Search Results

Search found 31293 results on 1252 pages for 'database agnostic'.

Page 149/1252 | < Previous Page | 145 146 147 148 149 150 151 152 153 154 155 156  | Next Page >

  • Code Golf: Phone Number to Words

    - by Nick Hodges
    Guidelines for code-golf on SO We've all seen phone numbers that are put into words: 1-800-BUY-MORE, etc. What is the shortest amount of code you can write that will produce all the possible combinations of words for a 7 digit US phone number. Input will be a seven digit integer (or string, if that is simpler), and assume that the input is properly formed. Output will be a list of seven character strings that For instance, the number 428-5246 would produce GATJAGM GATJAGN GATJAGO GATJAHM GATJAHN GATJAHO and so on..... Winning criteria will be code from any language with the fewest characters that produce every possible letter combination. Additional Notes: To make it more interesting, words can be formed only by using the letters on a North American Classic Key Pad phone with three letters per number as defined here.That means that Z and Q are excluded. For the number '1', put a space. For the number '0', put a hyphen '-' Bonus points awarded for recognizing output as real English words. Okay, not really. ;-)

    Read the article

  • Learning a new language coding 1 program

    - by Steve
    This is not really a programming question Question : Sometimes you have to learn a new language consider this situation for example : you have been programming in C# for some years and then one day you need to code in java. Now being a programmer you already know the programming concepts its just the syntax you need to get used to. Can you think some program to code which covers every(or most) aspect of a programming language? like say you make a desktop search program...it can cover file reading writing, threads maybe interacting with db like sqllite so you get familiar with those topics and the syntax of the new language Just want to know your thoughts about what is the fastest way to go about learning a new language skipping all the basic stuff

    Read the article

  • Automatic testing of GUI related private methods

    - by Stein G. Strindhaug
    When it comes to GUI programming (at least for web) I feel that often the only thing that would be useful to unit test is some of the private methods*. While unit testing makes perfect sense for back-end code, I feel it doesn't quite fit the GUI classes. What is the best way to add automatic testing of these? * Why I think the only methods useful to test is private: Often when I write GUI classes they don't even have any public methods except for the constructor. The public methods if any is trivial, and the constructor does most of the job calling private methods. They receive some data from server does a lot of trivial output and feeds data to the constructor of other classes contained inside it, adding listeners that calls a (more or less directly) calls the server... Most of it pretty trivial (the hardest part is the layout: css, IE, etc.) but sometimes I create some private method that does some advanced tricks, which I definitely do not want to be publicly visible (because it's closely coupled to the implementation of the layout, and likely to change), but is sufficiently complicated to break. These are often only called by the constructor or repeatedly by events in the code, not by any public methods at all. I'd like to have a way to test this type of methods, without making it public or resorting to reflection trickery. (BTW: I'm currently using GWT, but I feel this applies to most languages/frameworks I've used when coding for GUI)

    Read the article

  • What is "branch-on-sign expressions"?

    - by Pavel Shved
    As far as I understand the "branch-on-sign" is the name of some kind of if statement that does something depending on sign. I'm not sure that it's just if (x<0) then ... else .... However, the name "branch-on-sign" seems to denote something very concrete. So, what is it? Perhaps, it's language-specific, but I don't really know. Probably, it's related to embedded development.

    Read the article

  • What does 'foo' really mean?

    - by Prakash
    I hope this qualifies as a programming question, as in any programming tutorial, you eventually come across 'foo' in the code examples. (yeah, right?) what does 'foo' really mean? If it is meant to mean nothing, when did it begin to be used so? Cheers

    Read the article

  • What is meant by porting an application X to a platform Y ?

    - by Neeraj
    Pretty clear from the title itself, what is meant by porting an application X to a platform Y? Say for example I have an application X running on some OS, say Y, What do I do to port this application to another OS say Z? Does this mean rewriting a new application A for Operating system Z that necessarily imitates the behavior of application X on Operating System Y. Please explain.

    Read the article

  • Number of different elements in an array.

    - by AB
    Is it possible to compute the number of different elements in an array in linear time and constant space? Let us say it's an array of long integers, and you can not allocate an array of length sizeof(long). P.S. Not homework, just curious. I've got a book that sort of implies that it is possible.

    Read the article

  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

    Read the article

  • Telling someone to "let the world judge their development practices" without being condicending?

    - by leeand00
    There's a person in management on my team, that: Doesn't ask questions on Stack Overflow. Doesn't read development blogs. Doesn't use development best practices. This person is about to make some major decisions about the technology stack that will be used throughout the company. (I asked him what the technology stack was they were planning to use was, and it included many things that are not even development tools). How can I tell them to "Let the world's experience" judge their development practices, before they set them in stone; without being condescending or upsetting them?

    Read the article

  • A two way minimum spanning tree of a directed graph

    - by mvid
    Given a directed graph with weighted edges, what algorithm can be used to give a sub-graph that has minimum weight, but allows movement from any vertex to any other vertex in the graph (under the assumption that paths between any two vertices always exist). Does such an algorithm exist?

    Read the article

  • Does this data structure have a name? Sort of a "linked matrix"?

    - by Bob
    Let's say I wanted similar functionality to a doubly linked list but needed a matrix instead so that each node was structured like this: public class Node { Node Up, Down, Left, Right; object Value; } Is there a name for such a structure? I've looked through this Wikipedia listing of data structures but didn't see anything similar. Unless I just missed it.

    Read the article

  • Factorial Algorithms in different languages

    - by Brad Gilbert
    I want to see all the different ways you can come up with, for a factorial subroutine, or program. The hope is that anyone can come here and see if they might want to learn a new language. Ideas: Procedural Functional Object Oriented One liners Obfuscated Oddball Bad Code Polyglot Basically I want to see an example, of different ways of writing an algorithm, and what they would look like in different languages. Please limit it to one example per entry. I will allow you to have more than one example per answer, if you are trying to highlight a specific style, language, or just a well thought out idea that lends itself to being in one post. The only real requirement is it must find the factorial of a given argument, in all languages represented. Be Creative! Recommended Guideline: # Language Name: Optional Style type - Optional bullet points Code Goes Here Other informational text goes here I will ocasionally go along and edit any answer that does not have decent formatting.

    Read the article

  • Articles about replication schemes/algorithms?

    - by jkff
    I'm designing an hierarchical distributed system (every node has zero or more "master" nodes to which it propagates its current data). The data gets continuously updated and I'd like to guarantee that at least N nodes have almost-current data at any given time. I do not need complete consistency, only eventual consistency (t.i. for any time instant, the current snapshot of data should eventually appear on at least N nodes. It is tricky to define the term "current" here, but still). Nodes may fail and go back up at any moment, and there is no single "central" node. O overflowers! Point me to some good papers describing replication schemes. I've so far found one: Consistency Management in Optimistic Replication Algorithms

    Read the article

  • Is it possible to create thread-safe collections without locks?

    - by Andrey
    This is pure just for interest question, any sort of questions are welcome. So is it possible to create thread-safe collections without any locks? By locks I mean any thread synchronization mechanisms, including Mutex, Semaphore, and even Interlocked, all of them. Is it possible at user level, without calling system functions? Ok, may be implementation is not effective, i am interested in theoretical possibility. If not what is the minimum means to do it? EDIT: Why immutable collections don't work. This of class Stack with methods Add that returns another Stack. Now here is program: Stack stack = new ...; ThreadedMethod() { loop { //Do the loop stack = stack.Add(element); } } this expression stack = stack.Add(element) is not atomic, and you can overwrite new stack from other thread. Thanks, Andrey

    Read the article

  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

    Read the article

  • What do we log and why do we log it?

    - by Lucas
    This has been bugging me for quite some time. Reading various questions on SO, blogs and listening to colleagues, I keep hearing how important "logging" is. How various logging frameworks stack up against each other, and how there are so many to pick from it's (apparently) ridiculous. Now, I know what logging is. What I don't know is what is supposed to be logged and why. Sure, I can guess. Exceptions? Sounds like something one might want to log... but which exceptions? And is it only exceptions? And what do I do with the logged information? If it's an in-house app, then that could probably be put to good use, but if it's a commercial desktop application, how is the log of... whatever... helping anyone? I doubt regular users would be peeking inside. Is it then something you ask the users to provide on request? I'm deeply frustrated by my own ignorance in this. It's also surprising how little information there is about this. The info on the websites of the various logging frameworks is all written for an audience that already knows what it wants to log, and knows why it needs to do so. Same things goes for the various discussions on SO about logging, like for instance this highly voted up question on Logging best practices. For a question with so many votes, it's almost comical how there's next to nothing in there that would answer my what and why questions. So being finally fed up, I'm asking here: what do people log, and why do they log it?

    Read the article

  • How do we achieve "substring-match" under O(n) time?

    - by Pacerier
    I have an assignment that requires reading a huge file of random inputs, for example: Adana Izmir Adnan Menderes Apt Addis Ababa Aden ADIYAMAN ALDAN Amman Marka Intl Airport Adak Island Adelaide Airport ANURADHAPURA Kodiak Apt DALLAS/ADDISON Ardabil ANDREWS AFB etc.. If I specify a search term, the program is supposed to find the lines whereby a substring occurs. For example, if the search term is "uradha", the program is supposed to show ANURADHAPURA. If the search term is "airport", the program is supposed to show Amman Marka Intl Airport, Adelaide Airport A quote from the assignment specs: "You are to program this application taking efficiency into account as though large amounts of data and processing is involved.." I could easily achieve this functionality using a loop but the performance would be O(n). I was thinking of using a trie but it seems to only work if the substring starts from index 0. I was wondering what solutions are there which gives a performance better than O(n)?

    Read the article

  • What are Code Smells? What is the best way to correct them?

    - by Rob Cooper
    OK, so I know what a code smell is, and the Wikipedia Article is pretty clear in its definition: In computer programming, code smell is any symptom in the source code of a computer program that indicates something may be wrong. It generally indicates that the code should be refactored or the overall design should be reexamined. The term appears to have been coined by Kent Beck on WardsWiki. Usage of the term increased after it was featured in Refactoring. Improving the Design of Existing Code. I know it also provides a list of common code smells. But I thought it would be great if we could get clear list of not only what code smells there are, but also how to correct them. Some Rules Now, this is going to be a little subjective in that there are differences to languages, programming style etc. So lets lay down some ground rules: ** ONE SMELL PER ANSWER PLEASE! & ADVISE ON HOW TO CORRECT! ** See this answer for a good display of what this thread should be! DO NOT downmod if a smell doesn't apply to your language or development methodology We are all different. DO NOT just quickly smash in as many as you can think of Think about the smells you want to list and get a good idea down on how to work around. DO downmod answers that just look rushed For example "dupe code - remove dupe code". Let's makes it useful (e.g. Duplicate Code - Refactor into separate methods or even classes, use these links for help on these common.. etc. etc.). DO upmod answers that you would add yourself If you wish to expand, then answer with your thoughts linking to the original answer (if it's detailed) or comment if its a minor point. DO format your answers! Help others to be able to read it, use code snippets, headings and markup to make key points stand out!

    Read the article

  • Where do you start your design - code, UI, workflow or whatever?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

    Read the article

  • Plotting an Arc in Discrete Steps

    - by phobos51594
    Good afternoon, Background My question relates to the plotting of an arbitrary arc in space using discrete steps. It is unique, however, in that I am not drawing to a canvas in the typical sense. The firmware I am designing is for a gcode interpreter for a CNC mill that will translate commands into stepper motor movements. Now, I have already found a similar question on this very site, but the methodology suggested (Bresenham's Algorithm) appears to be incompatable for moving an object in space, as it only relies on the calculation of one octant of a circle which is then mirrored about the remaining axes of symmetry. Furthermore, the prescribed method of calculation an arc between two arbitrary angles relies on trigonometry (I am implementing on a microcontroller and would like to avoid costly trig functions, if possible) and simply not taking the steps that are out of the range. Finally, the algorithm only is designed to work in one rotational direction (e.g. counterclockwise). Question So, on to the actual question: Does anyone know of a general-purpose algorithm that can be used to "draw" an arbitrary arc in discrete steps while still giving respect to angular direction (CW / CCW)? The final implementation will be done in C, but the language for the purpose of the question is irrelevant. Thank you in advance. References S.O post on drawing a simple circle using Bresenham's Algorithm: "Drawing" an arc in discrete x-y steps Wiki page describing Bresenham's Algorithm for a circle http://en.wikipedia.org/wiki/Midpoint_circle_algorithm Gcode instructions to be implemented (see. G2 and G3) http://linuxcnc.org/docs/html/gcode.html

    Read the article

  • Semantically linking to code snippets

    - by Tim
    What's the most simple and semantic way of presenting code snippets in HTML? Possible XHTML syntax <a href="code_sample.php" type="text/x-php"> Example of widget creation </a> Example of linked file (code_sample.php): // Create a new widget $widget = new widget(); Pros: Semantically uses title to describe the source code being referenced Up to the client to render snippet Having very many custom server-side implementations tells me it should be standardized Browsers can have plug-ins for copy+paste, download, etc Seems to me this is where it belongs (not in Javascript) Degradation: non-compliant browsers receive a link to the associated content Cons: Not semantic enough? Seems wrong to replace hyperlinks with source code for presentation <object> might be better, but wouldn't degrade as nicely. Background I'm trying to create a "personal" XHTML standard for storing notes (wow, this is probably among the nerdiest things I've said). Since notes are just "scratch" it needs to be very lightweight. SO's markdown is very lightweight but not semantic enough for my needs. Plus, now I'm just curious. What's the most ideal syntax for linking to client-rendered code-snippets?

    Read the article

  • Choosing a method for a webservice

    - by Wrikken
    I'm asked to set up a new webservice which should be easily usable in whatever language (php, .NET, Java, etc.) possible. Of course rolling my own can be done, accepting different content-types (xml / x-www-form-urlencoded (normal post) / json / etc.), but an existing method or mechanism would of course be prefered, cutting down time spent on development for the consumers of the service. The webservice does accept modifications / sets (it is not only simply data retrieval), but those will most likely be quite a lot less then gets (we estimate about 2.5% sets, 97.5 gets). The term webservice here indicates the protocol should go over HTTP, not being able to implement it totally client sided (javascript in the end-users browser etc.), as it needs specific user authentication. Both gets and sets are pretty light on the parameter count (usually 1 to 4). Methods like REST (which I'd prefer for only gets), XML-RPC & SOAP (might be a bit overkill, but has the advantage of explicitly defined methods and returns) are the usual suspects. What in your opinion / experience is the most widely 'spoken' and most easily implementable protocol in different languages (seen from the consumers' viewpoint) which could fullfill this need?

    Read the article

  • Technical choices in unmarshaling hash-consed data

    - by Pascal Cuoq
    There seems to be quite a bit of folklore knowledge floating about in restricted circles about the pitfalls of hash-consing combined with marshaling-unmarshaling of data. I am looking for citable references to these tidbits. For instance, someone once pointed me to library aterm and mentioned that the authors had clearly thought about this and that the representation on disk was bottom-up (children of a node come before the node itself in the data stream). This is indeed the right way to do things when you need to re-share each node (with a possible identical node already in memory). This re-sharing pass needs to be done bottom-up, so the unmarshaling itself might as well be, too, so that it's possible to do everything in a single pass. I am in the process of describing difficulties encountered in our own context, and the solutions we found. I would appreciate any citable reference to the kind of aforementioned folklore knowledge. Some people obviously have encountered the problems before (the aterm library is only one example). But I didn't find anything in writing. Even the little piece of information I have about aterm is hear-say. I am not worried it's not reliable (you can't make this up), but "personal communication" and "look how it's done in the source code" are considered poor form in citations. I have enough references on hash-consing alone. I am only interested in references where it interferes with other aspects of programming, such as marshaling or distribution.

    Read the article

< Previous Page | 145 146 147 148 149 150 151 152 153 154 155 156  | Next Page >