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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • Organizing your Data Access Layer

    - by nighthawk457
    I am using Entity Framework as my ORM in an ASP.Net application. I have my database already created so ended up generating the entity model from it. What is a good way to organize files/classes in the data access layer. My entity framework model is in a class library and I was planning on adding additional classes per Entity(i.e per database table) and putting all the queries related to those tables in their respective classes. I am not sure if this is a right approach and if it is then where do the queries requiring data from multiple tables go? Am I completely wrong in organizing my files based on entities/tables and should I organize them based on functional areas instead.

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  • How do I get my Mac to boot from an Ubuntu USB key?

    - by user11621
    If you select "USB" and "Mac" on this download page, it gives a series of command line instructions to make a USB key which the MacBook will boot into Ubuntu from. I've followed them to the letter two or three times on different USB keys, and it doesn't work. There's a very great deal of technical discussion about EFI etc. but this set of instructions seems to suggest it should just work, but it doesn't. Help? I'm increasingly unhappy with the more locked-down approach Apple is taking, and I'd quite like to start using Linux with a view to transitioning over to using it as my main operating system, but booting from the CD takes forever, runs slowly and I'm really hoping to get it moving off USB. Can anybody help me?

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  • @OnStart & @OnStop

    - by Geertjan
    In applications based on NetBeans Platform 7.2, you'll be able to replace all your ModuleInstall classes with this code: import org.openide.modules.OnStart; import org.openide.modules.OnStop; @OnStart public final class Installer implements Runnable { @Override public void run() { System.out.println("enable something..."); } @OnStop public static final class Down implements Runnable { @Override public void run() { System.out.println("disable something..."); } } } Build the module and the annotations result in named services, thanks to @NamedServiceDefinition: Aside from no longer needing to register the ModuleInstall class in the manifest, performance of startup will be enhanced, if you use the above approach: https://netbeans.org/bugzilla/show_bug.cgi?id=200636

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  • Database Context and Singleton injection with IoC

    - by zaitsman
    All of the below relates to a ASP.NET c# app. I have a Singleton Settings MemoryCache that reads values from database on first access and caches these, then invalidates them using SQL Service Broker message and re-reads as required. For the purposes of standard controllers, i create my Db Context in a request scope. However, this obviously means that i can't use the same context in the Settings Cache class, since that is a singleton and we have a scope collision. At the moment, i ended up with two db contexts - the Controllers get it via IoC container, whereas a Singleton just creates it's own. However, i am not satisfied with this approach (mostly due to the way i feel about two contexts, the cache doesn't set anything on the db hence concurrency is not an issue as much). What is a better way to do it?

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  • Images from remote source - is it possible or is really a bad practice?

    - by user1620696
    I'm building a management system for websites and I had an idea related to image galleries that I'm not sure it's a good approach. Since images might need good deals of space depending on how much images a user uploads an so on, I thought on using cloud services like dropbox, mega and google drive to store images and load then when needed. The obvious problem is that for me this seems a useless solution because it would be slow to download the images from the remote source, making the user experience not so good. Is there any way to save images of a image gallery on remote source without getting the user experience bad because of speed? Or this is really not a good practice?

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • New .Net Authentication in 4.5.1

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/11/05/new-.net-authentication-in-4.5.1.aspxThere has been a lot of traffic on my post about Simple Membership that came with the File new Project MVC 4 in 2012. I was reading the release notes for Visual Studio 2013 and .Net 4.5.1 and it mentioned a new/updated Authentication approach. “ASP.NET Identity is the new membership system for ASP.NET applications. ASP.NET Identity makes it easy to integrate user-specific profile data with application data. ASP.NET Identity also allows you to choose the persistence model for user profiles in your application. You can store the data in a SQL Server database or another data store, including NoSQL data stores such as Windows Azure Storage Tables” There’s a great page on the asp.net site that gives an introduction, overview, how to use it, and how to migrate to it. I won’t be doing a new project for awhile at work, but I’ll definitely be looking into this more when I get the time.

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  • Programming languages with extensible syntax

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself?

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  • Where to start a software Analysis & Designing?

    - by Muneer
    I am starting a big database oriented software to develop. I have full picture of the software in mind. I need to do the designing using UML. As there are various tools in UML such as usecase, class diagram, statechart, component diagram, deployment diagram, activity diagram and so on, where should I start my designing. Should it be from Usecase or from Class Diagram or from State Chart? which wich approach will help me to put my mind's picture in to design.? Please corporate with me. Thanks.

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • What is realism?

    - by eversor
    Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For instance, in some FPS you can survive being hit by a fair amount of bullets when in real life one is enough, Newton-defying car drifts, etc. So, in some cases, reductions of life-like actions or consequences implies a bigger sense of realism. The root of this pseudo-philosophical question lies in: I am going to create a engine for battles in an online (browser-based) strategic game. Browser-based means that the battle would not be seen. And i do not know how to approach this realism issue.

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  • How to have the game world get rendered on just a part of the screen?

    - by VictorB
    I am implementing a game on both Desktop and Android. The Desktop version will just rely on the keyboard to handle the user input on the game screen, whilst the Android one will have to have a set of buttons placed in a bar at the bottom of the game screen, using a Stage. Consequently, I am expecting the game world to take up the entire space available on the Desktop screen, whilst on Android it should expand to the entire width of the screen, and to the screen height minus the height of the buttons bar I've mentioned. What would be an appropriate approach of handling space sharing between the game world and the buttons bar? Thank you.

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  • Random List of numbers in C

    - by Ant
    I have just started a C programming course and so far have only done the basics like printf, read a little on variables etc on the course book. The teacher has tasked us with writing a program that will take a value entered by the user, this will be the number of students in the class (25 at the moment but can be variable). It will then list the number of students randomly and place them in 3 columns. The purpose is to sort students into groups of 3 randomly, then display on the screen in columns. Now my question is not for the code that defeats the object of me attempting the exercise, but how to structure it. I can see that using an array can be used to display the list, but really after some pointers on how best to approach the problem in blocks, then I can attempt to program each block.

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  • When Agile goes wrong

    - by Chepech
    Im writing an Agile course for some of the new guys we are on-boarding recently and I want to add a cautionary tale so they understand that Agile is not meant for all projects. My problem is that because of the nature of the projects I work in Agile has worked pretty well so far so I can't honestly point out what can go wrong and why when you use it in the wrong kind of project. Does anyone have a good real life example of a project where an Agile approach (e.g. Scurm) simply didn't worked out?

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  • Web Search for a Hard Drive

    - by zecougar
    Here is the situation. Our organization has a fair amount of data in the form of documents, images, videos stored on a intranet server. We need to be able to expose these documents via some sort of search functionality on the intranet. Provide some mechanism to organize and tag the documents on hard disk. Ideally we'd also like to provide a unified search across documents on the google apps for business instance that we have. Any ideas on how to approach this problem ?

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • Need to organize words based on their components, any other way aside from brute force?

    - by Lathan
    I'm not sure if this process has a name. I have some words (about 9,000). They are in Japanese, but I'll try to explain this using English words. I want to categorize the words by the components (in English, letters). A B C act bar play This should create: A: play B: bar C: act Now, 'a' appears in all 3 words, but I want to make sure that each category (letter) has at least word. Now, it would make sense to delete a word after it's used, but there are a few cases where 2 letters make up one word and that's each letter's only word--so I'd like to account for that somehow. Is there an approach for solving this aside from brute force? Dynamic programming perhaps? Even a name for this process (if it exists) would be great.

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  • Is it advisable to ask employees to create 'work' GitHub accounts?

    - by fiorenti
    I've moved all our company Git repositories to GitHub and now I want to add employees to the projects. Since most employees already have personal GitHub accounts, I'm wondering whether I should ask them to create a work GitHub account. The reason that I'm thinking of doing this is to decrease the chances of unauthorized access to our code base since their personal accounts may be well publicized through their personal activity on the site, increasing chances of targeted attacks. Furthermore, if their personal account is ever compromised it won't mean the whole company code is accessible to the hijacker. Since this will bring the burden of maintaining two accounts for the employees I'm wondering whether it is the correct approach and whether it even makes sense. I would love to hear your opinions on this.

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  • How would you tackle a pattern-finding program?

    - by Neil
    Just to be clear, I don't think this should be question better suited for stackoverflow.com simply because there's not a single answer but a wide range of possible solutions, making this question far more subjective in nature. I was curious how you guys would tackle a pattern-finding program, which is to say I'd do the following operations: I enter in some input. Program predicts my next input based on all previous inputs. Rinse. Repeat. Since the amount of input I could provide is so varied, including empty strings, conventional means such as switches or regular expressions are out, since it would require you to have an inkling of information about what to expect. I was thinking about some form of genetic algorithm, yet even then I don't have a clue as to how to approach a problem of this caliber. I think some feedback mechanism would be necessary as well as to let the program know how close it was. Anyone had to do a similar type program before?

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  • What's New in Tutor 14 - Integration with BPA/BPM Suite for a complete business process management solution.

    Hear about the latest strategies for maximizing the value of your Oracle Applications using technologies in Oracle Fusion Middleware. Today's businesses recognize that to be more innovative with their business applications, they need to shorten their application implementations, eliminate brittle integrations and develop a simpler approach to securing and managing their applications. In this podcast we'll hear techniques for extending the reach of applications through improved user experience and collaboration, create application extensions that minimize the risk during upgrades, and make more informed decisions with integrated business intelligence. These approaches applied with Oracle Fusion Middleware and Oracle Applications can help lower TCO and provide rapid returns for your business.

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • Headspring training: What would you like to see?

    Since January of 2008, Headspring has offered small, very advanced boot camp trainings.  These have been 3 days long and very fast-paced.  Everyone who has come through these training classes has proclaimed that they are the best organized courses they have ever taken.  Our approach to any of the boot camps is to team the practices that we employ while creating software for our clients. We have an ASP.NET MVC Boot Camp coming up on 5/26 as well as an Agile Boot Camp on 5/19. First...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Migrating IBM ClearCase to TFS

    - by Bob Hardister
    Using the Team Foundation Server Integration Tools Platform. Versions: ClearCase: 7.1.1.2 Team Foundation Server: 2012 RTM Integration Tools: 2.2.20314.1 OS: Windows 2008 R2 ENT SP1 I was able to do a simple example migration of a few files by using the following approach: Using a dynamic view Creating a view shortcut drive (i.e. Z:\) Running the tools as a UI client (not as a windows service) Running the tools UI in user mode (do not “Run as Administrator”) Using the CC detailed history adapter Selecting the view shortcut drive (i.e. Z) on the Tools UI Connect to CC dialog Selecting the “Detect Changes in CC” option on the Tools UI Connect to CC dialog Changing the DisableTargetAnalysis value to True on the Tools UI configuration view I have yet to perform actual migrations for real projects, but will update this blog as I do.

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