algorithm to compute it from the render-mesh) [-] more memory useage How do AAA title handle this? And what are the indie dev's approaches?

    Read the article

  • is requiring a video player download acceptable

    - by wantTheBest
    Our site currently is going to require our users to download a player to view videos they will want to view on our site. The videos get uploaded by users from various sources (smartphones in 3gp format for example). However most people have Flash on their machines. I am trying to 'make a gentle stand' and tell the team that requiring a download of a video player is not acceptable. My thinking is this: instead of allowing people to upload 3gp and other formats then re-serving the exact format on REQUESTs from our site's users we will instead use a video converter such as FFMpeg to convert every uploaded video to FLV for viewing on flash. so when a user requests to view one of the videos on our site -- boom they probably already have Flash installed so we just play the video in their Flash player. I feel serving up FLV flash video is best. Does it ring true that requiring, say, a 3gp player download just to view a video is the wrong approach?

    Read the article

  • How do people maintain their test suite?

    - by Ida
    In particular, I'm curious about the following aspects: How do you know that your test cases are wrong (or out-of-date) and needed to be repaired (or discarded)? I mean, even if a test case became invalid, it might still pass and remain silent, which could let you falsely believe that your software works okay. So how do you realize such problems of your test suite? How do you know that your test suite is no longer sufficient and that new test cases should be added? I guess this has something to do with the requirement changes, but is there any systematic approach to check the adequacy of test suite?

    Read the article

  • Install software with 12.04

    - by tigris
    Just freshly installed from 12.04 after using 11.04 and dist-upgrading to 11.10 a few months back, figured a fresh installation was due. First thing I noticed is that synaptic is no longer installed by default. I've no issues with this, and assume the approach to install packages is now via the ubuntu software center. However, I notice there are a lot of packages missing. I was looking for "vagrant", which I've had to install manually with a sudo apt-get install, but was hoping to use GUI for most things. Surely there is a GUI way? I also noticed when checking for "vim", it comes up with gVim and a little note at the bottom saying "show 2 technical items", which when clicked shows the vim I was looking for. Just curious what the expected GUI way is of installing these supposed "technical packages".

    Read the article

  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

    Read the article

  • Top X tips to code & debug efficiently [closed]

    - by user1510230
    I'm starting a big Java project and I wanted to have some advices that could benefit us all. What are the X (X could be 5 / 10 / ... or even 100 :) most important tips to code and debug efficiently in general (and in particular with java / javascript) ? I'll start with some basic ones : Use functions everytime a portion of code is used more than twice. Try not to code features with more than 15 lines of code in one shot. Rather write 5 lines of code then check if they work correctly then write 5 more... and so on start with the outcome of the function and then code it backwards (bottom-top approach) ... Thanks everybody

    Read the article

  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

    Read the article

  • How to access functions in extended classes efficiently?

    - by nischayn22
    In PHP I have classes as below class Animal { //some vars public function printname(){ echo $this->name; } } class AnimalMySql extends Animal { static public function getTableFields(){ return array(); } } class AnimalPostgreSql extends Animal { static public function getTableFields(){ return array(); } } Now I have an object $lion = new Animal(); and I want to do if($store == mysql) //getTableFields from class AnimalMySql else //getTableFields form class AnimalPostgreSql I am new to OOP and not sure what is the best way to call the method from the specific class P.S. Please leave a note with the answer to explain the efficiency of the approach

    Read the article

  • How can I design multi-threaded application for larger user base

    - by rokonoid
    Here's my scenario, I need to develop a scalable application. My user base may be over 100K, every user has 10 or more small tasks. Tasks check every minute with a third party application through web services, retrieving data which is written in the database, then the data is forwarded to it's original destination. So here's the processing of a small task: while(true){ Boolean isNewInformationAvailable = checkWhetherInformationIsAvailableOrNot(); If(isNewInformationAvailable ==true){ fetchTheData(); writeToDatabase(); findTheDestination(); deliverTheData(); isAvailable =false; } } As the application is large, how should I approach designing this? I'm going to use Java to write it. Should I use concurrency, and how would you manage the concurrency?

    Read the article

  • Just Released: Oracle Instantis EnterpriseTrack 8.5

    - by Melissa Centurio Lopes
    Instantis EnterpriseTrack has been successfully integrated into the Oracle development process and the first release under Oracle is generally available. This release is a significant expansion of solution capabilities in resource management, project demand management, and project execution. It also includes customer requested product enhancements, reporting enhancements, performance optimizations, and user experience improvements. Key enhancements include: New Resource Calendar functionality provides more precise capacity visibility for resource planning and increases project plan reliability. Support for Activity Labor Cost Capitalization allows project teams to easily mark any WBS activity as CapEx or OpEx with Labor Expense Type and enforce proper classification of Labor Expense Type for activities by setting defaults through activity templates or at project level New Variable Resource Rates functionality allows project stakeholders to specify resource rate accurately over time and account for wage revisions Instantis EnterpriseTrack cloud and on-premise solutions provide a top-down approach to managing, tracking and reporting on enterprise strategies, projects, portfolios, processes, resources, and financials. Upgrade now or Visit the Instantis EnterpriseTrack site to learn more.

    Read the article

  • What's the most productive coding environment

    - by Ubiguchi
    I was speaking with an ex-colleague the other day about the most productive way to write code and he said he found it best "to CIMP, or Code In My Pants". When I asked him exactly what he meant, he explained he found it best to work at home, coding at his own pace, dressed comfortably (in his pants), and communicating with his team through emails, IM, or the telephone. Digesting his approach (which he describes to clients as the Complete Integrated Method of Programming), I realised my coding is also more productive when working in an isolated environment, which made me wonder if the software industry has got it all wrong and should development be really done by dispersed teams of individuals, or are there advantages to geographical herding that make up for the added interruptions it brings? So has business got it wrong? Should development occur predominantly across geographically isolated individuals to increase productivity, or are there real reasons why herding developers together makes sense?

    Read the article

  • How to separate and maintain customer specific code

    - by WYSIWYG
    I am implementing customer specific code and currently following simple approach like if (cusomterId == 23) do it. I want to separate out all the customer related code in separate place. But I have following problems. In code is in 1. Stored procs 2. Plain old classes. 3. Controllers 4. Views I came up with two solutions. First is to create table CustomerFunctionlity with columns CustomerId, FunctionalityName, method/Proc, inputs/outputs With this table I can simply check if exists, execute given function. Another way is creating a factory which returns customer related object for an interface. I am writting small end to end customer specific functionalities. How can I write maintenable code. Thanks

    Read the article

  • Advise on effectively re-entering CPP world [closed]

    - by Aadith
    I am getting back into C++ world after nearly a decade. Apparently, there has been a world of development. Would like to get the developer community's advice as to what would be a good approach to have a smooth take-off. To start with, I have done the following: Read up (very briefly) on C++ 11 standards Installed GCC 4.7 Wrote a Hello World program I am sure getting a decent book and reading through it would do. But I am looking for any strategic advise experts might have to share. Trying to leverage on past experience to have a short but effective initial learning span. What would be top few things I would have to look into?

    Read the article

  • Algorithm for Learning development

    - by user9057
    This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

    Read the article

  • Algorithm for Learning development

    - by user9057
    Hi all, This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

    Read the article

  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

    Read the article

  • Is it a good idea for exams to be done on a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate? Edit - question title changed (it used to be Should students have the right to do exams using a computer?)

    Read the article

  • External hard-drive is "clicking" when idle [closed]

    - by mirumir
    I'm struggling with a very annoying issue: My new hard-drive (Samsung Spinpoint M8 1TB (HN-M101MBB) was build in an USB 3.0 external case (Lian Li EX-10QR) and formatted with ext4. When this hard-drive is connected to my Notebook via USB 2.0 it "klicks", the LED flashs too, every second, but only when it's idle! It stays silent, when something is copying or reading from it. But when this drive was formatted with ext3 or fat, it always remained silent. This also happens with a Western Digital WD10JPVT Scorpio Blue, but the "klicks" are even louder! System: 12.04 64-bit with Gnome-Shell. Any ideas how to approach this issue?

    Read the article

  • Should students have the right to do exams using a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate?

    Read the article

  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

    Read the article

  • is requiring a video player download acceptable

    - by wantTheBest
    Our site currently is going to require our users to download a player to view videos they will want to view on our site. The videos get uploaded by users from various sources (smartphones in 3gp format for example). However most people have Flash on their machines. I am trying to 'make a gentle stand' and tell the team that requiring a download of a video player is not acceptable. My thinking is this: instead of allowing people to upload 3gp and other formats then re-serving the exact format on REQUESTs from our site's users we will instead use a video converter such as FFMpeg to convert every uploaded video to FLV for viewing on flash. so when a user requests to view one of the videos on our site -- boom they probably already have Flash installed so we just play the video in their Flash player. I feel serving up FLV flash video is best. Does it ring true that requiring, say, a 3gp player download just to view a video is the wrong approach?

    Read the article

  • Is it a bad practice to have an interface to define constants?

    - by FabianB
    I am writing a set of junit test classes in java. There are several constants, for example strings that I will need in different test classes. I am thinking about an interface that defines them and every test class would implement it. The benefits I see there are: easy access to constants: "MY_CONSTANT" instead of "ThatClass.MY_CONSTANT" each constant defined only once Is this approach rather a good or bad practice? I feel like abusing the concept of interfaces a little bit. You can answer generally about interfaces/constants, but also about unit tests if there is something special about it.

    Read the article

  • What do UI developers in the US, working in Imperial measurements, use for decimalised fractions of an Inch? [migrated]

    - by Preet Sangha
    Internally we work with metric units and use decimal fractions for sub units, e.g. 1cm or 0.35cm or 23mm) We're building a user oriented design tool for laying out reports and was wondering what the most most common approach taken by UI developers who are still working in Imperial measurements (Inches etc.) when it comes to decimalised fractions. Most of my cultural references point to people using 1/2, 1/4, 1/8 or 1/32 inch when measuring fractions. But when faced with decimal equivalent what do people tend to do? For example do people use 0.5, 0.25, 0.125 etc or do you people roll these up to say 0.5, 03, and 0.1 inch? Sorry for the confusing question.

    Read the article

  • Checking a record is due based on the 'occuring' field

    - by andy
    I have records that have dates against them and an occurring field that contains none,yearly and monthly id status note date last_updated occurring 1 open --- 01/01/2011 01/02/2010 yearly 2 open --- 05/05/2011 03/05/2011 monthly 3 open --- 06/06/2011 05/06/2011 none Now I need to be able to check if a record is due (the date set has passed) which works perfect if occurring is set to none but I'm unsure of how to approach it when it's set to yearly or monthly (IE: This day in the year/month has passed) So with the above records, if I had a method on the record called due? providing the status is 'open' it needs to return true every year when it's passed that date if it's not been updated within the year yet. I apologise if this is confusing but it's melting my brain just trying to think of it, let alone put it into words.

    Read the article

  • Organizing your Data Access Layer

    - by nighthawk457
    I am using Entity Framework as my ORM in an ASP.Net application. I have my database already created so ended up generating the entity model from it. What is a good way to organize files/classes in the data access layer. My entity framework model is in a class library and I was planning on adding additional classes per Entity(i.e per database table) and putting all the queries related to those tables in their respective classes. I am not sure if this is a right approach and if it is then where do the queries requiring data from multiple tables go? Am I completely wrong in organizing my files based on entities/tables and should I organize them based on functional areas instead.

    Read the article

< Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >