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  • How to change FPU context in signal handler (C++/Linux)

    - by Henry Fané
    I wrote a signal handler to catch FPE errors. I need to continue execution even if this happens. I receive a ucontext_t as parameter, I can change the bad operand from 0 to another value but the FPU context is still bad and I run into an infinite loop ? Does someone already manupulate the ucontext_t structure on Linux ? I finally found a way to handle these situations by clearing the status flag of ucontext_t like this: ... const long int cFPUStatusFlag = 0x3F; aContext->uc_mcontext.fpregs->sw &= ~cFPUStatusFlag; ... 0x3F is negated to put 0 in the 6 bits of the status register of the FPU (x87). Doing this implies to check for FPE exceptions after calculation.

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  • How do I use "this" in a member function?

    - by Peter Stewart
    I've written a member function of class Node to read a tree of Nodes in postfix order. It will be called by the Node instance which is the root node of the tree. So: N.postfix(); these appear to be illeagal: *this->left.postfix(); *this->right.postfix(); What is the proper way to do this? class Node { public: const char *cargo; int depth; Node *left; Node *right void Node::postfix() { if (this==__nullptr) { return; } else { *this->left.postfix(); *this->right.postfix(); out<<*this->cargo<<"\n"; return; } };

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  • strange results with /fp:fast

    - by martinus
    We have some code that looks like this: inline int calc_something(double x) { if (x > 0.0) { // do something return 1; } else { // do something else return 0; } } Unfortunately, when using the flag /fp:fast, we get calc_something(0)==1 so we are clearly taking the wrong code path. This only happens when we use the method at multiple points in our code with different parameters, so I think there is some fishy optimization going on here from the compiler (Microsoft Visual Studio 2008, SP1). Also, the above problem goes away when we change the interface to inline int calc_something(const double& x) { But I have no idea why this fixes the strange behaviour. Can anyone explane this behaviour? If I cannot understand what's going on we will have to remove the /fp:fastswitch, but this would make our application quite a bit slower.

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  • How to get this to compile?

    - by ShaChris23
    I have this code which compiles and works as expected: class Right {}; class Left { public: Left& operator = (Right const&) { //... Do something ... return *this; } }; int main() { Right right; Left left; // Assign individual object -- this works left = right; } But now, this one surprises me, I thought the template would work itself out since I already provided the = operator() to the Left class. int main() { ... std::list<Right> rightLst; std::list<Left> leftLst; // Assign a list of objects -- this doesn't compile leftLst = rightLst; } What can I do so that I could convert the rightLst to leftLst conversion in a single line?

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  • incorrect variable value outside main()

    - by cru3l
    i have this code #import <Foundation/Foundation.h> int testint; NSString *teststring; int Test() { NSLog(@"%d",testint); NSLog(@"%@",teststring); } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; testint = 5; NSString *teststring = [[NSString alloc] initWithString:@"test string"]; Test(); [pool drain]; return 0; } in output i have: 5 (null) why Test function doesn't see correct teststring value? What should I do, to have correct "test string" in output?

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  • setsockopt (sys/socket.h)

    - by lojin
    The prototype for setsockopt is: int setsockopt(int socket, int level, int option_name, const void *option_value, socklen_t option_len); Are the following all correct ? Which are not ? a.) int buffsize = 50000; setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&buffsize, sizeof(buffsize)); b.) int buffsize = 50000; setsockopt(s, SOL_SOCKET, SO_RCVBUF, (void *)&buffsize, sizeof(buffsize)); c.) char *buffsize = "50000"; setsockopt(s, SOL_SOCKET, SO_RCVBUF, buffsize, strlen(buffsize)); d.) setsockopt(s, SOL_SOCKET, SO_RCVBUF, "50000", 5);

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  • Creating ostream manipulators for a specific class

    - by petersohn
    I have a class that is derived from ostream: class my_ostream: public std::ostream { // ... } I want to make a manipulator (for example do_something), that works specifically to this class, like this: my_ostream s; s << "some text" << do_something << "some more text"; I did the following: std::ostream &do_something(std::ostream &os) { my_ostream *s = dynamic_cast<my_ostream*>(&os); if (s != NULL) { // do something } return os; } This works, but is rather ugly. I tried the following: my_ostream &do_something(my_ostream &s) { // do something return s; } This doesn't work. I also tried another approach: class my_ostream: public std::ostream { // ... my_ostream &operator<<(const do_something & x) { // do something return *this; } } This still doesn't work.

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  • Using .dll methods to load data from file in C# code

    - by Espinas.iss
    I want to use in C# these methods: * int LibRaw::open_datastream(LibRaw_abstract_datastream *stream) * int LibRaw::open_file(const char *rawfile) * int LibRaw::open_buffer(void *buffer, size_t bufsize) * int LibRaw::unpack(void) * int LibRaw::unpack_thumb(void) that are stored in a libraw.dll. These functions one by one load data from file... I've been reading about P/Invoke but i'm not sure how to invoke them. Can anyone show me an example how to use all of these functions together in C# to load file (raw image stored in folder) or just how to PIvoke one of them. Thanx!

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  • string manipulations in C

    - by Vivek27
    Following are some basic questions that I have with respect to strings in C. If string literals are stored in read-only data segment and cannot be changed after initialisation, then what is the difference between the following two initialisations. char *string = "Hello world"; const char *string = "Hello world"; When we dynamically allocate memory for strings, I see the following allocation is capable enough to hold a string of arbitary length.Though this allocation work, I undersand/beleive that it is always good practice to allocate the actual size of actual string rather than the size of data type.Please guide on proper usage of dynamic allocation for strings. char *string = (char *)malloc(sizeof(char));

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  • parsing/matching string occurrence in C

    - by David
    I have the following string: const char *str = "\"This is just some random text\" 130 28194 \"Some other string\" \"String 3\"" I would like to get the the integer 28194 of course the integer varies, so I can't do strstr("20194"). So I was wondering what would be a good way to get that part of the string? I was thinking to use #include <regex.h> which I already have a procedure to match regexp's but not sure how the regexp in C will look like using the POSIX style notation. [:alpha:]+[:digit:] and if performance will be an issue. Or will it be better using strchr,strstr? Any ideas will be appreciate it

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  • Reducing template bloat with inheritance

    - by benoitj
    Does anyone have experience reducing template code bloat using inheritance? i hesitate rewriting our containers this way: class vectorBase { public: int size(); void clear(); int m_size; void *m_rawData; //.... }; template< typename T > class vector : public vectorBase { void push_back( const T& ); //... }; I should keep maximum performance while reducing compile time I'm also wondering why stl implementations do not uses this approach Thanks for your feedbacks

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  • How to build up a lookup table in microcontroller?

    - by GiGi
    Hi, I am so confused about how to build up a 3-dimension lookup table. Is the template as follows: create a 3 dimensional array to store data. Then create linked list. Then create function 'insert' to put all the data into the array? As some book said, linked list should be static const, is it need to create another function to expand the list? Because the lookup table should be used in a microcontroller, it only needs to finish the operation of putting the data into the array and whenever want to find the data, it will be fast and easy to search. Could you help me with that and give me some suggestions? Thank you.

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  • c++/cli pass (managed) delegate to unmanaged code

    - by Ron Klein
    How do I pass a function pointer from managed C++ (C++/CLI) to an unmanaged method? I read a few articles, like this one from MSDN, but it describes two different assemblies, while I want only one. Here is my code: 1) Header (MyInterop.ManagedCppLib.h): #pragma once using namespace System; namespace MyInterop { namespace ManagedCppLib { public ref class MyManagedClass { public: void DoSomething(); }; }} 2) CPP Code (MyInterop.ManagedCppLib.cpp) #include "stdafx.h" #include "MyInterop.ManagedCppLib.h" #pragma unmanaged void UnmanagedMethod(int a, int b, void (*sum)(const int)) { int result = a + b; sum(result); } #pragma managed void MyInterop::ManagedCppLib::MyManagedClass::DoSomething() { System::Console::WriteLine("hello from managed C++"); UnmanagedMethod(3, 7, /* ANY IDEA??? */); } I tried creating my managed delegate and then I tried to use Marshal::GetFunctionPointerForDelegate method, but I couldn't compile.

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  • Trouble assigning a tr1::shared_ptr

    - by Max
    I've got a class that has a tr1::shared_ptr as a member, like so: class Foo { std::tr1::shared_ptr<TCODBsp> bsp; void Bar(); } In member function Bar, I try to assign it like this: bsp = newTCODBsp(x,y,w,h); g++ then gives me this error no match for ‘operator=’ in ‘((yarl::mapGen::MapGenerator*)this)->yarl::mapGen::MapGenerator::bsp = (operator new(40u), (<statement>, ((TCODBsp*)<anonymous>)))’ /usr/include/c++/4.4/tr1/shared_ptr.h:834: note: candidates are: std::tr1::shared_ptr<TCODBsp>& std::tr1::shared_ptr<TCODBsp>::operator=(const std::tr1::shared_ptr<TCODBsp>&) in my code, Foo is actually yarl::mapGen::MapGenerator. What am I doing wrong?

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  • the problem only happens when i try create a release...

    - by ace
    I'm sorry if im not presenting this right, but i trully cannot understand what the problem is. i have a project to hand in, a code of 600 lines defined within a main, .cpp, and header file. if i compile the project with just a debugger and no release, it's fine. when i create it with the release, the following error occurs, for every function!!! 1st error: |36|multiple definition of `countLines(int&, std::vector const&)'| 2nd error: |36|first defined here| if someone will allow me and i can send them the entire code, that would be awesome - i have to have this done within 3 hours.

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  • C++, create an instance from a static method

    - by Manux
    Hello, let's say I want my users to use only one class, say SpecialData. Now, this data class would have many methods, and depending on the type of data, the methods do different things, internally, but return externally similar results. Therefore my wanting to have one "public" class and other "private", child classes that would change the behavior of methods, etc... It would be amazingly more simple for some types of data that need to be built to do something like this: SpecialData& sm = SpecialData::new_supermatrix(); and new_supermatrix() would return a SuperMatrix instance, which inherits from most behaviors of SpecialData. my header: static SpecialData& new_supermatrix(); my cpp: SpecialData& SpecialData::new_supermatrix()(){ return SuperMatrix(MATRIX_DEFAULT_MAGNITUDE,1000,1239,FLOAT32,etc...); } The problem is, I get this error, which is probably logical due to the circumstances: invalid initialization of non-const reference of type ‘SpecialData&’ from a temporary of type ‘SpecialData’ So, any ideas?

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  • Operator + for matrices in C++

    - by cibercitizen1
    I suppose the naive implementation of a + operator for matrices (2D for instance) in C++ would be: class Matrix { Matrix operator+ (Matrix other) const { Matrix result; // fill result with *this.data plus other.data return result; } } so we could use it like Matrix a; Matrix b; Matrix c; c = a + b; Right? But if matrices are big this is not efficient as we are doing one not-necessary copy (return result). Therefore, If we wan't to be efficient we have to forget the clean call: c = a + b; Right? What would you suggest / prefer ? Thanks.

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  • Returning new base class when the parent class shared pointer is the return type

    - by Ben Dol
    Can you have a parent class shared pointer return type of a function and then return a new child class without it being a shared pointer? I'm not sure how shared pointers work in these situations, do they act like a regular pointer? Here is my example: BaseEventPtr Actions::getEvent(const std::string& nodeName) { if(asLowerCaseString(nodeName) == "action") return new ActionEvent(&m_interface); return nullptr; } ActionEvent is the subclass of BaseEvent in this situation. Cheers!

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  • Static member object of a class in the same class

    - by Luv
    Suppose we have a class as class Egg { static Egg e; int i; Egg(int ii):i(ii) {} Egg(const Egg &); //Prevents copy-constructor to be called public: static Egg* instance() {return &e} }; Egg Egg::e(47); This code guarantees that we cannot create any object, but could use only the static object. But how could we declare static object of the same class in the class. And also one thing more since e is a static object, and static objects can call only static member functions, so how could the constructor been called here for static object e, also its constructors are private.

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  • parsing Two-dimensional array in c

    - by gitter78
    I'm trying to parse an array that looks like the one below: char *arr[][2] = { { "1", "Purple" }, { "2", "Blue" }, { "22", "Red" }, ... }; I was thinking having a loop as: char *func(char *a){ for(i = 0; i<sizeof(arr)/sizeof(arr[0]);i++){ if(strstr(a,arr[i][0])!=NULL) return arr[i][1]; } } char *out; const char *hello = "this is my 2 string"; out = func(hello); In this case, I'm trying to get the second value based on the first one: Purple, Blue Red, etc.. The question is how would go in parsing this and instead of printing out the value, return the value. UPDATE/FIXED: It has been fixed above. Thanks

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • C++ template parameter/class ambiguity

    - by aaa
    hello. while testing with different version of g++, the following problem came up template<class bra> struct Transform<bra, void> : kernel::Eri::Transform::bra { static const size_t ni = bra::A::size; bra::A is interpreted as kernel::Eri::Transform::bra::A, rather than template argument by g++ 4.1.2. on the other hand, g++ 4.3 gets it right. what should be correct behavior according to standard? Meanwhile, I refactor slightly to make problem go away.

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  • compare function for dates

    - by Chris
    I have struct as: struct stored { char *dates; // 12/May/2010, 10/Jun/2010 etc.. int ctr; }; // const struct stored structs[] = {{"12/May/2010", 1}, {"12/May/2011", 1}, {"21/May/2009", 4}, {"12/May/2011", 3}, {"10/May/2011", 8}, {"12/May/2011", 4 }}; What I want to do is to sort struct 'stored' by stored.dates. qsort(structs, 9, sizeof(struct stored*), sortdates); // sortdates function I'm not quite sure what would be a good way to sort those days? Compare them as c-strings?

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  • How to I count key collisions when using boost::unordered_map?

    - by Nikhil
    I have a data structure with 15 unsigned longs, I have defined a hash function using hash_combine as follows: friend std::size_t hash_value(const TUPLE15& given) { std::size_t seed = 0; boost::hash_combine(seed, val1); boost::hash_combine(seed, val2); ... return seed; } I insert a large number of values into a boost::unordered_map but the performance is not good enough. Probably, I could do better with an alternative hashing function. To confirm this, I need to check how many collisions I am getting. How do I do this?

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  • Python extension building with boost

    - by user1544053
    Hey guys I'm fairly new to boost c/c++ library. I downloaded boost library and build the library. I created a very simple python library in c++ using boost interface (actually it is example code given in the documentation). I built it into a dll file. In the documentation it reads that this dll is exposed to python and they just show the import function in python and include the created library. I don't understand how to expose that dll to python and load the library inside in tradition ('import') manner. In case if you wanna look at the code then here it is: #include <boost/python.hpp> char const* greet() { return "hello, world"; } BOOST_PYTHON_MODULE(hello_ext) { using namespace boost::python; def("greet", greet); } Please help I really want to build applications with c/c++ and python. I simply want to use hello_ext as: >>>import hello_ext >>>print hello_ext.greet() Thank you.

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